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Name

 Kingdoms and Castles 

 

Developer

 Lion Shield, LLC 

 

Publisher

 Lion Shield, LLC 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-07-20 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 58 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 315 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/569480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 617  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 867 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Kingdoms and Castles Content (Linux) [567.42 M] 


DLC

 Kingdoms and Castles - Decorations Pack 




LINUX STREAMERS (8)
hexdslperlplayerhatnixq9c9p
ista011thebloodyironcidermcdreadpip0une




Development Update

Hi Everyone,

Just wanted to share some progress were making on the next update, tentatively called Infrastructure II. Itll include some new stuff and also lay some groundwork for our future AI Rivals update. Heres a preview of whats coming up:

Firehouse, Wooden Gate, and more:
Were adding a few new infrastructure themed buildings for this update. Weve got a a Firehouse coming up that employs very effective professional firefighters. Were also adding a wooden gate:


Map Generation Rework + Size Increase
The AI rivals update needs a lot of tech changes and well be rolling some of those out early as we finish them. The first early tech change were launching for this Infrastructure II update is a rework of the map generation.

We're working on a new algorithm based on your feedback, with these goals in mind:


  • Guarantee landmasses are not too close to each other, aiming for minimum 10 tile distance
  • Landmasses guaranteed to be above a minimum size
  • More interesting landmass shapes
  • Bias fertile farmland towards water
  • Higher chance of interior lakes, bays, and setting up rivers.
  • Total map size a bit bigger, and the number of usable tiles (tiles that arent deep water) will increased compared to the current version.

Here's a sample of one of the maps generated by the new work-in-progress algorithm:


If you've got other ways you'd like to see the map generation improved, head over to the discord and @ me (@Pete)!


Rival Kingdoms Progress
As mentioned above were reworking the map generation algorithm to work better for AI rivals. Weve also been making progress on the city building AI system the rivals will use.

This is still very work in progress and not ready for primetime, but heres a video of how the city building AI in action: https://streamable.com/ryuam

In the video, on the right you can see some debug display for how the AI is planning out the city. You'll also notice the roofs are a different color! While this won't be in this Infrastructure II update, we wanted to show the progress we've been making for the AI rivals.

Until next time,
-Michael & Pete


[ 2018-12-06 06:16:34 CET ] [ Original post ]