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Development Update
Were adding a few new infrastructure themed buildings for this update. Weve got a a Firehouse coming up that employs very effective professional firefighters. Were also adding a wooden gate:
The AI rivals update needs a lot of tech changes and well be rolling some of those out early as we finish them. The first early tech change were launching for this Infrastructure II update is a rework of the map generation. We're working on a new algorithm based on your feedback, with these goals in mind:
If you've got other ways you'd like to see the map generation improved, head over to the discord and @ me (@Pete)!
As mentioned above were reworking the map generation algorithm to work better for AI rivals. Weve also been making progress on the city building AI system the rivals will use. This is still very work in progress and not ready for primetime, but heres a video of how the city building AI in action: https://streamable.com/ryuam In the video, on the right you can see some debug display for how the AI is planning out the city. You'll also notice the roofs are a different color! While this won't be in this Infrastructure II update, we wanted to show the progress we've been making for the AI rivals. Until next time, -Michael & Pete
[ 2018-12-06 05:16:34 CET ] [ Original post ]
Hi Everyone, Just wanted to share some progress were making on the next update, tentatively called Infrastructure II. Itll include some new stuff and also lay some groundwork for our future AI Rivals update. Heres a preview of whats coming up:
Firehouse, Wooden Gate, and more:
Were adding a few new infrastructure themed buildings for this update. Weve got a a Firehouse coming up that employs very effective professional firefighters. Were also adding a wooden gate:
Map Generation Rework + Size Increase
The AI rivals update needs a lot of tech changes and well be rolling some of those out early as we finish them. The first early tech change were launching for this Infrastructure II update is a rework of the map generation. We're working on a new algorithm based on your feedback, with these goals in mind:
- Guarantee landmasses are not too close to each other, aiming for minimum 10 tile distance
- Landmasses guaranteed to be above a minimum size
- More interesting landmass shapes
- Bias fertile farmland towards water
- Higher chance of interior lakes, bays, and setting up rivers.
- Total map size a bit bigger, and the number of usable tiles (tiles that arent deep water) will increased compared to the current version.
If you've got other ways you'd like to see the map generation improved, head over to the discord and @ me (@Pete)!
Rival Kingdoms Progress
As mentioned above were reworking the map generation algorithm to work better for AI rivals. Weve also been making progress on the city building AI system the rivals will use. This is still very work in progress and not ready for primetime, but heres a video of how the city building AI in action: https://streamable.com/ryuam In the video, on the right you can see some debug display for how the AI is planning out the city. You'll also notice the roofs are a different color! While this won't be in this Infrastructure II update, we wanted to show the progress we've been making for the AI rivals. Until next time, -Michael & Pete
[ 2018-12-06 05:16:34 CET ] [ Original post ]
Kingdoms and Castles
Lion Shield, LLC
Developer
Lion Shield, LLC
Publisher
2017-07-20
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
Very Positive
(27711 reviews)
The Game includes VR Support
Public Linux Depots:
- Kingdoms and Castles Content (Linux) [567.42 M]
Available DLCs:
- Kingdoms and Castles - Decorations Pack
Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
MINIMAL SETUP
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core 2 Duo. 2.0GHz or AMD Athlon 64 X2 6400+. 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
- Storage: 1 GB available space
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 2.7GHz or AMD FX-6300. 3.2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 1gb or AMD Radeon HD 7870. 1gb
- Storage: 1 GB available space
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