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Warfare Update - Now Available!


Hi Everyone, Today we've got an update for you themed around Warfare! We've implemented lots of new system and features - all in support of our future AI Rivals update. Any bugs, issues, or have any feedback? Let us know on discord or email contact@lionshieldstudios.com. Big thanks as always to all our beta testers and translators! Here's whats new:

Military System Revamp


We have streamlined the military system. Barracks now produce a full 1 tile fully functional 16 footman unit complete with a general with one click (rather than the old way of having to separately train a general, then individually train and recruit units at the barracks). This should feel a little more like an RTS. If you have an old save with bigger armies it will be split up into individual units and we have removed the 3 unit cap. Additionally:
  • Left click and drag will select multiple units, shift and ctrl click work as well.
  • Chamber of War no longer recruits generals, instead it can activate a Hazard Pay bonus which doubles all unit damage in exchange for higher soldier wages while active.
  • Units can walk on walls and towers (more on this below)
  • Units can be queued up at a barracks/archer school (like in an RTS)
  • Units can be disbanded
  • Partial strength units can recuperate at the barracks to return to full strength
  • Military units now need to be paid wages (previously only tower emplacements were paid wages) and will disband themselves if they arent paid for a few years.

New Unit - Archer




Weve added an archer school building that works just like the barracks except it produces archer units. They can attack enemies with their ranged attack but are very weak when engaged hand-to-hand. They also gain the same range bonus when stationed on walls that normal archer towers get. And on that note

Units Can Walk on Walls - Castle Stairs




You can now build castle stairs which allow units access to walking on your castle walls and towers. Weve completely revamped the pathfinding tech to make this work and set up little doors automatically when a tower meets a wall. One set of stairs will allow access to any contiguous piece of wall, but youll probably want multiple sets of stairs for quick access.

Troop Transport Ships




You can now build troop transport ships and use them to move your armies across deep water and on to other landmasses. Each ship can carry three units. To load units, select them and order them to move to a transport ship. To unload, select the transport ship and right click anywhere on land.

New Viking Unit - Thief




Viking thieves move faster and dont start fires, but if they make it to your treasure room they will steal 100g. Make sure to kill them before they escape back to their ship to reclaim the gold!

Viking Raid AI Improvements



Viking raids can now launch on multiple fronts and they can also leave on any viking boat, not just the boat that brought them. Viking boats are more reactive to picking up escaping vikings. Viking raid escalation tweaked to better adapt to player skill. Note: if you are using an old save the next few raids will be weak until it catches up with your progress.

Drag Placement





You can now click and drag to place multiple roads, farms, orchards, aqueduct, castle blocks, cemeteries, and piers. You'll be able to place up to 100 buildings per drag placement.

Drag Chop, Rebuild, Demolish




You can now click and drag to order peasants to chop multiple tiles of wood, rebuild large areas of rubble, or demolish lots of buildings at once.

Control Tweak


We have flipped left and right mouse click. Instead of moving the camera on left click, now left click is used for select and drag select. Right click and drag moves the camera and issues troop orders. Middle click and drag is still camera rotate. If you hold down the alt key, the controls will revert back to functioning like the old version. Note: If youd prefer the old method permanently, you can toggle legacy mouse controls in the options menu. In legacy mode click and drag selecting and placement require holding the alt key to start the drag.

Other Fixes/Improvements


  • Rebuild now works as expected on castle towers and tiles with aqueducts
  • Aqueducts can be built over hovels
  • Fixed gates not visually closing when vikings were nearby
  • Map generation tweaked to better guarantee viable amounts of stone and iron
  • Fixed some load/save exploits with the witch
  • Fixed cemetery orientation getting lost after a load/save
  • Fixed generals not attacking ogres
  • Reduced gravekeeper walk speed from 2x to 1.5x
  • Military units get same speed bonuses on roads that villagers do
  • Roads can be placed anywhere and do not need to be connected to other roads
  • Other small fixes
Hope you enjoy! Remember, you can: Until next time, -Pete & Michael


[ 2019-06-11 16:22:33 CET ] [ Original post ]

Kingdoms and Castles
Lion Shield, LLC Developer
Lion Shield, LLC Publisher
2017-07-20 Release
Game News Posts: 60
🎹🖱️Keyboard + Mouse
Very Positive (27711 reviews)
The Game includes VR Support
Public Linux Depots:
  • Kingdoms and Castles Content (Linux) [567.42 M]
Available DLCs:
  • Kingdoms and Castles - Decorations Pack
Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.

Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.


Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.





The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.





And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.


MINIMAL SETUP
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core 2 Duo. 2.0GHz or AMD Athlon 64 X2 6400+. 2.5GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core i5-3470. 2.7GHz or AMD FX-6300. 3.2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 660. 1gb or AMD Radeon HD 7870. 1gb
  • Storage: 1 GB available space
GAMEBILLET

[ 6140 ]

4.32$ (57%)
4.78$ (76%)
8.54$ (79%)
17.39$ (13%)
8.89$ (11%)
24.89$ (17%)
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6.00$ (70%)
12.59$ (16%)
12.44$ (17%)
17.79$ (11%)
17.19$ (14%)
8.39$ (16%)
24.74$ (1%)
2.00$ (90%)
41.96$ (16%)
7.09$ (88%)
4.24$ (15%)
13.34$ (11%)
14.47$ (52%)
11.98$ (40%)
GAMERSGATE

[ 1688 ]

1.49$ (85%)
17.49$ (30%)
3.0$ (85%)
8.5$ (66%)
3.0$ (95%)
10.11$ (40%)
1.8$ (82%)
1.1$ (89%)
3.26$ (78%)
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12.74$ (58%)
5.0$ (75%)
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2.1$ (79%)
1.5$ (90%)
8.91$ (70%)
1.8$ (85%)
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21.24$ (15%)
3.75$ (62%)
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2.5$ (90%)
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7.49$ (63%)
0.9$ (92%)

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