New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Kingdoms and Castles | |
Developer | Lion Shield, LLC | |
Publisher | Lion Shield, LLC | | |
Tags | Strategy Simulation Singleplayer | | |
Release | 2017-07-20 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 58 |
Controls | Keyboard Mouse |
Players online |  315  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/569480  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 617 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 867 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Kingdoms and Castles Content (Linux) [567.42 M]
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DLC | Kingdoms and Castles - Decorations Pack
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LINUX STREAMERS (8)
hexdslperlplayerhatnixq9c9p
ista011thebloodyironcidermcdreadpip0une
Development Update |
Hi Everyone,
Hope you're all having a good summer!
Here's a little preview of what we're currently working on for our upcoming updates:
Rival Kingdoms Progress
We are running various design tests on how trading and diplomacy will work with the other kingdoms. At the same time we're continuing progress on the city building AI. The AI can now build and sustain a city of hundreds, including building food storage, happiness buildings, and defensive walls:
There's still much to do here but the foundation is solid and it's been very cool to see all the work on the city building AI come together to allow it to build thriving cities.
Fishing
We will be adding the much requested fish food source. Eating fish will tie into a new villager 'health' mechanic. You'll be able to build Fishing Huts that will send boats out to catch them and Fish Mongers to store/distribute them:
Optimization
We have also been digging very heavily into optimizations. We're currently testing some optimizations that improved the framerate on our test case city (a completely built out map with 100,000+ total resource stored) from 18fps to 25fps which is about a 30% performance boost (although results will vary based on system specs, city size and composition). We'll be continuing to go as far as we can down this road to try and get more gains.
Until next time,
-Pete & Michael
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[ 2019-08-10 05:43:25 CET ] [ Original post ] |