TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Kingdoms and Castles 

 

Developer

 Lion Shield, LLC 

 

Publisher

 Lion Shield, LLC 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-07-20 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 58 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 315 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/569480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 617  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 867 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Kingdoms and Castles Content (Linux) [567.42 M] 


DLC

 Kingdoms and Castles - Decorations Pack 




LINUX STREAMERS (8)
hexdslperlplayerhatnixq9c9p
ista011thebloodyironcidermcdreadpip0une




Development Update

Hi Everyone,

Hope you're all having a good summer!

Here's a little preview of what we're currently working on for our upcoming updates:

Rival Kingdoms Progress
We are running various design tests on how trading and diplomacy will work with the other kingdoms. At the same time we're continuing progress on the city building AI. The AI can now build and sustain a city of hundreds, including building food storage, happiness buildings, and defensive walls:

There's still much to do here but the foundation is solid and it's been very cool to see all the work on the city building AI come together to allow it to build thriving cities.

Fishing
We will be adding the much requested fish food source. Eating fish will tie into a new villager 'health' mechanic. You'll be able to build Fishing Huts that will send boats out to catch them and Fish Mongers to store/distribute them:


Optimization
We have also been digging very heavily into optimizations. We're currently testing some optimizations that improved the framerate on our test case city (a completely built out map with 100,000+ total resource stored) from 18fps to 25fps which is about a 30% performance boost (although results will vary based on system specs, city size and composition). We'll be continuing to go as far as we can down this road to try and get more gains.

Until next time,
-Pete & Michael


[ 2019-08-10 05:43:25 CET ] [ Original post ]