





Upgraded: to Unreal Engine 4.18
Refactored: Eating/Drinking/Stamina/Sprinting/Health for shared functionality in-between aquatics
Disabled: Halloween event
Disabled: Collision on small objects like tiny stones and branches
Disabled: Skylight recapture
Disabled: Cloud density change on all maps, since it is causing massive frame drops on medium and low end computers
Updated: Day-night-cycle length. A full cycle ends after 60 minutes instead of 90
Updated: Level art LOD's
Updated: Asset shader to support different overlays like snow, moss and more
Updated: Skysphere to 4.18
Updated: Foliage master material to allow us to easily switch between seasons, if needed
Updated: Min occlusion on all maps
Updated: Psittaco camera position to be closer
Updated: Edible objects will now despawn and respawn after a while depending on food value
Updated: Water post processing to be less dark
Updated: Gallimimus model and textures, since the old model had UV issues
Updated: UI and font to be compatible with the new localization
Optimized: Network
Optimized: Several level art and character textures
Optimized: Trees. They now have 70-80% less polys, yay!
Improved: Animation blueprints.
Fixed: Movement not stopping on death
Fixed: Dinosaurs could jump while eating and drinking.
New: Discord Rich Presence integration (wip)
New: Rivershader and winter foliage variations (demo map only for now)
New: Mushrooms, flowers and berries are a new food source
New: Edible trees will now be green/red (depending on season) and have yellow falling leaves around them as well as a slight glow
New: Localization - Added German, English, French, Dutch, Italian, Hungarian & Portuguese (Brazil). Please let us know if a translation is wrong or if you want to help with the translation of other languages.
Hotfix 1039: Disabled aquatics.
We spent a lot of time working on the aquatics, but they are still having some issues that need to be sorted out and they will also get a complete movement code overhaul later at some point.
[ 2017-11-22 02:21:39 CET ] [ Original post ]
- The Archotek Project Depot (Linux) [3.07 G]
Play as 1 of 9 dinosaur species and explore various exotic locations on a map of your choice, role-play with your friends and create your own stories or stick to the basics of PvP and get involved in deadly fights with other players.
The Early Access Game Includes
3 Different Maps
Sanctuary
A massive map, which includes several tropical islands.
Green Valley
A small map for players, who don’t like exploring and just want to meet up with other people or have less powerful PC builds.
Aran Desert
A medium sized map, which represents a large desert surrounded by canyons and several oases.
9 Playable Animals
Archaeopteryx, Coelophysis, Deinonychus, Gallimimus, Psittacosaurus, Stegosaurus, Styracosaurus, Triceratops, and Tyrannosaurus.
Game Modes
“Be the Dinosaur”
Planned Content in Full Game
Game Modes
Ecosystem:
‘Ecosystem’ is a game mode focused around the creation and maintenance of animals in an environment designed by the player. Unique items can be placed to create a detailed habitat that can effectively satisfy the needs of each animal within your ecosystem by generating in-game points. Manipulating the DNA and genomes can drastically change the appearance, behavior, and stats of animals in your ecosystem.
Sandbox:
‘Sandbox’ allows players to push the boundaries of their creativity with all of the game’s content unlocked.
Be the Dinosaur:
‘Be the Dinosaur’ allows players to roam free within custom or pre-made maps as one of several animal types. This game mode can be customized to support a survival experience involving a dynamic thirst, hunger and health system, AI creatures, and more.
- OS: Ubuntu 16.04 LTS or Similar (64 Bit ONLY)
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.Network: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Proprietary Graphics Driver Strongly Recommended. Card must be Open GL 4 Compatible.
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