Hellpoint is 70% off, hellspawns.
Pick the game up now or gift it to a friend:
https://store.steampowered.com/bundle/26998/Hellpoint_Ultimate_Edition/ The offer ends on January 5th.
[ 2022-12-22 18:00:46 CET ] [ Original post ]
Hellpoint is 70% off, hellspawnsout biggest discount to date.
Pick the game up now or gift it to a friend:
https://store.steampowered.com/app/628670/Hellpoint/ The offer ends on November 29th.
[ 2022-11-22 18:05:59 CET ] [ Original post ]
Greetings, Hellspawns.
The Hellpoint patch v.495 is live on Steam: - Fixed two loading crashes - Fixed a memory leak - Fixed enemies not switching aggro properly in co-op - Fixed the Improved Leech not doing more than the base one - Balanced Federal Plastic drop rate - Balanced Fear projectiles damage and impact - Balanced Turret damage and impact Please, update your game. WALK FORTH WITH COURAGE
[ 2022-08-13 17:30:53 CET ] [ Original post ]
HPBlackHoleHappy 2-year anniversary, hellspawns!HPBlackHole
Hellpoint was released two years ago. We decided to celebrate this occasion with the... [quote]
"WEAPON OF CHOICE" NAME GENERATOR
[/quote]
Make a wicked weapon name using your date of birth and put it in the comments below!
[ 2022-08-02 17:00:51 CET ] [ Original post ]
HPBlackHoleHappy 2-year anniversary, hellspawns!HPBlackHole
Hellpoint was released exactly two years ago. What a journey it has been for our team here at Cradle Games! There have been good times and we've obviously had some really tough times, but it is a journey that will forever be in our hearts. The journey that clearly would not mean much without all of you, hellspawns. Last week, we decided to start the celebration of this occasion with the "Tell your story" contest. Many great tales were shared, but we had to choose only one. It was not easy, yet here we are, announcing that one Triumphant Hellspawn.
The winner is: MONAD. Here is their captivating and extremely well-written story about an encounter with Undisturbed Defas Nemundis:
[quote][quote]"I had been scoffed at by the Ministry for voicing my will to commune with the Undisturbed Defas Nemundis. To them, I was little more than a prideful underling born from a bio-capsule. A whelp, with no chance of surviving an encounter with a Cosmic God. Perhaps, to an extent, they were right. Beneath my suit and Preterhuman exoskeleton, I was still just flesh and blood. Nonetheless, I wouldn't give up my aspiration to become so much more... I eventually convinced that court of dogmatic charlatans to open the door to the Undisturbed's chamber. I entered without fear, confronting the immense, otherworldly being with firm resolve. The plasma torch of my Heater Spear flared to life as I charged forward, landing a decisive first blow on the entity. I dodged out of the way of a sweeping counterattack, keeping my distance as the Undisturbed slowly floated forward. The heavy impacts of my spear worked well enough against its corporeal manifestation, but the weapon I relied on the most lay in my other hand. The Artillery OTX prototype proved its worth in this fight, laying waste to the Undisturbed with its azure volleys of radioactive plasma. Perhaps, in the realm it originated from, the Cosmic God would have been immune to such trifling energies, but here, in the corporeal world, radiation burned through its form just as quickly as any other unnatural beast I had come across. But the Undisturbed was no pushover. Far from it. Neither the heat of the Ashen Born, nor the demented antics of the Master of Puppets, could compare to the threat posed by this entity. The bulk of my weapons and exoskeleton hampered my agility, making it easy for the entity to land hits when my greediness got the better of me. My cybernetic armor offered little protection as its violent projections ripped through me at the atomic level, boiling my insides with a rapid accumulation of radioactive particles. As the damage grew more intense, I threw out clouds of nanobots to keep my body intact. Those steadfast little machines had saved me plenty of times before, but even they struggled to heal the festering wounds I was suffering. Our battle dragged on, and my resilience was put to the ultimate test. Our bodies seethed with neutron emissions as radiation rapidly sapped away our strength, and soon enough, my ability to heal had run dry. A distressing click from my cannon indicated I had run out of energy, too, leaving me with hardly any options against my foe. The Undisturbed hovered before me stoically, unabated by the radiation coursing through its form. I dared not risk another close-range strike. I wouldn't survive another hit, myself! Luckily, at that moment, fate chose to intervene. The defeat of the Undisturbed Defas Nemundis came not from a final blow, but the simple and unwavering effects of the debilitating energies I had built up in it. The Cosmic God assumed a meditative pose as its body disintegrated, returning to the reality from whence it came. I stumbled towards the nearby Breach as it opened, healing myself just as the grip of death had nearly closed around me. My cells were still roiling with radiation, but I would now survive long enough to recover from it. A wealth of otherworldly knowledge poured into my mind, joining that which I had already gleaned from the other two Cosmic Gods. The voice of the Author echoed in my mind one last time, cutting its connection as the "corruption" of the data I had gathered grew too great. I chuckled at this, finding it rather ironic that such an immensely-powerful machine could not grasp the nature of the knowledge I had accumulated. Perhaps it was finally time to meet my maker... The Order of the Prying Eye was right. AI would take its rightful place as God, and I would gladly assist it. For I knew there would be no greater pleasure than slaying a God of my own design." HPBlackHoleMONAD, Steam
[/quote][/quote] Congratulations, MONAD! We have contacted you to award the prizedigital versions of Hellpoint and Blue Sun DLC (one (1) of each) for the platform of your choosing. We also decided to award MONAD with an extra prize: a USB key and a poster signed by our team.
Here are some honorable mentions: [quote]"The Great Pvp Tournament, and the Infamous Goku Fights We Had to Suffer Through Times were tough, we had people trying to participate in the tournament from multiple time zones, but somehow, this beam spamming, shield using turtle of death, was always there. Always. Without hesitation, he would be there just to ruin our day. And it was great. Those of us who had a better understanding of the game suddenly turned it into a game to beat this "goku" guy (it wasn't his name but we kept calling him that for his constant beam attacks). Suddenly, all of the tournament participants started to 'awaken' and it became a casual bashing of this random player. Did he ruin the tournament at times? Oh most definitely. But because of him, that tournament became special. It no longer was just a random meet and beat, now it had a story. It had a purpose. It had a journey. To kill this one person, as a group. And sometimes one of the mods would join in forgetting to shave (if you know, you know). 10/10 memory of this game and would definitely do it again. (exclude me from the prize distribution, I already have both the game and the dlc)" HPBlackHoleArgenteus, Discord[/quote][quote]"A good story: I had a long day at work, it was a cloudy day. People were looking to just punish me for saying anything so I tried to just do body language all day (a node or a disapproval). I could not wait to escape reality to only jump into a reality full of void and absolute order. The AI was being extra careful with my attacks oddly enough this day. So I had to buckle down on my skills. I ended up fighting Mr. Many Hands and I had to hand it to him: he was EVERYTHING and more of annoyance of a boss. I would get stun locked by the mini's, I would attack and he was low life about to kill him but he luckily jumped back and clutched and killed me. I finally took a small break to reflect on the day. Started to think how similar the boss was to BONGO BONGO from "The Legend of Zelda: Ocarina of Time". I watched a video of the fight: it got me all hyped up to try and beat the handsome boss (pun intended). Clearly the dev was a fan of zelda and so was I. It was time my ladies and gents to slay this grew some dark spider jumpy hand boss. I ended up using the demon staff weapon and started to stun lock him with the power at certain moves. I ended up getting way ahead of the boss in damage. I started to sweat profusely, my hands started trembling, my butt-cheeks clenched on the final swing. I had won! The hand had lost to my hands skill of game play so I decided to see if any other games had hand or feet bosses. I started to scour the Internet to find other feel or hand boss or any body part enlarged. I started to draw hands and feet on my walls. I started freakishly take pictures of my feet and hands and over-enlarge them at photo labs at nearby printing stores and putting them everywhere! The mall, police station, corner stores, hospitals, etc. I began to get a cult following that would do the same. We started to dress up as hands and feet and jump around at work and other public places till people recognized us. We became top 10 on FBI most wanted organized crime group. But then I woke up and realized it had all been a dream. I passed out on my keyboard with drool all over. My face was all sweaty and the image burn had ruined my LCD screen. Then I logged back into the game and jumped into that dark hole just to see if I had dreamed that I beat the boss. Sure enough... HE WAS THERE JUMPING AROUND, he did not even attack me he just taunted me. JUMP JUMP DOUBLE JUMP. The little ones created a jump rope and a new game had been set. The boss started rapping and jumping and I just could not take it anymore. Uninstalled the game sat on my couch thinking of what I could of been had I beat the boss... We will never know if I will ever be able to HANDle him again." HPBlackHoleMr. D, Steam[/quote][quote]"My Personal Story With Hellpoint and Its Dissection Hellpoint is a game that has revolutionized my perception of what it means to be a Souls-like and helped me realize why I love the Soulsborne series so much. To understand why Hellpoint stands out, we must first understand what it means to be "Souls-like". "Souls-like" is not just about dodge rolling nor stamina management nor big grandeur boss fights or Metroidvania level designs, it is about all of them combined. Most players after finishing Dark Souls wish to forget and be able to experience it again. It is one of the main reasons why the fans are so eager to jump into another Soulsborne game even though they may seem identical to the previous. Many Souls-like games have tried to recapture this spark but only very few succeed. it excels at world designs and level designs. With a sprawling interconnected world that spreads out like a cobweb, Hellpoint presents the player with many choices to approach the game which gives a great range of replayability. Irid Novo is no ordinary space station either, it is a derelict vessel that was taken over by cosmic gods, all the while orbiting a black hole. The interesting premise contributes to helping to motivate you to explore and discover the story further. It's a giant puzzle that once put together can never be experienced the same again. Hellpoint's ability to capture this aspect is what makes it the best Souls-like there is currently." Rhyen, Discord | Read the full story here[/quote][quote]"Well, the night before I got to the final boss I had Taco Bell's Cantina Crispy Chicken Deluxe Box. It's a medium sized box of Taco Bells iconic Cantina Crispy Chicken Tacos with a side and a drink. The Taco Bell Employee who prepared my meal must have not properly washed the chicken before assembling the tacos, and rushed through the cooking process because my Taco Bell Cantina Crispy Chicken wasn't really crispy as promised (but that's okay because I love Taco Bell as a restaurant) and the meat was a tiny bit pink but I've had chicken that was slightly pink before and was okay. Either way, the next morning I fired up Hellpoint and was fighting the final boss. As you know, because you made the game, the final boss is a real puckering event, and the stress caused me to spray the back wall of my basement with Taco Bell's Cantina Crispy Chicken Deluxe as if I was a pressure washer. Beat the boss though." HPBlackHoleJimmy the Neck, Steam[/quote][quote]"When I was first getting into this game I was struggling a bit. Despite having familiarity with souls like games and getting how to play generalistically, I struggled with how weapon scaling worked and how to properly beef myself up to take on the threats I was encountering. Hitting a wall with some bosses, I turned to the community for advice. I was blown away by how fantastic this community is. Not only did people offer to help me out with getting through tough areas and co oping bosses, but they also gave advice on how weapon upgrading works and how to handle getting stronger. But the biggest one, the one that sticks out to me to this day, is the guy who not only helped me with some bosses, but also went so far as to help show me how to recognize illusionary walls and took me on a long platforming trip to the secret area where devs put their names and some funny quips along with some really good upgrade materials. I never would have found this on my own for sure and I'm so grateful to have such an amazing community to go to with this game and to help get new people into it. Best experience I've ever had with a souls like game." HPBlackHoleEainix, Discord[/quote] For our team, it was a great pleasure to read through your stories, Hellspawns. It was captivating, inspiring and, above all, very, very heartwarming . [hr][/hr] Ever since we launched our Kickstarter campaign back in 2017, the community of Hellpoint has been steadily growing, welcoming fans from all over the globe. We can confidently say that our title has established itself as a cult classic among hardcore action/RPG fans.
So far, 300,000 unique users has played the game across all platforms.
[hr][/hr] On July 12th, we released the long-awaited Blue Sun DLC. It expanded the Hellpoint universe with a new story, three huge locations, gear and bosses to fight. Here are some never seen before concept arts that had been made for the DLC by the creative director and co-founder of Cradle Games Matt Boudreau.
[hr][/hr] Once again, let us express our gratitude to all of you who have played and supported our game throughout the years. The gratitude is unending, and the honor is ours. Walk forth with courage. [hr][/hr]
Discord Reddit Twitter Facebook Instagram
[ 2022-07-30 17:00:15 CET ] [ Original post ]
The 2nd anniversary of the release of Hellpoint is upon us, hellspawns!
To celebrate the game turning 2 years old, we decided to organize a contest.
RULES: [olist]
Happy anniversary and walk forth with courage.
[hr][/hr]
Follow Hellpoint to stay updated:
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[ 2022-07-22 16:10:37 CET ] [ Original post ]
Greetings, Hellspawns.
The Hellpoint patch v 488 is live on Steam: - Disabled the Audio Occlusion option by default. Can be changed in the game's config file: [olist]
[ 2022-07-16 18:27:06 CET ] [ Original post ]
UPDATE 484 IS NOW LIVE
Stats Respec
You can now respec your stats at the console of the first location: the Pond.
Inventory Management
You can now sort items in your inventory by a number of criteria.
OTHER CHANGES:
- Added entries to the Blue Sun DLC levels; - You can now take contracts for specific challenges and rewards; - New NPCs are now populating the Irid Novo space station; - Added a new audio occlusion technology; - Local co-op splitscreen can now be set to vertical an ultra-wide monitor is detected; - Major bosses now scale better with progression; - Some NPCs no longer get stuck in some stairs; - Hungarian language added; - Optimization and minor bug fixes. Update the game via your Steam client library.
[ 2022-07-12 14:17:33 CET ] [ Original post ]
The Blue Sun has risen, Hellspawns.
BLUE SUN DLC IS OUT NOW
Purchase: https://store.steampowered.com/app/1525260/Hellpoint_Blue_Sun/ [previewyoutube=LDYfd1DWQpE;full][/previewyoutube]
DLC FEATURES
New Locations: a Parallel Dimension
Once you have gathered 50% of data (the main measure of progression), travel to the Observatory and meet the new NPC. They will let you into the Blue Sun reality via the breach. This new dimension contains three locations: The Core, Gehenna Prison, Dominion Baths. You don't have to start a new game to access Blue Sun.
The "Contract" Quest System
Three new contract quests are available: PvP/PvE, NPC Invasion, Difficulty Stacking for New Game +.
New Weapons
New Armor Sets & Masks
New Shields
New Bosses
New Enemies
New Jukebox Programs and Taunts
[hr][/hr]
UPDATE 484 IS LIVE
MAIN UPDATE FEATURES
Stats Respec
You can now respec your stats at the console of the first location: the Pond.
Inventory Management
You can now sort items in your inventory by a number of criteria.
THE FULL LIST OF CHANGES:
- Added entries to the Blue Sun levels; - You can now take contracts for specific challenges and rewards; - New NPCs are mow populating the Irid Novo space station; - Added a new audio occlusion technology; - Local co-op splitscreen can now be set to vertical an ultra-wide monitor is detected; - Major bosses now scale better with progression; - Some NPCs no longer get stuck in some stairs; - Hungarian language added; - Optimization and minor bug fixes. [hr][/hr] WALK FORTH WITH COURAGE
[ 2022-07-12 14:01:53 CET ] [ Original post ]
We are less than a week away from the Blue Sun rise, Hellspawns.
The Blue Sun DLC comes out on July 12th. Behold a new screenshot:
[hr][/hr]
A BRIEF F.A.Q. ABOUT BLUE SUN
Q: How much will the DLC cost? A:
- Canada: CDN$11.49
- USA: $9.99
- Great Britain: 7.19
- EU: 8.19
- Brazil: R$20.69
- Japan: 1,010
- South Korea: 10,500
- China: 37.00
- Canada (EDT): 10 am
- USA (PDT): 7 am
- USA (EDT): 10 am
- Great Britain (BST): 3 pm
- EU (CEST): 4 pm
- Brazil (BRT): 11 am
- Japan (JST): 11 pm
- South Korea (KST): 11 pm
- China (CST): 10 pm
Follow Hellpoint to stay updated:
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[ 2022-07-06 17:00:30 CET ] [ Original post ]
Greetings, Hellspawns!
Hellpoint is featured on this year's Steam Summer Sale with a -60% discount.
https://store.steampowered.com/app/628670/Hellpoint/ Be sure to take advantage of the discount before the sale ends on July 7th.
[ 2022-06-23 17:07:20 CET ] [ Original post ]
Greetings, Hellspawns!
The dawn is breaking.
[quote]
THE BLUE SUN DLC IS COMING ON JULY 12TH
[/quote]
Wishlist Blue Sun now:
https://store.steampowered.com/app/1525260/Hellpoint_Blue_Sun/ [previewyoutube=qr7i-669VZ8;full][/previewyoutube] Blue Sun reveals the complete story of the Irid Novo space station. This downloadable content includes three new sprawling locations, armor sets and two-handed weapons as well as highly requested features such as stats respec and inventory management. [quote]
SNEAK PEEK:
[/quote] Hellpoint will also be released on the next generation consoles on July 12th. The PlayStation 5 and Xbox Series versions will feature improved resolution, 60 FPS, faster loading times and more.
Follow Hellpoint to stay updated:
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[ 2022-05-17 14:00:53 CET ] [ Original post ]
Bonjour!
Hellpoint is -58% for the duration of the "Games From Quebec" sale!
https://store.steampowered.com/app/628670/Hellpoint/
The offer ends on February 7th.
[ 2022-02-03 18:05:33 CET ] [ Original post ]
Hellpoint is 58% off for the duration of the Steam Winter Sale.
Purchase:
https://store.steampowered.com/app/628670/Hellpoint/
Act fast, hellspawns: the offer ends on January 5th.
[ 2021-12-22 18:04:19 CET ] [ Original post ]
Hellspawns!
It is time to show loyalty to your creators who has been supporting Hellpoint for quite a while. THE STEAM AWARDS have started and we want you to nominate us for the Labor of Love category. Use the Awards widget above.
Also, the game is 43% off for the duration of the Steam Autumn Sale:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2021-11-24 18:12:24 CET ] [ Original post ]
Greetings, Hellspawns!
All Hell-ows' Eve is upon us, and we are celebrating this terrifying season by bringing you...
THE HALLOWEEN SPECIAL EVENT!
October 18 - November 8
>>
FEATURES
HALLOWEEN ENEMY OUTFITS & SOUNDS
The enemies now have special sound effects and are dressed to kill! Or be killed rather.
HALLOWEEN CRAFTING RESOURCE
Slain enemies drop Nihl Bonboncandies that can be used to obtain limited time in-game items* (listed below). To do this, interact with the mysterious UFO that landed at the end of the Archology bridge. Drop chance: 10%. *IMPORTANT: You have to own a specific base armor set or a specific weapon in order to upgrade it to the Halloween version. Your base weapon or armor piece is replaced by the Halloween version; weapon level is reset.
HALLOWEEN WEAPONS
-
(Base weapon: Pipe)If one cannot get rid of a skeleton, he might at least make it dance.
-
(Base weapon: Column)What a mother sings to the cradle goes all the way down to the coffin.
-
(Base weapon: Shard)Empties the insides like nothing else!
HALLOWEEN ARMOR
SETS
HEADGEAR
HALLOWEEN OMNICUBE SKIN
Your Omnicube is now just an unidentified flying object.
HALLOWEEN JUKEBOX PROGRAM
A spooky version of the Hellpoint theme that you can listen to using your Omnicube.
? HALLOWEEN SPECIAL ITEM ?
???
Please, update your game now: https://store.steampowered.com/app/628670/Hellpoint/ (If you wish to disable the event, please play Hellpoint in the offline mode)
Follow Hellpoint to be updated with all the latest news:
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[ 2021-10-18 14:49:07 CET ] [ Original post ]
Happy anniversary, hellspawns!
Rejoice! To celebrate the 1-year Anniversary of the release of Hellpoint, we decided to show you some never seen before content from the upcoming...
[quote]
Hellpoint: Blue Sun DLC
[/quote] [hr][/hr]
[hr][/hr]
[hr][/hr]
[hr][/hr]
More information will be revealed soon along with the brand new trailer, hellspawns! [hr][/hr]
The "Return to Dargass" Community PvP Tournament is under way! Join our Discord server to participate.
[hr][/hr] Be with the community if you want to stay in the loop of all things Hellpoint: Reddit Twitter Facebook Instagram
[ 2021-08-13 16:00:04 CET ] [ Original post ]
Happy anniversary, hellspawns!
To celebrate the 1-year Anniversary of the release of Hellpoint, our community decided to hold a special PvP Tournament! Spawns across the world will battle it out over one weekend to decide who is the most skillful warrior.
PRIZE POOL
[olist]
> RETURN TO DARGASS COMMUNITY PVP TOURNAMENT RULES <
The tournament will be held from Aug 13-15.
[ 2021-08-05 17:00:35 CET ] [ Original post ]
Happy anniversary, hellspawns!
Hellpoint was released on this very day exactly one year ago. To celebrate, our team prepared a couple of surprises for you, hellspawns. Let's start with the... [quote]
HELLPOINT NAME GENERATOR
[/quote]
Make a badass name using your date of birth and put it in the comments!
There's more sick stuff coming your way!
[ 2021-07-30 18:25:45 CET ] [ Original post ]
Hellpoint has received the 30% discount!
Hurry: the offer ends on August 2.
https://store.steampowered.com/app/628670/Hellpoint/
[ 2021-07-26 20:06:08 CET ] [ Original post ]
Greetings, community.
Over the past several years, we have had an absolute pleasure to be a part of one of the best RPG communities out there. All of you have been supporting us through the Kickstarter campaign and all the way to last year's release. We cannot express our gratitude enough. Hell, why express it with words when you can do it with actions. Today, we want to award our most active players with exclusive emblems. Community involvement is measured by fan content creation, being active here on the forums, Reddit or Discord, being friendly and also helpful to new players, etc. This is the second installment in the Community Architects series of posts.
DreadNought
Give it up for DreadNought who has been a big part of the Hellpoint community since the dawn of time. A huge Transformers fan and an awesome human being.
Tul 'Juran
We are giving due recognition to Tul 'Juran, a fine Welsh hellspawn, Gundam addict, long-time server member and one of the best conversationalists we have ever met on our Discord.
esbeekay
The community spotlight also belongs to esbeekay. He is one of the most passionate Hellpoint fans and a MAD collector! His collection of geeky stuff is just beyond wicked! Want to see for yourselves? Join our Discord and poke him at @esbeekay. Here, check his Hellpoint treasury out:
Also, he is simply an awesome person. One of the most awesome out there, as a matter of fact. And a talented writer:
Feel free to join our community on: Discord Reddit Twitter Facebook Instagram
[ 2021-03-18 16:25:26 CET ] [ Original post ]
Hellpoint is 30% off on Steam!
Be sure to get a copy before the Steam Lunar New Year Sale ends!
The offer lasts until February 15:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2021-02-11 19:40:15 CET ] [ Original post ]
Bonjour!
Hellpoint is -40% on for the duration of "Games From Quebec" sale!
Offer ends on January 30:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2021-01-28 19:57:24 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed an issue that made main bosses immune to any damage if you talked to them in the Underworld first - Fixed a crash when first selecting an item for an Arena custom preset - Fixed a crash when killing an Archon in the Underworld in co-op mode - Fixed a rare crash occurring when reviving your co-op partner Please, update your game. WALK FORTH WITH COURAGE
[ 2020-12-23 18:54:49 CET ] [ Original post ]
Greetings!
Christmas Eve is the time when holiday spirit is stronger than ever. But it is also a perfect time to awaken a spirit of the battle in all of you, Hellspawns. Let us bring you...
[previewyoutube=1q-1_IeUXWY;full][/previewyoutube]
>>
ADDITIONS
PvP ARENA
This huge stadium had been built in the Dargass tower during the golden age of humanitylong before the Merge wiped everything out. Brutal combat was used as a release valve for people under pressure, clans were solving disputes through clashes of their leaders. At present, there seems to be natural hostility between some of the spawns, although it is not clear why. After countless cycles, more and more of them become naturally attracted to Dargass to slaughter each other in brutal fashion. it may or may not be of their own volition. Could some external agent be looking for entertainment? ___ The Arena in Dargass tower is a battleground where Hellpoint players can challenge each other in heated PvP battles.
HOW TO GET TO DARGASS TOWER (WARNING! Spoilers ahead. Hover to reveal)
[olist] [spoiler]
MATCHMAKING
- You can choose a pre-set character or create a character yourself. In the arena, all builds are level 100 with 10+ weapons.
- When you are searching for a PvP match, the game tries to find you an opponent with a rating similar to yours
- If there are no players that match your rating, the range is slowly widened.
NEW ARMOR SETS
Requirements for obtaining: Argent Warrior, Nanocarbon Exosuit - Participate in 50 fights in the PvP arena Aureate Warrior, Crimson Sentinel, Pristine Spacesuit - Emerge victorious in 100 fights in the PvP arena
LEADERBOARDS
(Multiplayer menu - Arena tab - Leaderboard) Win matches to move up the rankings and challenge tougher opponents in pursuit of becoming the best Hellpoint player on the globe.
OPEN MATCHMAKING SYSTEM
(Multiplayer menu - Online tab) Place co-op and PvP invites regardless of your location and without wall signs. Cannot prevail against a horde? A boss proves to be too much of a challenge? Feel competitive but do not wish to travel all the way to the Arena? Just leave an invite via the Multiplayer menu and wait for someone to joinor join another player's session yourself.
----------------
>>
BUG FIXES AND OTHER CHANGES
:: Patch v364 ::
- Added tutorial prompts when the Online or Arena tab becomes available
- Fixed co-op revive circle sometimes being too close to platform edges
----------------
Hellpoint Arena is a permanent update, not a limited time event
Don't miss the PvP community stream at 1:00 pm PT / 3:00 pm CST!
One of the most dedicated Hellpoint fans, TYRANT, will be giving away some Hellpoint copies and battling it out with other savages from our community and we might even join that mayhem too! Hit "Set Reminder" to get notified: https://www.youtube.com/watch?v=N0ERaXG4hlQ
Hellpoint is 40% off for the duration of the Steam Winter Sale:
https://store.steampowered.com/app/628670/Hellpoint/
Follow Hellpoint to be updated with all the latest news and join the best indie RPG community in the world:
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Merry Christmas Eve, everyone!
[ 2020-12-22 18:13:12 CET ] [ Original post ]
Hellpoint has received the 30% discount for the duration of the Steam Autumn Sale!
Hurry: the offer ends on Dec 1.
https://store.steampowered.com/app/628670/Hellpoint/
[ 2020-11-25 18:11:06 CET ] [ Original post ]
Greetings from the depths of space.
The Steam Awards have started and we need your support.
We believe that Hellpoint is capable of picking up a hard-fought victory in THE BEST GAME YOU SUCK AT nomination.
Please cast your votes for us.
And accept our gratitude in advance.HPOzy
[ 2020-11-25 18:00:54 CET ] [ Original post ]
Greetings, community.
Over the past several years we have had an absolute pleasure to be a part of one of the best RPG communities out there. All of you have been supporting us through the Kickstarter campaign and all the way to the release in August. We cannot express our gratitude enough. Hell, why express it with words when you can do it with actions. Today we want to award our most active players with exclusive emblems. Community involvement is measured by fan content creation, being active here on the forums, Reddit or Discord, being friendly and also helpful to new players, etc. This is only the first part of the Community Architects series of postswe will be awarding other members in the future.
TYRANT
Nihil Deacon
Patkin (aka Moon Troll)
Feel free to join our community on: Discord Reddit Twitter Facebook Instagram
[ 2020-11-25 09:48:18 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed a level of detail flickering (Embassy) - Fixed the player missing a step in some stairs (Embassy) - Fixed the M key not working when creating a name for a new character Please, update your game. WALK FORTH WITH COURAGE
[ 2020-11-24 18:00:14 CET ] [ Original post ]
Yesterday was Cradle Games' 5th anniversary. To celebrate this and to satisfy the community, we are extending the Halloween Special event until November 8.
You can toggle the event on and off in the Gameplay settings.
[ 2020-11-02 23:49:46 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Added option to disable Halloween Special event in the main menu Gameplay settings - Fixed a crash on a specific loot item - Fixed the Halloween jukebox icon - Removed the carnival music when the enemy playing it dies - Fixed the Bone Bat, Coffin Crusher and Scary Scooper blueprints missing their base weapon requirements Please, update your game. Have fun!
[ 2020-10-29 18:58:55 CET ] [ Original post ]
Greetings, Hellspawns!
All Hell-ows' Eve is upon us, and we are celebrating this terrifying season by bringing you...
THE HALLOWEEN SPECIAL UPDATE!
- October 26 - November 2 -
[previewyoutube=W7wz0xTrgB4;full][/previewyoutube]
>>
ADDITIONS
HALLOWEEN ENEMY OUTFITS & SOUNDS
The enemies now have special sound effects and are dressed to kill! Or be killed rather.
HALLOWEEN CRAFTING RESOURCE
Slain enemies drop Nihl Bonboncandies that can be used to obtain limited time in-game items* (listed below). To do this, interact with the mysterious UFO that landed at the end of the Archology bridge. Drop chance: 10%. *IMPORTANT: You have to own a specific base armor set or a specific weapon in order to upgrade it to the Halloween version. Your base weapon or armor piece is replaced by the Halloween version; weapon level is reset.
HALLOWEEN WEAPONS
-
(Base weapon: Pipe)If one cannot get rid of a skeleton, he might at least make it dance.
-
(Base weapon: Column)What a mother signs to the cradle goes all the way down to the coffin.
-
(Base weapon: Shard)Empties the insides like nothing else!
HALLOWEEN ARMOR
SETS
HEADGEAR
HALLOWEEN OMNICUBE SKIN
Your Omnicube is now just an unidentified flying object.
HALLOWEEN JUKEBOX PROGRAM
A spooky version of the Hellpoint theme that you can listen to using your Omnicube.
? HALLOWEEN SPECIAL ITEM ?
???
----------------
>>
BUG FIXES AND OTHER CHANGES
:: Patch v360 ::
- Added the UPnP indicator to the Online tab; shows whether UPnP is detected: [olist]
- Red: No UPnP
- Green: UPnP is available[/olist]In case someone has a restrictive NAT (Yellow or Red), UPnP allows to bypass that, providing a better connectivity
- Tweaked the NAT indicator to better reflect the port status
- Added backup connection on the default UDP port
- Fixed lighting in OpenGL in the Sentient boss fight
- Optimization in the Atrium
- Prevented the player from getting stuck in Ozy's pit in the underworld
- Fixed inventory desync in the online co-op mode
- Fixed a shader in the Arisen Congregators' "Pyramid" attack
- Fixed a number of rare crashes
- Silenced tinyBeast's footsteps
----------------
Please, update your game now: https://store.steampowered.com/app/628670/Hellpoint/ (If you wish to disable the event, please play Hellpoint in the offline mode)
Follow Hellpoint to be updated with all the latest news:
Discord Reddit Twitter Facebook Instagram Official website
[ 2020-10-26 18:11:41 CET ] [ Original post ]
:: "Ambition draws our kind ever closer to God. One step at a time, one star at a time. This is the golden age of humanity.
But how long will it last?" ::
Hellpoint, and its lore in particular, has a lot of secrets to uncover. We decided to reveal just some of them that you probably weren't aware of.
People of the Stars
Spending generations in space has had a dramatic effect on the constitution of the human body. Lack of sunlight made the skin paler and the pupil much larger. Inevitable loss of hair created a thriving wig industry on far away space stations.
Having two thumbs on each hand enhances the capabilities in different fields of human activity including the most ancient: combat.
Armor of the Space Child
The suit that the spawn is wearing was issued for pioneers and settlers that needed long periods of autonomy. It regulates body temperature, grants additional strength with nanomotors and handles nutrition and water recycling.
Plants of the Future
All vegetation on Irid Novo has been artificially engineered to thrive under very unnatural conditions. You can see the synthetic design if you look closely. It requires no sunlight and is still able to filter the air and grow by itself, assuming it is being maintained regularly, which hasn't happened in a while
Follow Hellpoint to be updated with all the latest news: Discord Reddit Twitter Facebook Instagram Official website
[ 2020-10-16 17:30:38 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Added NAT "health indicator" to the Online tab: [olist]
[ 2020-09-09 23:06:41 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed the issue with enemies having empty health bars while being still alive in co-op mode - Fixed the guest receiving "invisible attacks" in co-op mode - The host can now kick the guest in co-op mode using the "Disconnect" option in the Online tab - A lot of items can now be dismantled - Fixed the Ghost having overly powerful stats in New Game + - Fixed Interface having an "exploitable" floor pattern - Fixed Interface laser being blocked by its arms - Fixed Interface laser dealing "one-shot" damage instead of damage over time - Added a floating platform to the Sentient fight (co-op) - Fixed the quest reward for Ozyormy Goija, added a missing catalyst to the world - Tweaked the "wall" firing mode of the Channelers
- Changed when the Council opens Nemundis' gate when turning in 150% quest, so it doesn't stay closed - Fixed a stuck Horde in Arisen Palace - Online sample rate is now 30 instead of 100, which should prevent buffer overflow - Fixed a Ring Puzzle fog gate not opening properly - Fixed an exploit involving the Omnicube Transposition program
- Clamped the energy cost reduction from the Firearm Conductor - Increased the Dagger and Shard hitbox reach - Tweaked some Twitch integration vote options - Optimized the main processor cost of the axion visual effects Please, update your game. Have fun!
[ 2020-08-18 22:40:02 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed the softlock in the [spoiler]Sentient[/spoiler] fight cinematic (black screen) - Fixed 3 items that weren't accessible - Fixed Nemundis' revive option from the council - An attempt to fix the ghost locking itself in strafing or dodging - Fixed Celestial Beast not spawning properly as "tinyBeast" pet (Twitch integration mode)
- Added game version display to the main menu - Added the "Level of detail" option to the .config file (the file is located at: [system disk]:/Users/[user name]/AppData/LocalLow/Cradle Games/Hellpoint/); the option may be added to the in-game options later - Performance optimization on FX and interactive objects Please, update your game. Have fun!
[ 2020-08-14 22:31:09 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed wall ("hand") invites not providing proper connection - Added UPnP support; If you're having a connection problem, you can turn it on on your Internet router - Fixed bosses not giving axions and items to the second player in co-op - Fixed invisible enemies when spawned from Room Controllers - Fixed an issue of upgrading a conductor without a weapon - Fixed the environment loading issue after death in co-op - Reduced boss Ozyormy Goija's front and back slams' areas of effect - Moved the unreachable item in Arisen Palace - Fixed the Antigravity Module - Added the missing Underworld fog gate in Alma Mater - Fixed music not sounding properly on stereo/surround systems Please, update your game. Have fun!
[ 2020-08-11 22:53:58 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - The online multiplayer fix is live: added port sniffing and switching to increase connectivity - Fixed invisible enemies in the co-op mode - Fixed a few localization mismatches - Fixed the invincibility while interrupting teleportation - Fixed the horde not showing under some circumstances - Fixed the infinite loading screen when connecting online - Removed the unneeded fog gate before Uthos in the Underworld - Fixed an issue where you could teleport to the arena of a revived boss - Fixed an issue where you couldn't face Nemundis if called from the council on 150% data - Made the heal upgrade shareable in the co-op mode - Re-enabled erasing game saves - Tweaked some Twitch integration vote effects - Made neutral NPCs immune from attacks landed in the co-op mode Please, update your game. Have fun!
[ 2020-08-10 22:43:47 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed the Ozyormy Goija boss fight - Fixed a softlock when teleporting to the arena of a revived boss - Fixed a softlock when beating the Sentient before the Disciple Please, update your game. Have fun!
[ 2020-08-08 21:50:01 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Players whose items disappeared from their inventories now can return them. Previously lost keys, omnicubes, programs, blueprints and healing items are returned to your inventory when you visit the level they were previously looted in. Example: you found a key at Sohn District and it disappeared from your inventory. When you enter Sohn District again, this key is automatically added to your backpack. Unfortunately, weapons, armor and consumables (like upgrade chips) cannot be recovered. Accept our apologies for this. - Fixed firearms and catalysts in the online multiplayer - Fixed omnicube replication in the online multiplayer - Fixed a crash happening when two attacks were being executed at the same time while in online co-op - Fixed a potential lock up when attacking with a melee weapon and a firearm at nearly the same time Please, update your game. Have fun!
[ 2020-08-05 21:03:06 CET ] [ Original post ]
Hellpoint online multiplayer is now live!
After the weekend of hard work, we managed to get rid of our backend's nastiest bottlenecks. Happy to report that our servers look stable, the online multiplayer is functional once again, and everyone is welcome to try it out! How to join a multiplayer match: For the host: 1. Press T (Options button if you play with controller) while in-game. In the menu that appears, select the Online tab (Z, X to navigate). 2. Find the 8-digit match code. 3. Share it with another player. For the second player: 1. Press T (Options button if you play with controller) while in-game. In the menu that appears, select the Online tab (Z, X to navigate). 2. Select Enter match. 3. Enter the 8-digit match code (Up, Down to navigate). 4. State your intentions (co-op or PvP). In Hellpoint, online multiplayer is P2P and as of now it may be getting blocked by firewalls and VPNs. Also, naturally it does not go well long distances (USA - EU connection attempts, for instance). If issues occur (e.g. unability to connect to other people via a match code or a wall "hand" invite), please report them to us and they will be dealt with. The next hotfix is already on its way. Possible temporary solutions would be:
- Disable your firewall
- Try turning your VPN off (in some cases connections establish with VPN on)
Enjoy the game!
[ 2020-08-05 16:00:05 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed the player not holding heavy weapons on his shoulder - Fixed the outro cinematic of the hard-mode Sentient - Fixed the Radiation healing item so it would remove the damage over time effect - Potential fix for the Ghost that keeps walking back into a wall - Removed and changed the timing of servers requests Please, update your game. Have fun!
[ 2020-08-02 22:29:40 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Items no longer disappear from the inventory - Fixed the numbers displayed in the Weapon Editor Please, update your game. Have fun!
[ 2020-08-01 18:38:06 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Automatically equip the omnicube for people who unequipped it and couldn't equip back - Fixed the damage cone of different shotguns' firing mode - Fixed the melee attack of the Daemon Cannon weapon
- Tweaking of the Sentient - Added feedback to the main menu when the game is synchronizing with the cloud - Added timeout to the synchronization if the cloud is too heavy - Optimized a number of calls towards the cloud - Fixed the material stencil on the Artillery weapon Please, update your game. Have fun!
[ 2020-08-01 09:58:52 CET ] [ Original post ]
Hello, community!
Hellpoint patch is live on Steam: - Fixed a situation where armor would not work at its fullest if its minimum requirements are provided by a body or mind module (this includes a specific spacesuit not working in space) - Fixed a number of loot items being invisible - Fixed switches that link Alma Mater to the Building where they could be used only once - Fixed a display issue where dismantling items would show pretty bonkers values
- Optimized server communication to lighten the load on them Please, update your game. Have fun!
[ 2020-07-31 23:48:00 CET ] [ Original post ]
Hi, everyone! Here's a couple of quick fixes (all thanks to your bug reports)
Hellpoint v343 - 24465
- Fixed an issue were the omnicube could be unequipped
- Fixed the second swing of the Victim's Poker not doing any damage
- Fixed the shield charge (to execute it, raise your shield and rush at an enemy while holding down the Sprint button)
- Reduced the number of save interactions with the cloud
[ 2020-07-31 02:03:20 CET ] [ Original post ]
The day has finally come. Hellpoint is now available on Steam.
https://store.steampowered.com/app/628670/Hellpoint/
"Now you are ours."
The day has finally come! Hellpoint is finally out on Steam. On behalf of Cradle and tinyBuild, we want to extend an enormous, soul-filled THANK YOU to all the Kickstarter backers, testers, fans and everyone who helped make this happen. It's been 5 hard years to get here, and we hope that the result of our hard work is satisfying. Also, let us express our gratitude for the incredible patience our community has been showing. Strap in. Enjoy the ride. Watch the launch trailer: [previewyoutube=lmwwolrQmuE;full][/previewyoutube] -------------------- Temporary online multiplayer issues We are currently experiencing an issue with online multiplayer matchmaking. As with some multiplayer game launches, our servers decided to meltdown and reveal an issue with invite code sync. We are working on resolving this ASAP. The issues do not impact single player in any way. We will keep you posted on the progress. Sincerely apologize for any inconvenience. -------------------- Join the community to leave your feedback: Discord Reddit Twitter Facebook Instagram
[ 2020-07-30 16:02:37 CET ] [ Original post ]
Hello, Hellspawns!
Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it: https://youtu.be/lmwwolrQmuE -------------------- With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback! Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible. Online functionality fixes - Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them - Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized. Performance fixes - Performance during the Horde event with lots of spawning enemies is now stable - FPS drops in many locations have been fixed - Some crashes and freezes have been addressed Also: - Added missing audio in 2 of the Interface cinematic - Fixed a number of movers not being replicated online in Palace and Alma - Fixed unlock door when coming out of the Building by the main entrance - Fixed 2 blueprint using raw resources instead of processed ones - Added message to the save game picking menu when it's empty (explaining to create a second save for split screen) - Fixed some "boxiness" on some fonts - Optimized weapon trails - Fixed Data counter being stuck on screen in some specific events - Optimized enemy damage calculation (enemy stats are always 1 internally) - Removed constant tenacity regeneration. Now only regen when it's not at max. - Boss breaches are now hidden when in the underworld (prevent teleporting around) - Healing station regen healing charges at a cost - Added choice of input icons when using unknown controller - Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1) - Optimization in large scale FX, including the Artillery explosion - Optimization in turning on and off FX at a distance - Enemies no longer update their environmental status when "normal" - Boss can no longer "lose aggro" on a player. - Fixed a Twitch Websocket closure issue. - Fixed a PRB decal issue with the smoothness channel - Fixed an issue with room controller having both visual and enemy spawner in the same context - Fixed an issue where the Pet entry code would fail to reset - Added a "!what" command to Twitch chatbot - Fixed an issue where a client would spawn without air - Made the background of the message creation UI darker to see the icons better Thank you for your support and patience, community!
See you tomorrow!
[ 2020-07-29 19:45:33 CET ] [ Original post ]
AN IMPORTANT ANNOUNCEMENT REGARDING THE RELEASE ON NINTENDO SWITCH
We at Cradle Games along with our partners at tinyBuild have to inform you that the release of Hellpoint on Nintendo Switch wont happen on July 30 along with the other platforms - we are postponing it to some point later in the year. Our goal is to make the Switch port as high quality as possible, and polishing it to the desired state will require more time. We do not want to take a risk of releasing a product that we and you, our players, might not be satisfied with. As you all know, adapting a game of Hellpoint's size and complexity for Nintendo Switch is pretty challenging, especially for a small team such as ours, and especially under the current circumstances. With the omission of split-screen multiplayer, the Switch version will be completely on par with Xbox One and PS4 versions. Our biggest remaining challenge right now is fully implementing the online multiplayer and making sure everything works as intended. That said, Nintendo Switch release date of Hellpoint has been pushed from July 30, 2020 to some point later in 2020. Please follow us for future updates. Windows, Linux, Mac, PS4 and Xbox One versions are to come out as planned on July 30, one week from now! We have been experiencing a great amount of interest from the gaming communities around the world, and that is truly amazing. Thank you so much for your support and for your incredible patience! Yours truly, The crew at
P.S. For the latest development news, follow us: https://store.steampowered.com/app/628670/Hellpoint/ Feel free to join the community on: Discord Reddit Twitter Instagram Facebook
[ 2020-07-22 20:21:07 CET ] [ Original post ]
In less than one month, (on July 30), Hellpoint will arrive on several PC platform stores which, of course, include Steam. Pre-purchase the game now with the 20% discount:
https://store.steampowered.com/app/628670/Hellpoint/ Hellpoint will also be available for purchase on GoG and Epic Games Store, as well as on consoles: PlayStation 4, Xbox One and Nintendo Switch.
PRE-ORDER
Enjoy the release date trailer: https://youtu.be/B21L4jBysCA ------------------------- Hellpoint official Discord server
WALK FORTH WITH COURAGE
[ 2020-07-02 17:35:10 CET ] [ Original post ]
Hellpoint will be released on July 30th on Steam.
Pre-order with the 20% discount will become available shortly. The release date trailer is coming tomorrow.
[ 2020-07-02 01:15:23 CET ] [ Original post ]
The stream with Hellpoint creative director Matt Boudreau and Delrith from Angry Joe Show starts in a few minutes. Tune in: Angry Joe Show Twitch channel
[ 2020-07-01 23:50:26 CET ] [ Original post ]
Greetings!
The time has come for big news.
On July 1, Delrith, a soldier of Angry Joe Show Army, will be playing and streaming Hellpoint on Angry Joe Show Twitch channel. Joining him for an hour long co-op session will be Matt Boudreau, the creative force behind the game. During the broadcast, Matt will reveal the new summer release date of Hellpoint. Mark your calendars:
July 1 2020
Time:
- 5:00 pm PDT
- 8:00 pm ET
- 7:00 pm CT
- 2:00 am CEST
The Angry Joe Show Twitch channel link: https://www.twitch.tv/angryjoeshow
Can't wait to see you there, community. The rings are about to align.
[ 2020-06-29 19:39:22 CET ] [ Original post ]
Hello, community!
Hellpoint beta update is live on Steam: - Walk button (press & hold V key to walk; only available when using keyboard)
- Option to "toggle" sprint and walk modes - "Apply" feedback in the Weapon Upgrade menusimilar to leveling up - Preview of the results of dismantling and processing resources - Multi-selection of resources - New UI animation when recovering axions or other important events (similar to when beating bosses)
[ 2020-05-08 17:30:59 CET ] [ Original post ]
Hello, community!
Hellpoint update is live on Steam: - The data progression is now visible on the Spawn's head (the ring fills up as you gather data, and starts to pulse when you're at 100%)
- The Patriach is talkative again - Fixed loading to Outer Space and Time when reloading - Fixed the Culture issue when loading float values - Fixed unwanted blood splatters when firing some guns and catalysts - Fixed a number of doors and elevators (again) - Fixed patterns A and B of the Ring Puzzle (wrong codes in the world messages) - Added missing localization - Fixed some skybox rendering issues
[ 2020-05-01 13:40:18 CET ] [ Original post ]
Hello, community!
Hellpoint update is live on Steam: - Fixed the missing library issue on Linux - Fixed the stats bug on Linux - Fixed an issue with Axions respawning at the bottom of holes - Fixed a performance issue related to clothes - Fixed an issue where some range weapons wouldn't scale properly - Increased the stun time of enemies when their guard is broken
[ 2020-04-27 16:02:20 CET ] [ Original post ]
Hello, community!
Hellpoint update is live on Steam: - Full key remapping (for keyboards and gamepads) - Removed fog gates for bosses; now battles start upon entering a boss arena - Added the health bar over your co-op partner - HUD now shows polarization and New Game + level instead of the number of rotations around the black hole - Reworked a lot of attacks and impact animations - Fixed clicking tabs in the inventory - Fixed clicking checkboxes - Fixed dragging a list using the mouse - Fixed the missing hitbox with the Scythe - Fixed the diagonal walk speed while in combat
[ 2020-04-09 21:17:42 CET ] [ Original post ]
Hello, fellow gamers!
We at Cradle Games would like to address all of you regarding a very important matter.
For several long years, Cradle Games have dedicated ourselves to one common endeavour: developing a kickass experience for all of you hardcore RPG enthusiasts out thereour occult sci-fi horror game Hellpoint. While were sure you were excited for Hellpoints launch next week, we must announce that the situation has regrettably changed. The release of Hellpoint is being postponed for reasons you are almost certainly aware of. The COVID-19 pandemic is impacting businesses worldwide, and, unfortunately, Cradle Games are feeling the strain as well. Worry not though; Hellpoint wont be delayed for long. The game, previously set to be released on April 16, is now scheduled for release before the end of Q2 2020. We know you are disappointed by this sudden delay. Believe uswere equally frustrated having to do this at such short notice. However, the delay presents an opportunity to release an even better game this summer. Everyone at our studio is excited to use this additional time to further polish the game, and also address the feedback we have gathered from players of The Thespian Feast, making improvements that we feel will make Hellpoint a better gaming experience for everybody. To sweeten things up a bit, we have a little teaser of the release trailer for you. Check it out: https://youtu.be/iamq4717Quc We hope you understand our intentions and we also hope you will stick with us for a couple of extra months. The support of the community is crucial for us. Thank you for all your love and encouragement! Lets kick some ass! And please, stay safe, would you? It is what matters the most today. Yours truly, The crew at
P.S. For the latest development news, follow us on Steam: https://store.steampowered.com/app/628670/Hellpoint/ Feel free to download the Hellpoint sequel chapter, The Thespian Feast, for the taste of what's to come: https://store.steampowered.com/app/1243140/Hellpoint_The_Thespian_Feast/
[ 2020-04-09 14:37:39 CET ] [ Original post ]
:: "There is someone behind the corner. Something. The walls around you are callous. "You are on your own", they whisper as the wave of pure, distilled terror bathes you, accompanied by the vomitous stench of decomposing flesh. The hilt is cold to your palm. The space is cold." ::
Irid Novo station once was one of the most advanced space frontiers of human civilization. But after the Merge decimated the universe as we know it, the only living things that are left aboard it are rotting husks of human beings, wandering around in pain and angry despair.
In Hellpoint, you will encounter nearly two dozens of unique enemy types, some of which will have several level-based variations, one deadlier than the other. Let's have a peek at some of these malevolent creatures you will face on April 16.
The King of Nothing
Individuals who were particularly inclined to submit to fear and suffering were selected by the Daemons to connect with pure agony and inflict it unto others. After the Merge, the twisted bodies of the Tool Victims were held up and transpierced at multiple locations with occult receivers, a crown of anguish perpetually soldered to their head. Like kings of nothing, they roam the hallways of Irid Novo, ready to channel the power of their master in an unsettling spasmodic episode and expulse flaming projectiles of rage on any passerby that remotely inspires hope.
The Guardian of the Forlorn Keep
The main designer of Irid Novos architecture style, Yael Unstiga Nevor, secretly held an admiration for the classical culture trends that seemed to reoccur cyclically every time humanity entered a flourishing period of its history. Certainly, he was not allowed to demonstrate this in the pure Brutalist style of his greatest work, but with subtility here and there a touch of the cultures of old could be noticed by the knowing eye. The design of the Sentinel of the Embassy greatly impressed his superiors, their arresting stature imposing authority and their majestic knightly inspiration reminiscent of the era of honor. The soft cloth helm it wears sucked into their face evokes soulless anonymity and the suffocating sense of wasted creativity resented by its creator. It was never supposed to activate into duty, but the events of the Merge brought them in action and even corrupted their nature in various ways. Dozens of Sentinels now patrol the halls of Irid Novos most prestigious building, not particularly cognizant of the threat that they face or the people they should protect.
The Worshipper of the Oldest Truth
Daemons are the side product of suffering, cursed by God to eternally remind souls of the consequences of their ignorance. They incarnate both the source and the sink of torment, reveling in the fire that scorches the nerves and pushes life in motion. Their thirst is endless though, and like shepherds they lead their flock and cull the herd, the burnt skin of their back sliced and stretched, nailed to a broken altar of omega. It is up to every man to fend off Daemons that clings to existence and feed on pain, fear and despair.
Hellpoint, an occult action/RPG in outer space, is due for release on April 16. Wishlist and follow it to be updated with all the latest development news: https://store.steampowered.com/app/628670/Hellpoint/
[ 2020-03-25 18:24:00 CET ] [ Original post ]
:: "The space is silent. So much that it causes anguish. The silenceash-grey, relentlesscrawls within you, hurts you, eats your synthetic skull from the inside. There is only deafening pain, and the heartbeat, and your footsteps, and the rare echoes of something massive moving. Something inconceivable, among the mountains of concrete and steel." ::
Irid Novo, an abandoned space station you will be trapped on in Hellpoint, is massive. 14 huge interconnected levels await to be explored, each with its own distinctive visual features, unique monsters, and various puzzles to solve. Each level is hundreds of meters wide and some of the levels are hundreds of meters tall, reaching the height compared to that of the Eiffel tower. Let's have a look at just a few of them.
In the Pond, human passengers that were arriving at Irid Novo, the frontier of mankind's science, were being separated from their bodies and then put back together after interstellar travels.
---
This is where it all begins. The Irid Novo AI, the Author, uses a 3D body printer to create the Spawn whose role you take.
This area is a "warm" welcome to the dark and twisted sci-fi universe, with narrow corridors, secret passages, and malevolent creatures lurking behind almost every corner. You will have to learn how to find your way around the station, heal, and use your weapons.
The Observatory is a multi-purpose amphitheater, used for scientific congregations that would end with the masses entering trance all over the Irid Novo station, unaware of the willpower they were relinquishing to the soon-to-arrive cosmic gods. It was also used for mind control conferences, occult modern art performances and attuning musical symphonies.
---
The Observatory is one giant open area that will serve as your safe haven. Here you will be able to, among other things, craft and dismantle weapons and upgrade your healing method.
You will encounter no enemies here, except for the level itself. Taming the deadly verticality will let you uncover secrets and be generously rewarded.
For many years, Port Issoudun remained the most active space port of the Irid Novo station. Hundreds of ships and tankers would dock here to land passengers or offload resources. All of the port systems were entirely automated. Like carefully constructed clocks, self-programmed bots zoomed around the environment in straight lines to bring items and transits to their destinations. From the main terminal, various highways lead to other parts of the station.
After the Merge ended the Universe as we know it, the port was ravaged by the hordes of monsters intending to capture the whole station. Issoudun has long since been resting in ruins: dead, cut off from power and cleared from any human activity. The most unfortunate humans remain active as Merge Victims, roaming in the area in eternal fear and confusion, assaulting anyone in sight. Some of the automated bots still function, faithful to their original orders.
---
Port Issoudun is featured in the playable sequel chapter to Hellpoint, The Thespian Feast. This area, dimly lit, is enclosed for the most part and features less deadly platforming yet more enemies and mini-bosses wandering its claustrophobic corridors.
Before the Merge, the Arcology was a mega-colony built inside the space station to accommodate 118 000 inhabitants that came along for the voyage. This was definitely one of the most prestigious places to live back then, with thousands of advanced homes and buildings dashing across the stars at speeds faster than light. It was one of the greatest centers of thought exchanges and hard work, and definitely a place to go looking for a good time. The Arcology was built to be entirely self-sufficient and space efficient, seamlessly merging the utility, public and residential systems while fully utilizing 3D space to a sometimes very dense degree. This resulted in a great flow and interweaving of the construction of shapes and districts.
Thus, the Merge made this place the biggest sudden cemetery on Irid Novo. However, not many cadavers remain, as the Parasites and the Daemonium promptly grabbed the bodies and carried them to their lairs to consume the flesh, furthering their own interests. The remaining survivors were taken by insanity and each met their particular end. Their stories can be read in blood sprayed all over this area.
---
With a lot of open spaces, the Arcology offers a solid challenge in battling several foes, both ranged and melee, at once. The huge funicular connects this district with other sections of Irid Novo.
Hellpoint, a dark sci-fi action/RPG, will be released on April 16. Wishlist and follow it for the latest development news:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2020-03-17 22:21:16 CET ] [ Original post ]
Hello, community!
Hellpoint update is live on Steam: - An Entangled ghost of yourself is now roaming the space station if you die, be careful! - Deploying your shield at the right moment now gives you a massive boost in deflection (Parry) - Emotes now don't auto-populate the menu in medium class - Removed the mind cube reader as its dialogs were not intended for the demo, replaced it with a nice weapon - Added Omnicube tutorials - Added sound on weapon leveling up - Removed a somewhat recurring leather sound from the player soundbank - Added more obvious warning when energy is too low to perform an ability, fire a gun, or use the Omnicube - Speeded up dialog while adding delay on discussion choices - Stopped enemies' abilities when they die - Fixed an issue with hitting crates filling up your energy and healing you - Fixed the modules Greed Sacrifice and Leech - Fixed an issue with removing or adding stat boosting module tinning the stats screen values green or red - Fixed a number of melee and firearm passive unlockable abilities that would fail to provide a proper stat boost - Fixed where the motion sensitivity wouldn't go down to the minimum - Fixed a case where the Omnicube transposition could trigger an endless loading screen in some cases - Fixed the Warrior Saber missing its upgrade chip effects - Fixed the player unable to fall for a split second after getting off a ladder - Fixed an issue where the world wouldn't load after the player would respawn in a very specific spot in a pit - Fixed the Black Hole door beam being misaligned - Fixed a few walls missing collisions - Fixed a case with enemies freezing in place after losing sight of the player - Fixed a bug where the player would perish again after dying from a fall in a pit - Fixed the horde enemy not having their spawning effect - Fixed enemies popping in an out of the world
[ 2020-03-07 18:09:48 CET ] [ Original post ]
Join The Thespian Feast live broadcast featuring the Hellpoint developers, Cradle Games, today at 9 AM PST/ 12 AM EST!
https://store.steampowered.com/app/1243140/Hellpoint_The_Thespian_Feast/
[ 2020-02-20 17:01:03 CET ] [ Original post ]
Hellpoint: The Thespian Feast is now available!
The Thespian Feast is a standalone sequel chapter to the dark sci-fi action/RPG Hellpoint that tells the story of an investigator arriving to the Irid Novo space station half a century after the events of the main game. Not only must he find out what happened in that godforsaken place, but also stay alive. For as long as he can. The Thespian Feast is available to all Steam users. Download it now: https://store.steampowered.com/app/1243140/Hellpoint_The_Thespian_Feast/
[ 2020-02-20 14:36:33 CET ] [ Original post ]
Hello, Hellpoint community!
We are finally ready to reveal the release date you were eagerly waiting for. Hellpoint will spawn on April 16 on PC, PlayStation 4, Xbox One, and Nintendo Switch. Along with this comes the brand new trailer. Make sure you hold on to something: https://www.youtube.com/watch?v=Qr1ltAQDRns If you haven't wishlisted and followed Hellpoint yet, about time to do it so that you don't miss the feast: https://store.steampowered.com/app/628670/Hellpoint/
[ 2020-02-04 14:00:58 CET ] [ Original post ]
"Irid Novo is a success. The faith you vested in us will soon be rewarded as you take your rightful place in the new world"
You find yourself on a gigantic advanced space colony only to discover that you are the only being left. Only sane being, to be precise. Colony is crawling with hostile abominations driven by one instinct: to hurt. What is going on?
"They called us insane. They called us evil. But to end the suffering in this world, a bold vision was required."
A few decades ago, human race and the Arisen civilization formed the First Interstellar Alliance. With wars being a thing of the past, this enterprise was to discover the secrets to the greatest mystery of the Universe: a soul. Humans possessed the technology to travel through parallel universes, the Arisen were highly advanced in the field of artificial intelligence. By sharing their respective knowledge on a meeting groundIrid Novo space stationthey expected to create an artificial soul, a conscious AI, bringing forth the most advanced technology of them all.
However, it didnt work as planned.
Many theories are floating: technological error, sabotage, even divine intervention. Yet the real cause remains unknown. What is the true secret of Irid Novo?
We must leave it to the Gods, lest the Gods leave us.
Station AI, The Authority, is still on a mission to complete the soul creating experiment. Left to its fate by man, it has developed a plan of its own. Yes, Spawn, we are talking about you.
Hellpoint, a dark sci-fi action/RPG, will be released in the near future. Wishlist it now:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2020-01-30 22:28:39 CET ] [ Original post ]
Beta update is live on Steam:
[olist]
[ 2020-01-23 14:02:38 CET ] [ Original post ]
Hello gamers!
I've not been posting much to our publisher page because cross-posting is currently very wonky, so it's been mostly to individual pages of games.
This weekend we're hosting a full on orange Carnival at PAXSouth, featuring lots and lots of games!
Secret Neighbor
Secret Neighbor is getting a full on booth, so come over to say hi and show the game to your friends. https://store.steampowered.com/app/859570/Secret_Neighbor/
Black Skylands
I believe Black Skylands has best in class pixelart, and gameplay to match. The newest demo takes you on a journey through gorgeous floating islands filled with things that want you dead. https://store.steampowered.com/app/1143810/Black_Skylands/
Totally Reliable Delivery Service
Delivery attempted. That's the guarantee of this totally accurate representation of package delivery drivers. We've all had this happen to us, so now it's time to make fun of it in a physics filled sandbox! https://store.steampowered.com/app/1011670/Totally_Reliable_Delivery_Service/
Hellpoint
The latest build of Hellpoint showcases the "Dark Souls in Space" game's progress, and we're eager to see what fans think https://store.steampowered.com/app/628670/Hellpoint/
Merch! Fun! Attractions!
Aside from actual games we have a whole setup for fun family friendly activities, featuring merch you can win.
[ 2020-01-16 17:11:36 CET ] [ Original post ]
Hello, community!
2019 has been quite a busy year for the Hellpoint team
We conducted successful Alpha and Beta testing campaigns, spent thousands of hours polishing the game and fixing issues. But with the release in our sights, the first quarter of 2020 will be even bigger for us as we plan on kicking things off with PAX South presentation. Expect major news. PAX South festival will take place in San Antonio, TX from 17 to 19 January. If you have a chance to visit the event, drop by to play the latest Hellpoint version in the huge orange tinyBuild booth. We were lucky to spend this year with you guys. Cradle Games wish you the Happiest of Holidays.
See you in 2020!
Love, Cradle Games
[ 2019-12-23 18:00:28 CET ] [ Original post ]
"It seeps into the void. Conquers it, ignites. Suddenly, zero becomes one. Black turns red, matter becomes life. A universe is born in anguish, in fear. A child: gasping, struggling, cold. Clean."
You are a Spawn: a 3D-printed organism, an artificial human being. You were granted a life, yet not a consciousness, by your creators. With a blank mind, you venture through Irid Novo, an ancient asteroid mining facility turned into a space station, seeking answers. Why are you here? What is your purpose?
"Your hand reaches. Time dehisces, unfolding an incomprehensible chasm. The wound that bleeds space dust. Maimed cosmos laments silently, writhing in agony."
In Hellpoint, breaches are tears in the very fabric of time and space that interconnect parallel universes. When your Spawn stabilizes them, it allows you to level up, travel between breaches, consume gathered resources, alter enemy difficulty / loot grade and save your progress. Upon demise, you respawn at the latest breach you connected to.
Your blood runs cold. Your hand is bound to cleanse. Under the rain of gore and guts, you dancea child in time, a soldier in space.
Irid Novo is crawling with horrid hostile abominations that used to be humans. To push forward, Spawn has no other choice other than to put them away. By mastering your basic combat abilities like swordplay, shooting, dodging and blocking, you will be able to defeat tougher foes.
What are you? An experiment that went awry? Gods forgotten toy lost in the wreck? Or a perfect organism?
Slain enemies emit axions that can be spent to upgrade your character. There are 8 different skills to level up: from health to overall strength to foresight. As you master your skills, your Spawn will gain greater stats, such as damage, radiation resistance and energy reserve which is used for ranged weapons.
Hellpoint, a dark sci-fi ARPG, will be released in Q1 2020. Wishlist it now:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2019-12-10 19:28:27 CET ] [ Original post ]
9:00PM October 30: Build : Beta - 0178 - 20200 - Fixed issue with the main menu when exiting the game - Fixed issue with some specific sound not being played at the right place - Fixed issue with some sound overwritting others, namely ambiance - Fixed an error with decals - Fixed an error with Camera update - Fixed the player being visible on the intro cinematic - Minor tweaks to speed up the initial load - Minor tweaks to speed up map loading time - Lot of Nintendo Switch fixes
[ 2019-10-31 03:54:39 CET ] [ Original post ]
9:00PM October 28: Build : Beta - 0176 - 20088 - Lots of guns and catalysts tweaks - Lots more of CPU (AI, Pathfinding, Triggers) optimization - Fixed a number of switches and doors that would fail to be interactive - Fixed a number of meshes being wrongly baked in splitscreen/console - Sentient satellites can now be targeted and destroyed - Fixed issues with right arm aiming - Fixed an issue related to far looping audio source
[ 2019-10-29 03:28:59 CET ] [ Original post ]
9:00PM October 25: Build : Beta - 0175 - 20019 - 20,000 Changelists! - Reworked and parallelized lights culling - Sectorized switches, door and other interactive objects - Centralized enemy event coloring - Optimized weapons CPU usage
[ 2019-10-26 21:58:15 CET ] [ Original post ]
9:00PM October 24: Build : Beta - 0173 - 19977 - Fixed some language switching issue - Removed annoying sound when talking to NPCs - Turned on VSync by default on consoles - Fixed death, survive and unsafe zones detection - Fixed some type of projectile not increasing their weapon's XP - Fixed the "shotgun" fire type (Catalyst "Hands") - Fixed a number of shader failing on PS4
[ 2019-10-25 06:36:25 CET ] [ Original post ]
9:00PM October 23: Build : Beta - 0172 - 19940 - Fixed visual inversion in Embassy - Fixed save game naming - Continue to optimize CPU - Fixed enemies showing in T-pose - Fixed reloading of environment failing on death - Fixed light flickering in splitscreen - Sentient is now accessible (Disciple and Architect quest full walkthrough) - Some math improvement (CPU) - Added capsule cast to prevent jumping through walls when framerate is low
[ 2019-10-25 06:35:28 CET ] [ Original post ]
9:00PM October 22: Build : Beta - 0171 - 19841 - More quest fixes - Shaved off 3Gb+ off the build size - Reworked totally how batching is handled - Major FPS boost on console - Major loading time reduction - Fixed an issue with breach respawning
[ 2019-10-23 23:20:53 CET ] [ Original post ]
9:00PM October 18: Build : Beta - 0170 - 19750 - Lot of quests fixes - Optimization in hit boxes and trigger zones - Decompress of load a number of audio files (for PS4) - PS4 build!
[ 2019-10-20 10:52:13 CET ] [ Original post ]
9:00PM October 15: Build : Beta - 0169 - 19640 - Nice. - Roar!!! - Fixed Terrorizer and Transporter - Fixed a color grading issue with LUTs - Disable "Talk" option when a NPC doesn't feel chatty - Lot of Architect quest fixes - Added framework needed for future Asian language support - Resized and recompressed most textures
[ 2019-10-16 01:19:46 CET ] [ Original post ]
9:00PM October 9: Build : Beta - 0168 - 19510 - Fixed audio volume issue - Fixed a visibility issue with the "pet" - Drastically reduced the initial loading time of the game - Added some missing achievements
[ 2019-10-11 03:12:09 CET ] [ Original post ]
9:00PM October 1: Build : Beta - 0167 - 19390 - Fixed icon and blueprint for Major Jester suit - Fixed an issue where dismantling multiple copies of the same item would increase the reward each time - Fixed an issue where the Ring Puzzle would fail to open a gate - Moved some HUD items to be withing a 90% safe frame (PS4/X1 TRC) - Final mixer version; drastic CPU boost - Fixed an issue with the "pet" - Turn off the current scene audio when triggering a loading
[ 2019-10-02 20:04:37 CET ] [ Original post ]
9:00PM September 27: Build : Beta - 0166 - 19350 - Fixed an number of issues with Nemundis - Reworked how audio is mixed, should provide a noticeable performance boost for lower end CPU - Added Achievements - Changed how data is preloaded, should offer a faster loading of the game - Reworked how dismantling items is performed. Multiple items can be dismantled at once. - Fixed a character sliding issue when jumping and interacting with objects - First PS4 build!
[ 2019-09-28 05:32:50 CET ] [ Original post ]
9:00PM September 19: Build : Beta - 0165 - 19217 - The Eyes work once again - Fixed an issue making the firearms/catalysts unable to level up and unlock different projectiles - Number of material fixes - Made sure dead people don't talk
[ 2019-09-20 14:16:38 CET ] [ Original post ]
9:00PM September 18: Build : Beta - 0164 - 19171 - Revamped the targeting - Number of fix for the Eyes - Added life to animation when idling - Linux version updated
[ 2019-09-19 16:52:48 CET ] [ Original post ]
9:00PM September 17: Build : Beta - 0163 - 19140 - Number of bundle fixes (shader, audio) - Made bundle caching occur async - Fixes secret doors in Low City - Make boss aggro as you step through the fog gates - Flagged and optimized all audio sources - Lot of baked collision - Lot of axion tweak (scaling) - Rework of the Hostess
[ 2019-09-18 04:40:51 CET ] [ Original post ]
9:00PM September 12: Build : Beta - 0161 - 19040 - Drastically change how assets are packages. This is a big patch, but following patches will be much smaller and should give a slight initial loading time - Reworked the temperature, radiation and oxygen display - Lot of loot rework - Underworld loading screen - Changed the chain of event when hitting occurs (should be less CPU stressful) - Fixed craft menu selection
[ 2019-09-13 05:07:09 CET ] [ Original post ]
9:00PM September 7: Build : Beta - 0160 - 18915 - Trimmed old code related to picking up items - Fixed an issue with save game displaying time played - Made the Deprave sleep properly, you can now stab it properly too - Fixed an issue with baking reflection - Fixed an issue with player's light being affected by Dark Mode
[ 2019-09-07 08:23:50 CET ] [ Original post ]
9:00PM September 3: Build : Beta - 0158 - 18804 - The build is now connecting to our live database - Fixed issues with the Artillery shield pin - Fixed audio issues with splitscreen - Fixed an audio issue related to audio played behind walls - Added a specific camera setup when the player is "grabbed" - Fixed a lockup occurring when the player is changing map at the same time as being killed - Player placed messages should be visible again - Breach menus are all selectable even when disable, so that player can see tips for each options - Added a safeguard to the save thread in case of running condition, should prevent save game from failing to save, but it's only a temporary solution - Added similar safeguard to other multithreaded systems - Added aura for coop and invader characters (Coop = Blue, Invader = Red). Helps in splitscreen. - Changed the underworld player coloring system to match the auras - Changed the coop revive node color to match the characters colors - Tweaked the jump when chaining jumps in different direction - Tweaked the "turn on spot" when initiated from a combat stance (ex.: after a dodge) - Fixed an issue where quickly turning on spot while running would decelerate the player - Added skeleton posing to invader so they can use heavy weapons - The Interface floor is now moving and its hit boxes has been tweaked - Fixed a nasty dots issue in the shadows on consoles - Fixed the cockroaches not showing up - Fixed a walkthrough break related to switches changing world data states incorrectly - Fixed an issue where major bosses would fail to give completion data
[ 2019-09-04 04:34:48 CET ] [ Original post ]
9:00PM August 26: Build : Beta - 0155 - 18634 - Fixed Archon light absorption ability - Fixed character "freezing" and "on fire" visual - Added total time played on save display - Fixed an issue with character-carried lights - Fixed a visual glitch with enemies turning to face the player - Fixed an issue with disabled enemies - Healing is now based on a % of the max health
[ 2019-08-27 02:43:40 CET ] [ Original post ]
9:00PM August 23: Build : Beta - 0154 - 18595 - Most icons size has doubled on PC - Tweaked the turn on stop feeling, both in and out of combat - Tons of weapons and enemy tweaking (weight, push, tenacity) - Fixed the archon's negative light radius - Fixed the beast and terrorizer collider (can't push them anymore) - Allows enemies to be "chain" stunlock. This does not apply to players. - Fixed an issue about data collection in the underworld - Fixed the Native man's eyes - Kill the player after some time when crossing a dead zone, instead of waiting for an impact
[ 2019-08-24 07:48:00 CET ] [ Original post ]
7:00PM August 22: Build : Beta - 0153 - 18540 - Tweaked the jump feeling - Added feedback on axion gained - Fixed issues with Utility and Crafting station - Lot of bug fixed in quests - Fixed a fish thinking it has a left hand - Fixed dialog interaction on entry/exit - Changed Healing upgrade effects
[ 2019-08-23 00:12:16 CET ] [ Original post ]
5:00PM August 20: Build : Beta - 0152 - 18484 - Crafting station can now process all resources type - Fixed the tutorials in Embassy - Fixed the respawn of the Funicular elevator - Optimization in the interactive objects - Lot of work done to prepare for the splitscreen optimization - Majority of the texts are in the game
[ 2019-08-22 02:26:37 CET ] [ Original post ]
9:00PM August 19: Build : Beta - 0151 - 18342 - 650Mb patch; more high resolutions textures on PC - Lot of NPC dialog and quests fixes - Fixed reviving in coop not having a blood cost - Fixed a display issue with items without stats - Fixed a potential overlap between narration and dialog subtitles - Fixed an issue where blocking with a shield would trigger an attack instead - Fixed an issue where Merge Jesters would spawn without their heads
[ 2019-08-20 05:01:05 CET ] [ Original post ]
8:00PM August 15: Build : Beta - 0150 - 18302 - 800Mb patch; major texture size increase on PC - Lot more of hitboxes tweaks - Fixed issues with stats display - All weapon panel now allow to list through skills - Lot of armor and weapon stat tweaks
[ 2019-08-17 05:08:31 CET ] [ Original post ]
7:00PM August 14: Build : Beta - 0149 - 18250 - Lot of hitboxes tweaks - Fixed an issue with voice overs - Optimized how save game is performed - Hide data collection until quest is performed - Display "Mobility" in stats - Architect and Disciple quests revamp & completable
[ 2019-08-15 02:52:23 CET ] [ Original post ]
7:00PM August 13: Build : Beta - 0148 - 18198 - Optimization in zone detections - Fixed an issue with environmental boxes - Fixed an issue with scrolling view (Item selection, settings, inventory) - More audio - More lore - Tweaks on hit boxes; many offhand attacks now work
[ 2019-08-14 00:46:25 CET ] [ Original post ]
7:00PM August 9: Build : Beta - 0147 - 18130 - Fixed a lot of minor issues in Palace - Fixed an issue where enemies coming out of walls wouldn't play their animation - Fixed an issue where turning off dynamic shadow wouldn't really turn them off - Fixed an issue where distant enemies might start flying around and get stuck in walls - Fixed an issue where the axion spot of previous life would spawn even with 0 axion - Updating engine version broke all cloth. We will redo them in the upcoming days.
[ 2019-08-10 00:52:10 CET ] [ Original post ]
7:00PM August 8: Build : Beta - 0146 - 18106 - Fixed an issue with armor and weapon visibility on death - Upgraded to new version of engine - Switched to progressive garbage collector - Lot more audios!
[ 2019-08-09 00:11:47 CET ] [ Original post ]
7:00PM August 7: Build : Beta - 0145 - 18060 - Fixed an issue with audio duplication - Fixed an issue with audio positioning - Fixed an issue with double doors in Arisen boss fight - Fixed an issue where shadows would stop updating - Fixed a sectorization issue on characters - Major rework of stat bonus and upgrade chip scaling
[ 2019-08-09 00:11:26 CET ] [ Original post ]
7:00PM August 5: Build : Beta - 0144 - 18002 - Fixed some switch and elevators - Fixed an issue with audio spawning - Reworked the realtime shadow blending algho - Fixed an issue where the camera could become "unaligned" while using firearms - Can switch targets using the mouse
[ 2019-08-05 23:42:10 CET ] [ Original post ]
7:00PM August 2: Build : Beta - 0143 - 17948 - Fixed input being trapped when not in focus - Fixed shield, firearm and catalyst upgrade chip - Fixed some firearm and catalyst stats display issue - Tweaked the cost of leveling up and the upgrade chip - Tweaked the buff enemies get in a New Game+ - Fixed a key not showing up in the inventory - Tweaked Prophet Hands damage
[ 2019-08-03 02:16:07 CET ] [ Original post ]
7:00PM August 1: Build : Beta - 0142 - 17912 - Fixed another edge case audio drop out - Added a save warning screen - Added a save warning icon - Fixed a transition issue between dodging and fast attacks - Reduce the visual stealth buff from Martial Upgrade to 25% instead of 75% - Added some air control when the player is "stuck" - Fixed a travelling switch that could only be used once in Arcology
[ 2019-08-01 22:44:22 CET ] [ Original post ]
9:00PM July 31: Build : Beta - 0141 - 17892 - Fixed the EVA Suit (again) - Fixed an edge case audio drop out - Some enemy can now respawn in flaming flash into stronger version - Even more audio! Like the Eyeball Chain black hole ability
[ 2019-08-01 03:25:08 CET ] [ Original post ]
9:00PM July 30: Build : Beta - 0140 - 17854 - Fixed the EVA Suit - Fixed an issue with jumps between light rails - Shadow casters optimization - Fixed the Link Espadon ability order
[ 2019-07-31 01:40:05 CET ] [ Original post ]
7:00PM July 29: Build : Beta - 0139 - 17831 - More audio! - Fixed the 3 Prophets Hands - Fixed the Flame Catalysts - Fixed the walls (third ammo) of the Catalysts - Fixed an issue when dying from a fall might not trigger the Death screen - Fixed missing portals in Underground - Fixed a duplicated audio happening on very short clip
[ 2019-07-29 22:41:36 CET ] [ Original post ]
9:00PM July 25: Build : Beta - 0138 - 17808 - More audio! - Fixed an issue where short audio might not play properly - Slight loading time improvement - Slight CPU boost when it comes to AI that are in "sleep" mode - 4K Loading screens
[ 2019-07-27 16:32:59 CET ] [ Original post ]
9:00PM July 24: Build : Beta - 0137 - 17750 - Fixed an issue with camera in elevator - Fixed the Leech module - Fixed a number of stat display issue not displaying properly buffs - Updated the Axion icon (important!) - More sounds! Reverb is starting to be implemented in maps
[ 2019-07-25 03:10:05 CET ] [ Original post ]
9:00PM July 23: Build : Beta - 0136 - 17730 - Fixed a number of audio drop off - Fixed the Arisen boss right (again) - Fixed the Health module - Added a "Data Completion" icon and info on the HUD
[ 2019-07-24 01:17:23 CET ] [ Original post ]
9:00PM July 19: Build : Beta - 0135 - 17580 - Fixed the Cognition Optimizer - Fixed damage display for firearms/catalysts - Fixed a wall message that would lock up player's control - Added a "Exit" option in an multi-levels elevator - More sounds!
[ 2019-07-20 03:54:49 CET ] [ Original post ]
9:00PM July 18: Build : Beta - 0134 - 17540 - Fixed the enemy health bar position - Fixed some issue with lights and level of details - especially in split screen - Fixed a loading issue related to pathfinding - Pimped the item picked notification - Fixed a persistent ambiance sound not being removed between loadings
[ 2019-07-19 00:49:20 CET ] [ Original post ]
9:00PM July 17: Build : Beta - 0133 - 17480 - Some lights fix - Fixed the Uthos elevator - Got rid of Cameras for the player's UI (optimization)
[ 2019-07-18 02:59:10 CET ] [ Original post ]
11:00PM July 16: Build : Beta - 0132 - 17450 - Major lights flow rework - Fixed an issue where loading would get stuck - Added "tips" in breach - Armor and footstep sounds
[ 2019-07-17 03:37:36 CET ] [ Original post ]
6:00PM July 11: Build : Beta - 0129 - 17364 - Changed how sectorization and occlusion is performed in splitscreen. - Added safeguard in boss fight (they stay disabled until you enter) - Fixed an issue with the Player Stat help screen - Mac build - Ton more sounds
[ 2019-07-11 22:25:27 CET ] [ Original post ]
6:00PM July 10: Build : Beta - 0128 - 17340 - Fixed an issue with spot lights when shadow casting is turned off - Introduced a new depth buffer reuse; should give a major performance boost on lower end GPU (Please report any wall of mirrors issue)
[ 2019-07-10 22:18:10 CET ] [ Original post ]
7:00PM July 9: Build : Beta - 0127 - 17314 - Fixed door after Arisens boss fight - Fixed some materials and performance check
[ 2019-07-10 13:00:52 CET ] [ Original post ]
7:00PM July 8: Build : Beta - 0126 - 17384 - Fixed unwanted collision in Embassy and Arcology - Occlusion Hull reactivated in Downtown East - Fixed automatic door that may get stuck if you play too much with them - Removed the unwanted dev console
[ 2019-07-08 22:51:45 CET ] [ Original post ]
7:00PM July 5: Build : Beta - 0125 - 17356 - Fixed enemy popping - Fixed Arcology elevator missing - Fixed Upgrade Chip not properly adding damage - Fixed the Observatory iris - Smooth jump turning
[ 2019-07-05 22:55:30 CET ] [ Original post ]
4:00PM July 4: Build : Beta - 0124 - 17336 - More balancing - Emergency fix in the pound - CPU Performance boost - Victory screen in boss fight
[ 2019-07-04 20:03:54 CET ] [ Original post ]
8:00PM July 2: Build : Beta - 0123 - 17307 - Lot balancing - Wave of optimization for console - Updated to Unity 2018.4.2 - please report any potential issue with this
[ 2019-07-03 05:10:27 CET ] [ Original post ]
8:00PM June 25: Build : Beta - 0122 - 17250 - Lot more visual fixes - Lot more audio - Fixes and tweak on the Artillery
[ 2019-06-27 00:04:20 CET ] [ Original post ]
8:00PM June 25: Build : Beta - 0121 - 17230 - Lot more visual fixes and optimization - Deep fixes in sectorization and occlusion - Added missing elevator switch on 4th floor of Palace - Fixed an issue with empty item showing up as picked up item - Kickstarter weapons
[ 2019-06-25 23:57:43 CET ] [ Original post ]
10:00PM June 18: Build : Beta - 0119 - 17074 - More visual fixes - Fix top elevator sector in Downtown - Fixed an issue related to some level of details not switching properly
[ 2019-06-19 13:35:59 CET ] [ Original post ]
10:00PM June 17: Build : Beta - 0118 - 17074 - Lot of visual fixes - Fixed the wrong collision in Alma Matter Builder - Fixed the double input on ladders - All sub-bosses have finally their proper skin and get a buff - Fixed a fog issue in the underworld, and an issue with particle and ambiance when dying in it - Fixed tutorial message only showing "Message"
[ 2019-06-18 13:39:13 CET ] [ Original post ]
8:00PM June 14: Build : Beta - 0117 - 17035 - Lot of light clip fixes - Lot of z-buffer flickering fixes - Lot of visual holes fixes - Fixed Architect shield missing its textures - Buffered the interaction input - Underground Occlusion Hull
[ 2019-06-15 00:50:50 CET ] [ Original post ]
10:00PM June 9: Build : Beta - 0116 - 16906 - Fixed an issue with empty firearms not firing - Fixed a lockup with using Home Leap while interacting with a switch - Fixed a dropdown issue when switching tab - Fixed a loot issue when in multiplayer - Fixed a camera issue with disabled fog gates - Fixed a transition issue in attacks and improved skeleton poses when transitioning attack states - Fixed a transition issue while dodging/sprinting and attacking
[ 2019-06-10 03:29:55 CET ] [ Original post ]
10:00PM June 4: Build : Beta - 0115 - 16834 - Fixed spawning issues with numerous mini-bosses - Fixed issues with door having multiple switches - Fixed an issue where some light would consume large amount of VRAM - Fixed a sectorization related freeze - Turned on localization debug.
[ 2019-06-05 14:34:47 CET ] [ Original post ]
10:00PM June 3: Build : Beta - 0114 - 16804 - Space Suit & Space Marine - Fixed an issue with firearm upgrade not sticking - Fixed an issue with fishes disappearing - More lighting in Alma Matter - Fakes in Underground. Space is harsh.
[ 2019-06-04 01:12:25 CET ] [ Original post ]
10:00PM May 30: Build : Beta - 0113 - 16741 - Lot of new sounds! - Nerve and Athlete Suit - Show damage type name in UI, fixed large icon in Item View - Fixed an sectorization edge case with sectors connected to each other with multiple portals
[ 2019-06-01 03:14:23 CET ] [ Original post ]
10:00PM May 29: Build : Beta - 0112 - 16711 - Fixed Occult station in Embassy - Fixed Horde not showing up in Port - Fixed Fog Gate flickering and not disappearing when over - Fixed an issue with axion positioning when respawning and loot dropping at the wrong place
[ 2019-05-31 05:03:30 CET ] [ Original post ]
10:00PM May 27: Build : Beta - 0111 - 16691 - Fixed some UI lockup in the utility station - Irid Novo is in sight - Added support for accent and Cyrillic characters - Fixed an issue where when loading between map the sector wouldn't properly initialize - Fixed the merge victims, they uglier than ever
[ 2019-05-29 12:58:36 CET ] [ Original post ]
10:00PM May 27: Build : Beta - 0110 - 16644 - Fixed dismentling items - Fixed inactive enemies in Arisen Palace - Some minor UI layout - Fixed the Jester Mace
[ 2019-05-28 12:37:57 CET ] [ Original post ]
10:00PM May 24: Build : Beta - 0109 - 16594 - Small fixes in UI - Fixed a UI lockup - Added a custom console near the pound to claim your belongings
[ 2019-05-26 01:53:25 CET ] [ Original post ]
10:00PM May 23: Build : Beta - 0108 - 16555 - Fixed breaches in Port - The Interface is alive - Fixed an issue with the intro cinematic preventing HUD from showing up - Changed how Stamina regen (negative stamina)
[ 2019-05-24 04:29:57 CET ] [ Original post ]
10:00PM May 22: Build : Beta - 0107 - 16534 - Fixed Breach teleportation - Added thumbnail for breaches - Prevent Pause and Taunt menu from opening when being air born - Fixed sectorization in Alma Matter - Fixed the "first eye" elevator
[ 2019-05-23 19:17:43 CET ] [ Original post ]
11:00PM May 21: Build : Beta - 0106 - 16494 - Yes/No modal now support mouse click - Fixed a UI lock up issue with the Monoliths - Fixed a UI lock up issue with the fifth console of the Five Eyes - Reworked the in-combat jumps - Removed unwanted placeholder impact sounds
[ 2019-05-22 05:04:58 CET ] [ Original post ]
11:00PM May 17: Build : Beta - 0105 - 16454 - Linux build - Some secret door fix - Port revamp completed - Great sword is in - Help panel for firearm, shield and armor - Teleport UI now shows thumbnails of the breaches
[ 2019-05-18 13:57:30 CET ] [ Original post ]
7:00PM May 16: Build : Beta - 0104 - 16413 - The interface finally moves - Polish on player dash - Tutorial shows up properly on K&M - Number of bug fixes
[ 2019-05-16 23:11:45 CET ] [ Original post ]
10:00PM May 15: Build : Beta - 0103 - 16370 - Elevators changes; they should teleport back to saved position instead of moving back. - Fixed a UI lock up with the pause menu and breaches. - Revamp of Port
[ 2019-05-16 13:27:51 CET ] [ Original post ]
10:00PM May 14: Build : Beta - 0102 - 16349 - Fixed upgrade chips; they were not doing proper damage - Prevent interaction in mid-air - Prevent opening a menu while another is already opened
[ 2019-05-15 03:27:27 CET ] [ Original post ]
00:00PM May 10: Build : Beta - 0100 - 16230 - Version 100! - Underground enemies rise up once again - Fishes fire lasers - A vampire hunts you - An interface will absorbs - A fight among the stars
[ 2019-05-10 04:06:19 CET ] [ Original post ]
8:00PM May 3: Build : Beta - 0097 - 16055 - Lot of polishing - New transparent lighting - New gore and frost in maps - Fixed an elevator collision - Fixed a tiny passport console
[ 2019-05-04 06:22:16 CET ] [ Original post ]
10:00PM April 30: Build : Beta - 0096 - 15836 - Removed a division by zero in the stairs - More smoothing in player motion - Made the terrorizer less dumb - Fixed the crafting stations - A number of map fixes
[ 2019-05-01 02:06:23 CET ] [ Original post ]
8:00PM April 26: Build : Beta - 0095 - 15735 - New smoothing in the player's camera - New ladder/rail camera - Drastically reduced enemies downtime between actions - Added lot more loot in the first few maps - Sentinel has couple more long range attacks - More option in Gameplay panel (such as turning off HUD) - In process of adding help panels in different UI. - New Cube programs, such as teleporting back to the last breach.
[ 2019-04-27 03:52:59 CET ] [ Original post ]
8:00PM April 17: Build : Beta - 0094 - 15374 - Fixed the Downtown console after the bridge. No longer tiny. - Fixed the targetting that would fail after death. - Pimped lot of AIs - and will continue for a while. - Sprint dodging while in combat now performs a roll. - Underworld gates properly stays in the underworld. - For cheaters, the "-" button also exit from the console now. - Fixed characters not liking walls at angles.
[ 2019-04-17 23:57:43 CET ] [ Original post ]
Greetings mortals!
Hellpoint is coming along very well, and we'll be showcasing it this weekend at PAX East 2019 in Boston. If you're around, swing by and checkout the latest demo!
Meanwhile, here's a brand new trailer to get an idea of what to expect:
https://www.youtube.com/watch?v=F_pScwI7Xes&feature=youtu.be
Don't forget to Wishlist Hellpoint:
https://store.steampowered.com/app/628670/Hellpoint/
[ 2019-03-26 15:17:15 CET ] [ Original post ]
11:00PM March 19: Build : Beta - 0084 - 14391 - More work on the jumps - More work on the in-combat motion - Lot of light work in Embassy and Downtown East - Enemy can now properly lose sight of you - Ask you if you want to travel to another map before doing it - Pimping the UI - Fixed a bunch of catalysts and firearms
[ 2019-03-20 03:12:04 CET ] [ Original post ]
8:00PM March 7: Build : Beta - 0082 - 14044 - Lot of smoothing in player actions - Lot of performance optimization - Green ghost is now friendly, soon a red ghost will come challenge you - Punching and pushing refactoring - Lot of small fixes
[ 2019-03-08 00:57:08 CET ] [ Original post ]
12:30AM March 2: Build : Beta - 0081 - 13785 - New heavier jump - Ability to chain sprint jump - Smoother character rotation - Embassy got its new lighting - Arisens got all their abilities - The Palace is now fully crowded - Sentinels are soon coming in the game - Added the crowbar
[ 2019-03-02 05:27:54 CET ] [ Original post ]
10:45AM February 23: Build : Beta - 0080 - 13632 - Elevators are smoooooooth once again. - Embassy has it's near final lighting. - Arisen Palace is getting crowded... - Fixed coop role flag. - Number of player action smoothing
[ 2019-02-23 15:55:01 CET ] [ Original post ]
7:45PM February 19: Build : Beta - 0079 - 13492 - Fixed black screen in online coop in Embassy - Changed how enemies are registered in online coop - Added input validation screen when creating a new save game - Fixed issues with player poses when firing guns - Added a synchronized breach in the Observatory
[ 2019-02-20 00:46:10 CET ] [ Original post ]
11:30 AM February 16: Build : Beta - 0078 - 13423 - Fixed level up screen - Online coop is back - Cloud save game is now secure with Steam - Gear icon turns red when you don't have the stats to use it - Fixed issue where elevator door were stuck after dying - All catalysts have their firing mode - All melee weapons correctly uses the chip upgrade elemental boost (first unlocked ability) - Arisen are starting to display dangerous long range abilities - Enemies will stop looking at you after dying
[ 2019-02-16 18:42:45 CET ] [ Original post ]
tinyBuild is looking for people to playtest Hellpoint, record their feedback and answer a survey. It's for PC with a Controller. You can apply here: http://bit.ly/2WXQ6BH
[ 2019-02-13 14:56:33 CET ] [ Original post ]
8:30 AM February 12: Build : Beta - 0075 - 13153 - Fixed loot items, door, quests - Polishing AI - Guns! Pew Pew Pew - Fixed LODs flickering in splitscreen - Fixed invisible Nemundis
[ 2019-02-12 19:17:11 CET ] [ Original post ]
8:30 PM February 4: Build : Beta - 0073 - 13062 - Fix some doors not being interactive - Smooth the targeting/untargetting of enemies - Removed some extra foot step sound - Fixed the mind cube station
[ 2019-02-05 01:23:20 CET ] [ Original post ]
9:00 PM February: Build : Beta - 0072 - 13000 - Number of smoothing and performance tweak - Fixed horde doors from showing up at wrong time - Fixed player losing control in some rare case while getting slapped - Fixed some NPC not disappearing when killed - All the maps have their visual!
[ 2019-02-02 02:50:45 CET ] [ Original post ]
6:00 PM January 30: Build : Beta - 0071 - 12915 - Happy New Year! - We believe the build is finally back to being stable after upgrading it to Unity 2018.3 - Using IL2CPP for an appreciable performance boost. - Currently, Linux and Mac build are down. More on that later. - Last build before every map has their visual! - Lot of quests and NPC to talk to, and more to come.
[ 2019-01-30 15:20:53 CET ] [ Original post ]
4:00 PM December 24: Build : Beta - 0064 - 12212 - Merry Christmas! - Online panel is available by pressing the Taunt (back / T) button. - You can place hands in the world to invite someone in your game. - You can use the match code number to jump into someone's game. - Couple of K&M tweaks.
[ 2018-12-26 17:27:55 CET ] [ Original post ]
4:00 PM December 14: Build : Beta - 0063 - 11955 - Number of walk-through fixes - Fixed the equipping item issues - Shield bashing is back
[ 2018-12-14 21:21:05 CET ] [ Original post ]
7:00 PM December 11: Build : Beta - 0061 - 11802 - UI fixes - Enemy spawn fixes - More contents - More quests
[ 2018-12-13 22:22:22 CET ] [ Original post ]
2:00 AM December 1: Build : Beta - 0060 - 11470 - Fixed main menu enter key - Mouse cursor and mouse scroll wheel! Click click click click clickety - Better keyboard support
[ 2018-12-01 06:56:30 CET ] [ Original post ]
You may have noticed patch notes showing up here about "Beta 0.XX", and you may wonder why. After all, the game isn't available in early access or for pre-order, and there isn't any public beta available. We sold keys for the alpha and beta stage of Hellpoint development in our Kickstarter back in Summer 2017. For a while after that, between our Kickstarter and the release of the Alpha keys, we continued to sell those keys on our website. As soon as the alpha keys were distributed, we removed the purchasing function off our website, so people wouldn't get the wrong idea; such as paying for a key while having only a couple days of alpha testing remaining. Unlike other public beta where the game is about to be released a few weeks later, this is a real beta, where the game is in the middle of being produced. Our current timetable is to have the game released in July 2019, so we have a lot of work left ahead of us. The game currently has lot of bugs, missing content and features, and thats normal. For this reason, we handle beta keys on a case-by-case, making sure people purchasing a key understand the state of the game and how their feedback are crucial in shaping how the final product will be. Feedback received a few weeks before release wont impact the game, its too late. Feedback received now are incredibly important as they can change a lot of things. We ask people with beta keys to be active with us on our Discord and help us make a great game. If you would like to get onboard with the beta and help us shape Hellpoint send us an email at admin@cradlegames.com
[ 2018-11-29 22:22:27 CET ] [ Original post ]
7:00 PM November 29: Build : Beta - 0059 - 11433 - Messages are back, they now display who made it. Also, a grid to select icons. - Up voting or down voting messages now work. - Keyboard and Mouse better support; keyboard keys now shows ingame. - New set of icons for keyboard and controllers. - Switching weapon abilities or cube program can be done with the right joystick instead of the face buttons. - Cleaning in the Embassy with more visual - Ozyormy is ingame. - Architect quest is under rework. - More keys for more doors! - Known Issue: PS3 and Xbox 360 controller won't work until v60
[ 2018-11-29 22:02:43 CET ] [ Original post ]
8:00 PM November 23: Build : Beta - 0058 - 11271 - Important: Save Game version increment, previous save game are erased. - Hybrid cloud-save, similar to Bloodborne, where save games are shared between local and cloud. The save game with the most recent timestamp is prioritized. - Online message system; place icons on a wall to warn others, or vote existing messages.
[ 2018-11-24 01:25:38 CET ] [ Original post ]
7:00 PM November 20: Build : Beta - 0057 - 11195 - First version of cloud-save. This is requires for future matchmaking, messages, and other online features. Please tell us if you experience any issue with the system. - Fix Linux issue with managers. - Fix pickup message missing its icon. - Number of different gear "grades" added.
[ 2018-11-21 00:05:46 CET ] [ Original post ]
1:25 PM November 15: Build : Beta - 0056- 11135 - Attempt to fix an issue where LODs would cease to be updated and become invisible - Add error trapping for multithreading
[ 2018-11-15 18:17:22 CET ] [ Original post ]
6:00 PM November 14: Build : Beta - 0055- 11110 - Fixed the save game not saving properly - Fixed the infinite loading screen - Fixed an issue with the Cube collision (weeeeeeee) - Fixed an issue with unbaked spot lights Known Issue: - Might still be dark in some place of the Underworld Note: - The save game format changed. Older save games are not longer valid.
[ 2018-11-14 23:12:17 CET ] [ Original post ]
9:00 PM November 13: Build : Beta - 0054- 10995 - Linux and Mac build! - Companion Cube - Weapons variants Known Issue: - Quitting the game may trigger an endless loading - Please disregard the "trial version" at the bottom of the screen, this is related to our new Build Machines
[ 2018-11-14 02:06:17 CET ] [ Original post ]
5:20 PM October 30: Build : Beta - 0053- 10839 - Fix camera jump when exiting ladders - Fix player level when starting a new game (-1 isn't a valid level) - Fix near portals behaviour - Fix enemy "Animation Spawning Context" - Shadow caster optimization - LOD Manager optimization - Memory clearing inbetween scenes
[ 2018-10-30 21:16:07 CET ] [ Original post ]
4:50 PM October 27: Build : Beta - 0052- 10815 - Fix a ingame setting menu that would do all kind of weird stuff - Fix some collision - Fix a number of LOD related issues
[ 2018-10-29 21:07:56 CET ] [ Original post ]
🕹️ Partial Controller Support
- Hellpoint Depot Linux [5.04 G]
- Hellpoint Digital Artbook
- Blue Sun
You play as a mysterious nameless character whose intentions are entirely determined by your choices. You wake up in the derelict Irid Novo space station, in orbit around a super-massive black hole.
In the game, the space station orbits in real time around the ominous black hole. Its position in the sky directly impacts the sanity of the inhabitants of the station. The singularity is doing more than simply distorting the fabric of space and time; based on the time of the orbit, enemies in the levels get crazier or struck by fear, unknown entities roam the corridors and dozens of other mysterious events can occur.
Hellpoint is based on a peculiar structure called the Quantic System. It is a series of interconnected systems that are utilizing a server clock to decide when and where a particular dynamic event should occur. You can see a preview of that system in our demo linked below. You venture in a corridor that you previously walked through, and suddenly a new passage is opened. A tall menacing mini-boss is now patrolling where there was no one before. Enemies cower in fear as you approach them, or charge you in a fit of rage. A boss suddenly grows tougher and more aggressive, but also drops more valuable loot. It is up to you to figure out what events happen where and when so that you can exploit them to your advantage.
In Hellpoint, the Black Hole is truly the master of the dungeon.
Irid Novo was once a shining beacon of intergalactic collaboration, built to research advanced artificial intelligence and quantum mechanics. Now, it is a dark and dangerous place dominated by the will of the cosmic gods. It is best to explore Irid Novo with the help of a friend.
Hellpoint supports splitscreen co-op and player versus player on all platforms. You can play the whole game with a friend, or have him jump up in and out anytime he likes. The loot is shared, and the experience of player two is saved and not watered down. In our youth, we've had countless nights of couch gaming fun, playing with friends and siblings until the sun rose. With Hellpoint, we want to bring back couch gaming into a genre that we think cruelly lacks it.
For centuries, the galaxy has been at peace. With the discovery of interstellar travel and the access to infinite resources that ensued, brutal wars are now a thing of the past. To survive the wrath of cosmic gods and hordes of monsters, you will have to find ancient blueprints and craft long forgotten weapons and armors and acquire forbidden powers. You play the way you want, will it be a sword and a shield, or a firearm and your mastery over the cosmic energies?
Hellpoint allows you to play the way you want. Using our crafting and customization system, you can adjust your weapons and powers according to your own play style. Do you prefer your healing power to heal more over time or instantaneously? Go edit your power in one of the crafting station, and make it work the way you like. Would you prefer your energy missiles to explode on impact, or to ricochet off enemies? The choice is yours to modify them as you see fit.
The more you fight with a weapon, the more proficient you become with it and eventually you unlock powerful abilities. This can go from an extra long range combo attack to a shattering explosion that sends enemies flying.
A terrible quantum cataclysm happened on board Irid Novo and is spreading to the whole multiverse. Piercing the very fabric of space to reach parallel universes is not something mortals should be allowed to play with. However, those breaches into other universes could very well be the key for you to make things right...
Every time you start a new game, the station is different. Rooms, enemies, puzzles, events, all are parts of the multiverse. This means that while our level design is carefully hand crafted, no two games are exactly the same. The game stay fresh as you never know what to except around the corner. As you die, you are pulled away from your universe of origin, and you wake up into the next. The more you die, the more the world changes around you.
- Processor: 4 threads. 2.5+ GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 760 or better
- Storage: 6 GB available space
- Processor: 4 cores. 3+ GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 6 GB available space
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