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Hellpoint out tomorrow! | Update: online performance improvements
Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it: https://youtu.be/lmwwolrQmuE -------------------- With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback! Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible. Online functionality fixes - Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them - Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized. Performance fixes - Performance during the Horde event with lots of spawning enemies is now stable - FPS drops in many locations have been fixed - Some crashes and freezes have been addressed Also: - Added missing audio in 2 of the Interface cinematic - Fixed a number of movers not being replicated online in Palace and Alma - Fixed unlock door when coming out of the Building by the main entrance - Fixed 2 blueprint using raw resources instead of processed ones - Added message to the save game picking menu when it's empty (explaining to create a second save for split screen) - Fixed some "boxiness" on some fonts - Optimized weapon trails - Fixed Data counter being stuck on screen in some specific events - Optimized enemy damage calculation (enemy stats are always 1 internally) - Removed constant tenacity regeneration. Now only regen when it's not at max. - Boss breaches are now hidden when in the underworld (prevent teleporting around) - Healing station regen healing charges at a cost - Added choice of input icons when using unknown controller - Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1) - Optimization in large scale FX, including the Artillery explosion - Optimization in turning on and off FX at a distance - Enemies no longer update their environmental status when "normal" - Boss can no longer "lose aggro" on a player. - Fixed a Twitch Websocket closure issue. - Fixed a PRB decal issue with the smoothness channel - Fixed an issue with room controller having both visual and enemy spawner in the same context - Fixed an issue where the Pet entry code would fail to reset - Added a "!what" command to Twitch chatbot - Fixed an issue where a client would spawn without air - Made the background of the message creation UI darker to see the icons better Thank you for your support and patience, community!
[ 2020-07-29 19:45:33 CET ] [ Original post ]
Hello, Hellspawns!
Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it: https://youtu.be/lmwwolrQmuE -------------------- With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback! Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible. Online functionality fixes - Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them - Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized. Performance fixes - Performance during the Horde event with lots of spawning enemies is now stable - FPS drops in many locations have been fixed - Some crashes and freezes have been addressed Also: - Added missing audio in 2 of the Interface cinematic - Fixed a number of movers not being replicated online in Palace and Alma - Fixed unlock door when coming out of the Building by the main entrance - Fixed 2 blueprint using raw resources instead of processed ones - Added message to the save game picking menu when it's empty (explaining to create a second save for split screen) - Fixed some "boxiness" on some fonts - Optimized weapon trails - Fixed Data counter being stuck on screen in some specific events - Optimized enemy damage calculation (enemy stats are always 1 internally) - Removed constant tenacity regeneration. Now only regen when it's not at max. - Boss breaches are now hidden when in the underworld (prevent teleporting around) - Healing station regen healing charges at a cost - Added choice of input icons when using unknown controller - Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1) - Optimization in large scale FX, including the Artillery explosion - Optimization in turning on and off FX at a distance - Enemies no longer update their environmental status when "normal" - Boss can no longer "lose aggro" on a player. - Fixed a Twitch Websocket closure issue. - Fixed a PRB decal issue with the smoothness channel - Fixed an issue with room controller having both visual and enemy spawner in the same context - Fixed an issue where the Pet entry code would fail to reset - Added a "!what" command to Twitch chatbot - Fixed an issue where a client would spawn without air - Made the background of the message creation UI darker to see the icons better Thank you for your support and patience, community!
See you tomorrow!
[ 2020-07-29 19:45:33 CET ] [ Original post ]
Hellpoint
Cradle Games
Developer
Cradle Games
Publisher
Early 2019
Release
GameBillet:
6.66 €
Game News Posts:
169
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(2420 reviews)
The Game includes VR Support
Public Linux Depots:
- Hellpoint Depot Linux [5.04 G]
Available DLCs:
- Hellpoint Digital Artbook
- Blue Sun
Hellpoint is a dark sci fi action RPG set in the aftermath of a massive quantum cataclysm. Every living being quickly lost their mind as their memories and bodies were merged with alternate versions of themselves from parallel universes. The accident also attracted entities of immense power that should have been left alone, in the depth of other dimensions.
You play as a mysterious nameless character whose intentions are entirely determined by your choices. You wake up in the derelict Irid Novo space station, in orbit around a super-massive black hole.
In the game, the space station orbits in real time around the ominous black hole. Its position in the sky directly impacts the sanity of the inhabitants of the station. The singularity is doing more than simply distorting the fabric of space and time; based on the time of the orbit, enemies in the levels get crazier or struck by fear, unknown entities roam the corridors and dozens of other mysterious events can occur.
Hellpoint is based on a peculiar structure called the Quantic System. It is a series of interconnected systems that are utilizing a server clock to decide when and where a particular dynamic event should occur. You can see a preview of that system in our demo linked below. You venture in a corridor that you previously walked through, and suddenly a new passage is opened. A tall menacing mini-boss is now patrolling where there was no one before. Enemies cower in fear as you approach them, or charge you in a fit of rage. A boss suddenly grows tougher and more aggressive, but also drops more valuable loot. It is up to you to figure out what events happen where and when so that you can exploit them to your advantage.
In Hellpoint, the Black Hole is truly the master of the dungeon.
Irid Novo was once a shining beacon of intergalactic collaboration, built to research advanced artificial intelligence and quantum mechanics. Now, it is a dark and dangerous place dominated by the will of the cosmic gods. It is best to explore Irid Novo with the help of a friend.
Hellpoint supports splitscreen co-op and player versus player on all platforms. You can play the whole game with a friend, or have him jump up in and out anytime he likes. The loot is shared, and the experience of player two is saved and not watered down. In our youth, we've had countless nights of couch gaming fun, playing with friends and siblings until the sun rose. With Hellpoint, we want to bring back couch gaming into a genre that we think cruelly lacks it.
For centuries, the galaxy has been at peace. With the discovery of interstellar travel and the access to infinite resources that ensued, brutal wars are now a thing of the past. To survive the wrath of cosmic gods and hordes of monsters, you will have to find ancient blueprints and craft long forgotten weapons and armors and acquire forbidden powers. You play the way you want, will it be a sword and a shield, or a firearm and your mastery over the cosmic energies?
Hellpoint allows you to play the way you want. Using our crafting and customization system, you can adjust your weapons and powers according to your own play style. Do you prefer your healing power to heal more over time or instantaneously? Go edit your power in one of the crafting station, and make it work the way you like. Would you prefer your energy missiles to explode on impact, or to ricochet off enemies? The choice is yours to modify them as you see fit.
The more you fight with a weapon, the more proficient you become with it and eventually you unlock powerful abilities. This can go from an extra long range combo attack to a shattering explosion that sends enemies flying.
A terrible quantum cataclysm happened on board Irid Novo and is spreading to the whole multiverse. Piercing the very fabric of space to reach parallel universes is not something mortals should be allowed to play with. However, those breaches into other universes could very well be the key for you to make things right...
Every time you start a new game, the station is different. Rooms, enemies, puzzles, events, all are parts of the multiverse. This means that while our level design is carefully hand crafted, no two games are exactly the same. The game stay fresh as you never know what to except around the corner. As you die, you are pulled away from your universe of origin, and you wake up into the next. The more you die, the more the world changes around you.
You play as a mysterious nameless character whose intentions are entirely determined by your choices. You wake up in the derelict Irid Novo space station, in orbit around a super-massive black hole.
In the game, the space station orbits in real time around the ominous black hole. Its position in the sky directly impacts the sanity of the inhabitants of the station. The singularity is doing more than simply distorting the fabric of space and time; based on the time of the orbit, enemies in the levels get crazier or struck by fear, unknown entities roam the corridors and dozens of other mysterious events can occur.
Hellpoint is based on a peculiar structure called the Quantic System. It is a series of interconnected systems that are utilizing a server clock to decide when and where a particular dynamic event should occur. You can see a preview of that system in our demo linked below. You venture in a corridor that you previously walked through, and suddenly a new passage is opened. A tall menacing mini-boss is now patrolling where there was no one before. Enemies cower in fear as you approach them, or charge you in a fit of rage. A boss suddenly grows tougher and more aggressive, but also drops more valuable loot. It is up to you to figure out what events happen where and when so that you can exploit them to your advantage.
In Hellpoint, the Black Hole is truly the master of the dungeon.
Irid Novo was once a shining beacon of intergalactic collaboration, built to research advanced artificial intelligence and quantum mechanics. Now, it is a dark and dangerous place dominated by the will of the cosmic gods. It is best to explore Irid Novo with the help of a friend.
Hellpoint supports splitscreen co-op and player versus player on all platforms. You can play the whole game with a friend, or have him jump up in and out anytime he likes. The loot is shared, and the experience of player two is saved and not watered down. In our youth, we've had countless nights of couch gaming fun, playing with friends and siblings until the sun rose. With Hellpoint, we want to bring back couch gaming into a genre that we think cruelly lacks it.
For centuries, the galaxy has been at peace. With the discovery of interstellar travel and the access to infinite resources that ensued, brutal wars are now a thing of the past. To survive the wrath of cosmic gods and hordes of monsters, you will have to find ancient blueprints and craft long forgotten weapons and armors and acquire forbidden powers. You play the way you want, will it be a sword and a shield, or a firearm and your mastery over the cosmic energies?
Hellpoint allows you to play the way you want. Using our crafting and customization system, you can adjust your weapons and powers according to your own play style. Do you prefer your healing power to heal more over time or instantaneously? Go edit your power in one of the crafting station, and make it work the way you like. Would you prefer your energy missiles to explode on impact, or to ricochet off enemies? The choice is yours to modify them as you see fit.
The more you fight with a weapon, the more proficient you become with it and eventually you unlock powerful abilities. This can go from an extra long range combo attack to a shattering explosion that sends enemies flying.
A terrible quantum cataclysm happened on board Irid Novo and is spreading to the whole multiverse. Piercing the very fabric of space to reach parallel universes is not something mortals should be allowed to play with. However, those breaches into other universes could very well be the key for you to make things right...
Every time you start a new game, the station is different. Rooms, enemies, puzzles, events, all are parts of the multiverse. This means that while our level design is carefully hand crafted, no two games are exactly the same. The game stay fresh as you never know what to except around the corner. As you die, you are pulled away from your universe of origin, and you wake up into the next. The more you die, the more the world changes around you.
MINIMAL SETUP
- Processor: 4 threads. 2.5+ GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 760 or better
- Storage: 6 GB available space
- Processor: 4 cores. 3+ GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 6 GB available space
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