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The future is bright.


Greetings Pilots! It's been a while since we last updated you with our plans and for that, I apologize. However, I personally think the wait might be worth it as we've a lot planned and a lot that's being worked on. So, let's get started taking a look at the future of Heliborne shall we?

The Current Plan


First, you can expect a small bug fixing patch coming in the next few days. This patch will see some new audio for our quick messages, updates to door gunners and IR missiles and updates to manpads and vehicles. We'll get the patch ntoes out to you guys before the patch goes live as normal.

"Hangar Bay"


First things first, our Hangar UI and UI in general needed some work. We can admit that it wasn't great and so, we rebuilt it from the ground up. We've been teasing this for some time, but today, you're getting the first screenshots of the new UI system in-game and what is coming in the "Hangar Bay" update. First, the newly updated Main Screen, or Squadron View. In this screen you are presented with a view of your entire squadron. As well as the ability to Edit and Delete the current squadron, soldiers in your squadron, the new filter down at the bottomw right hand of the screen, the join battle button and lastly your new squadron listing down at the bottom of the screen. There will be a video going up before the patch comes out showcasing how this all works, so stay tuned!
Next, the single Helo Hangar scen and UI has been updated as well. In this screen, we've changed how the helos are presented to you and resituated the UI a little to better display information. There will be updates to this in the future.
We'll go over what's coming in the stats tracking section of this update in an upcoming article. So, stay tuned for that!

"Firepower"


The Update after the new UI is tentitavely known as Firepower. In this update we are rebuilding the ballsitics system in the game. This means the ability to have weapon convergence, fire-modes, ballistic drop, etc. As well as updates to targeting of these weapon systems. I'll have more to talk about this in a seperate update as well.

"The Power of Flight"


The Power of Flight update will see a large list of changes to flight dynamics and the flight model. This means things like weight affecting flight, new handling updates, the ability to have new control systems, etc. We hope to be able to showcase this update in testing before the end of the year, so stay tuned for more on this.

"Progress"


Lastly, the Progress update. I can't talk to much about this, but what I can say is that in this update, you'll finally have a reason to play more than a few hours a day. :)

Some other bits and pieces


So, what about stuff in between that? Well, for starters our new Afghanistan map is almost finished and should be in soon! Here's a quick screenshot for you tactical types out there curious how the map flow works,
Last but not least, you have a new helo coming soon. So, let me just leave this here for ya,
-Rayne Team JetCat


[ 2016-10-28 14:28:53 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
    GAMEBILLET

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