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Greetings, Pilots. We have an important announcement from your Community Manager - Marcus a.k.a Chairborne.
Greetings Pilots, The servers in the European region are currently not working for Heliborne: Enhanced Edition (it works for Oldborne). This is due to server maintenance that is currently underway. We are in touch with our partners to minimize the effects on you, and we are working hard to ensure that the maintenance is completed as quickly as possible. We are unable to provide an estimate of how long the maintenance will last, but rest assured that we are doing everything we can to manage it as quickly and efficiently as possible. Please bear with us during this time, and we will keep you updated once the server is back. Thank you for your patience and understanding. Fly safe.
Attention Pilots! Recently there have been problems with logging into Heliborne occurring. The issue is that whenever a player tries to launch the online game, the message: "Steam Authentication failed" pops up. We are aware of that issue, so we immediately took steps and made contact with Steam - it seems, however, there are some difficulties - the connection with Steam tends to fail from time to time; as we wait for their reply, we are investigating possible error sources. One of the concepts is that it could be connected with an authentication certificate or software/OS update. We are contacting Photon regarding the issue. Intensive work on reinstatement of playing is currently undergoing. Thank you for reporting the occurring issues. We also want to mention again that the error has anything to do with shutting down servers. For further information, please refer to our Community Manager, Markus, a.k.a. Chairborne, we will post the status here and on discord or as soon as we remove the malfunction.
Hello Heliborne Community, It came to our attention that recently, there were comments from some Heliborne community members that we will close the servers. In short, there is no such plan, nor is there such need. Therefore, we are not going to shut down the service. Consequently, you do not need to worry about your game being discontinued. As mentioned in earlier messages, we will reveal further development plans for the franchise as soon as we gather the necessary resources. Meanwhile, please refer to our Community Manager Markus, a.k.a. Chairborne for more details. Thank you a lot for your attention.
Hi there, Pilots!
Hello aviators!
Hello again pilots!
Hello pilots! I am glad to invite you to a new, incoming event in our beloved game Heliborne: Our first "Chopper Jockey Roundtable"! All available aviators are invited to join in on Heliborne classic ("Oldborne"/Legacy) on Saturday, May 8th, at 5:00 PM CEST. Let's find out how many PvP or PvE matches can we create! And how many of you, fellow pilots, can we meet during the event! What's more: All of you, participating players will have a unique chance to win a code to one of Klabater's games of choice: - Help Will Come Tomorrow - We. The Revolution - Crossroads Inn There will be granted ten codes per game (30 codes total). For more information, reach me on the Heliborne Discord, Chairborne #1506. I hope to see you next Saturday! Markus, aka Chairborne
Hello Heliborne Community,
My name is Markus, and some of you may know me under my in-game nickname Chairborne. Being 45 years old, I am rather old for a gamer, or it only seems like that to me. Ever since the first 8-bit home computers came out in the mid-1980s, I enjoyed computer gaming, primarily military and simulation software. My professional background as a retired soldier and paramedic/firefighter has given me some inside look into the world of helicopters. So it is no wonder that once I came across Heliborne, back then still in early access, I immediately got hooked on the game. It is safe to say that with almost 2000 hours spent in-game, I am one of the more consistent fans of that wonderful piece of a game. Never before have I stuck to one simulation for so long. Now I have gotten the opportunity to do my tiny bit to help improve Heliborne and become a link between the developers and the community. There have been difficulties in the past and sometimes hard feelings, primarily due to misunderstandings as I see it. Believe me, monetary goals are not my motivation for getting engaged in this adventure. Instead, I want to make the gaming experience for all of us top-notch and serve as a connector for developers and gamers.
Moving forward, I will be managing the Steam forum and Discord channels, both Heliborne and Heliborne: Enhanced Edition, and doing my best to activate and connect you so that you get more chances to play in PvP or multiplayer. I will gladly listen to your feedback and ideas while we play together, so just let me know if you are ready on the #looking-to-play Discord channel:
The reasons Klabater hired me are the willingness of the devs to
- improve the information flow between you and them (bugs, improvements);
- moderate the chats and forums - propagating supportiveness towards new players, sharing constructive feedback, being polite and respectful to other community members; on the other hand, scattering or even banning for disrespectful behavior towards other players - feel free to DM me about any such situation;
- organize events to the extent the game allows, live stream on Heliborne Collection Steam page, do typical lets plays, etc.; in short - activating and bringing you together to enjoy the multiplayer modes.
Feel free to add me as a friend on Steam. Here is the link to my profile: https://steamcommunity.com/profiles/76561198065011131/
Chat, report, let me know if youre willing to organize something together or live stream with me. I am sure it will be a pleasure to meet you and the devs much closer.
See you around!
Markus, aka Chairborne
Subject: Applying for Heliborne Community Manager
In the email include:
general information about yourself,
your nationality and place of residence,
Steam profile user name and link to your profile,
hours spent in Heliborne,
if youre a member of the Discord server, let us know your nickname (nick#0000),
if you wrote a review for Heliborne, please attach it to the email (can be a screenshot),
let us know your feedback and your ideas for this role!
Remuneration is to be negotiable. Any community management experience is welcome but not necessary. Please note that the minimum time spent in-game is 60hrs.
We hope this news finds you all well and that we will meet more and more of your expectations over time.
Thank you for all your support and your long hours in the game!
Klabater TeamGreetings Pilots! We have an important message and updates to pass on today. Well try to keep it short and not tl;dr. Briefly: New launcher - new Steam product name - Heliborne patch - Discord updates - brief development status
Dear friends! We are happy to let you know that we have just launched a crowdfunding campaign on Kickstarter for our fresh project, The Amazing American Circus. It has a special meaning for us, inasmuch as we are the originators of the whole idea to carry players into the world of circus from the Gilded Age of the USA.
Greetings Pilots!
2020 is coming to an end (hopefully!), but we managed to squeeze in one more significant update for you. Thank you for your patience so far. Thanks for supporting our game and providing us valuable feedback throughout the year!
We hope that Heliborne, despite turbulence, was an enjoyable destination during the compulsory lockdowns, and hopefully, next year, there are going to be voluntary entries only ;-)
Meanwhile remember - Red over white, youll be alright!
Here comes the 2nd major and the last in 2020 patch note.
System:
Greetings Pilots! Patch 2.1.0 is here! It's one of the major patches planned for Enhanced Edition. We plan at least one more huge update later this month, so please stay tuned. This one however is very important, since we have changed the UI according to notes and reports from our community. Hope you will enjoy it. New: The lobby received a second full UI overhaul. Most of the helicopters received new (fake) names and descriptions due to licensing restrictions. Changed: Simplified water for Tonkin, Africa, Fznamznon. Removed yellow glow from helicopter models on Binomo. Water reflection no longer appears when water transparency is turned off on Kosovo. Fixed: Airfield shield now correctly protects against bullets. Added missing texture to Soviet flag on Kosovo. Squad builder limit can no longer be exceeded. Fixed models and animations for flags on Binomo. Fixed flare color on Nguyen. Fixed flag shaders on Nguyen night. Added a missing texture for a flag on Nguyen. Fixed wrong mission numbering in the Nguyen campaign. Fixed SAM exploding with water. Fixed helicopters having unnatural smoke dispersion during an explosion. Fixed issue with ATGMs smoke not being drawn by the camera. General fixes for VFX issues of all maps. Important note: This patch works now for Windows and Mac only. Linux version on the way, stay tuned! Klabater team
Greetings pilots! To begin with, we apologize for missing the expected release date of the PC update and would like to thank you for your patience. It required more work than we estimated, but in the end it lead to several positive events. First, we decided to further expand the team with a new Senior Unity Developer who will now help to speed up the progress with Heliborne franchise. Second, part of the team has been assigned to development of the Xbox build and now it is finished! We have started to test it internally and will share the results soon. As for the PC update, our current plan is to release it next week. See you soon! Team Klabater
Greeting pilots!
We haven't been releasing updates for a while, so let us tell you about what is happening with Heliborne development right now.
The team is currently working on fixes of the Enhanced Edition. We are planning to release the next update in mid-October. Although it should fix most of the known issues, we still want to take some time and hear your feedback before we would upload the Enhanced Edition back to the main branch.
As of today, most of the visual issues are fixed. Right now, our priority is the UI. You gave us a lot of feedback in that regard, so we have completely rebuilt all the main screens, including squadron builder and battle rooms. Here are a few examples of how the squadron builder will look like:
If you think we should improve anything here for better user experience, please share your ideas in the comments.
Meanwhile, part of the team is working on the Xbox One version. We already have a stable version with good performance and full gamepad compatibility. This week we will focus on the network. We aim to finish all the critical parts and features of the Xbox build by the end of October and then proceed with testing.
P.S. If you are new to Heliborne and wondering why the game looks different from the screenshots on the store page: there is an older version of the game on the main branch, the updated versionEnhanced Editionhas been temporarily transferred to beta versions. You can easily switch to it several simple steps:
[olist]
Hello pilots! Here is a short update on what happened on Sunday. As we have found out, there was an attempt to damage our server provider's network structure. Unfortunately, Heliborne database was affected. We have managed to restore most of it, but part of the data from October 1st to October 4th has been lost. We have also migrated to a different provider and taken measures to eliminate the risk of such incidents in future. Still, some players have lost part of their progress. To reduce the impact on your game progress we will send all the players 2000 of progression points. Team Klabater
Hello pilots! We are aware of the issue with the game progress and are now investigating. We will update the announcement as soon as we have any details on that. Sorry for the inconvenience! UPDATE [18:40 GMT]: We have restored both databases (the Enhanced Edition and the Legacy version). Expect more details on the incident tomorrow. Team Klabater
Hey guys! We are working hard in order to deliver the updates, you, as a community desire. Today we are bringing another patch! Here you can find the Patch Notes: Version 2.0.4 Changed: - Less debugging garbage when debug mode is disabled. - More network debugging garbage when network debug is enabled. - Base network configuration adjusted for higher client compatibility. - The Apply button removed from the multiplayer lobby. - Fog density reduced across all scenes. Fixed: - Some minor UI fixes. - General VFX fixes. - Collision on fnamznon maps adjusted. Removed: - Linux: Support for OpenGL Core removed due to stability and shader issues. - MacOS: Support for OpenGL Core removed due to stability issues. Thank you for your amazing support! Klabater Team
Hey everyone, Today's patch brings the following: New: - Added information notifying you about being in the multiplayer lobby (above the Play button) including the number of players present. - Water reflection restored as experimental water_reflection_mode setting. Changed: - Terrain shader simplified across all maps for better performance. - All environment lightmaps adjusted to reduce game size. - Post-processing adjusted to make nights darker. - Fog is now higher and more dense across all maps (especially nights). - Skybox materials update to reduce low-resolution effect. - Bloom post-process now has a lower threshold. - Ambient Occlusion is now more intense. - Map HUD size has been increased. - Minimap resolution of each scene has been increased. - Health HUD size has been increased. - Spectator HUD style adjusted. - HUD canvas match mode changed to work better with the new UI. - TabHUD updated. Fixed: - Fixed invisible text in in-game chat inputfield. - Task and frag UI adjusted to no longer cover the metric HUD. - Fixed dust and splash VFX. - Controls settings fixes. - Fixed an issue where the active squadron was cleared without changing the map. - Some VFX fixes to some guns. Removed: - Color Grading has been removed from game settings as it plays an important role of how the scenes look.
Hey Pilots! We are working hard in order to make Enhanced Edition the way you desire. Your feedback helps us achieve to achieve the state of the game our community wants, so don't stop! We are not stopping as well! New changes are available right now in BETAS section where you can play EE version! Here are the first changes:
Hi guys!
Heliborne is one of the most successful Klabater's releases. Initially released in 2017, it remains one of the publishers flagships. Today we would love to let you know that the game just debuted in its ultimate shape!
Heliborne, the Ultimate Helicopter Warfare Experience, is now taken to new heights as the game officially becomes Heliborne: Enhanced Edition! The games definitive edition brings not only tons of improvement and new content but also debuts at a new price (29,99 USD/EUR) for both the game and all DLCs included!
--> Heliborne: Enhanced Edition Steam Card
--> WATCH HELIBORNE ENHANCED EDITION TRAILER
From now on there is only one Enhanced edition of the game containing the base game with all the DLCs released until now (over a dozen!) in the price of the regular game! Klabater decided that all the gamers who already paid for the original edition will now receive Enhanced Edition and ALL DLCs for free!
Heliborne: Enhanced Edition is the next big step for the franchise, meant as a final version of the Heliborne game dedicated to those who love the game already but also for newcomers. Its a brand new visual quality mixed with significant gameplay overhaul. The development team is now working on the console edition of Enhanced Edition, and more info will be revealed soon!
With Heliborne: Enhanced Edition, the Ultimate PC Helicopter Warfare Experience is now taken to new heights!
Greetings Pilots!
Big things awaiting on the horizon! HELIBORNE will soon officially become HELIBORNE: ENHANCED EDITION. Todays update is fully dedicated to explaining to you guys what this change brings and, oh, it brings a lot of goodness!
Starting from AUGUST 20 you will see our Steam Card fully updated. From this moment there will be only one edition of the game called Enhanced Edition. This edition will not only contain the base game but also all the DLCs that were released until now (over a dozen!) in the price of the regular game. There will be no other editions on Steam. We want everybody to experience the game in its entirety.
IMPORTANT: As we promised to our community earlier, all who have bought the game prior to this change, will get the FREE UPDATE TO ENHANCED EDITION! So, even if you own just the basic version of the game with no DLCs installed, you will still get access to both the Enhanced Edition of the game and ALL DLCs released until now! Enjoy!
If youre new to Heliborne or you had it wishlisted but always wanted to wait for a definitive edition of the game or a cool discount August 20 is the time to fly:). Why? Because you get the basic game and over a dozen of cool DLC in one edition and at a very decent price. Heres a short summary of your savings if you decide to buy Enhanced Edition:
Greetings pilots! Let's cover a bit more the updated sounds in Heliborne: Enhanced Edition. We've put a lot into more up-to-date and realistic graphics. And we want in-game sounds to conform. When we talk about immersion, it is important what you see in front of you, but it is even more important is what you hear. The final goal is to make sounds support all the rest elements of the game in the right way and give you the ambiance that correlates to your expectations. That's how we described the sound task for ourselves.
Greetings pilots! More than a week has passed since we've started the closed beta test of Heliborne: Enhanced Edition. Let's begin with some hard facts:
Greetings pilots!
Today's Dev Diary episode is about updated visuals too. We've shown you a bit how the maps have been changed, with new textures and lighting. There is another pretty significant thing, not only visually, but also gameplay-wise.
While working on the lighting, we have added more night maps. From now on, the modern helicopters won't be the only ones you could hide in the shadows. Actually, every map we currently have in Heliborne will be available in a night version.
Do you have any suggestions on how to utilize the darkness? We would be happy to hear out your ideas!
Last but not least, here's a sneak peek of another upcoming helicopter. This is a new scout/attack bird from Sikorsky powered with the same engine as Black Hawk S-97 Raider. It was designed to replace Kiowa and made its first flight in 2015.
We are still deciding on how the prototype models shall be integrated into the current list of helicopters. One of ideas is to make prototypes a choosable option when creating a battle. Again, feel free to share your opinion!
Klabater's summer offensive continues!
Steam Summer Sale is now live and you can grab our amazing games with ice-cold discounts! Some of them are discounted for the very first time and others were never discounted so 'drastically'. Sooooo, what better time to complete your games collection than now? All the great titles like We. The Revolution, Help Will Come Tomorrow and Crossroads Inn are now available with very cool prices!
Below is a list of all discounted games from our publishing and dev portfolio, available from 25/06 to 09/07:
- Heliborne: -33%,
- Heliborne DLC: -50%,
- Regalia: Of Man and Monarchs: -75%,
- Regalia DLC: -75%,
- Alice VR: -80%,
- Apocalipsis: -80%,
- Apocalipsis DLC: -50%,
- From Shadows: -80%,
- Roarr!: -80%,
- We. The Revolution: -60%,
- Crossroads Inn: -33%,
- Crossroads Inn Digital Goodies: -50%,
- Crossroads Inn Season Pass: -50%,
- Help Will Come Tomorrow: -25%,
- SKYHILL: Black Mist: -10%
Don't waste time and get your favorite titles at a special price!
Klabater team
Hey Pilots!
Get ready for another AMA Session today starting at 16 CEST!
Join us on Discord and shot your questions without any hesitation!
https://discord.gg/JuXJKQX
Greetings pilots!
Finally, we have a lot to tell you in this dev diary post. The most important thing is that we have already finished the most challenging and time-consuming works, and transfer to the new version of Unity is almost completed. There are still a few things to do, but we expect to begin internal testing pretty soon.
One of the most noticeable changes that Enhanced Edition will bring is updated visuals. Since Heliborne was released in 2017 (and spent several more years in EA before that), we wanted to freshen it up with a more up-to-date look.
The first thing to doupdate the environment. You might remember early screenshots from when we've been working on new terrain shader. A lot has been improved since then. Terrain shader and textures have been updated with new ones. We have also remastered original foliage and environment textures so they would better work with physically based rendering. On top of that, we've added post-processing to improve visual experience and give a unique atmosphere to every map.
It took quite a lot of time and nerves, but the result was worth it:
The next step was to make better-looking objects and update them in line with terrain and flora. So we've created new, more realistic shaders for helicopters and ground objects.
All that work not only makes Heliborne look better, but also lets us continue with console ports. And this is how all that looks in action:
We hope that you love those changes just like we do! Please let us know what you think about them in the comments.
One more thing. Every AMA, you ask us what will be next helicopters. Here is a work-in-progress untextured model. Can you recognize it?
Over and out!
Hi folks!
SKYHILL: Black Mist is out now! We are so excited! The waiting is over!
https://store.steampowered.com/app/990360/SKYHILL_Black_Mist/
To celebrate this long awaited moment Klabater has just set up a special discount for owners of any of Klabater's games:
Complete Skyhill collection (Skyhill & SKYHILL: Black Mist) with -20% discount
If you own other Klabater games - get ADDITIONAL -15% for SKYHILL: Black Mist
Delve inside the world of isometric survival-horror. Craft your way through the building filled with bloodthirtsty creatures, sneak behind them, set traps or use brutal strength. It's only up to you if you will survive!
In SKYHILL: Black Mist nothing is as it seems. Where did the mysterious Black Mist come from? Who summoned it and why? Try to distinguish reality from illusion. Find out whats real and whats not.
Thank you for your support!
Mandragora and Klabater team
*) Discounts multiply!
Pilots!
Theres a lot of going on lately and we have even more news for you today! We have planned a special Free Weekend from 8th May, 10 AM (PT) to 11th May 10 AM (PT)
As you know, we plan a special Enhanced Edition of our game to be released around Fall this year. This is why we would love to welcome new players to our community and gather additional fresh feedback. In the same time, we already received detailed feedback from you, our long-time veterans, during streams and AMA sessions. We are extremely grateful for that!
So, here are some details regarding our plans for the upcoming weekend:
From 8th May, 10 AM (PT) to 11th May, 10 AM (PT), we will launch:
Hello,
The game will be down for maintenance between 21:00 CET today and 5:00 AM CET tomorrow. Sorry for the inconvenience.
Hi All!
Its Klabater team here! We wanted to share news about another amazing game coming from our portfolio, developed by Mandragora Games. Hope you will find it interesting!
We are pleased to confirm that the isometric survival-horror, SKYHILL: Black Mist, will debut on PC on May 28th this year.
We will soon reveal gameplay trailers and raw footage from the game. We also plan live streams closer to premiere! Stay tuned! Below please check new screens from our game!
As you may know, SKYHILL: Black Mistis a follow-up to uniqueSkyhillgame from 2015. A simple idea wrapped in 2D comic-book graphics appealed to thousands of players around the world, instantly becoming an indie bestseller with 200k units sold!
SKYHILL: Black Mist,the second installment of the series, is a combination of classic horror and gameplay straight from survival games. The game loosely parallels the original concept, but gameplay-wise it's a revolutionary step forward. This time the developers moved from 2D to 3D, presenting the action in an isometric view. The game mechanics have been significantly enhanced withstealthelements and solutions known frommetroidvania-like games, including the ability to re-explore already visited locations to find previously inaccessible items and information. An important element of the game, also improved compared to the original, is a crafting system that allows players to craft items that will help them survive in the most difficult conditions.
he story inSKYHILL: Black Mistis inspired by the classic horror cinema, while also introducing mysterious and paranormal elements that we associate with such series asStranger Things. The player cannot be sure what is true and what is an illusion. Locked in a haunted luxurious building complex owned by the mysterious corporation Skyhill Inc., he tries to understand who or what stands behind the eponymous Black Mist that turns people into mindless monsters.
Heres short note from Eugene, head of SKYHILL: Black Mist project:
"I think of the first Skyhill as a kind of an introduction to what we're creating now for Black Mist. We had time to significantly improve and expand the main concept; only the haunted building was left from the original game. The scale and the scope of this new adventure are incomparably greater, both in terms of gameplay solutions and due to the transition to extensive 3D locations that can be freely explored. It's a big game, full of surprises and plot-twists. I hope both fans of the original game and new players will like it."
To sum everything up, please check the main features of the game below
Non-linear exploration
Discover the secrets of the SKYHILL Corporation building, its nooks, crannies, and hidden passages. Black Mist lurks everywhere, in the school building for the local kids, in an abandoned shopping center, as well as in the cinema you've recently visited with your daughter.SKYHILL: Black Mistis a combination of horror andmetroidvania-like exploration game.
Survive at any cost
The Black Mist covering the area has poisoned your body and soul. You have to constantly look for medicine to survive, and analyze the situation all the time so as not to go crazy. You must stay alive by collecting and managing resources. Create new items and weapons, all for the sake of surviving long enough. Try to do all you can to turn from prey into a hunter!
Play your way
It's up to you how you handle the hardships you face and the opponents who try to kill you at every step of the journey. Take advantage of the surroundings, set traps for enemies, sneak behind them or use brutal animal strength. You decide.
The secret of the Black Mist
InSkyhill: Black Mistnothing is as it seems. Where did the mysterious Black Mist come from? Who summoned it and why? Discover the secret behind it and try to distinguish reality from illusion. Find out what's real and what's not.
Sooo, we are very close to release and you can expect more info about the game in upcoming weeks!
Mandragora and Klabater team
https://store.steampowered.com/app/990360/SKYHILL_Black_Mist/
Greetings, Pilots!
In todays Dev Diary we would like to share some news from Helibornes hangar from the last 2 weeks!
Map updates in Heliborne: Enhanced Edition
In Heliborne: Enhanced Edition we plan to tweak all maps. Those are the first screenshots from the new The Gulf of Tonkin! As you can see, new textures, better lighting, and color saturation! Hope you like what you see!
Navy Seals - New DLC available in May!
The most important information from the last 2 weeks is that during Free Weekend of Heliborne there will be a premiere of new DLC for the game! Navy Seals, because it will be the name of it, will consist of new camos for your helicopters! Here you can find some screenshots of them!
Screamin' Indians on MH-60s HSC-6
Red Lions on MH-60s HSC-15
Eightballers on MH-60s HSC-8
Black Jacks on MH-60s HSC-21
Sea Knights on MH-60s HSC-22
Share your opinion with us!
Over and out!
Pilots!
We know how curious you are about Heliborne: Enhanced Edition. Thats why we decided to create more content from the dev team in the upcoming weeks!
Since today, every 2 weeks we will be posting Dev Diary in which you will be able to gain firsthand knowledge about the planned Enhanced Edition!
Whats more, every 2 weeks we are planning AMA sessions for you! If you have any questions about the game, save it and ask it during this Q & A sessions. Starting on the 16th of April on Helibornes Discord channel. At the first fire goes Roman, Game Designer of Heliborne!
Furthermore, during the recent AMA session in January, you asked how are we going to increase the number of players in the game. We told you that we are planning loads of actions and promos in the game. And the time has come! We would like to invite all of you to join us during first-ever Steam Free Weekend for Heliborne! During this weekend all Steam users will be able to download the game and play with you! We are planning loads of activities both for new players and veterans. And of course, you will have a chance to win some cool prizes during the whole weekend! Save the date in your calendar - 8th to 11th of May!
Last but not least, LIVE STREAMS! First one - 14th of April on Heliborne Steam card. This time, we will be playing some PvE missions :)
And now, the main thing! Update on Heliborne: Enhanced Edition works and development!
1. Improved multiplayer engine and a matchmaking system
In our survey form, in which we asked you to let us know about the most anticipated changes and improvements, many among you mentioned multiplayer engine update in the first place. We decided to focus on this feature Whats more, we decided to add matchmaking to make PvP even more competitive. In our plans there is also a new rank system, but we will confirm it in more details later.
2. Moved the game to a newer version of the engine (new Unity)
Upgrade for new Unity engine is mostly required to port the game for consoles. Thats the main advantage of this point development-wise, but lets not forget that the game obviously looks much better already thanks to this change.
3. A new UI project has been created - we are currently implementing it
Some of you reported that UI is good enough, but many stressed the fact that we should modernize it a bit as it is already visually outdated. Sooo We made it more clear readable. You will be able to see the results of our work on our Facebook and VK pages this Saturday on #ScreenshotSaturday!
4. Optimization of existing maps, change of lighting system and post-processes - ongoing
Heliborne has never been a challenging game for your PCs, but we received reports, that in some areas your FPS drops. Thats why we decided to check all maps and polish them. On some, we changed the lighting system. With those changes and new UI Enhanced Edition will look gorgeous!
Hope you will like this kind of messages and see you on stream!
Over and out!
Pilots - salut!
We know that You are curious about the future of Heliborne. So, we have decided to post this new announcement, to let you know that work is in progress and that we are heading in the right direction with already announced Enhanced Edition of Heliborne. Here it is!
We plan special AMA session dedicated solely to Russian community (we already had one in English but we plan next session soon). We will try to answer all your questions. This session will take place on our Discord channel:
We are delighted to announce that from now on we have a new member in our team. Please welcome @Mindoug who was working with Heliborne since its beginning as a part of JetCatGames team. He knows your main concerns and worries and now he will become Klabater team member! We hope that Mindoug will help us build the bridge between old Heliborne and the new one. His presence is dedicated mostly to russian-speaking community management. He will be also running AMA session on Wednesday.
As for the status of announced Enhanced Edition, here is a small summary of our current works (if this will rise any questions, please keep them for AMA session :)
- Transferring the game to the new Unity3D 2018 engine
- Improved graphics: a new level of graphics and special effects
* Volumetric lights
* Fog
* Weather effects:
** Rain
** Snow
- New intuitive interface:
* Complete change of UI
* Controller navigation option
* Easier navigation through the interface
* Adding animation and sound effects to the menu
- Sound:
* New game soundtrack
* Additional 40+ music tracks
* New SFX UI and in game
- Multiplayer
* An improved version of online gameplay
* Block of cheating, exploits and unfair practices.
* New server locations: USA, Western Europe, Russia, Australia, Asia
- New units and new animations of current ground units.
- Game port for current and new generation console platforms
* XBOX / Scarlet PS4 / PS5 and Switch
- Cross-platform gameplay
- New maps, new modes, new scenarios
Here you can find some screens showing how the game looked until now and how it looks now on unity:
And heres one of the new screens and artworks that will be shown as loading pages in EE:
Thank you and see you during AMA session on Wednesday!
Klabater team
Friends!
We are happy to let you know that today weve launched a crowdfunding campaign for Help Will Come Tomorrow, a true-born survival game and another step in Klabaters bold journey in search of meaningful, story-driven games.
You will find our campaign here: klabater.com/HWCT_Kickstarter
We encourage you to support the game! :)
We soooo are happy to finally unveil more details about Help Will Come Tomorrow. The game was shown during Gamescom 2019 previously, and we are now in a much more advanced stage of development. This is why we decided to add a demo, to let everyone know that Help Will Come Tomorrow is already in a good shape. We really think that we have found our own unique approach to survival game formula, with a more narrative-driven and psychological touch.
Help Will Come Tomorrow crowdfunding campaign is supported with many new game-related materials, among them screens and artwork, but above all else we encourage you to check:
Happy Lunar New Year!
The Steam Lunar New Year Sale starts now! Celebrate the Year of the Rat with us and buy Heliborne with the BIGGEST discount EVER! It won't be cheaper anytime soon so... what better time than now!
Buy Heliborne - video game with 66% discount: https://store.steampowered.com/app/433530/Heliborne/
Thank you for yesterday's AMA Session! Here you can find all questions and answers!
Community question
Answer
1. What helicopters can we expect to see in the future?
Currently we are in talks with Augusta Westland and Airbus/Eurocopter. Btw. that's why we asked you to fill the survey what models do you expect the most :) You can still submit your answers at https://forms.gle/nKLThfoBBfDsxhuw5. Bare with us. It can take time.
2.What changes to the Discord server are coming?
There will be not so many changes on Discord. In our opinion, this is a great way to communicate with you. We would like to say "Thank you" to all current moderators who are willing to help us. Their help is something that is very important for us. Of course, we will be looking for new ones. Recrutation will start soon!
3.Will the player from Heliborne get a discount or any other things for the definitive edition?
IMPORTANT: Everyone who owns Heliborne will get the Definitive Edition for FREE! :)
4.What are your (the company) goals for this year (in reguards to Heliborne)?
We are planning to provide you full roadmap about the developement of the game in march (the latest). The most important goal - Definitive Edition in 2020.
5.How will the previous devs be incorporated into future development of the game if at all?
There is a new Dev team for Heliborne, but we are in contact with JetCatGames. The details of cooperation are TBC but really want them to be on-board with us. At first they will help us with current bugfixing and issue solving. Later, we will see :)
6.Will you alter the current gamemode or simply add new ones?
Both! We will be working on matchmaking algorithms, new single player missions but also we would like to add new multiplayer/coop modes! If you have any ideas, feel free to suggest! We want to keep best things from original Heliborne and add functionalities that we hope to enrich the game.
7.Will devs/employees be on the game regularly (playing/streaming)?
The dev team consists of 7 devs and it will be supported by 5 publishing/marketing person strong team. We will actively participate in community not only by developing the game, providing you news, but also by playing and interacting with you.
8.Non-war ideas will be a possibility? Like SAR in Coop?
Yes, indeed. SAR, mountain rescue etc. are on the way too! :)
9.Can we expect small details such as animated landing gear?
It's not on priority list, but on "Nice to have" list.
10.How are you planning to monetise the game in future?
We will stay Premium + Paid DLCs
11.What should we expect from the definitive edition?
We are now working on first mock-ups of Definitive Edition. You can expect more efficient matchmaking, new UI and a lot of new content (new historicial single player missions, new multiplayer game modes, more events, rankings, new helis, badges etc.). We have already started talks with helicopters producers to accquire the rights to the new helis & stuff!
12.Will there be a story mode of some kind/single player mode/Campain mode?
Story mode/historical missions is one of the key things we want to add in DE, we will see how many and what kind of missions will be avaialable. There will be a lot new content coming this lane.
13.Not sure if this been asked yet, but can we have more realistic sounds for guns? Because a 20mm rotary cannon sounds like a 30mm autocannon for some reason
Yes. SFX and music is on the list of things to be improved/redesigned in DE.
14.Have you confirmed yet if we're going to lose our progress or keep it moving onto the future?
It is inevitable - yet it is to early to elaborate on details.
15.Can we expect AI enemy helis?
AI is a complex issue. To early to say. Currently we work ground units AI augmentation.
16.Are you planning to change the way Helicopter loadouts work?nExample: Selecting Missles and guns.
We want to redesign loadout system totally. We know it is important. We still need to make some research and consult community.
17.Will there be submarine hunting missions with sonar dipping?
TBD. We want to add marine warfare specific maps - submarine hunting is one of the options we currently research.
18.Will we have cross play with consoles and pc?
Console crossplay is on the way. PC vs consoles, not.
19.Do you guys have a rough estimate of when new content will start being released? Like how long do you expect to settle into the game and start working on new features?
In Q1 we want to make the opening ballance, by March provide you with a Road Map and in Q2 deploy first new things.
20.Games are mostly PVE right now, can we expect some changes so PVP is more viable/rewarding to entice more people to play PVP?
Most likely. New, dynamic, matchmaking, additional servers, redesigned ranking system, new badges and rewards and seasonal events.
21.Will certain transport helis be able to carry light vehicles/ artillery?
We plan to add tow rope mechanics
22.Will you fix the network problem?
Yes. That's a priority - new servers, new regions
23.How many hours of heliborne has the dev team on the clock?
Some team members are with Heliborne since 2016, one team member is actually a real-time pilot.
24.Helibrone was made with a lot of historical accuracy in mind. Which directions are your visions?
We want to be historicaly accurate in single/Coop missions part. In multiplayer we will focus on more arcade approach.
25.Will you keep the strict divide between Russian and American helos (ties into the historical accuracy question)?
We will keep current trees system and perhaps we will augment it with european trier - TBC.
26.Also how do you vision future updates more arcade or more direction simulations or trying to hold the current sim arcade balance?
Both - arcade in new multiplayer modes, ranking, badges. Pro-simulations in historical single player/coop missions.
27.How knowledgable are you about military aviation and helicopters and will you try to keep the game as authentic as possible?
We will use JCG gathered materials and also we work with avionation experts - Polish millitary.
28.Can you please add 3D visual navigation for taking creates and droop them off. Now is only text version!!!
It's on the to-do-list
29.Are other trees to be expected (Europe and Asia for example)
Yes. We plan to enrich maps and flora in order to diversify maps regionwise.
30.Will detailed cockpits for a full cockpit view be concidered?
No. Maybe its a sound of the future (possible in sequel)
31.How we gonna get a big enough playerbase so that we get easy match make
We also plan an investment on marketing side (new user accquisition).
32.Will there be a voting system where players can votekick/voteban teamkillers or idlers?
Report system is an important system of a healthy community. It will be implemented
33.Mode for 2 players controling one helo? (cooperative)
Not for DE. Maybe in the future
34.Are there plans for Urban-Warfare maps?
Yes, we humbly dream of recreating a Mogadishu, Somalia. Fingers crossed!
35.Will there eventually be weather effects? (wind, rain, tornados blowing debris around)
Yes, weather effect are to be implemented - weather effect vs physics TBC
36.Does the remastered version mean a game engine upgrade/change?
Yes. New Unity 2019.
37.Will you keep the multiplayer features as is (drop in/drop out, custom games, offline play etc)?
This will be totaly redesigned. Automatic matchmaking instead of custom games.
38.Regarding the roadmap for this year: in the upcoming months you will be releasing constant updates for the original Heliborne, is that correct? and the DE will contain all those new features from the updates + more? Or do we have to wait for the DE to get all the new features you are planning?
We will rather work on DE that will include all the changes that we described above, but it doesn't mean we will not be patching the current version.
DE will be an UPDATE downloadable for FREE for all the veterans (who own the orginal game).
39.Will custom games still be an option?
Yes, we plan to leave it in game.
40.How will the translating continue?
TBA. First, we would like to polish current translations. After that, we will be looking for new translations.
1 hour left to our first AMA Session since Heliborne - video game brand takeover!
If you are curious about future plans for the game, join us at Heliborne Discord channel! (discord.gg/z239w3c)
#AMA_Session
Monday, 20.01.2020
from 4:00PM CET (6:00PM MSK; 8:00AM EST) to 6:00PM CET (8:00PM MSK, 10:00AM EST)
Salute!
Lets make it really official! Im Bartek, new community manager for Heliborne and your first line of contact when it comes to anything related to the game. Im happy to let you know that yesterday Klabater purchased Heliborne - video game and brand!
Since some of you expressed some doubts about our takeover ;) on FB and here we would like to organize a special AMA session so we can answer all your questions. Maybe we wont be able to answer all questions about the brand's expansion (as some of it are a subject of our internal discussions now and it may take a while longer) but we definitely tell you everything we already know! :)
The session will take place on Discord, here are the specifics:
#AMA_Session Channel
Monday, 20.01.2020
from 4:00PM CET (6:00PM MSK; 8:00AM EST) to 6:00PM CET (8:00PM MSK, 10:00AM EST)
We will update you on nearest future plans for the whole brand.
What is really worth underlining - please be sure that there's GREAT time coming for Heliborne game and fans! Klabater was working very closely with JetCatGames as a game's publisher for years, we know this brand very well and we strongly feel that Heliborne is only speeding up and requires active support in terms of production, maintaining the attention of the community and further marketing activities such as gaining new users. And we will provide that, pilots!
We will not turn Heliborne into F2P or P2W experience that is for sure. We have purchased the brand because we love it in first place. We want to assure you that no evil plans are afoot:). Moreover, we had a strong feeling that dedicated players were really expecting something more from the game in terms of quality improvement, new content and community support for a loooong time. As a publisher only our influence was limited now we can finally start to fulfill promises that were given to you long time ago.
This means a lot of news and fresh content coming to you this year! We have VERY ambitious plans for the whole brand and its expansion. In the nearest future we plan to develop and release Heliborne: The Definitive Edition, fully re-mastered, taking into account the expectations of our community and with new content, a new version of the game. Stay tuned, more info soon! At the same time, the porting department at Klabater will be working on releasing the game on console platforms - PlayStation 4 and Xbox ONE.
Last but not least, we created a form for your suggestions about the game. We would like to thank all of you for filling it! Here is the link: https://forms.gle/nKLThfoBBfDsxhuw5
Over and out!
The temperature here is above zero, but forecasts predict up to -66 on Steam!
Buy our games as part of the Winter Sale now!
https://store.steampowered.com/app/433530/Heliborne/
Hi folks,
We have already informed you about Crossroads Inn game in one of our previous Steam announcements. This game, developed by friends of ours from Kraken Unleashed, in now available on Steam!
Crossroads Inn is a really cool management sim where you run your own fantasy tavern. So, if Fantasy and Beer (or alcohols in general:P) are your thing you should definitely check this one out! But the game is much more than that, not only you have a wide range of sim options here but Crossroads Inn offers cool RPG-inspired Campaign mode with pretty interesting plot as well. Whats not to love?:)
Here you can check the game: https://store.steampowered.com/app/867290/Crossroads_Inn/
Cheers!
Greetings pilots,
Today we are happy to introduce you a PvE objectives update for three game maps: Night Kosovo, Sahara, and Binomo Islands. They feature two completely new large-scale PvE missions, Amphibious Landing and Tank Attack, as well as several other improvements to the cooperative game mode.
Be ready to check them out!
Today's Deal: Save 50% on Heliborne and its DLC Bundle Heliborne Total Camo Pack!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Greetings pilots!
Good news from Heliborne hangar: it got 4 new helicopters. Two of them are Chinese attack helicopter Z-10 and Chinese attack reconnaissance Z-19 available for the Soviet-Russian side. The NATO side has received two European birds: German scout Bo 105 and Italian attack reconnaissance A129 Mangusta.
And now you also have several additional options to test them. We've added single and cooperative PvE to the biggest Heliborne maps Khost and Binomo Islands, both over 70 sq. km! Together with PvE functionality they have got exclusive PvE game mode Counter-Insurgency. You need to defeat or contain enemy insurgency, find and destroy enemy staging grounds, protect and provide logistical support to existing positions. Apart from that, the Binomo map will receive several more thematic PvE objectives with a separate mini-patch by the end of the week.
All of that will be even more lively than before thanks to new background radio chatter which will accompany your and your team's activity.
And we also have a special treat for Spanish-speaking pilots. From now on Heliborne is fully available in Spanish language! Send all your love to our Mexican player RaulValenzuela who's done all of that work alone.
To commemorate the update we announce a -50% discount for the base Heliborne game which will start tomorrow at 10 AM US Pacific Time / 5 PM GMT and will last for 4 days!
Hello Pilots! The Steam Lunar Sale is on, which means that Heliborne is -40% off! Dont miss out!
https://store.steampowered.com/app/433530/Heliborne/
Do not miss opportunity such as Steam Winter Sale.
Dear fans of sky-high experiences,
We hope you don't forget about the Steam Autumn Sale! It's such an amazing time, when prices fell down as orange leaves from the trees. It's also a fantastic chance to buy Heliborne cheaper by 40%! Just jump into your helicopters and soar into the air! Like leaves ;)
More than that, you can buy all our Camouflage Pack DLC's -25% OFF! Do not miss this autumn oppportunity!
Hello pilots and all fans of sky-high experiences. We want to inform you that Polish Developer Sale has just started. It's such an amazing opportunity to buy Heliborne cheaper by 40%! Just jump into your helicopters and buy this Polish game today!
More than that, you can buy Polish Armed Forces Camouflage Pack -90% OFF! How cool is it? Yeah, we know - it's awesome! But it's Polish Armed Forces! <3
Is this the end of good news? Nope! You can buy all Camouflage Pack DLC's cheaper too!
Hello pilots and all fans of sky-high experiences. I would like to inform you that Halloween Sale has just started. What does it mean? Now you can buy Heliborne cheaper than... many things ;)
Jump into your helicopters and buy this game today!
Greetings, pilots! We've been working on the update 0.97 for some time, and now we are happy to unveil our new map — North Africa, Sahara. This desert map is designed for II generation helicopter squads and is available both in PvP and PvE modes.
Operation Fznamznon map has also been improved. We've added several ships which guard carriers from enemy helicopters and basically defend your spawn point. Nguyen Hue has received new visual effect and improved PvE mode.
Greetings, pilots!
The Dragon's Awakening event has been successfully finished. You all did a great job, and it's now time for awards!
Every special medal earned within the event will give you a unique thematic Chinese camouflage.
We also would like to ask how did you like the event? What did you like most of all? What should we improve next time? Help us to make every next event better than the ones before!
Hello everyone! We have several great new for you. First of all, Heliborne has received a new map — Binomo Islands, Operation Fznamznon.
https://youtu.be/xK8MDIdn5hQ
Greetings, pilots!
We have very good news: a long-awaited lobby system has finally been added to Heliborne!
Now you can create a lobby to gather more players before starting a battle. You can both wait until other players join or invite your Steam and Discord friends.
You had a great battle with an unknown pilot and would like to play together in future? We made it much easier to socialize with others: now each battle ends with a post-battle lobby where you'll be able to talk to other pilots and send them friend invitations.
Take a look at the full patch notes to learn more details about the Update 0.95:
While Elon Musk is dreaming about colonizing Mars, we made it to a much farther place. The place with no helicopters, so we've built them from scrap.
Fuel is running low, we don't have much time left here. All pilots this net, request immediate air support!
https://www.youtube.com/watch?v=HO8TevKsIKU
Greetings, Pilots!
We've issued an update which will definitely make your day. And there are several reasons.
https://www.youtube.com/watch?v=tC2lfhSeGuQ
First, it's a special day for transport helicopters — they are finally able to do sling loading! We've added two initial types of cargo — ammo crates and repair kit. Expect more in upcoming updates.
Second, we've finally introduced Steam Achievements. There are 50 of them at the moment. More are coming. Start earning them, you'll need them soon!
Third, you may now choose a size of a room, from 3x3 to 8x8 (depending on a map).
Also, good news for owners of Logitech controllers: we've recently introduced native support for Logitech 3D Pro, X52 HOTAS, X52 Pro HOTAS, and X56 HOTAS.
Today's Deal: Save 33% on Heliborne!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Greeting, pilots! The update 0.90.5 officially starts the Operation Winter Offensive. Be sure to read the briefing carefully.
Attention, pilots! Heliborne Headquarters announces a new battle operation — Winter Offensive. Please read closely the mission briefing.
Keep in mind that this is an announcement. You'll be additionally notified on the actual start of the Operation on February 6th.
[quote]
Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.
Greetings, Pilots!
Winter holidays are coming and we want to wish you all the best! Thanks a lot for staying with us and helping to make Heliborne better.
https://www.youtube.com/watch?v=mOxQ5rvwPrw
Holiday events are planned for the next several weeks, stay tuned!
Also, this holiday season Heliborne is 30% off! It's a perfect time to get your friends into the mix and use your time off work to clock in some more quality flight hours!
Greetings, pilots! The new year is just a few days away and we want to celebrate the end of the year 2017 with a special Heliborne bundle which includes everything we’ve made so far — Winter Complete Edition.
If you have ever wanted to get all the camouflage packs this is perfect time at least for three reasons:
1) you will get 26% discount for a bundle,
2) you will get an additional discount for everything you have purchased already,
3) the bundle comes with a new Winter Camouflage Pack which is available for limited time.
Pilots, let's go back in time to 1989!
During the Cold War, there were two German Republics - the Soviet controlled German Democratic Republic, a self-proclaimed socialist workers' and peasants' state, and the Federal Republic of Germany that remained in the western sphere of influence. It wasn't until 1990 that the Germany we know today was finally unified.
Greetings, pilots! The content update with sling load mechanics is getting ready, and this patch brings some preparations for it. Changelog 0.87.8:
Pilots, good news!
We'll be returning to live streaming this weekend! I'll see you all on Saturday, the 18th of November at 1300hrs EST.
Located as normal on our official twitch channel: https://go.twitch.tv/jetcatgames
Countdown Clock - http://itsalmo.st/#streamtime
-Rayne
Team JetCat
Community and Media Relations
Hello Pilots! Update 0.87.7 is live! This is the third post-release Heliborne update. Its cornerstone is a big change to simple control scheme which allows players to turn without losing air speed. We believe that all pilots will benefit from it, especially new ones. This update mostly fixes and adjustments of various gameplay issues. Upcoming updates will introduce sling-loading and extensions to coop gameplay.
Greetings pilots! Rayne here again, and yes I know, it's been a while, however, I'm back in action! Today, I'd like to announce a partnership with an up and coming live streamer friend of ours, Mr Linford.
On Saturday, the 4th of November at 1000HRS GMT, MrLinford will be starting a full twenty four hour live stream marathon for the Extra Life Charity. He's got a few copies of Heliborne to give away if you're interested, as well as other titles. We suggest stopping in and saying hello, and if you're feeling generous and charitable, that's also great!
Stay tuned for more as we intend to be doing this somewhat more often than we have in the past.
Here's the rest of the info,
Who: MrLinford
Where: https://twitch.tv/mrlinford
What: 24 Hour Live Stream Marathon for the Extra Life Charity
When: 1000AM GMT, Saturday November 4th.
Countdown Link: https://countingdownto.com/countdown/mr-linfords-charity-marathon-countdown-clock
MrLinfords Charity Page: https://www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=250784
What is Extra Life?
https://www.extra-life.org
[quote]
Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!
[/quote]
Thanks again Pilots! Fly Safe.
-Rayne
Hey Pilots! One week has passed since Heliborne has been officially released. And it’s been a really good time for the game: a lot of players having fun 24/7, dozens of new Heliborne streamers on Twitch and YouTube, media coverage worldwide. This is so great and exciting, especially for such a small team and project as ours! Even more exciting is how fast our community is growing. You guys are awesome! It’s a pleasure to see how active and dedicated you are. We’ve received tons of good ideas and advice how to make Heliborne great again. Will be done! Heliborne community has also started to work on Heliborne wiki — feel free to use and expand it, any help is highly appreciated! Meanwhile, Team JetCat has been working hard all the week to deliver you the first post-release update. In this update we have addressed the most pressing issues and also added new features:
Pilots, we have a sudden increase of players in Heliborne. So big that our servers were not ready for that. Now we have to reboot them to accommodate new pilots. Thanks for your patience!
Pilots! The date everyone has been waiting for is close. We are excited to announce that Heliborne will be fully released on October 12! https://www.youtube.com/watch?v=mUcoiklSiDY It has been a long road, we’ve had good times, we’ve had bad times. But you guys have been always supporting us along the way. Let us express a deep gratitude to you. Without your support we wouldn’t achieve the point we are currently at. But better to do well than to say well, so every early supporter will receive a special gift from the Team JetCat. What changes you can expect in the release version of Heliborne: - two historical single player campaigns, - several new helicopters, - new camouflages, - original soundtrack, - updated game sounds, - a night map, - and more! What will happen to Heliborne after the release? It will be getting only better! While the release is an important milestone for the Team JetCat, we are going to continue development to achieve our ultimate goal — to create the best helicopter action game on the market. Prepare to get to the choppa! It’s only getting started!
Greetings Pilots! Heliborne is getting closer to the release, the Date will be announced very soon. Almost everything that we’ve promised to add during the Early Access stage has been implemented already. Just a few things will be left after the update 0.73, like a single player campaign, soundtrack and updated sounds, several new helicopters, and some other changes.
The Update 0.73 introduces a new game element, a very important one — Progression System. From now on most of the helicopters will be locked at the beginning. You’ll need to play and earn progression points to unlock helicopters and new modification.
We’ve been testing the progression system a lot to be both challenging and fun. Although you don’t have everything on a plate from the very start, you should be able to unlock something new literally after every battle. We really hope it will bring more players to battles and make you Heliborne experience more satisfying.
Please let us know what you think about it and how do you find the speed and difficulty of the progression: fast/easy, slow/difficult, or just perfect.
[quote]What about experience points (=military ranks) you have already earned, you would ask? They will be transformed into progression points! It means that those of you who’ve been playing Heliborne recently will receive a certain amount of points in exchange for military rank. You will be able to spend them right away.[/quote]
Many players asked whether it is possible to play Heliborne without an internet connection. Now it is — the update 0.73 features the Offline Mode! Single player campaign, when released, will be available in Offline Mode as well.
Apart from that, we’ve introduced first 24 camouflages (more will be added on release), kill assist, new hangar music (thanks to NicerDicer!), in-lobby battle timer, bonuses for finishing battles, and more.
Hey Pilots! Most of us have hard times with creating names for new squadrons. We can make few great names, but when it becomes a routine we lose creativity and name squads like "Squad 1 Transport," "Nguyen PvP" or just leave "New squadron" and then have tons of them. Lame.
We have a solution. What if we had a big list of awesome squad names and the game would randomly choose one of them for your new squad? Sounds good? But we’ll need your help.
Greetings pilots! Update 0.61 is now live. This is a big one weighing in at about 500 MB. Apart from what you will read in patch notes, we've prepared the ground for upcoming updates with even more significant changes. So, what do we have in 0.61, you would ask?
A lot. First of all, we have improved helicopter flight models and have adjusted them to behave more realistically. Overall, the helicopters have become more unique and different from one another.
Another feature that you’ve all been waiting for is the modular damage system. Helicopters now have five critical modules which have various effects on the flight model when destroyed. For example, when the tail boom is critically damaged, the helicopter will spin out of control temporarily. Gradual damage to a module will not have any effect on performance, only critical damage.
We've also added a tactical map to the TAB menu. This map is much more detailed than mini-map and provides an assortment of information about soldiers, ground vehicles, helicopters (with corresponding player names), and topography. We hope it will give you more opportunities to cooperate with your team.
Want more? Check the full patch notes:
Pilots, after several months of work Heliborne Single-player Historical Campaign is almost ready. One important thing it still lacks is voice-over for radio messages.
We could have tried to record everything by ourselves. But since Heliborne has an awesome community of talented people around it, we decided to address to you, pilots. Meet the "Good Morning, Vietnam!" event!
Greetings, Pilots!
Many of you liked previous Double Drop Rate Weekend so much, that we decided to make another event like this, but better. So here we are, starting the Operation Insignia Trophy. What are the rules, you would ask?
We added a collection of 3 patches with real helicopter insignias. Those of you who collect all of them can get one of two rare helmets.
Greetings, Pilots! First things first: we are working on several major updates at the moment. These are mostly new game mechanics for single player and cooperative missions (more activity for soldiers and more interaction with them), new mechanics for interaction with artillery and aviation, changes in squadron building system, a detailed tactical map, and many more. We will soon start binging part of them to the game gradually, the other part will be left for the release version.
While those updates are getting ready we prepared a special event. For the whole weekend until July 23rd we will:
1) DOUBLE drop rate of cosmetic items (after finished battle),
2) ADD 8 new helmets and 14 patches to the rotation (exclusively for the weekend!).
Come and get some!
Greetings pilots! Today's just a small patch with a few fixes and small updates.
Hey, Pilots! It's time for another update — 0.52. But we also want to use your attention to summarize what we did in the latest updates and what we are going to include in the release version of Heliborne. Let's roll!
Pilots! It's finally here! The ability for you to play Heliborne in Single-Player and CO-OP in pure PVE has finally arrived! It's taken us a long time to get here and for that, we're sorry, but we think this first step in to SP/COOP is a good one and we hope you agree.
We've also added the ability to test and fly any helicopter in the game from the squadron tab or the hangar tab. This will take you to the new training map that will allow you the chance to experiment with all of our helos before heading in to MP-PVP.
We're pretty proud of this update, and we hope you are as well!
-Rayne
Team JetCat
Version 0.5
Hey, Pilots! Do you want to help us to make Heliborne a better game? We want to know which helicopters of both nations you like most of all and what are you favourite squadrons. Moreover, you have an opportunity to suggest helicopters we don’t have yet.
Greetings pilots! Time for another Patch. Today we are pushing out version 0.48 with a new experimental game mode, some quality of life changes, and several balance and gameplay tweaks. Take a look!
-Rayne
Pilots, just a note for you!
Sometimes we will push "non priority" or "Stealth" patches out the door. These patches will very rarely have patch notes posted, and are intended to either hotfix issues, or introduce new content for contests and the like. However, in the interest of transparency, I thought it best to let everyone know our process on this.
If a patch is only a few fixes, or adds some small piece of content like the patches for our most recent contenst, chances are good that it wont be announced.
Only patches that require server restarts and add a large ammount of fixes and content will be announced.
I hope this clears things up.
Cheers!
-Rayne
Greetings pilots! Here are the rules for the "Gilded" Contest. This contest is something that we're wanting to get out the door for you as a celebration for version 0.47 "Foundations."
1. Collect 2, 4, or 6+ different awards (ribbons, medals, orders — anything; several pieces of the same award do not count) to get one of three unique patches before 23:59 GMT of next Tuesday, May 2.
2. Make a screenshot of your Heliborne profile (see the example).
3. Publish the screenshot in comments to https://www.facebook.com/HeliborneGame/posts/1245115848891656 (or VK group, for Russian-speaking players).
4. Share the post to friends.
What you may do to get awards:
- capture Landing Zones
- clear enemy LZ and recapture them
- shoot down helicopters
- shoot down helicopters with your ground troops (basically, capture points or deploy MANPADs and hope they will shoot down enemy helos)
- shoot down helicopters with your door gunners
- destroy enemy armored convoys (and repair your helicopter when it’s heavily damaged, the more you return to the base the better)
- deploy soldiers with RPG to destroy enemy convoys
- destroy enemy AA guns
- eliminate enemy soldiers
- protect LZs from enemy armored convoys
- destroy armored vehicles with ATGM
- spot enemy soldiers on reconnaissance helicopter and make them be eliminated (by yourself or your teammates
Here are the patches you can win! These are one off!
Greetings pilots! Just a quick update here for you regarding 0.47.1. We noticed a few issues in 0.47 and as such we're putting out this quick fix to change a few things. Notes are below,
- AA positions and AA vehicle damage output has been nerfed: they are less precise than in 0.47 version and take more time to aim But still are much better than in 0.46.1 version
- MANPAD operational procedure changed: their range changed from 600 meters distance to 400m min and 1200m max distance, but targeting on distances bigger than 400m now depends on both helicopter actual altitude above the ground and helicopter size. So if you don't want MANPAD’s to shoot at you from longer distances stay closer to the ground.
- MANPAD blind by IRCM lowered from 10 to 7 seconds
- Helicopter spotting profiles have been slightly decreased for all helicopters. (that means if you fly low you can get closer to the AA before they spot you)
- Helicopter spotting profile is now increased if helicopter is static for several seconds - so you’ll be spotted from longer distances if you are hovering are greater altitudes.
- Convoy spawn logic slightly adjusted - when multiple landing zones attack another zone they won't produce multiple convoys to attack, only one after another
- Rank requirements for officer ranks (ensign and upwards) slightly adjusted, they cost more than previous.
- Test medal image changed
- Negative rewards introduced. Do not kill friendly units, you’ll get negative rewards and will be banned from game room if you are doing it a lot.
- Reward for capturing Landing Zone now depends on amount of players in the battle, the more the players present the larger the reward.
Pilots,
Just a quick note that we are aware that AAA emplacements and vehicles are far to powerful in the current build. We will be putting out a small fix patch tomorrow, version 0.47.1 that will address this and slightly lower the damage and accuracy of AI AA vehicles and guns.
-Rayne
Greetings Pilots! It's been a while, and I do apologize for that, but we think it will have been worth the wait. With this update, we finally have the foundations in place for the sprint to release. With a new awards system, the backbone for future SP and CO-OP content, major backend changes and code updates, a lot of fixes and more.
Pilots, just a small update to let you know that we are almost finshed with patch 0.46.3, which will lay the ground work for a lot of the primary features and changes we've been dicussing via our live streams, and other locations. We still do not have a planned release date, but it should be with in the next few days to week.
Stay tuned for more!
-Rayne
Pilots, just a quick update...
The English Heliborne Weekly Live Stream will be moving forward one hour from 1200EDT to 1300EDT. The Live Stream will still take place on Saturday. This move forward is in response to multiple pilots complaints of not being able to make the stream at its current broadcast time. This change is set to take place with this weeks upcoming live stream, now scheduled for 1300 hours EDT on Saturday the 22nd of April.
-Rayne
Greetings pilots! It's been a wait,and for that, we'd like to apologize. However, I'd like to think the wait was well worth it. Welcome to version 0.46.1!
Pilots! Today, we'd like to announce that Team JetCat is now officially joining the Klabater Family! Klabater is an up and coming indie publishing house based out of Poland.
Please see Klabater's website for additional information as well as a listing of the tittles that they're currently working with. We are proud to join this new Family and we look forward to the future.
https://klabater.com/en/
Now, as we move on pilots, I'd like to answer what I assume is going to be the biggest question regarding our joining the Klabater Family. The question being, "What's this doing for JetCat and Heliborne?" The answer to that, is a great deal. Klabater will be assisting team JetCat with funding, helping us to expand our team and the overall scope of Heliborne.
With that, I'd like to share a new Trailer, courtesy of our new friends at Klabater.
https://youtu.be/puitQDGLFG4
The future is bright pilots! We have a lot planned for you and the Klabater Team is just as dedicate as we are, to provide you with the best rotary aviation and helicopter combat game on the market. We thank you for all your support over this last year. We would not have made it this far without you.
Please be sure to direct any questions to the steam discussion boards, or our forums at http://forums.jetcatgames.com
One last note, Team JetCat will be with Klabater at PAX East in Boston! We'll be there all days, from March 10th to March 12th at Klabater's booth, #22115. Please drop by and see us!
-Rayne
Team JetCat
Hey, Pilots!
Today is Friday the 13th and we decided to celebrate it with minor, but very showy tweak. It’s themed colour scheme for the Tonkin map. Red, of course.
Bloody Tonkin is only available on the test branch. If you want to try it, right click on Heliborne in Steam library, choose Properties, then Betas tab and select ‘test - test branch’ from the list.
Small patch will be downloaded both with Friday the 13th tweak and 64-bit version of the game.
I recommend you to play Bloody Tonkin without interface for more hardcore and spooky feel :) To turn off UI press F9.
Boo!
-mindoug
Team JetCat
UPD: A video from our Russian-speaking fellow streamer Ostov,
https://www.youtube.com/watch?v=iJE9GevbATw
UPD#2: English video from HoboTango,
https://www.youtube.com/watch?v=n9I2w9GkvQ4
Pilots, a quick note. We are aware of an issue with the 32bit build of Heliborne in version 0.46. We are working on a fix. As of this posting we are preping a 64bit build that should fix all of these issues. We apologize for the issues and thank you for your patience.
-Rayne
Team JetCat
Pilots, just a quick announcement..
We'll be live streaming in 20 minutes at https://www.twitch.tv/jetcatgames for New Years. Come join us! We'll be giving away keys and going over the new patch. Might even be a little suprise as well.
-Rayne
Greetings pilots! It's time to discuss the upcoming version update. Heliborne version 0.46, which we're calling "Elevation" as we truly believe we are elevating the game to a new level. Though, this update also provides something of a foundation for future progress and updates as we move forward toward release. This article will go over all the major changes as well as list the preliminary patch notes for you. So, let's get started as usual shall we?
Pilots! You've been asking us what our plans for the next set of helicopters to join the Hangar are. So, today, I'd like to answer that question as best I can. The easist way to do that? Pictures! Along with some simple bits and pieces of info.
I should make it clear that this is just the current "Plan" and is subject to change at a moments notice. So, let's move on shall we?
- Gun turrets aiming fixed on several helicopters (Mi-24V, AH-64D), some other weapon minor aiming issues fixed
- Fixed some problems with networking during auto mode of door gunners
- For all door gunners with 7.62mm guns now shoot for 3 seconds and cooldown for 0.5 seconds after that
- Door gunners now dont lose target till 400-500 meters away from it
- Size of helicopter now has effect on ground turret accuracy, the smaller the size the less accurate it is
- Patch and event information panel on login screen changed
- New sounds for fast radio commands (F2-F7 or through radio menu ` be default)
- Further fixes to vehicle stucking problem and vehicle issues
- Tanks on Nguyen map now have exactly the same collider
- Tanks on Nguyen map now have preffered positions when capturing Landing Zones, not random position as before (this is experiment, will be continued to other maps if successful)
- All soldiers are now spotted by vehicles from smaller distance (150m instead of 300m as before)
- RPG soldier is a bit more accurate now
- All IR missiles are faster now, but with lower turnrate
- IR missiles aim now allow for wider lock angle after missile is locked so you are able to launch missile ahead or behind the enemy
- IR missile detonator is made similar to real version - there's not only hit detonator, but also proximity detonator (which will only work on locked targets at the moment, not on all possible targets)
- Flares now effect each missile individually, not together, as before, chance to fool the missile is 50% for longer distances and 75% for shorter
- If a flare spoofs a missile - it will not explode at the flares position as before, but will proceed to fly its course - so you need not only to flare a missile, but also to maneuver out of its way
- Manpads sitting next to each other (closer then 30 meters) will not launch missiles simultaneusly, the now launch with at least 2 second delay
- Improvements to netcode related to packet size and packet frequency, also some changes in lag compensationn
- Some small optimizations
- New helicopter - Yak-24
Greetings pilots! Just a small announcement today.
Team JetCat would like to get your feedback and wishlist for PVE content in Heliborne. As such, we've created a simple discussion thread here on steam,
http://steamcommunity.com/app/433530/discussions/0/217691032447709268/ and a discussion thread on our official forums. Located here, http://forums.jetcatgames.com/forum/general/the-main-rotor/1718-pve-could-it-be
We want to know what you'd like to see. So feel free to go wild with your ideas and feedback.
That's all for now!
-Rayne
Greetings pilots!
Rayne here with a super small update, reminding you all that we will be having our regualr live stream tomorrow!
Where: www.twitch.tv/jetcatgames
When: 05NOV2016 @ 1200EDT / 1800CEST
How long? 1 Hour (tentitave)
Main topic? Future Development, Gameplay, etc
Giving away keys? Yes.
Host: ME, aka Rayne
We'll see you tomorrow pilots!
-Rayne
Greetings Pilots! It's been a while since we last updated you with our plans and for that, I apologize. However, I personally think the wait might be worth it as we've a lot planned and a lot that's being worked on. So, let's get started taking a look at the future of Heliborne shall we?
Greetings Pilots!
I'd like to take some time today to talk about our next contest event entitled, "Operation Artful Eye." What is Operation Artful Eye you ask? The title should just about say it all, but this operation is about finding that battlefield phtographer in all of us. Let's get to the details shall we?
Name: Operation Artful Eye
When: From 1300EDT 08OCT2016 to 1200EDT 15OCT2016
Rules:
During this event we are asking you to take the best screenshots you can! Mind you, we'd like to see the best artistic screenshots possible and that means using the F9 key on your keyboard, in-game, to turn the UI off entirely. We will only be allowing one screenshot entry per person, and multiple entries will not be counted. Spaming entries will also disqualify you out right. During our live stream on the 15th we will announce the winners. This will be a slightly larger contest than before as we'll be picking a total of Five winners from the pool of screenshots.
Example:
The Prizes will be the following,
1 Teeshirt of your size and helicopter nation choice
1 Key to Heliborne to give away as you choose
1 glossed small print of our upcoming steam trading card artwork by our lead artist and Several stickers for giggles as well, :)
Also, we'll be taking your questions during this event for an interview with Raman Ulasau, the Creative Directior for Heliborne and JetCat Games. He'll be on stream next week to help me showcase the upcoming hangar UI changes as well as to answer your questions. As a note, please include your question with your email containing your screenshot, and just because you don't win doesn't mean we wont include your question in the QA on the 15th.
Finally, please send all entries to this email: artfuleye@jetcatgames.com
Thanks pilots and fly safe!
-Rayne
Greetings Pilots! Just a quick update about our stream plans this week.
We'll be live streaming on the following days,
Wednesday - 1200EDT/1800CEST US/EU
Thursday - 1800CEST RU
Saturday - 1200EDT/1800CEST US/EU
Stream Location: www.twitch.tv/jetcatgames
Time Zone Converter - http://www.thetimezoneconverter.com/
On Saturday's stream we'll have Raman Ulasau, one of the Co-Founders of JetCat Games on for an interview during gameplay. So, come hang out with us there and get the inside info on how it all started!
-Rayne
Team JetCat
Hey pilots! The update 0.45.2 is live!
- added door gunners on helicopters:
Mi-8TV, Mi-8MTV, Mi-8AMTSH, Ka-25, H-21, H-34, UH-1D, UH-1Y, ACH-47, IAR-330L
- door gunners operate in 3 modes: pilot (manual control by default), hold (do not shoot) and auto (automatically shoot at soldiers and AA positions in close proximity to helicopter). To switch between operation modes enable weapon number 7 and use F key to cycle to next mode
- changed mortars behaviour - now they can shoot 5 times in quick succession, then reload for 5-6 second and be able to shoot 5 times again
- changed mortar explosion effect on soldiers and AA positions - explosion range is increased, damage is relative to distance from center of explosion
- changed both mortar and rocket explosion effect on vehicles - you need to hit really close to the vehicle in order to damage it, full effect comes only with direct hit
- added 2 more spectating modes to spectator
- ATGM damage increased
- tank HP on Kosovo map is increased (its the same as tank HP on Nguyen map now, was lower before)
- added info about radio shortcuts to F1 help menu
- decreased time needed for AA to reach maximum accuracy
Pilots! Just a quick note about our plans for the weekend. Saturday will have our normal live stream starting at, 1200EDT / 1800CEST However, we're also doing an EU event on Sunday with Kastus and Minduog, fellow members of Team Jetcat. That stream will be starting at 1200EDT / 1800CEST as well. Both streams will go for at least an hour. You can watch them both here, www.twitch.tv/jetcatgames We'll see you this weekend pilots! Fly Safe. -Rayne
Pilots! just a quick notice that we'll be live streaming tomorrow, the 28th of September 2016 @ 1200EDT (1800CEST). The stream will last for at least one hour, potentially two. As always, you can find our live stream here: www.twitch.tv/jetcatgames We'll see you there! -Rayne
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