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0.45.3!


- Gun turrets aiming fixed on several helicopters (Mi-24V, AH-64D), some other weapon minor aiming issues fixed - Fixed some problems with networking during auto mode of door gunners - For all door gunners with 7.62mm guns now shoot for 3 seconds and cooldown for 0.5 seconds after that - Door gunners now dont lose target till 400-500 meters away from it - Size of helicopter now has effect on ground turret accuracy, the smaller the size the less accurate it is - Patch and event information panel on login screen changed - New sounds for fast radio commands (F2-F7 or through radio menu ` be default) - Further fixes to vehicle stucking problem and vehicle issues - Tanks on Nguyen map now have exactly the same collider - Tanks on Nguyen map now have preffered positions when capturing Landing Zones, not random position as before (this is experiment, will be continued to other maps if successful) - All soldiers are now spotted by vehicles from smaller distance (150m instead of 300m as before) - RPG soldier is a bit more accurate now - All IR missiles are faster now, but with lower turnrate - IR missiles aim now allow for wider lock angle after missile is locked so you are able to launch missile ahead or behind the enemy - IR missile detonator is made similar to real version - there's not only hit detonator, but also proximity detonator (which will only work on locked targets at the moment, not on all possible targets) - Flares now effect each missile individually, not together, as before, chance to fool the missile is 50% for longer distances and 75% for shorter - If a flare spoofs a missile - it will not explode at the flares position as before, but will proceed to fly its course - so you need not only to flare a missile, but also to maneuver out of its way - Manpads sitting next to each other (closer then 30 meters) will not launch missiles simultaneusly, the now launch with at least 2 second delay - Improvements to netcode related to packet size and packet frequency, also some changes in lag compensationn - Some small optimizations - New helicopter - Yak-24


[ 2016-11-23 17:12:19 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
    GAMEBILLET

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    18.25$ (17%)
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    GAMERSGATE

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    1.92$ (81%)
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    2.55$ (87%)
    3.0$ (85%)
    4.0$ (80%)
    3.0$ (85%)
    0.85$ (83%)
    1.35$ (85%)
    5.63$ (81%)
    7.5$ (75%)
    0.68$ (89%)
    2.38$ (76%)
    2.0$ (80%)
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    5.2$ (71%)

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