Heliborne Version 0.46 "Elevation"
The first big thing of note is our move from Unity 4.X to Unity 5.X. Specifically, we are now on Unity version 5.5.0f3. Your first question no doubt is, "Why does this matter?" The answer to that is simply, it just does. It matters a lot. However the much longer winded explanation follows with the help of Unity's own version 5 website. I'll post a link here: https://unity3d.com/unity/whats-new/unity-5.0 For those not wanting to head to the link, here's Unity's own words for why version 5.0 is better.
A great deal has changed when you log in to the game now. Firstly, we have an entirely new Main Scene and Squadron Construction update for you to enjoy. This means a brand new map built entirely for the main hangar and squadron view scenes. One that you'll be able to fly on soon. As to what these new scenes and UI updates look like, here's a quick video showing them off, https://www.youtube.com/watch?v=H0CgqmsVCrw As you can see, the Squadron Overview and construction system has been entirely remade. We're hoping this version is far more intuitive to use. The hangar scene has been redone as well. All of this, as I said, built on a brand new map that we'll be using for training missions in the future and maybe something else special you've all been asking for? :)
Here's a quick look at the preliminary patch notes for Version 0.46,
[ 2016-12-30 07:15:18 CET ] [ Original post ]
Greetings pilots! It's time to discuss the upcoming version update. Heliborne version 0.46, which we're calling "Elevation" as we truly believe we are elevating the game to a new level. Though, this update also provides something of a foundation for future progress and updates as we move forward toward release. This article will go over all the major changes as well as list the preliminary patch notes for you. So, let's get started as usual shall we?
Unity Version 5.5.X
The first big thing of note is our move from Unity 4.X to Unity 5.X. Specifically, we are now on Unity version 5.5.0f3. Your first question no doubt is, "Why does this matter?" The answer to that is simply, it just does. It matters a lot. However the much longer winded explanation follows with the help of Unity's own version 5 website. I'll post a link here: https://unity3d.com/unity/whats-new/unity-5.0 For those not wanting to head to the link, here's Unity's own words for why version 5.0 is better.
- The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
- Real-time Global Illumination, built on Geomerics Enlighten technology.
- The Audio Mixer, to massively improve audio in your game.
- HDR Reflection Probes to enhance visual fidelity.
- PhysX 3.3 to bring massive performance improvements to 3D physics.
- Major updates to the animation system.
- WebGL preview.
The new Stuff
A great deal has changed when you log in to the game now. Firstly, we have an entirely new Main Scene and Squadron Construction update for you to enjoy. This means a brand new map built entirely for the main hangar and squadron view scenes. One that you'll be able to fly on soon. As to what these new scenes and UI updates look like, here's a quick video showing them off, https://www.youtube.com/watch?v=H0CgqmsVCrw As you can see, the Squadron Overview and construction system has been entirely remade. We're hoping this version is far more intuitive to use. The hangar scene has been redone as well. All of this, as I said, built on a brand new map that we'll be using for training missions in the future and maybe something else special you've all been asking for? :)
The Prelim Patch Notes
Here's a quick look at the preliminary patch notes for Version 0.46,
- Moved the project from Unity Version 4.x to Unity Version 5.x. This means a lot of behind the scenes changes that will yield a great deal in the future for Heliborne as a whole.
- Major changes to internal map building scheme. This has changed and optimized map workflow for creation and fix implementation.
- Changes and updates to shaders and visual effects system.
- New Hangar scene introduced.
- New Main Scene and Squadron Overview
- Squadron Constructor rework
- UI Rework
- Added new Afghanistan, Khost province, map. This map is for Tier 3.
- Increased bullet lifetime by 30%
- Decreased unguided rocket drop height after initial engine burst.
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB