Heliborne Version 0.46.1 "Higher Elevation" is Now Live.
-Support for all major gamepads has been added. This includes PS4, XBOX One and Steam Gamepads. Settings can be changed via new settings tab. -Support for Joysticks and HOTAS set ups has been added. Kebybinding and calibration settings can be accessed via a new settings tab. Pilots, please keep in mind this is a first pass for these new controls and there may be issues. Also, default keybinds may be wrong. Please give us feedback. Please note that custom settings will be discarded and you will need to setup your own custom controls again. -Added new control scheme. There is now a simple and advanced mode.
-Control UI has been reworked. -Settings UI while in the hangar has been reworked. -A slider to control hangar music has been added
-Added ballistics pass to all weapons. Bullets now loose height and velocity over distance. -Travel distance for larger caliber weapon has been increased. -Several Weapon sounds have been changed -All weapons now have a maximum amount of ammunition as well as a reload timer after all ammunition has been spent. -The 2A42 weapon system is now 9 rounds per second instead of 18. Overall damage output is roughly the same. -GSh-2-30K weapon system is now firing at 30 rounds per second. -Gun aim has been reworked. -"Crosshair Jumping" has been fixed. -Ground vehicles now have front, side, back, and top armor values. Each vehicle has its own independent parameters. Tanks are now very heavily armored compared to IFV's and APC's. -All bullets now have armor penetration values based on caliber. As a result of the above changes, it is now no longer possible to damage a tank with 7.62 or 12.7mm weapon systems. Causing damage from the sides, rear, or top is now possible with larger caliber weapons but the damage will still be reduced due to heavy armor. -AA Gun precision has been slightly increased -Helicopters with optical systems now have a turret "precision mode" - This is toggalable from cockpit view with Keybind "F" by default. -Current weapon is now shown on HUD. -Current and Maximum zoom for cockpit view and ATGM view is now shown on HUD. -Minor changes in flight parameters for almost all helicopters. -Changes in audio volume and sound effects when in cockpit modes.
Steam will automatically download the 64bit version of Heliborne. This should happen with all future updates. Thanks pilots! We hope you enjoy this update! -Rayne Team JetCat
[ 2017-03-01 17:56:44 CET ] [ Original post ]
Greetings pilots! It's been a wait,and for that, we'd like to apologize. However, I'd like to think the wait was well worth it. Welcome to version 0.46.1!
Controls
-Support for all major gamepads has been added. This includes PS4, XBOX One and Steam Gamepads. Settings can be changed via new settings tab. -Support for Joysticks and HOTAS set ups has been added. Kebybinding and calibration settings can be accessed via a new settings tab. Pilots, please keep in mind this is a first pass for these new controls and there may be issues. Also, default keybinds may be wrong. Please give us feedback. Please note that custom settings will be discarded and you will need to setup your own custom controls again. -Added new control scheme. There is now a simple and advanced mode.
UI
-Control UI has been reworked. -Settings UI while in the hangar has been reworked. -A slider to control hangar music has been added
Gameplay and Balance
-Added ballistics pass to all weapons. Bullets now loose height and velocity over distance. -Travel distance for larger caliber weapon has been increased. -Several Weapon sounds have been changed -All weapons now have a maximum amount of ammunition as well as a reload timer after all ammunition has been spent. -The 2A42 weapon system is now 9 rounds per second instead of 18. Overall damage output is roughly the same. -GSh-2-30K weapon system is now firing at 30 rounds per second. -Gun aim has been reworked. -"Crosshair Jumping" has been fixed. -Ground vehicles now have front, side, back, and top armor values. Each vehicle has its own independent parameters. Tanks are now very heavily armored compared to IFV's and APC's. -All bullets now have armor penetration values based on caliber. As a result of the above changes, it is now no longer possible to damage a tank with 7.62 or 12.7mm weapon systems. Causing damage from the sides, rear, or top is now possible with larger caliber weapons but the damage will still be reduced due to heavy armor. -AA Gun precision has been slightly increased -Helicopters with optical systems now have a turret "precision mode" - This is toggalable from cockpit view with Keybind "F" by default. -Current weapon is now shown on HUD. -Current and Maximum zoom for cockpit view and ATGM view is now shown on HUD. -Minor changes in flight parameters for almost all helicopters. -Changes in audio volume and sound effects when in cockpit modes.
Heliborne is now 64bit enabled!
Steam will automatically download the 64bit version of Heliborne. This should happen with all future updates. Thanks pilots! We hope you enjoy this update! -Rayne Team JetCat
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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