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Heliborne version 0.47 "Foundation" is live!


Greetings Pilots! It's been a while, and I do apologize for that, but we think it will have been worth the wait. With this update, we finally have the foundations in place for the sprint to release. With a new awards system, the backbone for future SP and CO-OP content, major backend changes and code updates, a lot of fixes and more.

Server Changes


Pilots, just a quick note that Heliborne is operating using a new Data Layer with this update. Unfortunately this has also caused several issues with some of our Azure based servers. What this means, is that we are prepairing a new server pack for you to play on, that should help with performance and connection issues. However, there's one major change here, and that revolves around us having to shut down our current SEA server as we look for a better alternative for our SEA players. We're hoping the new data layer and updates to the server backend will give our SEA players a good experience on the EU and US servers until we can get a replacement SEA server operational. Again, this is not a permanent change. We apologize for the inconvenience. -Rayne

New Aircraft


*The MD-500 has been added to the vehicle lineup. This Helicopter has been placed at Tiers 2 and 3.

New Features


- Personal player profiles have been added. These profiles are shown upon player kill, as well as in the new Career tab. - Rewards for effective actions in combat have been added. There are a total of 28 awards in this update. - Rank progression has been added and is based on rewards gained. - Player awards can be placed in a player's profile. - The first batch of steam cosmetic items has been added, this includes a few helmets and patches. - Helmets can be shown in a player's profile. - Cosmetic items are awarded at the end of the match.

Bug Fixes and Changes


- Added keybind to trigger gun reload manually - A special sound when gun reload is finished has been added - Fixed a crucial bug in gun reloading, encounters with enemy guns may become deadlier with this patch - Fixed precision bug in stationary and moving ground AA guns - they should become much more accurate now. - Ground AA time before maximum precision is increased and damage output is lowered - to compensate giant increase in AA gun precision - "enemy lock" has been added, a locked enemy is marked with ">" "<" symbols and his nickname is always shown, a lock looks like this - "> enemy name <" - Enemy lock is done automatically when targetting enemy in sight - Keybind to trigger a manual enemy lock has been added and is toggleable (by default - E, works only in flight) - Locking on an enemy now assists with gun shooting - this is nothing heavy, just a small aim assist that help with adjusting aim distance to that enemy - it should be easier to shoot at locked enemies than an enemy without lock. - All ATGM's angle speed is decreased - ATGM additional vision distance is now slightly smaller - Taking hits while in ATGM aiming mode now "shakes" helicopter - Mortar team ammo increased to 30 rounds - Recon helicopter "spot" ability is now shown in the UI - "spot" ability now spots targets for longer period of time - "spot" ability now informs all friendlies on the map - "spot" ability now puts spotted enemy soldiers on the minimap for a 30 minute period (this allows recon helicopters to "paint" enemy manpad positions for friendlies, for example) - The Recon helicopter's detect ability has had its range increased in distance - Flares now blind manpads for a short period of time (~10 seconds) - RPG soldiers now have 4 rocket launches - RPG soldiers now shoot at enemy helicopters inside a larger range zone (~220m) and have had their accuracy increased - Door gunners default operation mode is now set to AUTO - Camera zoom is now saved between game sessions - All spawn positions now have a defensive "force field" around them, approximately 300 meters in radius, you are safe from enemy damage inside these areas. - Several small fixes in armament option text layout - Updated camera for advanced control scheme - Snap look left / look right actions for advanced control scheme - Looking around in advanced control scheme is now possible with mouse - AH-1Z and AH-1S turret gun damage output is increased - All agile helicopters have had their roll increased during high speed turns - Filters for nations and generations added on Hangar and Squadrons screens - Fixed squad price calculation problem when changing current squad generation - Fixed water visuals on khost map - Mortar unit maximum accuracy increased by 30%


[ 2017-04-27 14:46:08 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
    GAMEBILLET

    [ 5951 ]

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    31.59$ (21%)
    16.57$ (17%)
    5.00$ (50%)
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    39.99$ (20%)
    GAMERSGATE

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    9.89$ (34%)
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    6.82$ (47%)
    4.5$ (85%)
    1.31$ (81%)
    9.99$ (50%)
    9.99$ (50%)
    0.56$ (81%)
    30.0$ (50%)
    17.49$ (30%)
    0.98$ (92%)
    9.0$ (70%)
    11.04$ (45%)
    1.69$ (81%)
    0.64$ (87%)
    0.75$ (92%)
    0.75$ (92%)
    4.4$ (78%)
    0.64$ (87%)
    3.75$ (62%)
    2.7$ (77%)

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