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Heliborne Version 0.48
A new Experimental Frontline game mode has been added for the following 3 maps - Nguyen, Khost, and Kosovo. This experimental mode requires capturing Landing Zones to 100% and reinforcing the LZ with vehicles before it can spawn attack convoys. 100% captured and reinforced LZ’s now spawn attack convoys faster than in the normal frontlines mode and also provide repair and resupply to any helicopter landed in the LZ’s area of influence.
[ 2017-05-13 11:00:39 CET ] [ Original post ]
Greetings pilots! Time for another Patch. Today we are pushing out version 0.48 with a new experimental game mode, some quality of life changes, and several balance and gameplay tweaks. Take a look!
-Rayne
Frontlines Experimental
A new Experimental Frontline game mode has been added for the following 3 maps - Nguyen, Khost, and Kosovo. This experimental mode requires capturing Landing Zones to 100% and reinforcing the LZ with vehicles before it can spawn attack convoys. 100% captured and reinforced LZ’s now spawn attack convoys faster than in the normal frontlines mode and also provide repair and resupply to any helicopter landed in the LZ’s area of influence.
Notes
- RPG soldier cost is down to 5 points
- MANPAD cost is up to 15 points
- MANPAD soldiers are now able to launch 3 missiles, up from 2
- All MANPAD-launched missiles now have a misfire chance of 40% on
- Generation 1, 30% on Generation 2, 20% on Generation 3, 10% on Generation 4
- All air launched IR missiles now have similar misfire chance of 20%/15%/10%/5% per Generation 1/2/3/4
- IRCM miss chances are increased to 60% for missiles on distances greater then 250 meters and 82% on 250 meters and less
- Several changes to helicopter costs for squadrons have been made. The top armament variant costs are the same, baring the AH-1J Sidewinder variant - its cost has been increased. Most of the changes have been made to intermediate variants so they better represent actual armament and allow for more options when choosing non-top tier helicopters for your squadrons.
- Hovering over your rank in top-left corner of main menu now shows your progress to next rank.
- Awards tab in Career now shows all possible awards, not only ones you have at the moment
- Several award criterias have been adjusted so they are easier to get. Mostly the awards that have seen no player earn, despite being designed for players to earn regularly.
- Points received for air kills are now related to the weapon type used: guns award the most points, rockets award less, and missiles (both ATGM and IR) award the least of all weapon systems.
- Awards given for air to air kills (the Air combat master series) now give additional points upon being earned. As normal, the points for the awards themselves assist with rank progression.
- Awards for air kills now require more kills (15 20 30)
- All officer rank requirements have been increased by 30%.
- Several helicopter’s landing collider modules have been fixed to prevent sudden explosion upon landing.
- Modern high-caliber rockets (130mm S-13 and 127mm Zuni) damage output has been increased. Now they can destroy light armored vehicle with one direct hit
- “V-sync for hangar” option has been added to Graphic settings
- Several helicopter’s flight parameters have been adjusted (Mi-2 and Ka-25 made slightly more agile, AH-1Z loses more altitude when in a dive)
- Spotting targets with recon helicopter now marks them for 50 seconds
[ 2017-05-13 11:00:39 CET ] [ Original post ]
Heliborne
JetCat Games
Developer
Klabater
Publisher
2017-10-12
Release
Game News Posts:
112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3074 reviews)
The Game includes VR Support
Public Linux Depots:
- Heliborne Linux Depot [1.3 G]
Available DLCs:
- Heliborne - Polish Air Force
- Heliborne - Czech & Slovak Air Force
- Heliborne - Exclusive Camouflage Pack
- Heliborne - Civil Aviation Camouflage Pack
- Heliborne - Search and Rescue Camouflage Pack
- Heliborne - Law Enforcement Camouflage Pack
- Heliborne - US Marine Corps Camouflage Pack
- Heliborne - Russian Federal Security Service Camouflage Pack
- Heliborne - Air Show Camouflage Pack
- Heliborne - East Germany Camouflage Pack
- Heliborne - German Camouflage Pack
- Heliborne - Winter Camouflage Pack
- Heliborne - Polish Hussar Camouflage
- Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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