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Heliborne version 0.5 - PVE is finally here!


Pilots! It's finally here! The ability for you to play Heliborne in Single-Player and CO-OP in pure PVE has finally arrived! It's taken us a long time to get here and for that, we're sorry, but we think this first step in to SP/COOP is a good one and we hope you agree. We've also added the ability to test and fly any helicopter in the game from the squadron tab or the hangar tab. This will take you to the new training map that will allow you the chance to experiment with all of our helos before heading in to MP-PVP. We're pretty proud of this update, and we hope you are as well! -Rayne Team JetCat Version 0.5

  • Two new singleplayer/cooperative sandbox missions have been added. Right now both of these missions are based on the frontline scenario and have up to 9 different types of tasks that can be issued while playing. We are very much looking for feedback with these missions and we are planning to add new types of tasks in next several weeks. (Ex: rescue and evacuation, infiltration, covert action, etc). Also we want to add one or two new types of scenarios for sandbox missions - for example counter-insurgency scenario and attack scenario. But that depends on your feedback and on how it aligns with our release plans (we are not currently planning to add all of our sandbox singleplayer content before release)
  • Training flight mode added - You can try out helicopters from the Hangar tab, and the squadron tab, without joining a battle. The Minimap will show you the location of the shooting range. This ranges has some targets, and is a “free fire” area.
  • The Ka-226 russian light multirole helicopter has been added, and has been placed in recon the role at tier 4. This helicopter does not have any armament outside artillery aim, however, it does have door gunners which work only when there are at least 2 soldiers on board
  • The HH-53 US heavy transport has been added to tiers 2, 3, and 4. The HH-53 Does not have any armament besides door gunners, which come in 2 armament variants - miniguns and .50 cal’s
  • The ACH-47 has been made into a gunship. The “Guns A Go Go” version of the helicopter is intended to clear and secure Landing Zones, the amount of troopers inside has been lowered to 10 men and 2 additional door gunners have been added.
  • The AH-1J has been moved to generation 3, squadron prices have changed for this helicopter
  • Squadron prices slightly (no big changes) adjusted for 10-15 helicopter variants (mostly intermediate variants to make them more useful)
  • Several flight parameters have been changed or updated, this mostly affects light helicopters, making them more agile and responsive.
  • The 20mm gun on H-34, ACH-47, IAR 330L and UH-1Y split into the M24 and GIAT M621 variants, each with different characteristics.
  • The NS-23KM (Mi-2 gun) has been given better explosive rounds.
  • All 30mm and 20mm explosive rounds have had their area of effect slightly rescaled to make more sense.
  • The GSH-2-30K has been given a burst cooldown if more than 50 rounds are fired repeatedly.
  • Look Around (right mouse button by default) mechanics have changed.When pressing the look around mode button (default right mouse button) the players helicopter no longer maintains the last ordered course. Instead, the helicopter will maintain a course that will be between current and last ordered course. Practically this means that to circle around some positions, you now simply need to press Look Around for a few moments every several seconds. This was done to improve circling abilities and door gunner handling
  • You can now make the Look Around function work as a toggle, rather then “while button is pressed”, go to Settings - General - Look Around Toggle
  • When door gunners are selected they switch to manual control mode automatically (you can switch them back to Auto with Change mode button, F by default), when deselected they switch back to to auto control mode.
  • All Air-to-Air missile blast damage (manpad included) now goes from 100% in center to 50% on the edge (before that it was 0% on the edge). This means that bigger helicopters will take as much damage as smaller helicopters
  • The R-60 and AIM-9 missiles have had their aiming time increased by 50%
  • Fixed a bug when your own ATGM or heat seeker missile could hit you on launch, also ATGMs and heat seeker missiles now start with current helicopter speed.
  • AA missile locking time now include additional time for helicopter sizes (the smaller your helicopter is - the longer it takes to lock onto it) and additional time if the target is flying close to the ground. The closer the target is to the ground - the longer it takes to lock on, this starts from 45 meters of radar indicated height above the ground.


[ 2017-06-13 23:35:30 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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