Heliborne 2017: Recap (and Version 0.52)
Singleplayer/Cooperative mode
Several sandbox-missions with procedurally generated tasks. This mode is available for 1–4 players (max number of players will be increased) on Operation “Nguyen Hue”, Kosovo, The Gulf of Tonkin, and Badakhshan Province game scenarios (the list will be expanded).Rank & Awards System
We’ve implemented to Heliborne private players profiles and rank & awards system. Every effective action in battle lead to progression within rank ladder. Combat merits are awarded with medals and ribbons. Selected awards may be put to the profile, its public part is visible to other players. This is the first big step towards progression system and rating system with leaderboards.Cosmetic items
Helmets and patches. They are shown in player profiles and act as avatars. Helmets and patches can randomly drop after the battle, or for participating at in-game events.Firing range map
Highly and precisely detailed map of real military aviation polygon — 344th Tactical Deployment Center in Torzhok. It was modelled according to satellite data, photos and videos. You can start practice flight straight from the hangar or squadrons menu. Hangar is a part of polygon map, so the flight would start almost immediately and from the same location. Training mission is in the development, and would take place on the same map. We would continue improving the map, adding more training possibilities and even special game mode.
Part of them will be implemented within Early Access, the other part — in release version of the game.Historical campaigns
Release version of the game will include two singleplayer historical campaigns: Easter Offensive in Vietnam (1972) and Operation Magistral in Afghanistan (1987–1988). They will feature some unique in-game mechanics we’ve prepared especially for them.Career with tech tree
Heliborne is going to get progression system with tech tree, divided by different helicopter producers. Players would need to unlock new helicopters using Experience Points earned in battles. Main goal is to gradually introduce player to the game and its mechanics and to motivate players to give different helicopters a try. But do not worry — progression will be pretty fast and definitely not grind F2P style shaped. ATTENTION! When progression system is introduced, players will be rewarded with certain amount of Experience Points. This amount depends on a rank: the higher you have, the more points you will receive.
We actively work to improve the sandbox mode. As it advances, new types of objectives (e.g. medevac missions), new types of enemies, ability to choose intensity of a battle, and even sandbox-campaigns will be implemented. Moreover, singleplayer missions will be playable in Offline Mode, without network connection!
[ 2017-07-02 22:37:24 CET ] [ Original post ]
Hey, Pilots! It's time for another update — 0.52. But we also want to use your attention to summarize what we did in the latest updates and what we are going to include in the release version of Heliborne. Let's roll!
HIGHLIGHTS OF THE LATEST UPDATES
Singleplayer/Cooperative mode
Several sandbox-missions with procedurally generated tasks. This mode is available for 1–4 players (max number of players will be increased) on Operation “Nguyen Hue”, Kosovo, The Gulf of Tonkin, and Badakhshan Province game scenarios (the list will be expanded).
Rank & Awards System
We’ve implemented to Heliborne private players profiles and rank & awards system. Every effective action in battle lead to progression within rank ladder. Combat merits are awarded with medals and ribbons. Selected awards may be put to the profile, its public part is visible to other players. This is the first big step towards progression system and rating system with leaderboards.
Cosmetic items
Helmets and patches. They are shown in player profiles and act as avatars. Helmets and patches can randomly drop after the battle, or for participating at in-game events.
Firing range map
Highly and precisely detailed map of real military aviation polygon — 344th Tactical Deployment Center in Torzhok. It was modelled according to satellite data, photos and videos. You can start practice flight straight from the hangar or squadrons menu. Hangar is a part of polygon map, so the flight would start almost immediately and from the same location. Training mission is in the development, and would take place on the same map. We would continue improving the map, adding more training possibilities and even special game mode.
Apart from that we added:
- New helicopters, including MD-500, Ka-226, HH-53.
- Gamepad/joystick/HOTAS support. Popular devices received ready-to-go control configurations, but you can connect literally any device (up to 4 simultaneously).
- Advanced control scheme. For those who want to receive highest possible control under helicopter.
- Steam Trading Cards. Six cards featuring legendary helicopters.
- Badges, profile backgrounds, emoticons. Collect trading cards, create badges and get Heliborne emoticons together with backgrounds to customize your Steam profile.
- New localizations. Currently Heliborne supports English, Russian, German, French, Polish, Portuguese-Brazil, and Danish languages.
PLANS FOR RELEASE
Part of them will be implemented within Early Access, the other part — in release version of the game.
Historical campaigns
Release version of the game will include two singleplayer historical campaigns: Easter Offensive in Vietnam (1972) and Operation Magistral in Afghanistan (1987–1988). They will feature some unique in-game mechanics we’ve prepared especially for them.
Career with tech tree
Heliborne is going to get progression system with tech tree, divided by different helicopter producers. Players would need to unlock new helicopters using Experience Points earned in battles. Main goal is to gradually introduce player to the game and its mechanics and to motivate players to give different helicopters a try. But do not worry — progression will be pretty fast and definitely not grind F2P style shaped. ATTENTION! When progression system is introduced, players will be rewarded with certain amount of Experience Points. This amount depends on a rank: the higher you have, the more points you will receive.
Further improvements of Singleplayer/Cooperative mode
We actively work to improve the sandbox mode. As it advances, new types of objectives (e.g. medevac missions), new types of enemies, ability to choose intensity of a battle, and even sandbox-campaigns will be implemented. Moreover, singleplayer missions will be playable in Offline Mode, without network connection!
Heliborne will also feature:
- Experimental Night Mode. Night version of one of the maps is almost ready!
- Multiplayer mode improvements.
- Flight model improvements.
- Modular damage system.
- New helicopters.
- Detailed tactical map.
- Transport of external load and fast-roping for soldiers.
- Steam Workshop support. Selected user-created content will be added to the game if approved by Team JetCat.
- Tutorials. Gameplay tutorial missions on the Firing range map.
- In-game VoIP-chat (based on Discord SDK).
- Unique gifts to everyone who has supported us during Early Access!
HELIBORNE 0.52 CHANGELOG:
- 2 new sandbox missions on maps of generation 1 and generation 3.
- Several new types of sandbox objectives.
- Several logic and positioning improvements for sandbox missions.
- 2 new types of enemy infantry for sandbox missions have been added.
- The UH-60L helicopter has been split into 2 separate helicopter models - MH-60L and UH-60A. The first model, the MH-60L, is an armed version with 4 armament variants without troop-carrying capability. This moel starts with the DAP model, which is a previously non-existent version, followed by 3 AH-60L variants we already had. This model has been given forward facing miniguns for all armament options. The second model is a pure transport UH-60A with 3 door gunner armament options.
- Mi-8MTV has been given an additional door gunner in the back part of the cargo hold. New first armament option is now armed only with 2 rocket launchers and cockpit gun. Third armament option has two automatic grenade launchers instead of 2 rocket pods.
- Both of the grenade launchers, 30mm one for RU side and 40mm one for US side have been changed: ammo flight trajectory is now shallower and the weapon is easier to aim and operate.
- UH-1Y has been given an additional armament option with 2 rocket pods on each side.
- MH-60S now has addtional forward pointing miniguns for all armament options. There is also an additional armament option with 2 rocket pods on each side.
- Added a door gunner on the Mi-8T.
- Mi-8AMTSH has been given an additional rear door gunner. And two new armament options - first with only 2 gunpods and fourth heavily armed option. Also AMTSH gunner from 2nd to 4th armament options are 12.7mm machinegunners now.
- Squadron prices for all helicopters mentioned above rescaled, some changes to other helicopter prices.
- Heat seeker missile locking time parameters and locking sector parameters have been rescaled a bit, it should take less time to aquire a lock for both smaller and larger missiles.
- Fixed a bug with the frontline game mode where you could not win despite your armor capturing enemy stronghold.
- Fixed a bug in the advanced control scheme related to inability to use mouse to look around.
- Added setting to change mouse role in advanced control scheme.
- Added a setting to enable/disable helicopter names near helicopter type icons in combat HUD.
- Several helicopter texture fixes have been applied.
Team JetCat
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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