TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Heliborne 0.61 — Modular damage system and updated Flight model

Greetings pilots! Update 0.61 is now live. This is a big one weighing in at about 500 MB. Apart from what you will read in patch notes, we've prepared the ground for upcoming updates with even more significant changes. So, what do we have in 0.61, you would ask? A lot. First of all, we have improved helicopter flight models and have adjusted them to behave more realistically. Overall, the helicopters have become more unique and different from one another. Another feature that you’ve all been waiting for is the modular damage system. Helicopters now have five critical modules which have various effects on the flight model when destroyed. For example, when the tail boom is critically damaged, the helicopter will spin out of control temporarily. Gradual damage to a module will not have any effect on performance, only critical damage.
We've also added a tactical map to the TAB menu. This map is much more detailed than mini-map and provides an assortment of information about soldiers, ground vehicles, helicopters (with corresponding player names), and topography. We hope it will give you more opportunities to cooperate with your team.
Want more? Check the full patch notes:

    Modular damage system


  • Helicopters now have a modular structure for 5 critical modules: main rotor, engine, tail boom, fuel, and hydraulics. Some helicopters have duplicate modules (e.g. 2 engines or 2 fuel tanks). A helicopter is destroyed when it loses one of the modules or its structural integrity is compromised.
  • When a module receives critical damage, it stops functioning properly and alters helicopter performance in a manner unique to the damaged module.
  • A list of the aircraft modules and their statuses are now indicated on a damage panel under the mini-map.
  • Maximum helicopter repair time (when repaired at base) has been decreased to 30 seconds. This is far less than the repair time after death, which makes returning to base more worthwhile than before.

    Flight model


  • Helicopter flight models have been improved.
  • Ground effect has been implemented into the flight model. Ground effect in the game is the tendency to gain altitude faster when your helicopter is close to the ground (up to helicopter's blade diameter), upon exiting ground effect, you lose this boost in ascension speed.
  • Pitching the nose down in conjunction with losing altitude will now cause notable increase in speed.
  • Pitching the nose up when flying at decent horizontal speed will now significantly increase altitude but decrease speed.
  • There have been changes in the flight characteristics of all helicopters. The cruising speed of all helicopters has been slightly decreased to bring it closer to real values while max speed has been increased. Heavy helicopters are now less agile while light helicopters are more agile. Overall, helicopters are more unique and different than before.

    Other changes


  • Helicopter collision logic has been improved. There will now be fewer fatal collisions, but more collisions will damage the helicopter over time.
  • The landing collision logic has been improved. Landing should be both simpler and easier, but you will now receive damage from rough landings.
  • The squad-building mechanic has been improved. Now every squad has a fixed generation and receives a maximum number of points for its particular generation.
  • Helicopter loadout mechanics have been improved. Flares (if possible) and door gunners type (if there are several) can now be selected independently from loadout modifications. The UI has changed correspondingly.
  • The maximum squad cost for Generation III has been increased from 400 to 480 points.
  • Costs for all helicopters have been corrected.
  • Mi-2: first and second armament options have been swapped.
  • There is now a tactical map in the TAB menu.
  • There have been changes to mini-map GUI.
  • The radio menu no longer blocks controls.
  • Soldiers now stop in front of fatal obstructions.
  • Helicopter class and loadout modification parameters have been added to the GUI.
  • Helicopter spawn orientation (South-North direction) has been fixed and now depends on the team's position on the map.
  • Heat-seeking missiles have received a wider lock-on radius.
  • Heat-seeking missiles now lock-on faster to hovering targets.
  • The accuracy of stationary AA guns has been decreased.
  • MANPADs won't launch a missile on short distance when the missile will most likely overshoot helicopter.
  • The after-death falling algorithm (after-explosion trajectory) has been changed.
  • Ground vehicles will now always aim for the center of mass of enemy vehicles.
  • There have been minor visual changes to various helicopters (prior to introduction of customization).
  • There have been various minor changes to game maps (a result of working on historical campaigns).
  • There have been several important bug fixes (doubled points for spotting, wrong penalty for specific cases of friendly fire, etc.).
  • Thanks to Valery Oldpilot and Daelock, as well as other pilots who give us advice about flight model and point out mistakes.
  • Thanks to David "Wildcard" for his module damage voice lines.
  • Thanks to KapukiCram, Erkeo, Adoramus, and Meinpanda for testing new module damage system.

Team JetCat



[ 2017-08-27 20:42:43 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
    GAMEBILLET

    [ 5951 ]

    0.92$ (93%)
    11.04$ (15%)
    12.74$ (25%)
    29.99$ (40%)
    0.68$ (86%)
    16.39$ (18%)
    5.06$ (16%)
    24.89$ (17%)
    16.97$ (15%)
    5.77$ (17%)
    0.30$ (90%)
    15.97$ (20%)
    16.57$ (17%)
    4.00$ (80%)
    22.99$ (8%)
    4.27$ (89%)
    0.69$ (93%)
    4.24$ (15%)
    10.00$ (50%)
    1.90$ (81%)
    14.27$ (16%)
    46.19$ (16%)
    3.00$ (80%)
    1.63$ (18%)
    1.75$ (71%)
    4.12$ (17%)
    5.27$ (56%)
    11.95$ (20%)
    4.24$ (15%)
    6.71$ (16%)
    GAMERSGATE

    [ 3198 ]

    13.49$ (25%)
    3.75$ (92%)
    4.12$ (59%)
    9.99$ (50%)
    20.24$ (33%)
    0.68$ (92%)
    9.0$ (70%)
    9.99$ (50%)
    1.84$ (74%)
    13.39$ (33%)
    1.69$ (89%)
    7.88$ (74%)
    0.53$ (92%)
    8.28$ (45%)
    3.0$ (90%)
    3.19$ (79%)
    1.5$ (92%)
    0.56$ (81%)
    0.79$ (89%)
    2.25$ (85%)
    0.75$ (92%)
    2.25$ (89%)
    3.0$ (85%)
    0.38$ (92%)
    1.31$ (81%)
    20.0$ (50%)
    2.0$ (80%)
    1.45$ (79%)
    11.52$ (71%)
    3.33$ (52%)

    FANATICAL BUNDLES

    Time left:

    0 days, 22 hours, 26 minutes


    Time left:

    23 days, 22 hours, 26 minutes


    Time left:

    5 days, 22 hours, 26 minutes


    Time left:

    36 days, 22 hours, 26 minutes


    Time left:

    42 days, 22 hours, 26 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 16 hours, 26 minutes


    Time left:

    3 days, 16 hours, 26 minutes


    Time left:

    12 days, 16 hours, 26 minutes


    Time left:

    19 days, 16 hours, 26 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE