Greetings Pilots! Heliborne is getting closer to the release, the Date will be announced very soon. Almost everything that we’ve promised to add during the Early Access stage has been implemented already. Just a few things will be left after the update 0.73, like a single player campaign, soundtrack and updated sounds, several new helicopters, and some other changes.
The Update 0.73 introduces a new game element, a very important one — Progression System. From now on most of the helicopters will be locked at the beginning. You’ll need to play and earn progression points to unlock helicopters and new modification.
We’ve been testing the progression system a lot to be both challenging and fun. Although you don’t have everything on a plate from the very start, you should be able to unlock something new literally after every battle. We really hope it will bring more players to battles and make you Heliborne experience more satisfying.
Please let us know what you think about it and how do you find the speed and difficulty of the progression: fast/easy, slow/difficult, or just perfect.
[quote]What about experience points (=military ranks) you have already earned, you would ask? They will be transformed into progression points! It means that those of you who’ve been playing Heliborne recently will receive a certain amount of points in exchange for military rank. You will be able to spend them right away.[/quote]
Many players asked whether it is possible to play Heliborne without an internet connection. Now it is — the update 0.73 features the Offline Mode! Single player campaign, when released, will be available in Offline Mode as well.
Apart from that, we’ve introduced first 24 camouflages (more will be added on release), kill assist, new hangar music (thanks to NicerDicer!), in-lobby battle timer, bonuses for finishing battles, and more.
0.73 Changelog:
- progression system
- first 24 camouflages added to progression (more on release)
- squadron repair bonus: you will get faster repair time with squadron which does not utilize more than half of available points
- offline start - you can start the game without an internet connection
- ATGM launch warning - you will have a warning now when ATGM is launched in your direction, also there is possibility to have additional info about where is ATGM coming from, depends if it shot from forward, side or back
- top ATGM max speed is reduced a bit
- now you need soldiers and vehicles inside landing zone give 50% of capture points for top team point bar, instead of 100% given if both are present
- ATGM bug where it exploded on launch was fixed
- mortar stuck inside landing zone bug fixed
- helicopter tilt and strafe when rotating in hover changed - should make less movement
- RPG accuracy on ground targets significantly improved
- RPG accuracy on air targets reduced
- rifleman accuracy reduced
- using spotting you can now mark soldiers for friendly vehicles to shoot from bigger distances
- using spotting you can now mark soldiers for friendly door gunners to shoot from bigger distances
- squadrons now won't be destroyed when helicopter squad prices are changed, but they will be marked as an invalid squadron and you can fix them
- Mi-24P main gun and AH-1G Vulcan gun now have recoil, also Mi-24P main gun now does not have forced burst
- all guns and bullets were changed according to feedback from new damage system
- some rockets were changed according to feedback from module damage system
- tail module now takes more damage before being "critted" comparing to other models
- AA fire should be a bit more accurate and a bit more powerful according to feedback from module damage system
- some reward point values are changed for PvP and Coop
- you now will receive a significant reward for a win or defeat in PvP battles, win in Coop battles and first win of the day in any type of battle
- rank point criteria are changed, generally, ranks are now harder to obtain than before, but not very hard
- in the coop, neutral LZ's should not be suddenly captured by enemies if a player is in close vicinity to it
- added point reward for kill assist
- stealing "spot" is now impossible if you "spot" enemies which are currently are under "spot" effect from someone else - you will just prolong the spot effect, you need to "spot" enemies which are not spotted atm to get spotting reward
- lobby battle UI now shows timer till the end of a battle
- heat seeking missiles now have smaller than before (~45% smaller, but still pretty wide, locking sector)
- UI changes
- new hangar/menu melody - thanks to NicerDicer!
Team JetCat
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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