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Heliborne — The Release


Hey, Pilots! This is happening — Heliborne has just been fully released!


First of all, we want to thank everyone who supported us along the way. We have managed to build a small, but very close and active community. You guys helped us with a lot of things which would be impossible without you, including almost all the localizations and voice acting for the historical campaigns. As for the tiny team of four, it’s vitally important to have those who will give you a hand when needed. And you even did not ask for anything in return. THANK YOU! YOU ARE AWESOME, AND WE LOVE ALL OF YOU! As we announced before, we have a special gift for everyone who bought the game in Early Access. And we wanted it to be so special that we haven’t finished it yet, being insanely busy with the release version of the game itself. However, we believe it’s worth waiting. So thanks again, guys, this time for your patience!

Next, let’s talk about the game.


Heliborne has been in the Early Access for a year and a half, since February 2016. Here’s a short list (ok, not so short) of what has been done:
  • 20 new helicopters. Now Heliborne features 50 different birds, our plan is to significantly expand the hangar after the release.
  • 3 new maps: Kosovo (25 sq. km), Khost Region (64 sq. km), and a huge and detailed training polygon where you can test helicopters before battles (you will be able to do more there, but let it be our small secret for now). Current map roster includes 6 maps — 5 combat maps and the polygon.
  • Night map. The first one with lights off is Kosovo. More on the way.
  • Squadron system. It’s been designed to add more tactics to battles. Very similar to a deck system in card collectible games.
  • Progression system and Research tree. We designed this research system to be a learning experience, not a grinding one, and plan to keep it this way.
  • Frontline PvP mode. More tactical evolution of Domination mode with plenty of ground vehicles.
  • PvE sandbox co-op mode. Also playable in solo.
  • Two historical campaigns: Easter Offensive in Vietnam (1972) and Operation Magistral in Afghanistan (1987–1988). Co-op play is planned for the post-release period.
  • Offline mode. For those who can’t or don’t want to play online. Unlocked squadron builder is coming soon.
  • Customization and cosmetic items. Dozens of helicopter camouflages, helmet paint schemes, and helmet patches.
  • Private profiles.
  • Rank & Awards system.
  • Modular damage system.
  • Detailed tactical map.
  • Improved flight model.
  • Advanced control scheme.
  • Gamepads/Joysticks/HOTAS support.
  • New types of deployable special soldiers: SMAW/RPG and mortars.
  • Soundtrack.
  • Steam Trading Cards together with badges, profile backgrounds, and emoticons.
  • New localizations.
  • A long list of less visible changes we don’t want you to bore with.

For those who would like to additionally support further Heliborne development, we’ve added several cosmetic DLC packs with thematic camouflages (4-7 in each). However, it’s totally up to you: players can still unlock plenty of other additional camouflages free of charge, and we’ll be adding more of them!
The most important question is “What’s next.” Although the full release is an important milestone for the Team, we are too ambitious to finish the development at this point. We have plenty of ideas, and the release will hopefully give us necessary resources to implement them. With that number of pilots playing Heliborne lately, it’s rather a plan than a hope. We want to give you some details about what to expect in upcoming updates:
  • PvE improvements: new objective types like covert infiltration, search and rescue, cargo supply, PvE scenarios like defend the position, support the attack, and others
  • more PvP game modes
  • carryable cargo for heavy lift helicopters
  • new options for troop deployment (including fast-roping)
  • new types of weapons and equipment (radars, more ATGM specifics, etc.)
  • naval map, naval gameplay, naval helicopter and naval weapons
  • AI-helicopter for PvE
  • gameplay tutorial
  • co-op mode for historical campaigns
  • in-battle lobby with a possibility to invite friends
  • VoIP-chat
  • a special gift for early supporters
  • more music to listen to in battles
  • updated sound effects https://www.youtube.com/watch?v=Id0ZiyTAOYA
Special thanks to The Mighty Jingles who has made a Heliborne review just before the release. The game has never seen such a huge amount of players online as yesterday. Honestly, this is the best possible present we could get for the release. Apart from that, we also want to thank all the other YouTubers/streamers. Thanks to them we have been able to spread the word about Heliborne even with zero marketing budget. BaronVonGamez, MagzTV, PhlyDaily, Raptor, TheDevildogGamer, and many others gave us a push when we entered the Early Access, just as The Mighty Jingles did on the full release. Don’t know if we could have made it without their help (probably not).

Version 0.86 changelog:


  • Night version of the Kosovo map. Only PvP at the moment, but PvE version will also be added soon. Be warned: the visibility here is much lower than on its day-time counterpart.
  • 5 new helicopters in the research tree: AH-6, MH-6, Ka-26, Ka-27, and Ka-60.
  • The first version of historical missions. They are divided into two campaigns, which will be improved and expanded later.
  • New helicopter camouflages, around 40 variations. Can be unlocked for progression points.
  • Several cosmetic DLC packs with nearly 40 thematic helicopter camouflages. Purchasable via Steam.
  • MH-60L/AH-60L has received 4 soldiers.
  • Romanian IAR-330L has been moved to the Soviet side.
  • ATGM improvement: a missile loses direction when a player switches to another weapon.
  • Mortar troops improvement: more powerful mortar shell (close to rockets damage-wise) and increased ammo.
  • Filters for the list of battles.
  • Tonkin map: the map borders have been expanded.
  • "Power shield" on bases against spawn killing has been removed from PvE.
  • The reward for finishing PvP battles (both with victory and defeat) has been increased significantly.
  • A reward for completing objectives to the whole team has been added to PvE. The higher is the difficulty, the more points you get.
  • Ground vehicles on Nguyen map now are more vulnerable to miniguns.
  • Background in-battle music has been added.
  • Players limit has been decreased for PvP-mode on two maps: Tonkin — 5v5, Badakhshan — 6v6.
  • Helicopters' textures have been updated.
Faithfully yours,

Team JetCat



[ 2017-10-12 20:57:46 CET ] [ Original post ]



Heliborne
JetCat Games
  • Developer

  • Klabater
  • Publisher

  • 2017-10-12
  • Release

  • Indie MMO Multiplayer
  • Tags

  • Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3067 reviews)


  • Review Score

  • https://store.steampowered.com/app/433530 
  • Steam Store

  • The Game includes VR Support



    Heliborne Linux Depot [1.3 G]

  • Public Linux depots

  • Heliborne - Polish Air Force
    Heliborne - Czech & Slovak Air Force
    Heliborne - Exclusive Camouflage Pack
    Heliborne - Civil Aviation Camouflage Pack
    Heliborne - Search and Rescue Camouflage Pack
    Heliborne - Law Enforcement Camouflage Pack
    Heliborne - US Marine Corps Camouflage Pack
    Heliborne - Russian Federal Security Service Camouflage Pack
    Heliborne - Air Show Camouflage Pack
    Heliborne - East Germany Camouflage Pack
    Heliborne - German Camouflage Pack
    Heliborne - Winter Camouflage Pack
    Heliborne - Polish Hussar Camouflage
    Heliborne - Navy Seals Camouflage Pack
  • Available DLCs

  • Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

    Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

    Current Features

    • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
      Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

    • 41 Helicopter, Each with multiple weapons load-outs
      The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

    • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
      All of our maps are "based" on historical conflicts and conflict locations.

    • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
      Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

    • Multiple AI controlled ground units in skirmish and Front-line mode
      Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

    • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

    • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
      Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

    • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
      Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
    MINIMAL SETUP
    • OS: Ubuntu 19.04+ / SteamOS+
    • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
    RECOMMENDED SETUP
    • Processor: i5 2400 or equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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