TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
The New Year Update 0.89


Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.

Heliborne 0.89 changelog:


  • 2 New Helicopters have been added to the game, the Ansat and the CH-46.

  • Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
  • Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
  • Added a camera shake when colliding with the ground or receiving a large amount of damage.
  • Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
  • Changed turret angles for most helicopters with turrets. The angles have been changed according to real values, this results in a 20-30% increase overall on turret angles.
  • Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
  • Repair times now account for spent ammunition when changing a helicopter at the main base.
  • RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
  • Fixed IRCM reload error when landed at a base.
  • Fixed aiming angle for air-to-air missiles on some helicopters.
  • Added Estonian language, thanks to Valvejoodik for translation.

Happy New Year, pilots! Team JetCat



[ 2017-12-29 14:57:00 CET ] [ Original post ]

Heliborne
JetCat Games Developer
Klabater Publisher
2017-10-12 Release
Game News Posts: 112
🎹🖱️Keyboard + Mouse
Mostly Positive (3074 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heliborne Linux Depot [1.3 G]
Available DLCs:
  • Heliborne - Polish Air Force
  • Heliborne - Czech & Slovak Air Force
  • Heliborne - Exclusive Camouflage Pack
  • Heliborne - Civil Aviation Camouflage Pack
  • Heliborne - Search and Rescue Camouflage Pack
  • Heliborne - Law Enforcement Camouflage Pack
  • Heliborne - US Marine Corps Camouflage Pack
  • Heliborne - Russian Federal Security Service Camouflage Pack
  • Heliborne - Air Show Camouflage Pack
  • Heliborne - East Germany Camouflage Pack
  • Heliborne - German Camouflage Pack
  • Heliborne - Winter Camouflage Pack
  • Heliborne - Polish Hussar Camouflage
  • Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

Current Features

  • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
    Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

  • 41 Helicopter, Each with multiple weapons load-outs
    The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

  • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
    All of our maps are "based" on historical conflicts and conflict locations.

  • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
    Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

  • Multiple AI controlled ground units in skirmish and Front-line mode
    Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

  • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

  • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
    Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

  • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
    Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.

MINIMAL SETUP
  • OS: Ubuntu 19.04+ / SteamOS+
  • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
RECOMMENDED SETUP
  • Processor: i5 2400 or equivalentMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
GAMEBILLET

[ 6102 ]

24.87$ (17%)
17.79$ (11%)
42.47$ (15%)
8.79$ (12%)
8.89$ (11%)
4.44$ (11%)
8.59$ (14%)
16.99$ (15%)
37.32$ (17%)
21.19$ (4%)
12.89$ (14%)
18.39$ (8%)
6.67$ (78%)
12.59$ (16%)
16.96$ (15%)
19.99$ (20%)
60.89$ (13%)
21.99$ (12%)
15.95$ (16%)
14.44$ (15%)
5.92$ (15%)
17.79$ (11%)
5.09$ (15%)
8.49$ (15%)
13.14$ (12%)
16.59$ (17%)
16.52$ (17%)
8.89$ (78%)
16.59$ (17%)
1.63$ (18%)
GAMERSGATE

[ 842 ]

7.0$ (53%)
10.19$ (49%)
7.73$ (45%)
4.07$ (49%)
10.49$ (30%)
11.99$ (20%)
0.68$ (89%)
0.34$ (91%)
13.8$ (45%)
0.53$ (92%)
0.85$ (91%)
1.7$ (83%)
3.83$ (62%)
7.44$ (70%)
3.32$ (74%)
1.74$ (91%)
0.53$ (92%)
0.79$ (89%)
1.02$ (83%)
5.0$ (50%)
0.9$ (92%)
3.4$ (66%)
3.86$ (45%)
4.25$ (79%)
0.64$ (87%)
13.49$ (10%)
0.85$ (83%)
0.64$ (87%)
2.55$ (83%)
2.55$ (83%)

FANATICAL BUNDLES

Time left:

12 days, 2 hours, 14 minutes


Time left:

19 days, 2 hours, 14 minutes


Time left:

8 days, 2 hours, 14 minutes


Time left:

5 days, 2 hours, 14 minutes


Time left:

13 days, 2 hours, 14 minutes


Time left:

15 days, 2 hours, 14 minutes


Time left:

36 days, 2 hours, 14 minutes


Time left:

356460 days, 18 hours, 14 minutes


Time left:

18 days, 2 hours, 14 minutes


Time left:

47 days, 2 hours, 14 minutes


Time left:

33 days, 2 hours, 14 minutes


HUMBLE BUNDLES

Time left:

1 days, 20 hours, 14 minutes


Time left:

6 days, 20 hours, 14 minutes


Time left:

8 days, 20 hours, 14 minutes


Time left:

13 days, 20 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE