Greetings, pilots!
We have very good news: a long-awaited lobby system has finally been added to Heliborne!
Now you can create a lobby to gather more players before starting a battle. You can both wait until other players join or invite your Steam and Discord friends.
You had a great battle with an unknown pilot and would like to play together in future? We made it much easier to socialize with others: now each battle ends with a post-battle lobby where you'll be able to talk to other pilots and send them friend invitations.
Take a look at the full patch notes to learn more details about the Update 0.95:
- This update adds "lobbies" or "pre-game rooms". How they work - now when you creating a multiplayer game (be it Coop or PvP) - you can choose an option to Gather Players and create pre-game room. People will be able to join that pregame room and a battle will be started when you (host) will decide to do so. We hope to utilize this new feature a lot more in upcoming PvE overhaul and additional PvP gameplay modes.
- While in a pre-game room you will have access to pre-game chat, where you can talk with other players.
- Also while you are in a pre-game room, you will be able to send join invites through Steam and Discord to your friends.
- We've integrated Steam Rich Presence - you will be able to send invites to both in-game and off-game friends. And you will be able to join games of your friends from the Steam interface (Join game buttons in friend list and profile list). This depends on privacy settings of your Steam profile.
- We also integrated Discord Rich Presence - you will be able to invite your friends to both pre-game and on-going matches. Also, information about details of what you are playing will be displayed in your Discord profile. This integration also depends on your Discord privacy settings.
- Steam friend list menu is added to the game. Through it, you can message your Steam friends, find their current battle or invite them to a pre-game room you are currently in.
- Now after all multiplayer games participant list will be displayed in a post-game menu. You will be able to check other player's in-game profile (helmet, rank, and medals) and send them friend invites.
- Also, a post-game chat will be displayed after all multiplayer games.
- Planet Plyuk map is now hidden from both PvP and PvE. We'll do something with it in future, meanwhile, a new game map is in its finishing stages and should arrive to the game soon.
- Meanwhile, we've added Kosovo Night map to the list of Coop-playable maps.
- Achievement for mortar support (Love-tube) was fixed.
- Maximum team difference rules where changed. For teams of size 3 or less maximum team difference is now 1, for size of 4 and more — 2, like before.
- Password protection menu changed — now it is one password for the battle itself, not per-team.
- Coop settings menu changed — it looks differently and now allows for more option combinations.
- Increased rocket, missile, and personnel reload speed. Rocket refill speed now different for small caliber and large caliber rockets.
Team JetCat
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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