Heliborne 0.96.8 — New Co-op objectives
Great news for Co-op players: we have added several new types of Co-op objectives and improved Co-op overall. We've also made scout helicopters more valuable, but a bit shortened their markable area range. More Co-op updates will follow soon!
[ 2018-06-26 12:37:33 CET ] [ Original post ]
Greetings, pilots!
The Dragon's Awakening event has been successfully finished. You all did a great job, and it's now time for awards!
Every special medal earned within the event will give you a unique thematic Chinese camouflage.
We also would like to ask how did you like the event? What did you like most of all? What should we improve next time? Help us to make every next event better than the ones before!
Heliborne 0.96.8
Great news for Co-op players: we have added several new types of Co-op objectives and improved Co-op overall. We've also made scout helicopters more valuable, but a bit shortened their markable area range. More Co-op updates will follow soon!
Changelog:
- Difficulty settings for Co-op now affect accuracy and target contact range both for AA guns and vehicles.
- Health of AA guns on III and IV generation maps has been increased.
- New Co-op objectives have been added: insert operation under fire, reconnaissance group evacuation from ambush, medevac, and reconnaissance operation.
- Appearance logic of several objectives has been changed: less objectives deep behind enemy lines, less objectives which lead to spawn of enemies in close vicinity to player's helicopter, etc.
- 50-seconds enemy spawn delay has been added to "engage enemy convoy" objective.
- Time limits for objectives on easy and medium difficulty levels have been slightly increased. Several new options for number of simultaneous objectives have been added.
- Chance of positive event after successfully carried out objective has been slightly decreased on all difficulty levels.
- Air-to-air and Manpad missiles have received guaranteed damage depending on their power. Overall, air-to-air missiles became more effective, but will not inflict more damage than before.
- MANPAD's missile smoke trail is now starting higher from the ground.
- Shooting accuracy and range of RPG soldiers have been slightly increased.
- Also, group of RPG soldiers now communicate with each other and does not make double shot in the same target.
- Fixed RPG grenade bug which incorrectly lowered its damage.
- RPG grenade rules for damaging helicopters have been changed: now it inflicts guaranteed damage.
- Enemy RPG and MANPADS in Co-op now have unlimited number of shots.
- Targets marked by scout helicopters now have additional "request for attack" icon above them.
- Markable area range for scout helicopters has been decreased from 100 to 70 meters. As a result, markable area size has been decreased around two times, but it's still enough to cover any landing zone.
- Target auto-lockon for cannons has been improved. It's now being activated much more often. Hence "mark target" button for scouts has been moved from B to E by default, while manual lockon has been moved from E to B.
- Improvements of Chinese localization (thanks to Danyu-Tom, Pvt.Petrenko, and Chinese players group).
Team JetCat
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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