Heliborne
JetCat Games Developer
Klabater Publisher
2017-10-12 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(3121 reviews)
The Game includes VR Support
Public Linux Depots:- Heliborne Linux Depot [1.3 G]
Available DLCs:- Heliborne - Polish Air Force
- Heliborne - Czech & Slovak Air Force
- Heliborne - Exclusive Camouflage Pack
- Heliborne - Civil Aviation Camouflage Pack
- Heliborne - Search and Rescue Camouflage Pack
- Heliborne - Law Enforcement Camouflage Pack
- Heliborne - US Marine Corps Camouflage Pack
- Heliborne - Russian Federal Security Service Camouflage Pack
- Heliborne - Air Show Camouflage Pack
- Heliborne - East Germany Camouflage Pack
- Heliborne - German Camouflage Pack
- Heliborne - Winter Camouflage Pack
- Heliborne - Polish Hussar Camouflage
- Heliborne - Navy Seals Camouflage Pack
Heliborne 0.97 — Sahara Desert
Greetings, pilots! We've been working on the update 0.97 for some time, and now we are happy to unveil our new map — North Africa, Sahara. This desert map is designed for II generation helicopter squads and is available both in PvP and PvE modes.


Operation Fznamznon map has also been improved. We've added several ships which guard carriers from enemy helicopters and basically defend your spawn point. Nguyen Hue has received new visual effect and improved PvE mode.
Heliborne 0.97 full changelog:
- New map - North Africa, Sahara for 2nd generation, both PvP and PvE versions.
- Additions to Fznamznon map - several ships will guard each spawn and landing ship location. Be aware, those ships are armed with heavy missiles.
- Visual changes on operation Nguyen map - new rice fields, camera settings, rice field water splash effect.
- Additions to PvE on operation Nguyen map - new unit locations and also experiment with boats on the water.
- On both of 2nd generation maps tanks will now shoot at nearby helicopters with their main gun. Don't hover close to them.
- Fixed some UI problems and improved some effects (40mm and 57mm AA gun effect)
- Added "additional timer" option to PvE setup. This option will allow you to make either extend or reduce default objective timer.
- Timer for rescue objectives now will be tied not only to difficulty setting, but also to size of the map. Allowing for more time to pick up soldiers.
- Soldiers intended for rescuee now will be grouped closer. Soldier callback/pick up range is extended. And from now on soldiers will try not to climb up the electric poles. Fixed problem with rescuee soldiers not willing to take empty seats in some cases.
- Recon soldiers requesting evacuation under fire will now mark their position with purple smoke.
- Some of the PvE objectives now will specify grid coordinates of the objective.
- Fixes to training map - armor values of training targets are updated. Some changes in target visual effects.
- Heavy machinegun fire adjusted. Each bullet will deal less damage, but machinegun itself will fire for a longer period of time.
- ATGM missiles should stop "crashing" enemy helicopters in some cases and will count as a regular kill.
- Visual fixes for several helicopters.
Heliborne Flight School
Apart from that, we would like to announce Heliborne Flight School. The School will be made in a form of regular online battles, mostly PvP. Cadets will be split into 2 teams, and each of the teams will be led by one of our top players. Teams will be able to chat in a special private voice channel in our Discord.
If you would like to get advice from the most experience Heliborne players, be sure to reserve a place! Please
fill in this short questionnaire. Those who want to share their experience with others are also encouraged to fill in the form.
Team JetCat
[ 2018-08-24 13:30:57 CET ] [ Original post ] Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.
- 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.
- 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations.
- 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.
- Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.
- Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.
- Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
RECOMMENDED SETUP- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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