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AMA Summary!


Thank you for yesterday's AMA Session! Here you can find all questions and answers! Community question Answer 1. What helicopters can we expect to see in the future? Currently we are in talks with Augusta Westland and Airbus/Eurocopter. Btw. that's why we asked you to fill the survey what models do you expect the most :) You can still submit your answers at https://forms.gle/nKLThfoBBfDsxhuw5. Bare with us. It can take time. 2.What changes to the Discord server are coming? There will be not so many changes on Discord. In our opinion, this is a great way to communicate with you. We would like to say "Thank you" to all current moderators who are willing to help us. Their help is something that is very important for us. Of course, we will be looking for new ones. Recrutation will start soon! 3.Will the player from Heliborne get a discount or any other things for the definitive edition? IMPORTANT: Everyone who owns Heliborne will get the Definitive Edition for FREE! :) 4.What are your (the company) goals for this year (in reguards to Heliborne)? We are planning to provide you full roadmap about the developement of the game in march (the latest). The most important goal - Definitive Edition in 2020. 5.How will the previous devs be incorporated into future development of the game if at all? There is a new Dev team for Heliborne, but we are in contact with JetCatGames. The details of cooperation are TBC but really want them to be on-board with us. At first they will help us with current bugfixing and issue solving. Later, we will see :) 6.Will you alter the current gamemode or simply add new ones? Both! We will be working on matchmaking algorithms, new single player missions but also we would like to add new multiplayer/coop modes! If you have any ideas, feel free to suggest! We want to keep best things from original Heliborne and add functionalities that we hope to enrich the game. 7.Will devs/employees be on the game regularly (playing/streaming)? The dev team consists of 7 devs and it will be supported by 5 publishing/marketing person strong team. We will actively participate in community not only by developing the game, providing you news, but also by playing and interacting with you. 8.Non-war ideas will be a possibility? Like SAR in Coop? Yes, indeed. SAR, mountain rescue etc. are on the way too! :) 9.Can we expect small details such as animated landing gear? It's not on priority list, but on "Nice to have" list. 10.How are you planning to monetise the game in future? We will stay Premium + Paid DLCs 11.What should we expect from the definitive edition? We are now working on first mock-ups of Definitive Edition. You can expect more efficient matchmaking, new UI and a lot of new content (new historicial single player missions, new multiplayer game modes, more events, rankings, new helis, badges etc.). We have already started talks with helicopters producers to accquire the rights to the new helis & stuff! 12.Will there be a story mode of some kind/single player mode/Campain mode? Story mode/historical missions is one of the key things we want to add in DE, we will see how many and what kind of missions will be avaialable. There will be a lot new content coming this lane. 13.Not sure if this been asked yet, but can we have more realistic sounds for guns? Because a 20mm rotary cannon sounds like a 30mm autocannon for some reason Yes. SFX and music is on the list of things to be improved/redesigned in DE. 14.Have you confirmed yet if we're going to lose our progress or keep it moving onto the future? It is inevitable - yet it is to early to elaborate on details. 15.Can we expect AI enemy helis? AI is a complex issue. To early to say. Currently we work ground units AI augmentation. 16.Are you planning to change the way Helicopter loadouts work?nExample: Selecting Missles and guns. We want to redesign loadout system totally. We know it is important. We still need to make some research and consult community. 17.Will there be submarine hunting missions with sonar dipping? TBD. We want to add marine warfare specific maps - submarine hunting is one of the options we currently research. 18.Will we have cross play with consoles and pc? Console crossplay is on the way. PC vs consoles, not. 19.Do you guys have a rough estimate of when new content will start being released? Like how long do you expect to settle into the game and start working on new features? In Q1 we want to make the opening ballance, by March provide you with a Road Map and in Q2 deploy first new things. 20.Games are mostly PVE right now, can we expect some changes so PVP is more viable/rewarding to entice more people to play PVP? Most likely. New, dynamic, matchmaking, additional servers, redesigned ranking system, new badges and rewards and seasonal events. 21.Will certain transport helis be able to carry light vehicles/ artillery? We plan to add tow rope mechanics 22.Will you fix the network problem? Yes. That's a priority - new servers, new regions 23.How many hours of heliborne has the dev team on the clock? Some team members are with Heliborne since 2016, one team member is actually a real-time pilot. 24.Helibrone was made with a lot of historical accuracy in mind. Which directions are your visions? We want to be historicaly accurate in single/Coop missions part. In multiplayer we will focus on more arcade approach. 25.Will you keep the strict divide between Russian and American helos (ties into the historical accuracy question)? We will keep current trees system and perhaps we will augment it with european trier - TBC. 26.Also how do you vision future updates more arcade or more direction simulations or trying to hold the current sim arcade balance? Both - arcade in new multiplayer modes, ranking, badges. Pro-simulations in historical single player/coop missions. 27.How knowledgable are you about military aviation and helicopters and will you try to keep the game as authentic as possible? We will use JCG gathered materials and also we work with avionation experts - Polish millitary. 28.Can you please add 3D visual navigation for taking creates and droop them off. Now is only text version!!! It's on the to-do-list 29.Are other trees to be expected (Europe and Asia for example) Yes. We plan to enrich maps and flora in order to diversify maps regionwise. 30.Will detailed cockpits for a full cockpit view be concidered? No. Maybe its a sound of the future (possible in sequel) 31.How we gonna get a big enough playerbase so that we get easy match make We also plan an investment on marketing side (new user accquisition). 32.Will there be a voting system where players can votekick/voteban teamkillers or idlers? Report system is an important system of a healthy community. It will be implemented 33.Mode for 2 players controling one helo? (cooperative) Not for DE. Maybe in the future 34.Are there plans for Urban-Warfare maps? Yes, we humbly dream of recreating a Mogadishu, Somalia. Fingers crossed! 35.Will there eventually be weather effects? (wind, rain, tornados blowing debris around) Yes, weather effect are to be implemented - weather effect vs physics TBC 36.Does the remastered version mean a game engine upgrade/change? Yes. New Unity 2019. 37.Will you keep the multiplayer features as is (drop in/drop out, custom games, offline play etc)? This will be totaly redesigned. Automatic matchmaking instead of custom games. 38.Regarding the roadmap for this year: in the upcoming months you will be releasing constant updates for the original Heliborne, is that correct? and the DE will contain all those new features from the updates + more? Or do we have to wait for the DE to get all the new features you are planning? We will rather work on DE that will include all the changes that we described above, but it doesn't mean we will not be patching the current version. DE will be an UPDATE downloadable for FREE for all the veterans (who own the orginal game). 39.Will custom games still be an option? Yes, we plan to leave it in game. 40.How will the translating continue? TBA. First, we would like to polish current translations. After that, we will be looking for new translations.


[ 2020-01-21 13:32:59 CET ] [ Original post ]

Heliborne
JetCat Games Developer
Klabater Publisher
2017-10-12 Release
Game News Posts: 112
🎹🖱️Keyboard + Mouse
Mostly Positive (3074 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heliborne Linux Depot [1.3 G]
Available DLCs:
  • Heliborne - Polish Air Force
  • Heliborne - Czech & Slovak Air Force
  • Heliborne - Exclusive Camouflage Pack
  • Heliborne - Civil Aviation Camouflage Pack
  • Heliborne - Search and Rescue Camouflage Pack
  • Heliborne - Law Enforcement Camouflage Pack
  • Heliborne - US Marine Corps Camouflage Pack
  • Heliborne - Russian Federal Security Service Camouflage Pack
  • Heliborne - Air Show Camouflage Pack
  • Heliborne - East Germany Camouflage Pack
  • Heliborne - German Camouflage Pack
  • Heliborne - Winter Camouflage Pack
  • Heliborne - Polish Hussar Camouflage
  • Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

Current Features

  • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
    Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

  • 41 Helicopter, Each with multiple weapons load-outs
    The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

  • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
    All of our maps are "based" on historical conflicts and conflict locations.

  • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
    Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

  • Multiple AI controlled ground units in skirmish and Front-line mode
    Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

  • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

  • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
    Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

  • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
    Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.

MINIMAL SETUP
  • OS: Ubuntu 19.04+ / SteamOS+
  • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
RECOMMENDED SETUP
  • Processor: i5 2400 or equivalentMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
GAMEBILLET

[ 6102 ]

33.97$ (15%)
22.24$ (11%)
22.99$ (8%)
4.44$ (78%)
17.79$ (11%)
8.59$ (14%)
4.12$ (17%)
7.11$ (11%)
4.24$ (15%)
16.39$ (18%)
20.99$ (16%)
21.24$ (15%)
8.46$ (15%)
8.27$ (17%)
12.74$ (-28%)
33.17$ (17%)
12.59$ (16%)
17.79$ (11%)
24.89$ (17%)
17.79$ (70%)
8.39$ (16%)
20.99$ (16%)
17.19$ (14%)
8.29$ (17%)
16.96$ (15%)
31.14$ (11%)
16.57$ (17%)
17.39$ (13%)
18.47$ (16%)
5.92$ (15%)
GAMERSGATE

[ 842 ]

7.39$ (51%)
0.6$ (92%)
0.63$ (91%)
1.53$ (83%)
0.6$ (91%)
0.9$ (92%)
2.3$ (74%)
0.85$ (91%)
7.65$ (62%)
1.11$ (91%)
0.79$ (89%)
1.7$ (91%)
0.64$ (87%)
34.99$ (50%)
18.74$ (25%)
7.5$ (70%)
0.43$ (91%)
1.74$ (91%)
6.38$ (57%)
2.13$ (79%)
10.49$ (30%)
14.87$ (40%)
2.13$ (79%)
0.79$ (89%)
0.77$ (61%)
6.38$ (57%)
3.06$ (83%)
1.17$ (90%)
8.5$ (79%)
1.28$ (91%)

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