Heliborne
JetCat Games Developer
Klabater Publisher
2017-10-12 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(3097 reviews)
The Game includes VR Support
Public Linux Depots:- Heliborne Linux Depot [1.3 G]
Available DLCs:- Heliborne - Polish Air Force
- Heliborne - Czech & Slovak Air Force
- Heliborne - Exclusive Camouflage Pack
- Heliborne - Civil Aviation Camouflage Pack
- Heliborne - Search and Rescue Camouflage Pack
- Heliborne - Law Enforcement Camouflage Pack
- Heliborne - US Marine Corps Camouflage Pack
- Heliborne - Russian Federal Security Service Camouflage Pack
- Heliborne - Air Show Camouflage Pack
- Heliborne - East Germany Camouflage Pack
- Heliborne - German Camouflage Pack
- Heliborne - Winter Camouflage Pack
- Heliborne - Polish Hussar Camouflage
- Heliborne - Navy Seals Camouflage Pack
Play the demo + Support Help Will Come Tomorrow crowdfunding campaign!
Friends!
We are happy to let you know that today weve launched a crowdfunding campaign for Help Will Come Tomorrow, a true-born survival game and another step in Klabaters bold journey in search of meaningful, story-driven games.
You will find our campaign here: klabater.com/HWCT_Kickstarter
We encourage you to support the game! :)
We soooo are happy to finally unveil more details about Help Will Come Tomorrow. The game was shown during Gamescom 2019 previously, and we are now in a much more advanced stage of development. This is why we decided to add a demo, to let everyone know that Help Will Come Tomorrow is already in a good shape. We really think that we have found our own unique approach to survival game formula, with a more narrative-driven and psychological touch.
Help Will Come Tomorrow crowdfunding campaign is supported with many new game-related materials, among them screens and artwork, but above all else we encourage you to check:
- Exclusive demo (first 3 days in the game, available on Steam Card of the game)
- New gameplay trailer
https://youtu.be/UeaNRGK4GDc
https://youtu.be/ERdxjWsiHh8
https://youtu.be/B0wHCqETQmE
https://youtu.be/iX3I7_YYvfg
Help us spread the word and share this news if you can :) Our fellow devs from Arclight Creations are now at the finish of development, but Help Will Come Tomorrow definitely requires extra help. Thanks to your support creators will be able to secure a top notch quality for the release!
Arclight Creations & Klabater
[ 2020-02-20 16:23:05 CET ] [ Original post ] Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.
- 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.
- 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations.
- 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.
- Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.
- Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.
- Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
RECOMMENDED SETUP- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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