Pilots - salut!
We know that You are curious about the future of Heliborne. So, we have decided to post this new announcement, to let you know that work is in progress and that we are heading in the right direction with already announced Enhanced Edition of Heliborne. Here it is!
We plan special AMA session dedicated solely to Russian community (we already had one in English but we plan next session soon). We will try to answer all your questions. This session will take place on our Discord channel:
We are delighted to announce that from now on we have a new member in our team. Please welcome @Mindoug who was working with Heliborne since its beginning as a part of JetCatGames team. He knows your main concerns and worries and now he will become Klabater team member! We hope that Mindoug will help us build the bridge between old Heliborne and the new one. His presence is dedicated mostly to russian-speaking community management. He will be also running AMA session on Wednesday.
As for the status of announced Enhanced Edition, here is a small summary of our current works (if this will rise any questions, please keep them for AMA session :)
- Transferring the game to the new Unity3D 2018 engine
- Improved graphics: a new level of graphics and special effects
* Volumetric lights
* Fog
* Weather effects:
** Rain
** Snow
- New intuitive interface:
* Complete change of UI
* Controller navigation option
* Easier navigation through the interface
* Adding animation and sound effects to the menu
- Sound:
* New game soundtrack
* Additional 40+ music tracks
* New SFX UI and in game
- Multiplayer
* An improved version of online gameplay
* Block of cheating, exploits and unfair practices.
* New server locations: USA, Western Europe, Russia, Australia, Asia
- New units and new animations of current ground units.
- Game port for current and new generation console platforms
* XBOX / Scarlet PS4 / PS5 and Switch
- Cross-platform gameplay
- New maps, new modes, new scenarios
Here you can find some screens showing how the game looked until now and how it looks now on unity:
And heres one of the new screens and artworks that will be shown as loading pages in EE:
Thank you and see you during AMA session on Wednesday!
Klabater team
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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