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Greetings pilots!
Finally, we have a lot to tell you in this dev diary post. The most important thing is that we have already finished the most challenging and time-consuming works, and transfer to the new version of Unity is almost completed. There are still a few things to do, but we expect to begin internal testing pretty soon.
One of the most noticeable changes that Enhanced Edition will bring is updated visuals. Since Heliborne was released in 2017 (and spent several more years in EA before that), we wanted to freshen it up with a more up-to-date look.
The first thing to doupdate the environment. You might remember early screenshots from when we've been working on new terrain shader. A lot has been improved since then. Terrain shader and textures have been updated with new ones. We have also remastered original foliage and environment textures so they would better work with physically based rendering. On top of that, we've added post-processing to improve visual experience and give a unique atmosphere to every map.
It took quite a lot of time and nerves, but the result was worth it:
The next step was to make better-looking objects and update them in line with terrain and flora. So we've created new, more realistic shaders for helicopters and ground objects.
All that work not only makes Heliborne look better, but also lets us continue with console ports. And this is how all that looks in action:
We hope that you love those changes just like we do! Please let us know what you think about them in the comments.
One more thing. Every AMA, you ask us what will be next helicopters. Here is a work-in-progress untextured model. Can you recognize it?
Over and out!
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