Dev Diaries #6Sounds and Music
We have made quite a lot of new sound effects from scratch. Those are sounds of helicopters (engines and rotors), a variety of weapons, effects of explosions. Basically, what we consider as the primary and most important sound effects in Heliborne. You will be able to hear them in the game quite soon. The next thing is the soundtrack. Although we like the original Heliborne soundtrack, we thought we could make it even better if we added distinctive and memorable compositions. And since we've added more night maps, they also needed a proper soundtrack. Here are two examples:
[previewyoutube=6kEwRJ7E8Pg;full][/previewyoutube]
[previewyoutube=C8yEvmU6LlU;full][/previewyoutube] Let us know what you think and whether you would like to hear the full compositions! Besides that, we have refreshed the game's menu with UI sounds, so all your actions before a flight would also have audio feedback!
Some of the less critical sounds remain unchangedfor example, sounds of ground vehicles that you can only hear when you fly close to them. However, we do plan to update them too as soon as we have an opportunity.
One of the questions bothering our voice actors was whether we are going to change the original community-made voice over. The answer is "No": we appreciate the community's input into the Heliborne development a lot and don't want the game to lose its charm.
[ 2020-08-13 13:13:45 CET ] [ Original post ]
Greetings pilots! Let's cover a bit more the updated sounds in Heliborne: Enhanced Edition. We've put a lot into more up-to-date and realistic graphics. And we want in-game sounds to conform. When we talk about immersion, it is important what you see in front of you, but it is even more important is what you hear. The final goal is to make sounds support all the rest elements of the game in the right way and give you the ambiance that correlates to your expectations. That's how we described the sound task for ourselves.
What has been done already
We have made quite a lot of new sound effects from scratch. Those are sounds of helicopters (engines and rotors), a variety of weapons, effects of explosions. Basically, what we consider as the primary and most important sound effects in Heliborne. You will be able to hear them in the game quite soon. The next thing is the soundtrack. Although we like the original Heliborne soundtrack, we thought we could make it even better if we added distinctive and memorable compositions. And since we've added more night maps, they also needed a proper soundtrack. Here are two examples:
Afghanistan
[previewyoutube=6kEwRJ7E8Pg;full][/previewyoutube]
Night Kosovo
[previewyoutube=C8yEvmU6LlU;full][/previewyoutube] Let us know what you think and whether you would like to hear the full compositions! Besides that, we have refreshed the game's menu with UI sounds, so all your actions before a flight would also have audio feedback!
What is planned for later
Some of the less critical sounds remain unchangedfor example, sounds of ground vehicles that you can only hear when you fly close to them. However, we do plan to update them too as soon as we have an opportunity.
What is not planned
One of the questions bothering our voice actors was whether we are going to change the original community-made voice over. The answer is "No": we appreciate the community's input into the Heliborne development a lot and don't want the game to lose its charm.
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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