Patch 2.2.0
[ 2020-12-17 15:30:47 CET ] [ Original post ]
Greetings Pilots!
2020 is coming to an end (hopefully!), but we managed to squeeze in one more significant update for you. Thank you for your patience so far. Thanks for supporting our game and providing us valuable feedback throughout the year!
We hope that Heliborne, despite turbulence, was an enjoyable destination during the compulsory lockdowns, and hopefully, next year, there are going to be voluntary entries only ;-)
Meanwhile remember - Red over white, youll be alright!
Here comes the 2nd major and the last in 2020 patch note.
System:
- Added new, free camouflages.
- FPS no longer drops when looking towards the center of the map.
- Brightness is now applied to the HUD as a whole, not just FPP.
- Re-enabled ATGM thermal view.
- French language in the Options is no longer referred to as English.
- Fixed an issue that prevented changing anything in the Defense section.
- All weapons can now be purchased.
- The door gunner research price is now displayed correctly.
- American Flag no longer has a red background.
- HUD text now correctly renders in Cyrillic.
- Radio transmitter glow is now correctly displayed on the minimap.
- Prototype helicopters now have correct rocket pods installed.
- Corrected second loadout for A129.
- Fixed graphical glitch on the profile button.
- Fixed typos on Khost.
- Fixed incorrect display of colors in a chat window.
- Getting shot by APCs will now leave bullet holes in the HUD.
- Turning the UI off and on again no longer causes the cockpit image to disappear.
- The radio commands no longer block the display of ammo counters.
- Fixed engine sounds when adding helicopters to squadrons.
- Corrected SFX activated when a rocket is launched.
- Non-recon helicopters will no longer play a recon sound.
- Added missing launch sounds to rocket pods.
- Corrected radio chatter in test flight mode.
- Light vehicles on the Kosovo map are no longer invisible.
- A correct map will always load in Multiplayer games.
- Water on Khost map is no longer green.
- The loading screen in the lobby will no longer twitch after finishing an offline game.
- Windsock is now displayed correctly at all times.
- Destroyed AH-1Z now has the correct texture.
- Corrected cockpit window on AH-1Z.
- Fixed muzzle flashes on MH-6 door gunner.
- US soldiers no longer change appearance after they reach an AA gun.
Heliborne
JetCat Games
Klabater
2017-10-12
Indie MMO Multiplayer
Game News Posts 112
🎹🖱️Keyboard + Mouse
Mostly Positive
(3067 reviews)
https://store.steampowered.com/app/433530 
The Game includes VR Support
Heliborne Linux Depot [1.3 G]
Heliborne - Polish Air Force
Heliborne - Czech & Slovak Air Force
Heliborne - Exclusive Camouflage Pack
Heliborne - Civil Aviation Camouflage Pack
Heliborne - Search and Rescue Camouflage Pack
Heliborne - Law Enforcement Camouflage Pack
Heliborne - US Marine Corps Camouflage Pack
Heliborne - Russian Federal Security Service Camouflage Pack
Heliborne - Air Show Camouflage Pack
Heliborne - East Germany Camouflage Pack
Heliborne - German Camouflage Pack
Heliborne - Winter Camouflage Pack
Heliborne - Polish Hussar Camouflage
Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.
Current Features
- Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows. - 41 Helicopter, Each with multiple weapons load-outs
The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate. - 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
All of our maps are "based" on historical conflicts and conflict locations. - 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions. - Multiple AI controlled ground units in skirmish and Front-line mode
Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned. - Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.
- Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat. - Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.
MINIMAL SETUP
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
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