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Chairborne as the new Heliborne Community Representative

Hello Heliborne Community, My name is Markus, and some of you may know me under my in-game nickname Chairborne. Being 45 years old, I am rather old for a gamer, or it only seems like that to me. Ever since the first 8-bit home computers came out in the mid-1980s, I enjoyed computer gaming, primarily military and simulation software. My professional background as a retired soldier and paramedic/firefighter has given me some inside look into the world of helicopters. So it is no wonder that once I came across Heliborne, back then still in early access, I immediately got hooked on the game. It is safe to say that with almost 2000 hours spent in-game, I am one of the more consistent fans of that wonderful piece of a game. Never before have I stuck to one simulation for so long. Now I have gotten the opportunity to do my tiny bit to help improve Heliborne and become a link between the developers and the community. There have been difficulties in the past and sometimes hard feelings, primarily due to misunderstandings as I see it. Believe me, monetary goals are not my motivation for getting engaged in this adventure. Instead, I want to make the gaming experience for all of us top-notch and serve as a connector for developers and gamers. Moving forward, I will be managing the Steam forum and Discord channels, both Heliborne and Heliborne: Enhanced Edition, and doing my best to activate and connect you so that you get more chances to play in PvP or multiplayer. I will gladly listen to your feedback and ideas while we play together, so just let me know if you are ready on the #looking-to-play Discord channel:
The reasons Klabater hired me are the willingness of the devs to - improve the information flow between you and them (bugs, improvements); - moderate the chats and forums - propagating supportiveness towards new players, sharing constructive feedback, being polite and respectful to other community members; on the other hand, scattering or even banning for disrespectful behavior towards other players - feel free to DM me about any such situation; - organize events to the extent the game allows, live stream on Heliborne Collection Steam page, do typical lets plays, etc.; in short - activating and bringing you together to enjoy the multiplayer modes. Feel free to add me as a friend on Steam. Here is the link to my profile: https://steamcommunity.com/profiles/76561198065011131/ Chat, report, let me know if youre willing to organize something together or live stream with me. I am sure it will be a pleasure to meet you and the devs much closer. See you around! Markus, aka Chairborne


[ 2021-04-13 13:00:47 CET ] [ Original post ]

Heliborne
JetCat Games Developer
Klabater Publisher
2017-10-12 Release
Game News Posts: 112
🎹🖱️Keyboard + Mouse
Mostly Positive (3074 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heliborne Linux Depot [1.3 G]
Available DLCs:
  • Heliborne - Polish Air Force
  • Heliborne - Czech & Slovak Air Force
  • Heliborne - Exclusive Camouflage Pack
  • Heliborne - Civil Aviation Camouflage Pack
  • Heliborne - Search and Rescue Camouflage Pack
  • Heliborne - Law Enforcement Camouflage Pack
  • Heliborne - US Marine Corps Camouflage Pack
  • Heliborne - Russian Federal Security Service Camouflage Pack
  • Heliborne - Air Show Camouflage Pack
  • Heliborne - East Germany Camouflage Pack
  • Heliborne - German Camouflage Pack
  • Heliborne - Winter Camouflage Pack
  • Heliborne - Polish Hussar Camouflage
  • Heliborne - Navy Seals Camouflage Pack
Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

Current Features

  • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
    Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

  • 41 Helicopter, Each with multiple weapons load-outs
    The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

  • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
    All of our maps are "based" on historical conflicts and conflict locations.

  • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
    Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

  • Multiple AI controlled ground units in skirmish and Front-line mode
    Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

  • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

  • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
    Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

  • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
    Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.

MINIMAL SETUP
  • OS: Ubuntu 19.04+ / SteamOS+
  • Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850Network: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: MUST BE COMPATIBLE WITH VULKAN
RECOMMENDED SETUP
  • Processor: i5 2400 or equivalentMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240Network: Broadband Internet connection
GAMEBILLET

[ 6102 ]

8.49$ (15%)
9.19$ (8%)
8.47$ (15%)
12.74$ (-28%)
14.23$ (11%)
52.19$ (13%)
5.94$ (15%)
3.33$ (78%)
16.79$ (16%)
12.71$ (15%)
16.79$ (16%)
4.12$ (17%)
52.19$ (13%)
33.96$ (15%)
4.44$ (11%)
25.46$ (15%)
21.22$ (15%)
6.01$ (14%)
16.59$ (17%)
24.87$ (17%)
16.97$ (15%)
8.49$ (15%)
20.69$ (17%)
34.79$ (13%)
14.44$ (15%)
4.09$ (18%)
16.57$ (17%)
8.25$ (17%)
1.63$ (18%)
13.95$ (72%)
GAMERSGATE

[ 842 ]

0.45$ (85%)
20.39$ (49%)
1.28$ (91%)
17.0$ (57%)
0.54$ (91%)
1.06$ (79%)
11.69$ (10%)
2.97$ (40%)
10.58$ (47%)
0.85$ (91%)
6.38$ (57%)
0.85$ (91%)
0.6$ (80%)
2.0$ (90%)
2.55$ (79%)
12.74$ (58%)
1.7$ (91%)
1.0$ (80%)
0.68$ (91%)
3.5$ (65%)
4.97$ (62%)
4.59$ (62%)
7.39$ (51%)
5.1$ (74%)
6.38$ (57%)
7.64$ (49%)
10.91$ (22%)
21.25$ (57%)
0.9$ (91%)
1.28$ (91%)

FANATICAL BUNDLES

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