





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
First of all, a big thanks from the both of us to everyone who helped make the release and everything head up to it special. All of these and more made it a day that exceeded our expectations heading in: - Overwhelmingly positive reception, reviews, and reactions - Thousands of viewers seeing the game streamed live on Twitch in the first week - World first 100% completion (Vellhart), and first 100% completion which came entirely after release (Yagamoth) - Tons of feedback about how to improve the game! Regarding that last note, I'll share a bit of what we're working on and what to expect in upcoming patches. The thee main themes are speedrunning, improved/expanded controller support, and platform ports. Below are just a few items we are working on for each: Speedrunning: - Implementing hard resets of monsters, bullets, etc on death, giving you consistent "cycles" to work with - Timer which starts on new save file, and tracks total completion of each world and entire game - Leaderboards tracking the previous item, both for any % and 100% - More hotkeys and shortcuts to skip non-gameplay sections Controller support: - Revamping the underlying code to provide support to many times the number of controllers we support now - You shouldn't see much change from this in normal gameplay Platform ports: - Linux and Mac are first on our list - Other goals: Xbox, Ps4, Switch Thanks again to everyone playing DYE and looking forward to making your experience even better - Mike and Danny
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