I have decided to split this last update before release into two parts as I know a lot of you are keen to play the game the whole way through without having to skip levels! This update balances all the levels in the game along with some new levels replacing the less interesting ones allowing you to play the game from start to finish as it will be once released! In the second part to this update I will be adding the final touches to the game which includes Steam achievements, user interface updates, some more new textures and general clean up. For this update there has been some improvements to circuit board mode, the camera should behave better and you can reset your view with the “Home” key. Also the gates and boards have had a long overdue visual update. (A few boards such as the GPS board will be updated in the second part of this update). There is also a couple new parts in this update; the hinge joint which is a sprung joint useful for flexible parts and a new functional gate called “number storage” which can be used to save a number for later use (saves the player having to use a complicated latch system). Two completely new levels have been added, Hazard Avoidance which replaces Line and Beam, and Colour Navigate which replaces Gap Cross. There have also been some big changes to Dashed Line, Line and Beam (now in area 4 as is considerably harder), Avoid Bots and Multi Tasking. I am very keen to get feedback for all these levels so make sure to let me know what you think of the changes in the LogicBot Discussions! To balance all the levels and objectives I have been playing the game from start to finish in a clean play through and adjusting the goals accordingly. Most levels now have different price and time goals and some have new side objectives. However I haven’t managed to make LogicBots for all goals on the last two levels (5-7 & 5-8) so these objectives may be altered slightly in the second part to this update. If you have made or are in the process of making a language pack make sure you check out the changes listed below as there have been quite a few, especially for levels which have had their objectives changed! This will hopefully be the last large change for language packs as I expect to only have a few changes in the upcoming update. As this is a huge update I expect there to be some small issues so if you stumble across one please report them as always in the Bug reporting thread. Enjoy the update, Ken
Patch Notes:
New Features:
- Added CB reset view hotkey "Home".
- Added new level Hazard Avoidance (replacing Line and Beam)
- Added new level Colour Navigate (replacing Gap Cross)
- Added new part hinge joint.
- Added new stage platform props.
- Added new functional gate Number Storage.
- Balanced all objectives.
- Added momentum to CB camera.
- Reworked all gate textures and models.
- Reworked all CB textures.
- Improved shadows in area 1.
- Improved UI text greatly, text should now be smooth and visible even at a distance and should not contain artefacts.
- Changed physics setting to two settings as very high setting was causing issues and two low settings were not needed.
- Level 1-2 made slightly easier.
- Added several new localisation references that were missing. Listed below.
- Remodelled Medium wheel.
- Remade level 1-4 (dashed line).
- Cone model and texture updated.
- Replaced colour sensor model.
- Made colour sensor less resource intensive and more accurate (shader upgrade).
- Added new data type to save file to accommodate tracking of hinge joint details.
- Completely remade line and beam level made harder and moved to area 4.
- Remade solar powered main body.
- Completely remade avoid bots level (2-7).
- Changed multi-tasking level (2-8).
- Changed reset function on counters and countdown timers to work with a rising edge signal instead of a high signal. (Reset triggers only once, pause can be used to achieve old behaviour)
- Added locked output from suction cup letting you know when the cup attaches.
- Increased max robot save name length.
- Fixed issue where UI could overlay CB area.
- Fixed a bug when deleting profiles causing game to freeze if profile was previously selected.
- Fixed various small UI alignment bugs.
- Fixed a bug causing game to hang when quitting.
- Fixed a bug stopping user created icon for language packs from being uploaded.
- Fixed various z-fighting issues.
- Fixed a bug preventing icons not updating for workshop robots when updating.
- Fixed a bug causing wires to render behind CB outline.
- Fixed a bug causing main bodies not to reset correctly to the stand when returning to edit.
- Fixed bug causing part info to display incorrectly when LoigicBots is not in 16:9 aspect ratio.
- Fixed missing localisation in My LogicBots on the main menu.
- Fixed parts in objectives menu not localised.
- Fixed localisation for colour sensor.
- Fixed localisation for name entry popup.
- Fixed various text mistakes/issues.
- Fixed localisation for cancel when placing a circuit board.
- Fixed localisation for level complete & failed panels.
- Fixed localisation for sandbox.
- Fixed bug with delay.
- Fixed various bug with piston strength.
- Fixed bug with screw lift and rotating platform causing it not to respect its input.
- Fixed a bug with robot placement on conveyor levels.
- Fixed bug with order receiver not working at all.
- Fixed bonus objectives for area 5 levels (most were being incorrectly given)
- Fixed a bug where next tutorial button wasn’t working at end of 4th tutorial.
- Fixed a bug causing the game to freeze when clicking sandbox on a fresh save without loading a level first.
I have decided to split this last update before release into two parts as I know a lot of you are keen to play the game the whole way through without having to skip levels! This update balances all the levels in the game along with some new levels replacing the less interesting ones allowing you to play the game from start to finish as it will be once released! In the second part to this update I will be adding the final touches to the game which includes Steam achievements, user interface updates, some more new textures and general clean up. For this update there has been some improvements to circuit board mode, the camera should behave better and you can reset your view with the Home key. Also the gates and boards have had a long overdue visual update. (A few boards such as the GPS board will be updated in the second part of this update). There is also a couple new parts in this update; the hinge joint which is a sprung joint useful for flexible parts and a new functional gate called number storage which can be used to save a number for later use (saves the player having to use a complicated latch system). Two completely new levels have been added, Hazard Avoidance which replaces Line and Beam, and Colour Navigate which replaces Gap Cross. There have also been some big changes to Dashed Line, Line and Beam (now in area 4 as is considerably harder), Avoid Bots and Multi Tasking. I am very keen to get feedback for all these levels so make sure to let me know what you think of the changes in the LogicBot Discussions! To balance all the levels and objectives I have been playing the game from start to finish in a clean play through and adjusting the goals accordingly. Most levels now have different price and time goals and some have new side objectives. However I havent managed to make LogicBots for all goals on the last two levels (5-7 & 5-8) so these objectives may be altered slightly in the second part to this update. If you have made or are in the process of making a language pack make sure you check out the changes listed below as there have been quite a few, especially for levels which have had their objectives changed! This will hopefully be the last large change for language packs as I expect to only have a few changes in the upcoming update. As this is a huge update I expect there to be some small issues so if you stumble across one please report them as always in the Bug reporting thread. Enjoy the update, Ken
Patch Notes:
New Features:
- Added CB reset view hotkey "Home".
- Added new level Hazard Avoidance (replacing Line and Beam)
- Added new level Colour Navigate (replacing Gap Cross)
- Added new part hinge joint.
- Added new stage platform props.
- Added new functional gate Number Storage.
- Balanced all objectives.
- Added momentum to CB camera.
- Reworked all gate textures and models.
- Reworked all CB textures.
- Improved shadows in area 1.
- Improved UI text greatly, text should now be smooth and visible even at a distance and should not contain artefacts.
- Changed physics setting to two settings as very high setting was causing issues and two low settings were not needed.
- Level 1-2 made slightly easier.
- Added several new localisation references that were missing. Listed below.
- Remodelled Medium wheel.
- Remade level 1-4 (dashed line).
- Cone model and texture updated.
- Replaced colour sensor model.
- Made colour sensor less resource intensive and more accurate (shader upgrade).
- Added new data type to save file to accommodate tracking of hinge joint details.
- Completely remade line and beam level made harder and moved to area 4.
- Remade solar powered main body.
- Completely remade avoid bots level (2-7).
- Changed multi-tasking level (2-8).
- Changed reset function on counters and countdown timers to work with a rising edge signal instead of a high signal. (Reset triggers only once, pause can be used to achieve old behaviour)
- Added locked output from suction cup letting you know when the cup attaches.
- Increased max robot save name length.
- Fixed issue where UI could overlay CB area.
- Fixed a bug when deleting profiles causing game to freeze if profile was previously selected.
- Fixed various small UI alignment bugs.
- Fixed a bug causing game to hang when quitting.
- Fixed a bug stopping user created icon for language packs from being uploaded.
- Fixed various z-fighting issues.
- Fixed a bug preventing icons not updating for workshop robots when updating.
- Fixed a bug causing wires to render behind CB outline.
- Fixed a bug causing main bodies not to reset correctly to the stand when returning to edit.
- Fixed bug causing part info to display incorrectly when LoigicBots is not in 16:9 aspect ratio.
- Fixed missing localisation in My LogicBots on the main menu.
- Fixed parts in objectives menu not localised.
- Fixed localisation for colour sensor.
- Fixed localisation for name entry popup.
- Fixed various text mistakes/issues.
- Fixed localisation for cancel when placing a circuit board.
- Fixed localisation for level complete & failed panels.
- Fixed localisation for sandbox.
- Fixed bug with delay.
- Fixed various bug with piston strength.
- Fixed bug with screw lift and rotating platform causing it not to respect its input.
- Fixed a bug with robot placement on conveyor levels.
- Fixed bug with order receiver not working at all.
- Fixed bonus objectives for area 5 levels (most were being incorrectly given)
- Fixed a bug where next tutorial button wasnt working at end of 4th tutorial.
- Fixed a bug causing the game to freeze when clicking sandbox on a fresh save without loading a level first.
LogicBots
Incandescent Games
Incandescent Games
2017-02-08
Simulation Singleplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(162 reviews)
http://www.incandescentgames.co.uk/
https://store.steampowered.com/app/290020 
The Game includes VR Support
LogicBots Linux x86 [2.76 G]LogicBots Linux x86_x64 [2.76 G]LogicBots Linux Developer [2.72 G]
LogicBots is a puzzle game where robots are used to complete the various levels. Sometimes the LogicBots will be controlled by the player and other times they will work independently to complete the puzzles. In both cases it will be up to the player to design, build and wire their LogicBot to meet the requirements of the level.
Key Features
- 40 challenging levels
- 5 in depth tutorials
- 3 bonus objectives for each level
- Language packs
- Sandbox mode
- Level builder
- Workshop integration
- Endless combinations of parts and circuits
- Physics driven gameplay
- Soundtrack by Brandon Penney aka Neon-Bard
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- Storage: 4 GB available space
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