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I have decided to split this last update before release into two parts as I know a lot of you are keen to play the game the whole way through without having to skip levels! This update balances all the levels in the game along with some new levels replacing the less interesting ones allowing you to play the game from start to finish as it will be once released! In the second part to this update I will be adding the final touches to the game which includes Steam achievements, user interface updates, some more new textures and general clean up. For this update there has been some improvements to circuit board mode, the camera should behave better and you can reset your view with the “Home” key. Also the gates and boards have had a long overdue visual update. (A few boards such as the GPS board will be updated in the second part of this update). There is also a couple new parts in this update; the hinge joint which is a sprung joint useful for flexible parts and a new functional gate called “number storage” which can be used to save a number for later use (saves the player having to use a complicated latch system). Two completely new levels have been added, Hazard Avoidance which replaces Line and Beam, and Colour Navigate which replaces Gap Cross. There have also been some big changes to Dashed Line, Line and Beam (now in area 4 as is considerably harder), Avoid Bots and Multi Tasking. I am very keen to get feedback for all these levels so make sure to let me know what you think of the changes in the LogicBot Discussions! To balance all the levels and objectives I have been playing the game from start to finish in a clean play through and adjusting the goals accordingly. Most levels now have different price and time goals and some have new side objectives. However I haven’t managed to make LogicBots for all goals on the last two levels (5-7 & 5-8) so these objectives may be altered slightly in the second part to this update. If you have made or are in the process of making a language pack make sure you check out the changes listed below as there have been quite a few, especially for levels which have had their objectives changed! This will hopefully be the last large change for language packs as I expect to only have a few changes in the upcoming update. As this is a huge update I expect there to be some small issues so if you stumble across one please report them as always in the Bug reporting thread. Enjoy the update, Ken
I have decided to split this last update before release into two parts as I know a lot of you are keen to play the game the whole way through without having to skip levels! This update balances all the levels in the game along with some new levels replacing the less interesting ones allowing you to play the game from start to finish as it will be once released! In the second part to this update I will be adding the final touches to the game which includes Steam achievements, user interface updates, some more new textures and general clean up. For this update there has been some improvements to circuit board mode, the camera should behave better and you can reset your view with the Home key. Also the gates and boards have had a long overdue visual update. (A few boards such as the GPS board will be updated in the second part of this update). There is also a couple new parts in this update; the hinge joint which is a sprung joint useful for flexible parts and a new functional gate called number storage which can be used to save a number for later use (saves the player having to use a complicated latch system). Two completely new levels have been added, Hazard Avoidance which replaces Line and Beam, and Colour Navigate which replaces Gap Cross. There have also been some big changes to Dashed Line, Line and Beam (now in area 4 as is considerably harder), Avoid Bots and Multi Tasking. I am very keen to get feedback for all these levels so make sure to let me know what you think of the changes in the LogicBot Discussions! To balance all the levels and objectives I have been playing the game from start to finish in a clean play through and adjusting the goals accordingly. Most levels now have different price and time goals and some have new side objectives. However I havent managed to make LogicBots for all goals on the last two levels (5-7 & 5-8) so these objectives may be altered slightly in the second part to this update. If you have made or are in the process of making a language pack make sure you check out the changes listed below as there have been quite a few, especially for levels which have had their objectives changed! This will hopefully be the last large change for language packs as I expect to only have a few changes in the upcoming update. As this is a huge update I expect there to be some small issues so if you stumble across one please report them as always in the Bug reporting thread. Enjoy the update, Ken
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