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Zombasite patch 0.923

This patch mostly just fixes a lot of medium to small issues. 0.923 change list:

  • fixed nemesis sometimes being too low level
  • fixed some problems with getting NPC quests in loner mode (Caal)
  • fixed zombie scree not unhiding correctly
  • can no longer pick a quest that can't start other quests for your nemesis
  • can no longer pick a quest that can randomly end for your nemesis
  • now some quests (necro/lich) can add to zombie threat even though the aren't zombies
  • fixed guards of siege towers sometimes being unique monsters
  • now show zombie threat rate (per hour) when highlighting zombie threat bar
  • now zombie threat bar will usually get higher before launching bad things
  • fixed some quests that don't fail correctly when they NPC dies
  • improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
  • storage special rooms now contain way more items (Crisses)
  • fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
  • changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
  • changed detail models default to 0.5 (easier to tell what is what and faster)
  • increased guard drop chance by 50% (MindDefect)
  • made enemies navigate town areas much better
  • increased DestroyBonusIfRaiding from 1.25 to 1.5
  • increased a few insanity multipliers
  • increased HappinessDegradation
  • made nemesis logos on taunt screen bigger
  • added hide helmet option (penguinblender)
  • now automatically open bags that were just equipped (MindDefect)
  • fixed level and world warehouse modifier
  • zombie gate now adds to zombie threat
  • improved breakable objects effects
  • now highlighting your under attack icon tells you quests involved
  • made darkness level modifier darker
  • siege guards can no longer be statues or hidden
  • now make sure monsters don't pull in reinforcements that are already next to them
  • added a nemesis killed sound
  • improved fairy effects
  • now show clan name in ritual quest title
  • added recharge teleport stone quest
  • made enemy blips on world map larger so they can't hide as well (Varkon)
  • broken doors no longer show as better than an empty slot
  • added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
  • no longer get credit for repelling sieges player had nothing to do with (Lan)
  • now identify an item if distributed to someone in clan (Crisses)
  • guard towers can no longer adventure around when the town is being attacked
  • guards can no longer adventure around when the town is being attacked
  • fixed zombie threat rate on clients
  • now arrow buttons on relation screens can go to other player clans
  • changed PROTOCOL_VERSION to 43
  • petrified NPCs no longer change their animations every once in a while
  • hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
  • removed duplicate StatusEffectAcidTouch definition
  • now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
  • other clans no longer taunt player about NPC kills (Dark Zeak)
  • now make sure renegade level matches the NPC's level before they went renegade
  • now clear parent quest index if quest goes to a different clan
  • no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
  • now attribute/skill + icons stop blinking when you go and look at the character/skill screens
  • added NPC relations help topic
  • fixed "has a new ally" typo
  • now show weapon & shield requirements in skill text (Dark Zeak)
  • removed prefix from NPC add/remove fears/hates prints
  • fixed a few more issues with NPC deaths and including prefixes
  • reworded food sense text a little (Crisses)


[ 2016-03-04 18:54:21 CET ] [ Original post ]



Zombasite
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • 2016-08-23
  • Release

  • Action Indie RPG Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 59  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (182 reviews)


  • Review Score

  • http://www.soldak.com/Zombasite/Overview.html
  • Website

  • https://store.steampowered.com/app/408960 
  • Steam Store

  • The Game includes VR Support



    Zombasite Linux Specific [11.04 M]

  • Public Linux depots

  • Zombasite - Orc Schism
  • Available DLCs

  • Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

    The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

    They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

    Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

    So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

    Features:
    • Survive the zombie apocalypse in a fantasy world
    • Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
    • Explore a dynamic, evolving, living world
    • Lead a clan of followers who have their own personalities and skills
    • Navigate relationships with rival clans using diplomacy, trade, war, and raids
    • Adventure with your friends with co-op multiplayer
    • Your choices truly impact the game!
    MINIMAL SETUP
    • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    GAMEBILLET

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    3.75$ (85%)

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