To celebrate Zombasite's 3rd anniversary, we have released a huge patch AND Zombasite and Zombasite: Orc Schism are both 75% off for the next week on Steam!
This huge patch improves graphics a lot by adding shadow mapping, adds Steam cloud support, increases performance quite a bit, fixes several crashes, and fixes a ton of other more minor issues (more than 200 changes). 1.023 change list:
- added shadow mapping
- added Steam Cloud support
- fixed a possible crash when loading if build a level and then free the level before the end of the game setup
- hopefully fixed a crash in generateBlendedTileGeometry
- fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
- fixed an infinite loop related to explosion traps and cave ins (Mandark)
- fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)
- fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)
- fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
- fixed a crash if X the entire window while in multiplayer game
- fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
- fixed never dropping legendary rings, jewelry, or necklaces (Destro*)
- now if load game and the main monster of a quest is in a secret level shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Wayne)
- now on load if monster level and quest level doesn't match for some reason (most likely because world layout changed) fix quest level (Varkon)
- now if an actor clan loads and is based in an area that no longer exists it will be moved to a valid location
- now if load game and the main monster of a quest is in an invalid location shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Mandark)
- now non-player critical hits are 1.5X instead of 2X
- difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
- added a few more safeguards to prevent corrupting character
- safe guarded another place in save code to prevent corruption
- now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
- removed lightIndexes being a local array in renderSurface (test went from 54.3 to 56.7 fps, 4.4%)
- made getTileObject caching work better (test went from 57.8 to 58.9 fps, 1.9%)
- no longer cull each surface separately (now per entity) (test went from 48.3 to 49.0 fps, 1.5%)
- now cull minimap blips better (test went from 57.7 to 65.4 fps, 13.3%)
- culled some more minimap blips better (test went from 69.2 to 71.5 fps, 3.3%)
- cull tiles a little better now (test went from 71.4 to 71.9 fps, 0.7% - also simplifies code a bit)
- cache model matrix instead of just angle (test went from 78.4 to 79.8 fps, 1.8%)
- now some ResourceHandles marked as temporary and they don't go through add/remove user (test went from 78.4 to 79.4 fps, 1.3%)
- no longer add lights from models (old feature) (test went from 78.9 to 79.4 fps, 0.6%)
- optimized bindTexture slightly (test went from 79.4 to 80.0 fps, 0.8%)
- sped up a bunch of getDatabaseEntry calls in CovenantBase (didn't test speed, too erratic)
- changed a couple dynamic_cast to static_cast (test went from 79.0 to 80.3 fps, 1.6%)
- sped up getting instigatorQuestDatabaseEntry (test went from 55.4 to 55.8 fps, 0.7%)
- sped up creating world map a little bit
- made status effect texture precache a little smarter
- entire clan is no longer active if some of them are raiding another clan (Destro*)
- fixed not being able to move guard locations (Zomb)
- now enemies attacking a monster that gets demonic control cast on them stop attacking (BlastProcessing)
- fixed clan door armor values
- NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
- doubled MonsterSpawnChanceMult on several quests
- now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
- now if a monster kills your nemesis that monster will become your new nemesis
- fixed secrets being easy to see on maps
- now when right clicking to attack and happen to be highlighting a non-attackable object it will try to target the next nearest attackable thing
- now NPCs in clans that are hurt will not sleep so that they regenerate/heal (fixes several issues)
- decreased Thaden lightning blessing DamageMultPhysical from 0.5 to 0.2
- now hurt NPCs more likely to roam around during activities (also more likely to heal at healthstone) (rainbow)
- fixed system control not saving/loading correctly sometimes
- now MonsterCausedTrouble taunts are time limited like MonsterRandomTaunt taunts (Castruccio)
- no longer add level modifiers if the monsters they would add can't be added
- now on a new world, expedition points are brought up to 0 if below (Bluddy)
- increased BaseTornadoChance from 0.03 to 0.05
- increased ModifiedNumberMultChests from 4.0 to 8.0 for mining level modifier (Orc Schism)
- added cursed resistance item modifiers
- can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
- fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
- Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
- now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)
- NPCs now start with random XP within their current level
- fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
- now demon gates are limited to spawning demons
- now zombie gates are limited to spawning zombies
- decreased monster Fleet of Foot bonuses by 20% (Bluddy)
- decreased monster Power Burn enhancement by 20% (Bluddy)
- Torva Shaman fire aura now only buffs friends (Bluddy)
- fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
- fixed gates to unknown destinations showing the destination name
- fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
- fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)
- fixed Strength calculation on status effects
- fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
- now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)
- fixed particles not using combined surfaces like they were supposed to
- fixed liquids not triggering multiple times correctly
- triggers now more consistently do something (Dragonface)
- now quest items that aren't needed but are picked up are removed instead of dropping back to ground
- now skills like Whirlwind can't hit enemies that you can't see (Dragonface)
- flying entities no longer trigger ground traps
- mutated NPCs can no longer be infected (Bluddy)
- now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)
- now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)
- fixed several faction reputation issues
- decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)
- now areas can have desired monster types (was only archetypes)
- now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)
- some monsters can now open doors
- now doors will automatically close after a few seconds if a monster/NPC opens them
- fire thrower fire can now hit objects
- now ambushers get an attack/defense bonus for 10 seconds
- now renegades get a 10% reduction in attribute requirements for items
- now monsters get a 25% reduction in attribute requirements for items
- now keep monsters away from gates a little better (Boink)
- shifted reaver unholy strike passive from cold damage to weapon damage (eliotno3)
- now monsters have to be able to see victim to do a melee attack (Destro*)
- made god retaliation more extreme
- NPCs are more likely to join in a fight if someone they dislike is fighting (join fight against them)
- now if a monster is purged (too many entities), put original position instead of current position on respawn list
- flying/hovering monsters can now fly over barrels and chests
- can now switch bags where one is inside the other (Fulano)
- item skills no longer affects stand still stuff
- boosted Herbology resistances, mana regen, and health regen (ricmadeira)
- now initial monster hate is the faction reputation (Fulano)
- now starting hate scales with level better (so similar at low and high levels)
- decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation
- decreased ParasiteGroundAcid chances from 0.25 to 0.2
- decreased SpawnChance of liches from 2.0 to 1.5
- fixed collision size of large dungeon stone block with brazier on top
- doubled amount of money dropped from Pirate treasure map chest
- now damaging a gargoyle statue causes noise like damaging a door
- increased StatueHitDurabilityMult from 7.0 to 10.0
- increased gargoyle/statue armor bonus from 10 to 25
- decreased spawn chance of zombie dark elves by 50%
- monster wars now cause more problems
- player NPCs and summons are now less likely to break dangerous objects (hella)
- fixed bounty hunters not changing levels correctly (Giri)
- made battles get constant flow of reinforcements so much more interesting
- improved wander pathfinding quite a bit
- decreased chances of renegades randomly popping up (without direct cause and not at start of world)
- greatly increased chances of uprisings from gate quests
- quests from gate quests no longer sync level/seed (means they can spawn in different levels from gate)
- fixed some quest dontEndNearPlayer issues
- fixed game trying to donate an item if you moved a vendor item into the bottom left normal slot (Fulano)
- fixed a couple bulletin board issues with not near/only near npc quest things
- improved quest level syncing when the world is really large
- now item skills can hit dead monsters
- now attack that does no damage but enemy is dead counts as a success
- assassins and scouts can now teleport back to target level if they leave it for some reason
- decreased fairy light height from 128.0 to 64.0
- made "only on armor" text colored consistenly like "only on weapon"
- fixed normal maps on 4 of 5 naga/naga priest variants
- force shadow mapping on Zombasite (just first time on old configs)
- now add a green # to a level name to denote that another player is in that level (hella)
- changed green * in front of player name to a green # to show in your level
- no longer show symbol in front of your player name to show that you are in the same level as yourself
- zombies are now marked correcly to not be able to be zombified (again) (blightfang)
- sconces on wall no longer have collision
- fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
- now other players names are green so a little easier to tell them apart from NPCs (hella)
- npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
- fixed getting multiple clan doors sometimes (Fulano)
- no longer show help text on fading out objects (like clan doors)
- fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
- fixed non left/right mouse click not working correctly when moving
- changed setUseTextureAlpha to correctly be per texture unit
- added tag_chest to healthstone so effects target a reasonable place
- rewored champion skill text a little to be more clear what it affects (Destro)
- fixed another way that blocks like bridges wouldn't get set up correctly (Fulano)
- made transition to idle animation a little smoother
- fixed not showing correct skin when using a unique item (the fix won't work until game is run for the 2nd time with new patch) (hella)
- added character options to character exports (Destro*)
- added destroyed effects to monster traps
- changed select gold amount in trade menus to have separate gold, silver, and copper input boxes
- scale changes on entities is now animated (Bluddy)
- added normal/spec maps to gargoyles
- made acid more visible behind objects (Throwback)
- fixed some transparent entity sorting issues (Mandark)
- changed yellow crystal effect so looks less like yellow elite effect (Orc Schism) (Fulano)
- Block skill text now includes effect when you block an attack (mothbones)
- now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
- fixed highlighting entity blips with quests available or solved and blip is a priority
- made blue and purple gates the correct color on minimap
- fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
- added buy stack tip
- minimap now shows blips farther out especially in town where you have full map (Destro*)
- pressing ctrl no longer cancels player actions except attacking and moving
- fixed duplicate scout word in scout killed message
- fixed it so don't get 2 quests to kill a newly zombified NPC
- objects in the way alpha out a little farther now
- made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
- fixed vbulletin character export having extra color commands that don't get parsed correctly
- fixed animation issue with destroyed statues (trying to share model with normal killed monsters)
- now rain puts out campfires instead of destroying them
- whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
- fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)
- now random object size and rotation are consistent across save/load
- now when a health bar blinks it doesn't blink out all of the way
- stuck door/chest message no longer goes to event message queue
- fixed bulletin board getting status effects
- fixed skeletons not being visible while "hidden"
- fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
- fixed noisy/quiet level not working correctly with monster idle sounds
- now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
- now torvas, orcs, and dark elves taunt more
- no longer get xp for finding direct neighbor of starting town
- added special anim to all monsters in bestiary and added theme music
- added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
- added 7 more unique chests from Patreon
- added description to shared life status effect
- now in-game health bars will blink for player and allies when have low health
- added description to pierce status effect
- added light to elemental totems
- increased fire elemental and towers light
- fixed yucca tree not fading out correctly
- simplified set item text so text on set items is a good bit shorter
- added Mandark's Direia Tribute Britches (Patreon item) (Mandark)
- added Mandarks Tower Tribute Bow (item from Patreon) (Mandark)
- a permanently broken item will no longer show as a better item (green plus)
- fixed 1 lever type that was inconsistent and showing object type (Varkon)
- added god pissed message when an evil god retaliates
- fixed shadow options
- now auto pickup bonus XP objects
- fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
- now get xp if pull a lever and it disarms a trap (should cover other similar ways)
- no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
- biggest accomplishment is now a completed quest not necessarily a solved quest
- now win screen tells you quests completed instead of quests solved
- now NPCs and members of other clans can count as most impressive kill
- made it so more text could be displayed per line on win screen
- made bronze, silver, and gold chests more consistently use their effects
- last event line no longer draws in larger font if that will make it go off the edge of the screen (Crisses)
- renamed achievement of destroying 100 clans from Destroyer to Clan Destroyer (Fulano)
- fixed another reference to warriorSwipe6.swp
- fixed teleport sounds not always playing when gating
- fixed some missing punctuation in war quest text
- added description to Mana Shield status effect
- fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)
- fixed some old references to ships that somehow have survived (Castruccio)
- fixed bad wording in replacement unique quest text (Dragonface)
- changed save version to 228
- changed PROTOCOL_VERSION to 84
- fixed a contention issue in AreaResource::getTileObject
- changed setProgramEnvParameter4fv vector parm to const
- cleaned up LightingSystem::getLightData
- cleaned up generate2dGeometry a little (one text goes through)
- now on vertex/fragment errors just print rest of problem line
- separated DamageType and SourceType
- added No Replacements button in editor UI to make adding things like grass safer
- updated donation lists from Patreon
- can now set DontSave on user var definitions to override it already being set to Save
- updated copyright date
- fixed font tool not compiling correctly
- made font tool smart enough to automatically bump up texture size if too small for all characters (milithien)
- added cheat_repairAll to make my life easier :)
- added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things
- moved isInsideTownWalls from Game to World
- fixed some issues with cheat_completeAllQuests
- added showLevelGeneration debug command
This huge patch (well over 200 changes) fixes several crashes, improves performance, adds autosizing inventory, and fixes tons of minor issues. 1.022 change list:
- inventory now autosizes to prevent overlapping
- fixed Trigger::unlock starting an infinite loop if 2 unlocking triggers near each other
- fixed crashes when creating/destroying fake player
- fixed some radar stuff still being applied in some cases
- fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
- fixed a rare infinite loop in trap activation
- fixed a crash when a level 100 npc goes renegade in a level 200 world - might happen any time an NPC goes renegade and is below the min level of that world (Buttermilk)
- fixed possible crashes in World::getLeftMainPathHorizontalPosition and World::getRightMainPathHorizontalPosition
- fixed buildTempData running before reading in database data needed - fixes crashes, also fixes bad tile blocks on opening screen
- fixed a rare infinite loop in generateCaveLevel
- sped up Level::finishGenerateOutdoorLevel a little
- fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
- fixed a leak of resource handles if added, then removed, before actually loading now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
- fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
- fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
- now monster promotions are slower once than hit unique level
- fixed a really rare crash in GraphicsSystem::drawTiles
- now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
- fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
- now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
- quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
- fixed an angles issue that might have be generating a NAN and then starting a infinite loop
- made networking handle low framerate situations better
- now world saves use basic network compression (saves about 40%)
- now when holding down right click and kill target it will move to next target easier
- fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
- fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
- fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
- now traps can do explosions (can cause cave ins)
- now on hit skill projectile starts at enemy killed
- fixed on kill ring projectiles with cones not hurting anyone
- fixed orc shaman weakness skill now based on monster skill
- status effects now skip loading stat changes that can't happen
- changed to a better hash algorithm
- only partially build status effects on skill definitions until needed
- magic modifiers now skip loading stat changes that can't happen
- now skip loading unused stat changes
- fixed reported relation change not getting to player sometimes
- fixed 2 caves having unusable braziers
- water can now spread
- water now stays around for 30 seconds instead of 10
- hazards can now apply status effects directly (instead of needing to be a trap or actor)
- hazards can now apply multiple status effects
- wet status effect now lasts 10 seconds
- now outside in rain gives you wet status effect
- now inside a house prevents rain/wet
- now full level fog adds fog status effect to sentients
- wet status effect now debuffs cold resistance also
- fixed a case when scale could be wrong if a shadow being drawn was using vbo but model not using a normal map
- unique monster and renegade quests that can be on any level now try to sync more times (now 200, was 20)
- fixed liquids getting destroyed, not removed, and then no longer working correctly
- projectiles no longer cause explosion effect on something that wasn't damaged
- caveins should now be immune from damage from other caveins
- now need to stand still to throw ice bombs and other similar things
- fixed some issues when wielding a broken bow
- ghost now counts as flying
- now add colored @ symbols to show which clan(s) are in a level
- auto extra projectiles now are homing
- now get fog status effect from fog from the weather
- fixed a state issue in RenderingState::setAlphaTestMode
- now grab maxTextureSize from openGL
- now check maxTextureUnits
- whirlwind now repeats correctly when using right click (Mortac)
- fixed a few things so that immortal clan members would work (treborx555)
- can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
- now when spawning guards tries to find a valid position
- fixed sometimes monster getting double promoted or saying player ran away when the player died
- now inventory takes advantage of widescreen monitor if available
- changed changeling 5 to use dark orc berserker instead of orc (Orc Schism)
- fixed forest rock2a & rock2b collision
- fixed sounds in editor (might have also fixed some issues where sounds at player shift back and forth from left to right speakers)
- now projectiles explode when they hit world objects
- now goodPositionToSpawnThings checks if block is from a fake level
- now some dungeon sconces marked as CantPurge
- player dying can't solve plague/curse quests any more
- now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
- fixed split projectiles not working with many skills it was meant to (Mandark)
- fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
- decreased tower spell range from 1000.0 to 800.0 (Boink)
- non ring projectiles no longer hit liquids & ground traps (vantil)
- fixed not getting NPCs at high level worlds (>100) (Destro*)
- non-moving monsters can no longer be converted over to follow player
- fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
- fixed crushing blow actually lowering damage in some cases
- fixed things like a firesword changing left/right speaker as player turns around
- Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
- fixed constant has plans to raid quests popping up (Mithur)
- fixed possibility of _eventChance increasing over time when not supposed to
- fixed a way that NPCs could get stuck in activity if path failed in a certain way
- now elite weapons and armor vendors skew their items towards the player
- added Happy Chest (Patreon reward)
- decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
- sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
- sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
- sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
- sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
- increased chain lightning chain distance from 150.0 to 200.0
- fixed projectile chaining using start position instead of end position (Romlk)
- can now get more than 1 center print so less likely to miss important messages
- increased center print base time a little and moved to database
- now center prints stay around longer the longer they are (text wise)
- increased center print size and get rid of the background (unless fullscreen menu)
- added money sound when searching for an enemy from quest screen to show money changed (Boink)
- fixed getting a critical error when loading a game when currently using Spirit Evasion
- fixed item text not being able to get smaller on primary highlight text
- now show full info on item skills
- now client handles sending too much data up to the server much better
- can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
- fixed crafting items bought from a crafting vendor not adding to your inventory correctly (Destro/Fulano)
- server should now handle a rejoin after a crash better (Mandark)
- now if you have a selected target arcane swarm will select random targets near your intended target instead of near the player (Mandark)
- items inside of reward chests can no longer break (Mandark/Fulano)
- fixed orc ego enemy on items not being Dark Orcs (Orc Schism)
- fixed Slaughter skill not repeating correctly when on left/right mouse
- fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
- now cache monster combat sounds
- now precache weapon sounds
- now precache turnedToZombie.mdl if monster is a zombie
- now precache ground items
- increased speed of escorted NPCs so they keep up a bit better
- now cache texture of status effects on entity client
- now keep old music handle to prevent reloading it if played again soon
- sped up finding music datatbase entry
- now don't let music load without hard pause before playing it
- optimized ResourceSystem::findResource a little
- now if try to load a resource and already have correct handle, just returns
- can now precache textures
- sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
- now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
- no longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
- now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
- now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
- now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
- fixed infinite loop if change SERVER_FRAME_TIME
- can now change the server frame time with serverFrameTime user var (default is 50)
- fixed explosion precaching not working correctly
- improved projectile precaching
- now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
- now precache hazards
- now precache objects
- precached a bunch of small things better
- now precache swipes better
- now precache money sound and soulstone model
- now precache footstep sounds
- now precache basic elemental effects
- precached status effect assets better
- now precache level ambient objects
- sped up skill & magic modifier build times
- traps are no longer triggered by a dead player
- now play monster pain sounds on dots and death
- added effect to cripple status effect
- made skill name draw larger
- added on kill chance print on skills
- changed PROTOCOL_VERSION to 76
- changed save version to 226
- increased volume of monster pain sounds
- fixed orc and zombielord sounds in bestiary
- no longer show cost of next point when at max
- can now specify that effect is attached to a tag on an item model instead of parent model
- changed bloom clamping from GL_CLAMP to GL_CLAMP_TO_EDGE
- some short desert plants no longer fade out when "in way"
- updated donation lists from Patreon
- pets no longer trigger town attack sound/icon
- fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
- fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
- no longer show @ on level name for clans not met
- fixed effects on items not always carrying over after a world win/loss
- now highlighting a slider shows you current value (minimum - maximum)
- now open bag circle blinks when you have the cursor over slots in the bag
- fixed small gap in minimap
- fixed a parsing error in UIWidget::parseTextSources
- now can right click on inventory button to open bags only
- cleaned up some widescreen handling code
- fixed trap FirstThinkTime
- hitting a statue no longer shows effect
- statues no longer do dying animation
- fixed a bunch of blocks in opening screen area being marked as has house
- changed wampir blood to a green effect
- now cache canSee checks for Actors if it is their current enemy
- ENTITY_STATE_HAS_ENEMIES now only gets updated every 1/2 second or so
- added Patreon page to credits page
- fixed some skills not automatically getting added to use slots
- torches can now be purged if already reseting the level spawn
- fixed raid gate sometimes spawning inside collision
- fixed clan guards sometimes spawning inside collision
- fixed block and energizing block not animating correctly
- now hide time on fog and darkness icons since so short and gets redone constantly
- no longer move when typing 'a' in multiplayer chat (Fulano)
- fixed an adding follower issue with no parent (Nick)
- blinding flash no longer works on inanimate objects
- can no longer use the lock pick skill on spider webs :) (Karol13)
- fixed resurrect UI blinking away sometimes
- made so center prints have to be unique to add another one
- fixed wrapping when going down to a smaller font to fit highlight text on screen
- text wrapping now keeps initial indentation
- now an item can specify no random modifier power (crafting items now use this)
- fixed NPCs not starting out with full health (Etto/Fulano)
- Blixt and Mortus avatars no longer use a weapon
- player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz)
- auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
- can no longer use ice bombs and other throwable items when you're dead :)
- turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
- moved spider web effect up so more noticable
- fixed on old whirlwind effect being referenced
- fixed god altar blessing prints (Orc Schism)
- changed god altar text to gold instead of white/green (Orc Schism)
- fixed whirlwind text no longer being up to date on number of enemies
- fixed missing SkillTime translation
- fixed missing GoodAvatars translation
- item name in item highlight text is now in larger font
- changed item description color
- made item bonuses more noticable (different color and shifted over a bit)
- added empty line before at current skill level info
- added empty line before next skill level cost info
- changed skill level info text color to stand out more
- changed next skill level info text color to grey
- got rid of a several places could get an extra blank line in skill text
- simplified current/next skill level text
- now hide current skill level/next skill level if no per level info
- no longer show mana needed for basic attack skills
- added empty line before max skill level line
- moved extra enemies to target section
- now status effect text on skill text is much more clear
- now show skill icon in highlight text box
- got rid of a couple more empty lines in quests
- fixed skill prints on item to be indented and colored
- fixed +durability prints on item to be indented and colored
- fixed aura/status effect text indentation
- reworded RightClickMainSlot slightly
- added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
- added a splitter graphic to status effect text to make it a bit easier to read
- changed Game Options to UI Options
- fixed DarkOrcBerserkerUnique1-3 translation (Orc Schism)
- added a splitter to skill text
- fixed PlayersListDesc
- improved CultDesc (Boink)
- improved AggressivePetsDesc
- improved clan destroyed reward chest print
- quick tips are no longer numbered (Dragonface)
- removed a \n from Fire Strike description that messes up formating
- improved removeNewLinesAtEnd to handle color/font codes
- fixed typo on 3 leech skill descriptions
- fixed Redemption description (Orc Schism)
- added ui_allConditionsTrue so I could see all widgets at once (easier to rearrange)
- added support to log stuff without translating
- no longer build ctx files in debug build (faster debug loading)
- added printResourceName debug command
- detail models in longer hide in model editor
- detail models always drawn in editor now
- improved "Could not find widget" warning
- made all center print stuff go through same code path (less code, more consistent location & length)
- fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
- now d_printFilesWaitingOn and profile debugging tools print frame number
- added profileSuppressBelow so can make profile tool print less non-interesting info
This patch fixes a crash, adds a bunch of Patreon/Add to Game stuff, and fixes various minor issues. 1.021 change list:
- fixed quests sometimes getting parent set to their child and thus creating an infinite loop in some code (Mel)
- added unique levels support (Patreon thing - https://www.patreon.com/soldak)
- levels can now have set level modifiers
- now a level can always be in winter
- added support for unique monsters with set attributes again (Patreon thing)
- added support for unique NPCs - set name, personalities, enhancements, skills, etc (Patreon thing)
- added backstory to unique NPCs (Patreon thing)
- added unique renegades support (Patreon thing)
- added minor clans support (Patreon thing)
- added unique chests support (Patreon thing)
- added unique gravestones support (Patreon thing)
- added support for unique towns (Patreon thing)
- added Patreon button on main UI
- now evil avatars don't start spawning until level 5
- orc scouts should no longer use caltrops out of range
- now followers in your party are less likely to attack off screen enemies after they have teleported back to you (Romløk)
- added locked picked sound
- now player ran away stuff doesn't count if player is dead
- now thief lock pick skill will walk over to clicked on chest/door (Scrubwave)
- fog modifier now adds more fog to affected level
- fixed famine not being set to above ground only
- added Bard related personalities (Orc Schism)
- fixed highlight size of bulletin board tool tip not matching draw size (Romløk)
- removed 9 duplicate translations (DarthNihilus)
- added a comma to gate blocked quest text (Castruccio)
- removed duplicate LevelModifierCrystalGreen
- fixed missing translation NeedsLockableObject
This patch fixes a crash, adds a bunch of Patreon/Add to Game stuff, and fixes various minor issues. 1.021 change list:
- fixed quests sometimes getting parent set to their child and thus creating an infinite loop in some code (Mel)
- added unique levels support (Patreon thing - https://www.patreon.com/soldak)
- levels can now have set level modifiers
- now a level can always be in winter
- added support for unique monsters with set attributes again (Patreon thing)
- added support for unique NPCs - set name, personalities, enhancements, skills, etc (Patreon thing)
- added backstory to unique NPCs (Patreon thing)
- added unique renegades support (Patreon thing)
- added minor clans support (Patreon thing)
- added unique chests support (Patreon thing)
- added unique gravestones support (Patreon thing)
- added support for unique towns (Patreon thing)
- added Patreon button on main UI
- now evil avatars don't start spawning until level 5
- orc scouts should no longer use caltrops out of range
- now followers in your party are less likely to attack off screen enemies after they have teleported back to you (Romlk)
- added locked picked sound
- now player ran away stuff doesn't count if player is dead
- now thief lock pick skill will walk over to clicked on chest/door (Scrubwave)
- fog modifier now adds more fog to affected level
- fixed famine not being set to above ground only
- added Bard related personalities (Orc Schism)
- fixed highlight size of bulletin board tool tip not matching draw size (Romlk)
- removed 9 duplicate translations (DarthNihilus)
- added a comma to gate blocked quest text (Castruccio)
- removed duplicate LevelModifierCrystalGreen
- fixed missing translation NeedsLockableObject
Have you ever wanted to add a unique item, level, monster, or something else cool to a Soldak game for everyone to see? Now is your chance! Become our Patron on Patreon and get the opportunity to add a unique item, level, monster, NPC, renegade, minor clan, chest, or gravestone to our latest game(s). Right now this would be Zombasite AND our next game. Head over to our Patreon page now! https://www.patreon.com/soldak
Have you ever wanted to add a unique item, level, monster, or something else cool to a Soldak game for everyone to see? Now is your chance! Become our Patron on Patreon and get the opportunity to add a unique item, level, monster, NPC, renegade, minor clan, chest, or gravestone to our latest game(s). Right now this would be Zombasite AND our next game. Head over to our Patreon page now! https://www.patreon.com/soldak
This patch fixes a crash, improves happiness feedback, and fixes a bunch of other minor issues. 1.020 change list:
- fixed a crash with other clan recruits (Scott)
- now add status effects (based on severity) when major events happen to other NPCs (this way will show up in happiness list)
- fixed DynamicStatMultItemPowerGainMult not working (mana potions will start working better for some classes now)
- can now ctrl/left click to shoot with no target (Castruccio)
- fixed sometimes not being able to click on clan icons with hide eliminated option on (Romløk)
- fixed texture quality words not localized (DarthNihilus)
- removed extra BreakableCandle translation (DarthNihilus)
- fixed Tunnel not getting translated to Secret Tunnel correctly (DarthNihilus)
- fixed CantBeRaised missing translation
- fixed CovenantXExtinct missing translation
- changed PROTOCOL_VERSION to 69
This patch fixes a crash, improves happiness feedback, and fixes a bunch of other minor issues. 1.020 change list:
- fixed a crash with other clan recruits (Scott)
- now add status effects (based on severity) when major events happen to other NPCs (this way will show up in happiness list)
- fixed DynamicStatMultItemPowerGainMult not working (mana potions will start working better for some classes now)
- can now ctrl/left click to shoot with no target (Castruccio)
- fixed sometimes not being able to click on clan icons with hide eliminated option on (Romlk)
- fixed texture quality words not localized (DarthNihilus)
- removed extra BreakableCandle translation (DarthNihilus)
- fixed Tunnel not getting translated to Secret Tunnel correctly (DarthNihilus)
- fixed CantBeRaised missing translation
- fixed CovenantXExtinct missing translation
- changed PROTOCOL_VERSION to 69
This patch fixes a few slowdown issues, fixes too many ambushes, and fixes a bunch of other minor issues. 1.019 change list:
- fixed a major slow down in Skill::applyPassiveStatusEffects (Mithur)
- now only get ambushes when player makes noise (should fix many ambush problems and some slow down issues) (Crisses/Ghost Matter)
- fixed not getting reward chest for destroying clan (Powerfinder)
- slowed down slow/very paces by about 25% (Crisses)
- fixed a bug that allowed new defend clan stuff to get a free teleport to home (Russell)
- evidence quests now take relations into account even more (more likely to like for family and friends) (Crisses)
- decreased cost of paying vendors to come to town from 50/50 to 30/30 (Crisses)
- fixed clan highlight text not working sometimes when hide eliminated option is turned on (fbo)
- now 3 random clans have shades of brown as their colors instead of white (Orc Schism) (Romløk)
- now World::getLevelsMakeUpLevel only generates list once per level
- fixed destroyed clan message
- fixed critical hit debuff being backwards on debilitating strike (ploratio)
- fixed wishing well stuck message (Acer Spacer)
- made zombielords larger
- orc berserk sound no longer carries forever (BlastProcessing)
- fixed a bad tile in one of the dungeons
- bags no longer compare to starting backpack for better than checks
- fixed : location on skill points left (Xangi)
- updated copyright
- changed PROTOCOL_VERSION to 68
This patch fixes a few slowdown issues, fixes too many ambushes, and fixes a bunch of other minor issues. 1.019 change list:
- fixed a major slow down in Skill::applyPassiveStatusEffects (Mithur)
- now only get ambushes when player makes noise (should fix many ambush problems and some slow down issues) (Crisses/Ghost Matter)
- fixed not getting reward chest for destroying clan (Powerfinder)
- slowed down slow/very paces by about 25% (Crisses)
- fixed a bug that allowed new defend clan stuff to get a free teleport to home (Russell)
- evidence quests now take relations into account even more (more likely to like for family and friends) (Crisses)
- decreased cost of paying vendors to come to town from 50/50 to 30/30 (Crisses)
- fixed clan highlight text not working sometimes when hide eliminated option is turned on (fbo)
- now 3 random clans have shades of brown as their colors instead of white (Orc Schism) (Romlk)
- now World::getLevelsMakeUpLevel only generates list once per level
- fixed destroyed clan message
- fixed critical hit debuff being backwards on debilitating strike (ploratio)
- fixed wishing well stuck message (Acer Spacer)
- made zombielords larger
- orc berserk sound no longer carries forever (BlastProcessing)
- fixed a bad tile in one of the dungeons
- bags no longer compare to starting backpack for better than checks
- fixed : location on skill points left (Xangi)
- updated copyright
- changed PROTOCOL_VERSION to 68
Zombasite: Orc Schism is now available! It's 10% off for the first week. What are you waiting for? Go buy Orc Schism from Steam now! Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. Adds the Bard class, new clans, new areas (dungeons, caves, and ruins), better control over your recruits & town, new monsters (Dark Orcs, Mutated, & Zombie Lords), and much more.
Zombasite: Orc Schism is now available! It's 10% off for the first week. What are you waiting for? Go buy Orc Schism from Steam now! Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. Adds the Bard class, new clans, new areas (dungeons, caves, and ruins), better control over your recruits & town, new monsters (Dark Orcs, Mutated, & Zombie Lords), and much more.
This patch makes a few quality of life changes and fixes a bunch of minor issues in preparation for the Orc Schism expansion. 1.016 change list:
- can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
- added repair all button on crafting screen (Obviously Unsound)
- fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
- fixed an getActivityChance issue with npc completely overriding world modifiers
- fixed not getting xp for disarming traps (Mnemovore)
- fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
- fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
- fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
- made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
- fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
- happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
- fixed a collision issue in most of the town layouts
- fixed skins on unique zombie hellhounds
- ancient monsters now fight each other also
- added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
- now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
- now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
- changed PROTOCOL_VERSION to 67
- changed game version to 225
- randomized physical evidence drop distance some
- added house in town burned down print
- changed order of how menus and submenus handle mouse input
- fixed not getting highlight text on money, points left, help, and close buttons on skills screen
- now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
- TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture
This patch makes a few quality of life changes and fixes a bunch of minor issues in preparation for the Orc Schism expansion. 1.016 change list:
- can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
- added repair all button on crafting screen (Obviously Unsound)
- fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
- fixed an getActivityChance issue with npc completely overriding world modifiers
- fixed not getting xp for disarming traps (Mnemovore)
- fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
- fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
- fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
- made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
- fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
- happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
- fixed a collision issue in most of the town layouts
- fixed skins on unique zombie hellhounds
- ancient monsters now fight each other also
- added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
- now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
- now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
- changed PROTOCOL_VERSION to 67
- changed game version to 225
- randomized physical evidence drop distance some
- added house in town burned down print
- changed order of how menus and submenus handle mouse input
- fixed not getting highlight text on money, points left, help, and close buttons on skills screen
- now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
- TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture
This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:
- decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
- tripled damage inflation of DOTs
- can now switch bags easier
- now more skills auto aim to nearest enemy when used
- added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
- made font crisper (also added r_higherResFontsMult var that lets users change this)
- added Heart of Gold bonus financial sense (+100 money find)
- Little Titans now have the recruiter trait (Throwback)
- made rumor cost bonus from Little Titans better (Throwback)
- made sabotage cost bonus from Fang better
- made rumor cost bonus from Reptilian Terror better
- made buying guards from Eternal Darkness cheaper
- halved food cost from Order of the Moon
- Frenzy are now much more likely to raid a clan that is raiding an ally
- Eviscerators are now much more likely to raid a clan that is being raided by an ally
- alliance with Inferno now gives clan fire resistance bonus
- alliance with Dragon Claw now gives clan lightning resistance bonus
- fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
- quadrupled increase in relations for killing a shared enemy NPC
- no longer bleed neighbor levels into a level that tries to generate too many times
- fixed spawning extras on Poisoned Supply quests (Throwback)
- fixed quests not showing their instigator correctly in quest text
- now when healthstone is being attacked turns on being attacked icon
- made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
- made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
- now oil always catches on fire if hit with fire damage
- fixed a problem where blocks connection would get confused with overlapping blocks
- fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
- fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
- now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
- now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
- increased spy chance mult from 2.5 to 4.0 for spying clans
- fixed hates/likes class personality stuff
- now other clans should only offer and specific item to sell to player once
- increased hulk health mult from 1.25 to 2.0
- made mine special rooms better
- increased money needed for NPC donations by 50%
- increased reinforcement chances by 50%
- now some monsters can get above the normal reinforcement chances cap
- fixed some problems with completing group quests without killing proper enemies
- now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
- improved searching for a quest group when the leader has been killed
- horrors (normal and zombie) now have more resistances
- increased guardian health 100%
- lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
- fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
- now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
- now soul stone shows up on edge of minimap when out of range but in same level
- increased gem gift happiness change by 400%
- increased jewelry relation/happiness to match gems
- fixed always getting the same avatars
- fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
- now many quests modify the xp reward based on the quest's main monster's xp mult
- fixed several of the totems auras not working
- addDatabaseEntryIndex is now guaranteed across network
- fixed Bolt of Gloom and Shadow Bolt inflation
- delivery quests between clans are now optional (rawrkite)
- can now pay gold to search for obsidian for teleport stone
- soul stones no longer get deleted after a period of time or purged when need entity slots
- happiness level no longer changes how often a renegades changes into a ghost
- can now see across level edges (if nothing else blocks)
- no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
- changed whirlwind to not need an enemy so a little easier to use
- now uprising uses quest specific monster type before parent's
- now player won't get more than 1 taunt every 5 minutes
- fixed bag comparison when same size but different values
- added cheat_escalateRandomQuest to test some things better
- changed PROTOCOL_VERSION to 66
- changed "Clan lifestone health" to "Clan healthstone health"
- now can put quests in empty towns
- got rid of duplicate LevelModifierPirate
- got rid of duplicate ChestUniqueHC
- added test_objectSpawn, test_chestSpawn, and test_trapSpawn
- changed save version to 222
- added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
- now can close locked doors
- torches will now light when hit by fire and stop when hit by ice
- liquids now spread in more of a line
- improved map blending a little (weights main pixel more, corner pixels less, etc)
- edges with same areas on both sides on open much more often
- added closed block print now says which level file and center position
- fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
- lighting is now consistent across a large level
- fixed secretGate icon not being a power of 2
- random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
- fixed effects that spawn slower than their max age
- fixed CriticalHeal translation
- fixed left click to hire recruit text (has a ##4## in it)
- fixed missing translation RewardChestAvailableInHouse
- fixed raiding dialog having victim and attacker backwards
- changed item names that are gold to dark gold so would be a little different than default selected color in lists
- only mention Can't be repaired on items now if they can be lose durability in some way
- NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
- fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
- now guard breaks free always works (assuming there is a guard to break free)
- fixed a few deep wounds magic modifier names
- fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
- doors are no longer considered sentient :)
- fixed left/right now working to loop through relics, guards, and doors for comparison purposes
- coordinated attack messages now tell level and clan name
- now tornadoes show up on minimap/world map (purple dot and named)
- now tornadoes always send across the network if in town
- increased chances of tornadoes
- made monsters move around more often
- now show level of guard items on ground that aren't monsters (traps mostly)
- made furies a little bit larger
- scree now clump a bit more
- increased range where monsters do their idle behavior
- a known gate now shows up on the minimap for the entire level not just when you are close
- made dryness level modifier only apply to levels above ground
- if you drop a gem onto itself it no longer gives you a warning of no gem slot
- fixed NPCs using skills like whirlwind out of range of enemy
- no longer get most powerful clan message if your clan is the only known clan
- fixed guard item displayed when on ground and in higher difficulty
- added description to guard totems
- added happiness change to gift print
- deadly poison now shows up as a happiness problem
- focus drop boxes on clan screen now go over "Basic Clan Statistics" words
- no longer get talk and other icons on map for someone that has gone insane
- fixed another issue with level of guard item on ground and inventory not matching
- fixed highlighting aura not giving correct status effect data (just showing level 1)
- aura status effect data now shows inflation adjusted amount
- fixed large shield being too large
- fixed sometimes not playing attack animations if attack was faster than animation
- Erillin avatar no longer has a sword
- improved icons and descriptions for totem guards
- fixed missing localization BagIsFull
- made randomHeadTextures, chest, legs, etc stuff much more generic
- liquids that spread no longer keep the same rotation
- changed mining prefix/suffix from gold to mining type words to be more consistent
- fixed not replacing destination gate when going through a secret gate
- guardian death no longer has random speed (makes sound timing off)
This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:
- decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
- tripled damage inflation of DOTs
- can now switch bags easier
- now more skills auto aim to nearest enemy when used
- added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
- made font crisper (also added r_higherResFontsMult var that lets users change this)
- added Heart of Gold bonus financial sense (+100 money find)
- Little Titans now have the recruiter trait (Throwback)
- made rumor cost bonus from Little Titans better (Throwback)
- made sabotage cost bonus from Fang better
- made rumor cost bonus from Reptilian Terror better
- made buying guards from Eternal Darkness cheaper
- halved food cost from Order of the Moon
- Frenzy are now much more likely to raid a clan that is raiding an ally
- Eviscerators are now much more likely to raid a clan that is being raided by an ally
- alliance with Inferno now gives clan fire resistance bonus
- alliance with Dragon Claw now gives clan lightning resistance bonus
- fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
- quadrupled increase in relations for killing a shared enemy NPC
- no longer bleed neighbor levels into a level that tries to generate too many times
- fixed spawning extras on Poisoned Supply quests (Throwback)
- fixed quests not showing their instigator correctly in quest text
- now when healthstone is being attacked turns on being attacked icon
- made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
- made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
- now oil always catches on fire if hit with fire damage
- fixed a problem where blocks connection would get confused with overlapping blocks
- fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
- fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
- now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
- now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
- increased spy chance mult from 2.5 to 4.0 for spying clans
- fixed hates/likes class personality stuff
- now other clans should only offer and specific item to sell to player once
- increased hulk health mult from 1.25 to 2.0
- made mine special rooms better
- increased money needed for NPC donations by 50%
- increased reinforcement chances by 50%
- now some monsters can get above the normal reinforcement chances cap
- fixed some problems with completing group quests without killing proper enemies
- now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
- improved searching for a quest group when the leader has been killed
- horrors (normal and zombie) now have more resistances
- increased guardian health 100%
- lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
- fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
- now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
- now soul stone shows up on edge of minimap when out of range but in same level
- increased gem gift happiness change by 400%
- increased jewelry relation/happiness to match gems
- fixed always getting the same avatars
- fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
- now many quests modify the xp reward based on the quest's main monster's xp mult
- fixed several of the totems auras not working
- addDatabaseEntryIndex is now guaranteed across network
- fixed Bolt of Gloom and Shadow Bolt inflation
- delivery quests between clans are now optional (rawrkite)
- can now pay gold to search for obsidian for teleport stone
- soul stones no longer get deleted after a period of time or purged when need entity slots
- happiness level no longer changes how often a renegades changes into a ghost
- can now see across level edges (if nothing else blocks)
- no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
- changed whirlwind to not need an enemy so a little easier to use
- now uprising uses quest specific monster type before parent's
- now player won't get more than 1 taunt every 5 minutes
- fixed bag comparison when same size but different values
- added cheat_escalateRandomQuest to test some things better
- changed PROTOCOL_VERSION to 66
- changed "Clan lifestone health" to "Clan healthstone health"
- now can put quests in empty towns
- got rid of duplicate LevelModifierPirate
- got rid of duplicate ChestUniqueHC
- added test_objectSpawn, test_chestSpawn, and test_trapSpawn
- changed save version to 222
- added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
- now can close locked doors
- torches will now light when hit by fire and stop when hit by ice
- liquids now spread in more of a line
- improved map blending a little (weights main pixel more, corner pixels less, etc)
- edges with same areas on both sides on open much more often
- added closed block print now says which level file and center position
- fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
- lighting is now consistent across a large level
- fixed secretGate icon not being a power of 2
- random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
- fixed effects that spawn slower than their max age
- fixed CriticalHeal translation
- fixed left click to hire recruit text (has a ##4## in it)
- fixed missing translation RewardChestAvailableInHouse
- fixed raiding dialog having victim and attacker backwards
- changed item names that are gold to dark gold so would be a little different than default selected color in lists
- only mention Can't be repaired on items now if they can be lose durability in some way
- NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
- fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
- now guard breaks free always works (assuming there is a guard to break free)
- fixed a few deep wounds magic modifier names
- fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
- doors are no longer considered sentient :)
- fixed left/right now working to loop through relics, guards, and doors for comparison purposes
- coordinated attack messages now tell level and clan name
- now tornadoes show up on minimap/world map (purple dot and named)
- now tornadoes always send across the network if in town
- increased chances of tornadoes
- made monsters move around more often
- now show level of guard items on ground that aren't monsters (traps mostly)
- made furies a little bit larger
- scree now clump a bit more
- increased range where monsters do their idle behavior
- a known gate now shows up on the minimap for the entire level not just when you are close
- made dryness level modifier only apply to levels above ground
- if you drop a gem onto itself it no longer gives you a warning of no gem slot
- fixed NPCs using skills like whirlwind out of range of enemy
- no longer get most powerful clan message if your clan is the only known clan
- fixed guard item displayed when on ground and in higher difficulty
- added description to guard totems
- added happiness change to gift print
- deadly poison now shows up as a happiness problem
- focus drop boxes on clan screen now go over "Basic Clan Statistics" words
- no longer get talk and other icons on map for someone that has gone insane
- fixed another issue with level of guard item on ground and inventory not matching
- fixed highlighting aura not giving correct status effect data (just showing level 1)
- aura status effect data now shows inflation adjusted amount
- fixed large shield being too large
- fixed sometimes not playing attack animations if attack was faster than animation
- Erillin avatar no longer has a sword
- improved icons and descriptions for totem guards
- fixed missing localization BagIsFull
- made randomHeadTextures, chest, legs, etc stuff much more generic
- liquids that spread no longer keep the same rotation
- changed mining prefix/suffix from gold to mining type words to be more consistent
- fixed not replacing destination gate when going through a secret gate
- guardian death no longer has random speed (makes sound timing off)
This patch fixes a lot of relatively minor issues. 1.012 change list:
- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy :)
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)
This patch fixes a lot of relatively minor issues. 1.012 change list:
- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy :)
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)
Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux. Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong. Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged within each Orc between the Orc blood, the Zombasite, and the original Elven blood. When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark Orcs’s aggressiveness and strength intensified, and they expanded their terrible savagery. When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways and sometimes bad. No one quite understands the Mutated and everyone fears them. And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in existence. With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to survive the Zombasite? Zombasite: Orc Schism is scheduled to be released in the summer of 2017, however it will be released when it's done. Features:
- Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
- Control the defense of your town
- Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
- Solve many more quests
- Defend and explore random towns
- Explore new area types
- Fight with and against new clans
This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues. 1.011 change list:
- now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
- increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
- changed sound when getting an item rarity bump to be way more noticable
- misidentify bonus can now go past very rare items
- now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
- halved rumor costs
- increased monster respawn time from 600.0 to 750.0
- fixed collision on 2 of the rock types in Freya Meadows
- fixed a closed block in Freya Meadows that looked like you could walk into it
- increased chances of NPCs getting infected
- fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
- doubled secret stash spawn chances
- doubled mana stone regen
- added text so that you know which quests are started from the Zombie Threat
- decreased zombie plaguebringer spawn chance from 3.0 to 1.5
- decreased parasite health mult from 0.5 to 0.4
- raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
- orc clans now start more orc uprisings and town attacks against enemies
- fixed clan NPCs not getting promotions some times on level up (Sharjin)
- increased chance of rebuilding a house when NPC is doing construction focus by 33%
- bounty hunter quests are now optional
- made mana potions go about 50% faster (still same amount, just over less time)
- now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
- spies much more likely to ambush when engaged
- can now use guards that are 3 levels higher than your level
- decreased FreeRecruit dialog chance from 0.2 to 0.05
- test_checkAreaCollision for towns now just checks the edges to spawn less warnings
- fixed a bunch of collision issues along edges of towns
- can now zoom in/out minimap with mouse scroll
- pageup/down now works on world minimaps
- now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
- pet monster types can no longer be guards
- now secrets and special room prints go to event box (but don't go to log)
- can now change blip color of objects in their database entry
- halved lure volume
- no longer print arch-nemesis text even time loaded
- now show doors on NPC Locations screen
- now any quest can have an icon like the nemesis quests
- npcs no longer talk about clan wars of clans we haven't discovered yet
- made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
- fixed a small issue with individual loot stuff
- fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
- added VerySmall and Tiny fonts
- an object can now add a world modifier on use
- world modifiers can now add an enhancement to players
- now if help text can't fit on the screen it will drop to very small font
- now if help text still can't fit on the screen it will drop to tiny font
- secret levels now use normal world random numbers instead of session ones
- changed save version to 210
- now save _lastUsedSecretLevel
- made secret stashes fade out in 1 second instead of 5
- now chests health per level is a float instead of int
- spider webs now have half as much health
- darkness/bright level/world modifiers no longer affect player/entity lights
- now only monsters that can use tactics can start fires
- no longer get new personality event text from other clans
- now wait for scorpion sting to finish before moving on
- rescue people now have portraits for when they use dialog to call for help
- now only get NPC left and joined another clan if was originally in your clan
- higher end chests are no longer allowed to be purged when too many entities
- added "Only draw entities" option in editor - makes it much easier to see some issues in levels
- fixed a couple food stolen prints
- now pedestals find free spots
- no longer create gates for invalid clans
- ghost revenge text no longer mentions clan name
- changed "Infection Mutation" to "Mutation" to fit modifiers area better
- improved town attack repealed npc text
- now mark correct parts red if don't have enough money for rumors
- changed "Easy prey!" to "Easy prey (coordinated attack)!"
This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues. 1.009 change list:
- improved minimap & world map so that they are both much more smooth (less pixelated)
- changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
- Fang clan now ask for more sabotage
- Collectors now ask for more Ancient Artifact deliveries
- Heart of Gold now ask for more gift deliveries
- Eternal Darkness now specializes in sending assassins and starting plagues against enemies
- Demon Spears now specializes in starting uprisings against enemies
- Inferno now specializes in starting sieges against enemies
- Fang now specializes in sending poison assassins against enemies
- The Scourge now specializes in sending town attacks against enemies
- Dragon Claw now specializes in starting machine quests against enemies
- Eviscerators now specializes in starting wars against enemies
- Little Titans now specializes in sending scouts against enemies
- Order of the Moon now specializes in sending bounty hunters against enemies
- Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
- The Enlightened are now much more likely to try peace talks
- Nemesis clan is now much more likely to pay to kill enemy clan recruits
- fixed fast projectiles sometimes going through target without hitting it
- fixed parasite mutations affecting zombies instead of parasites
- levels now stop respawning when all quests have been solved in an area
- now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
- made bounty hunters change levels much more often
- no longer try to put clans into fake edge areas occasionally
- more vendors spawn in the world now
- now can have 10 more entertainers that are productive
- increased guard drop chance from 0.0075 to 0.01
- fixed totem guards auras not working correctly
- fixed another problem with some guard types not spawning
- fixed war quests that aren't given to another clan not starting correctly
- changed clan quests they start to improve themselves from only when low on quests to a random chance any time
- raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
- fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
- Earth Mastery now improves Quake Strike skill
- assassins and scouts can no longer kidnap unless they have breached the town walls
- assassins and town attacks can no longer poison NPCs unless they have breached the town walls
- Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
- fixed relic losing its level when uncursed (Dorok)
- added individual loot option for multiplayer (Varkon)
- disable party member dialog option now applies to your pets (Destro*)
- changed list item selected color from red to gold to be less confusing (Obviously Unsound)
- slider notch now changes color when highlighted and when being used
- slider background now changes color when highlighted
- scroll bar now changes color when highlighted and when being used
- now when drop down box is highlighted or open, outline with seperator
- check boxes now changes color when highlighted
- tabs now change color when highlighted
- changed "Load Existing Area" to "Load Current Area"
- changed save version to 203
- enter now works on delete character confirmation UI
- enter now works on delete area confirmation UI
- changed mace skill icon so 1 handed and 2 handed skills looked different
- no longer spawn soulstone if playing a hardcore character
- fixed scrolling not working on parts of select character UI
- entities no longer turn if killed
- increased fog chance in rain from 0.2 to 0.35
- fixed some braziers in Bottomless Dungeon not being usable
- force move no longer works when console is up
- can now mod the chance of having a Nemesis
- world can now specify monsters always wander
- world can now specify monsters are always active
- can now make dungeons have another dungeon underneath
- world can now change the max number of dungeons per level
- now a nemesis chance of 0.0 will turn off archnemesis also
- can now have random beginning quests specified by world
- scout location quests can now be completed without accepting them
- can now make entities fade out when in way - InWayMinFade in entity definition
- now do can see through stuff on dungeon/cave entrances and dungeon stairs
- fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
- moved quests started from Zombie Threat to database so can be modded
- item effects will now show on monsters & NPCs
- now save/load all items for monsters
- can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
- can now turn off random world modifiers in world database
- moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
- changed PROTOCOL_VERSION to 61
- now show guards on npc locations map
- fixed killCovenantMembers not killing all of the guards
- added SpawnGuardItem cheat
- added page down/page up to editor to change blocks
- now level blip in towns shows at center of town
- forced clan levels to load before spawning their objects
- changed item common/uncommon colors to be slightly different
- changed item rare/very rare colors to be slightly different
- now will get a quest to recharge your teleport stone soon after you use it
- fixed clan raiders sometimes starting fires in a different area (cfiend)
- fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
- fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
- replaced light intensity with combat experience on character screen since more important (Destro*)
- now all potions and elixirs show version number (Destro*)
- fixed NPC name in some rescue dialog text (Dorok)
- pets no longer follow leader if that leader has been kidnapped (Dorok)
This patch increases player mobility, fixes a few crashes, makes distributing/salvaging items easier, sorts all NPC lists, and fixes a bunch of other minor issues. 1.008 change list:
- aren't forced to stand still as long after attacks now - greatly increases player mobility
- fixed using Shield Slam in right click slot crashing the game (jalias)
- fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
- now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
- now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
- debuffs/dots on projectile attacks no longer affect the target unless projectile hits
- fixed multishot not dropping down to normal arrow when out of mana
- tightened multishot projectile spread some
- removed collision from a lot of weed models
- gargoyles are now much tougher
- now clean up recruits that haven't been deleted correctly (Taolaen)
- changed save version to 202
- put number of potions after version number
- made monster aggression easier to mod by adding AggressionRangeMult
- no longer auto identify items that don't need identifying
- can now mod whether or not monsters are less aggressive to higher level enemies
- changed poison resistance to poison & acid resistance
- made highlight outlines a little thicker
- right clicking with melee skills no longer turns character if no target
- added a BadQuest parm for quests so can remove quests with mods
- renamed bonus chests to be less confusing
- fixed unclickable braziers in Torment Tomb and Midnight Caverns
- now EgoTalking magic modifier is marked as cursed
- now show areas burned in hunting/foraging highlight text
- can no longer try to randomize enchantments on unique items (Destro*)
- fixed a way some passive skills could be actively used (Dorok)
- fixed getting some non-relevant warnings about guard focus
- fixed a bunch of level collision issues caused by making weeds not collide
- fixed a minimap corruption around the edge of levels
- now shields show armor scraps needed to repair correctly
- now only show solve quests icon on trade screen if there is a solved quest
- fixed a way that AI clan relics could get above level 100 (Destro*)
This patch fixes a crash, adds some force move options, adds auto item identifying through some NPC skills, fixes losing Arch-Nemesis sometimes, and fixes a bunch of other minor issues. 1.007 change list:
- fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
- added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
- added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
- greatly increased mana potions drop rate (Carnage)
- fixed another way was losing Arch-Nemesis (Power_Bert)
- doubled diplomatic win crafting items reward
- fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
- now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
- fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
- if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
- can no longer set focus of NPCs located outside of walls in town to not guard
- decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
- xp bar no longer flashes when at max level
- added more room on expedition menus for NPC names (Dorok)
- added Critical Heal and Potion Boost descriptions (Obviously Unsound)
- added exit all button to trade screen
- now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
- fixed my town description
- added Myself button on map to move map location back to player (Obviously Unsound)
- can now mod whether or not players can be infected
This patch handles non-latin usernames better, balances a few things better, and fixes a few other minor issues. 1.006 change list:
- now can handle non-latin characters in computer user name
- fixed world modifiers not affecting hunting correctly (Dorok)
- increased monster health in higher difficulties
- decreased spell damage magic modifier by 20%
- now handle cancel on key input a little better
- fixed some fire burned chance issues
This patch makes increases the zombie threat, increases the infection rate, and fixes a bunch of other minor issues. 1.005 change list:
- increased zombie threat speed by 33%
- increased chances NPCs get zombie infection
- now save/load NPC health correctly (Dorok)
- now handle starting new world with NPCs out on expedition better (Obviously Unsound)
- now other clans actually use guards and doors that are sold/given to them from the player (Dorok)
- hopefully fixed an issue where relics are always level 1 on other clans (Dorok)
- made party member UI a little easier to click on or hover over (Thunderman)
- fixed NPC summoner with both scree and fury skills bouncing back and forth between types (Tiamat)
- changed escape notice display on items to match everything else (Obviously Unsound)
- fixed a few credits in changes list
- fixed missing RelationChangeSharedAdventurePartnerDeath localization (Obviously Unsound)
- changed "NPC hunting or foraging" to "NPC on expedition"
- fixed some text errors in fire strike status effect (Obviously Unsound)
- changed PROTOCOL_VERSION to 59
- changed save version to 201
- decreased footstep volume a little
This patch makes canceling expeditions less costly, fixes a couple crashes, improves multiplayer, and fixes a bunch of other minor issues. 1.004 change list:
- now get half of the spent expedition points back if you end a hunt, forage, or capture expedition early
- fixed a potential crash in Game::spawnEntities
- fixed a rare crash when going back and forth between single player and multiplayer
- now unacceptable network messages doesn't reset client alive time (makes it easier to get back into a multiplayer game after a hard disconnect)
- can now cancel joining a server all of the way up till you are in the game instead after the join command
- now make sure no one can get zombie infection if zombies are turned off
- now Lost, Prima Donna, Cursed, Ego, Fragile, and Clumsy modes all give +5% combat XP each
- increased summoned skeletons aggression range by 50%
- increased starting summoned skeletons speed bump by 20%
- fixed "all levels connected" option not always working
- fixed a few problems ending shared adventures (dolf/Thunderman)
- fixed several skills having passive escape notice penalty instead of a bonus
- now a resurrected monster no longer keeps their clan affiliation (Schadenfroh81)
- can now heal/buff other player's minions
- now dots can trigger on death skills like corpse explosion (Vengeful Kami)
- can now cast positive spells on other clans when you have a mutual protection pact or alliance with (Crisses)
- can now use gamepad left stick to scroll world map around (MindDefect)
- fixed some alpha issues
- fixed renegades not upgrading their enhancements correctly on promotion
- fixed background sound volume slider not applying to all background sounds (Thunderman)
- fixed focus highlights on clan screen (Thunderman/Sir Grilvhor)
- fixed extra icon showing up on skills screen if minimal ui is turned on (Thunderman)
- cave-ins and other stationary monsters can no longer move and use objects like healthstones (dolf)
- fixed wording of Deceitful trait (Thunderman)
- added description to deep wounds and stunning blow on combat stats page (Thunderman)
- shifted Apply, Cancel, and Reset to defaults buttons on advanced graphics options screen to be consistent (Thunderman)
- shifted Ok, Joystick, and Reset to defaults buttons on input options screen to be consistent
- no longer get accepted quest sound when clicking on accept and no more quests (Thunderman)
- now when last quest is taken, the quest text is cleared
- improved text for all renegade type quests (more detail & better pronoun usage)
- now arcane swarm will work when you have no nearby enemies (will just go in random directions though)
- made some escape notice stuff more consistent (Thunderman)
- fixed number of members number when highlighting another player clan icon
- clan wizards (that sounds bad) can no longer get volcano spell
- changed how skeleton warriors hide
- increased size of skeleton warriors helmet
This patch fixes another crash, improves the UI, and fixes a bunch of other minor issues. 1.003 change list:
- fixed quests sometimes getting their parent set as themselves and then causing infinite loops (Zev)
- can now change NPC focus directly from clan info screen
- fixed Holy Symbol hurting caster also (dolf)
- fixed Lightning Blast dot not working (dolf)
- negative attributes no longer prevents equipping of any item
- should no longer start quests that require zombies when zombies are turned off (dolf)
- basic damage over time (triggered by things like Pain Delay) now goes twice as fast (same damage but over 5 seconds instead of 10)
- added an option to add 10 more user slots
- now ignore clan choice also hides quests for their clan (Notorious)
- hopefully fixed a pathfinding issue that was letting NPCs bunch up around houses sometimes
- made a bunch of quests print target killed message even if killed by a monster or another clan
- made it so monsters that can't move are not allowed to wander around (Varnis54)
- no longer print clan luminary messages on reloading a game
This patch adds all levels connected world setup option, makes several things easier for new players, and fixes a bunch of other minor issues. 1.002 change list:
- can now choose to have all levels connected as a world setup option
- no longer hide priority 2 quests even if in unknown location and "Only known locations" option is on
- fixed random numbers and thus things like world layout not matching between Windows and Linux (added -ffloat-store to Linux build) (Drew)
- now quests get generated slower when almost all of the quests have been completed (Tuidjy)
- no longer hide nemesis or arch-nemesis quests with "Only know locations" option
- fixed a problem with Infiltrators never losing stealth bonus (Tuidjy)
- now quest experience goes to all player clans instead of just the player clan that solved the quest (Mulzaro)
- now when a monster changes faction (like from Demonic Control) clears enemies (BlastProcessing)
- now if highlight text overflows the screen makes sure to show top instead of centering it (Notorious)
- now highlight info on gate list stays out of the way better (Notorious)
- "Can't show really long messages with enemies nearby" message now shows first line of
- normal text so you can see things like item names (Notorious)
- now mention what happens when an NPC goes insane on insanity highlight
- added insanity info to clan screen insanity column highlight
- added a bit more info to happiness highlight (Castruccio)
- added happiness info to clan screen happiness column highlight
- added happiness info to clan screen average happiness highlight
- added relations number context on NPC relations screen and several highlight texts (Castruccio)
- added hide long messages option (defaults to on) (Professor Paul1290)
- fixed a few status effects not showing their name
- fixed PersonalityLikesClassDeathKnight (BlastProcessing)
- changed PROTOCOL_VERSION to 58
This patch fixes a crash, fixes some balance issues, and fixes a bunch of other minor issues. 1.001 change list:
- fixed an occasional crash when using death blow with right click
- higher level clans no longer raid newish player clans
- hopefully fixed an issue where a low level rescue quests could turn into a much higher level renegade quest (Nalidus)
- decreased rumor and sabotage costs by 33%
- now "Anything you would like?" will return things the other clan wants even if they have no money to offer for it
- loner mode is no longer hardcore only (ShiftyCake)
- family mode is no longer hardcore only (ShiftyCake)
- now if start new world in family mode and all of family is dead, change character to loner mode
- doubled initial value of healer's Life Leech and added 10% value inflation per level (Trtl)
- fixed some alt-tab problems on OSX (Namekujisennin)
- highlighting expedition buttons now shows needed expedition points
- can no longer use potions on doors (Lan)
- hopefully fixed some azerty keyboard issues on Mac (Namekujisennin)
- now player clan doors are labelled with their direction (Notorious)
- added message - Can't recruit, clan destroyed!
- NPC is a good addition to our clan dialog can no longer be said by that very same NPC (Varnis54)
- now get proper notice of not being able to repair obsidian and crystal items and doesn't use crafting items (Notorious)
- turned off void shield sound (Berserk64)
- now show on recruit skill highlights effect of work, guard, and construction focus
- made guard and R&R focus a little more obvious that they don't do any normal work in those modes
- fixed a peace typo (Varnis54)
- added randomInt & randomFloat console commands for testing purposes
After a long Early Access/beta, we finally released Zombasite today! The game is 25% off for just one more week before it goes up to its normal full price.
After a long Early Access/beta, we finally released Zombasite today! The game is 25% off for just one more week before it goes up to its normal full price.
After a long Early Access/beta, we finally released Zombasite today! The game is 25% off for just one more week before it goes up to its normal full price.
We have released a new, updated demo for Zombasite. It is now at version 0.942. There has been over 600 changes since the first version of the demo. :) As usual it is available for Windows, Mac, and Linux.
This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues. 0.941 change list:
- fixed mutations and other world events not staying around permanently like they are supposed to
- increased other clans CombatExperienceMult from 1.25 to 2.5
- increased clan random recruit chance by 50%
- sped up quests near player a bit more
- added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
- increased chance of NPCs saying general dialog
- added a bunch more dialog variety
- fixed a bunch of NPC dialogs not getting used
- sped up TrapOil
- optimized traps a bit more
- sped up water stuff
- now zombie ragnars get damage and attack bonuses when they eat
- sped up spawning new actors
- fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
- when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
- added therapist job print (when they lower someone's insanity)
- now diplomat NPCs can randomly increase relations with another clan
- enchanter NPCs will now randomly enchant clan items (not the player's)
- added stat inflation to most mastery skills
- now show near by gates on minimap at all times
- fixed I'm scared of Monster dialog
- fixed slippery & wet icons blinking
- made clan scavenge icon match other icons' style
- moved damage lines on character screen down 1 spot to space out a little
- now new messages are a larger font for 10 seconds
- no longer tell you about free rumored position when someone taunts you
- now tell you entertainers on happiness highlight
- found secret messages now only center print (no event text in lower left)
- fixed zombie naga dead anim not matching up with end of dying animation very well
- fixed zombie male dead anim having some pinched areas
- fixed NPCs sometimes claiming a kill that was the player's
- fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
- now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
- now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
- added sound to when an extra modifier is discovered after identifying an item
- now can clear NPC dialog when no longer relavent
- made some fire sounds quieter
- can now change first use slot to a different attack skill
- updated the manual quite a bit
- added Beta Testers to manual
- fixed NewRecruit chat having prefix/suffix stuff
- fixed scout killed chats
- fixed escort died chats
- combined Spirit Strike status effects
- fixed several duplicate parms in database entries
- changed PROTOCOL_VERSION to 57
This patch adds zombie clans, makes NPCs more memorable and easier to work with, adds shooting projectiles without a target, adds a minimal UI option, and fixes a bunch of other minor issues. 0.940 change list:
- zombies can completely take over some of the clans (zombie clans don't play nice)
- on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
- now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
- now item text tells you the name of the NPC that created it (only works on items made in this version or later)
- now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
- can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
- added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
- NPC made items (normal & from quests) now start with better base stats
- now on happiness highlight on activity lines tell who the other NPC was
- now on clan info screen when highlighting recruits their skills are color coded for type
- now color code slightly negative happiness yellow
- fixed not being able to see through braziers in dungeonDeathMask.ara
- doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
- now NPC gets status effect after talking to player (also shows up in happiness highlight)
- fixed donations not making NPCs happier
- nearby quests now progress a bit faster
- now insanity over 50 is yellow and over 75 is red (instead of 75/90)
- made Sanctuaries and Workshops better
- increased chances of NPCs getting infected a little
- made zombie mutations more extreme
- made most of the negative personalities a little more rare
- now NPCs in R&R focus get in less fights
- fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
- made projectiles hit less environmental objects (like small rocks)
- changed PROTOCOL_VERSION to 56
- added a tip about talking to your NPCs makes them happier
- more status effects play lost sound when they go away
- added hello activity
- added "I want to talk" activity - chance they walk to the player if they want to talk
- added happiness nice/mean activities tip
- changed saveVersion to 200
- added highlight text to Gifts button
- added highlight text to Extra Rations button
- added highlight text to Donate button
- fixed argued with me dialog not being used correctly
- no longer tell you clan name in activity dialog
- can now hide/show a menu based on a widget (which means can show all show/hide conditions)
- fixed edged weaponsmith not having a weapon
- changed wording in plague evidence quest a little
- fixed a hitch in animation between shooting bow and going back to idle
- added "I hear that X is selling Y" dialog for vendors and clans
This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues. 0.939 change list:
- fixed an infinite loop caused by entertainers that gain happiness from xp
- decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
- new set items - 9 sets, 39 items
- increased most masteries
- Power Strike now adds a small debuff to victim (-attack)
- Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
- changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
- Retaliation now gives the user a morale boost buff
- Holy Bolt now adds a small health regen buff to caster
- Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
- Holy Symbol now adds a small mana regen buff to caster
- Holy Fire now adds a small spell damage buff to caster
- Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
- Arcane Blast now adds a small resistance debuff to victim
- Arcane Swarm now adds a small critical hit debuff to victim
- Earthquake skill now slows victims' movement for 10 seconds
- Shadow Bolt now adds a small curse to victim (less defense and attack)
- Ravage now adds small attack/cast speed debuff to victim
- Spirit Strike now adds a small resistance/attack debuff to victim
- now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
- monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
- now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
- now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
- sped up zombie threat stuff by 50%
- now level 1 monsters have a little bit of armor and resistances
- increased monster ResistancePerLevel from 2.0 to 3.0
- fixed crash when miniMapZoom is something other than default value (Arkblade)
- added Path of Death and Destroyer achievements to Steam
- fixed doors not handling status effects correctly
- now waypoints will draw on minimap if in different level but within 2000 units
- changed PROTOCOL_VERSION to 55
This patch adds code signing on Windows executables, improves NPCs, and fixes a bunch of other minor issues. 0.938 change list:
- now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
- made ancient monsters a good bit more powerful and larger
- NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
- now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
- now reliable and heroic NPCs have less chance of going insane
- now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
- now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
- fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
- now monster enhancements eaten by scavenger trait only last 5 minutes
- arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
- increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
- wars and battles can now promote new unique monsters as leaders
- added a Poisoner assassin quest
- added destroyer achievement
- renegades now drop less items
- monster scouts will now attack doors
- now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
- color coded mutual protection pact or better lines
- fixed a small wording issue in recue vendor quest text
- changed PROTOCOL_VERSION to 54
- did prep work for 9 new item sets
This patch optimizes things better, adds Scavenge expedition, and fixes a bunch of other minor issues. 0.937 change list:
- fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
- added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
- now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
- now if player is in expedition level the expedition will start where the player is
- fixed not upausing after turning off help topics
- sped up cheat_playTest a bunch and also some handle key press stuff
- you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
- decreased spell damage bonuses on items
- increased changes of town attack and clan raids stealing food
- fixed some issues with hate monster NPC personalities
- aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
- brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
- fixed buildTgas
- now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
- removed duplicate hide items during combat option
- flipped critical heal and minion armor stat locations
- waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
- now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
- now get xp from poison ward kills (Caal)
- now 2 of same summoning skill increases max count totals
- destroyed uprising can now lead to war against a clan
- decreased DemandFactorRelationCutoff from 50.0 to 45.0
- fixed potion cooldown graphics when you have alchemist trait (Oblivion)
- stealth now checks further for new enemies so it cancels correctly (Tuidjy)
- changed strength of stone skill passive from mana to strength (Tuidjy)
- toned down Jealous personality a little
- now show more expedition data on start hunt, forage, adventure, & capture buttons
- now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
- changed PROTOCOL_VERSION to 53
- now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)
This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues. 0.936 change list:
- now NPCs almost always have a class skill (Tuidjy)
- added Dangerous Monsters and Raging Hordes world setup options
- fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
- changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
- now pets of party members now try to avoid getting in your way (ScrObot)
- NPCs can no longer be raised from the dead (magusdl)
- NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
- trapmaster now spawns some traps nearby
- moved expedition party menus up a little so you can see expedition points left (MindDefect)
- guards should no longer hide (Destro*)
- loner and family modes now give hardcore heroes score bonus (Destro*)
- can no longer pick family and loner mode at same time (Destro*)
- fixed history icon size/placement on clan solve screen (Steve)
- can now sell guards to vendors (Caal)
- now showsightcollisiongrid takes into account entities
- fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)
This patch improves the UI more, improves secret levels, and fixes a bunch of other minor issues. 0.935 change list:
- fixed displayed door health (Tuidjy/MindDefect)
- losing your healthstone is no longer a lose condition if you are playing in loner mode (Tuidjy)
- now when you choose "Anything you would like?" trade option, other clans will add items that they want but can't fully afford (Tuidjy)
- added chance of bigger secret levels
- magic find now works better when minimum item rarity is above normal
- increased InternalMagicFindCraftingIncrease from 2.0 to 4.0
- now dust of destiny has a base magic chance of 100
- increased adventurous trait mult from 1.0 to 2.0
- can now put down markers on map where you are standing or near other map blips (Throwback)
- now if monster gets promoted to unique for killing you, your clan gets the quest
- fixed some illusionist spells never showing up
- fixed level of illusions from illusionists (Tuidjy)
- fixed druid shape getting out of sync with bonus (Tuidjy)
- fixed projectiles not always starting out going straight
- fixed relation penalty when you let a shared adventure partner die (Disney Toy Unboxing)
- made attachments much smarter when changing models (fixes a few different issues) (Smogg/Tuidjy)
- fixed a controller crash (MindDefect)
- toned down stealth skill bonuses on NPCs (Tuidjy)
- added a rescue vendor quest (when rescued comes to town) (DrRumpy)
- vendors carry slightly better items
- decreased InstigatedQuestChance stuff some when less 75 quests remaining (Tuidjy)
- now when highlighting items up key will go back to comparing player item
- now when highlighting items down key will go to comparing selected recruit item
- can now unsummon summoned monsters
- shield slam should now only target sentient targets (Tuidjy)
- now gives a warning if you try to move vendor item directly to use slot bar (MindDefect)
- made "Shared Adventure" text go through localization stuff
- no longer show display equipment button on shared adventure people that don't use standard items (ronniebranch)
- increased max trap level from 150 to 200
- increased range of wind and door traps to 1000
- wind traps now also shut doors
- added cheat_giveCrafting
- fixed horror killed NPC chats (GTD-Carthage)
- stop hunt confirmation screen now pauses the game
- made selected target effect more noticable
- changed PROTOCOL_VERSION to 52
- now show area level on level name highlight on main game screen (Destro*)
- Major Leader & Major Terror enhancements now have descriptions (Destro*)
- NPCs no longer get happiness boost for destroying inanimate objects in town
- evil avatars no longer spawn below level 5
- fixed NPCs needing an escort starting with really low health
- now get message when avatars are killed
- fixed evil druids that are shape changed animation getting stuck (Tuidjy)
- now if hardcore is already selected, randomize button can pick family & loner modes
This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues. 0.934 change list:
- fixed high level monsters showing up in low levels
- made entity selection tighter a little (Destro*)
- reworked mouse input a little to improve accuracy some (especially in lower fps situations)
- fixed other clan town attacks starting in player clan area (Mithur)
- now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
- now free recruits at the beginning of games can't be higher level than the player (Destro*)
- fixed a rare multiplayer crash in World::clearTileCache & World::getTile
- now left/right works to change item/person comparison on clan trading screens (ScrObot)
- now pets follow you correctly during raids (Hell_MINTH/magusdl)
- now left/right can go to previous/next recruit (MindDefect)
- now unique monsters that are spawned normally go to clan that forced them to spawn
- increased MaxRangeFinishingExtra from 25.0 to 40.0
- unique monsters and renegades can now use uprisings as reinforcements
- fixed stealth passive bonus really being a penalty instead (Tuidjy)
- fixed Death Mark actually buffing the victim some (ploratio)
- increased starting health of clan doors from 50 to 100 (DrRumpy)
- people that need rescuing can now send the player help messages
- vendors can now send the player messages
- clans can now ask for help when under attack
- added Hamstring skill to Stalkers and Zombie Stalkers
- renegades can now get promotions
- changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
- now show durability info on broken icon on main game screen (Destro*)
- now show monster level of areas on world map (Destro*)
- escape on beta menu now goes back to game
- made quest history & map icons on clan get quests screen a little smaller (PixelLord)
- no longer get luminary messages from other player clans
- bulletin board of enemy clans no longer shows up on minimap (ScrObot)
- no longer show clan area on gate list from other player clans that have left game
- changed PROTOCOL_VERSION to 51
- made doesn't have skill on NPCs read a little better (ScrObot)
- now item comparison person only changes when you hit left/right and an item is selected
- fixed vendors being able to attack your doors (narnach)
- now show current crafting items on item text (Throwback)
- added Infection Spread Zombie Knowledge
- now when possessed effect is added or removed update name correctly (Crisses)
- fixed guard level/data in higher difficulties (ScrObot)
- fixed other clans sometimes having statues
- fixed effects on dimensional gates, jars, and spider webs
- now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
- now show correct icon when showing recruit items as the secondary item text (ScrObot)
- actors should no longer attack open doors (Lan)
- fixed zombie imp death/dying anims not matching up correctly
- fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
- made ambient creatures movement smoother
- fixed stopEffect issue in combustion3_BigSister.mdl
- renegades no longer wander around as much
This patch makes many skills fall back to basic attack if not enough mana, fixes a few rare crashes/corruptions, and fixes a bunch of other minor issues. 0.933 change list:
- now if don't have enough mana for a skill if it is a melee or bow skill attack it falls back to the basic attack (The_Wuggly_Ump)
- now all quests cap at 10 of the same type per level (should prevent a few out of control scenerios) (Tuidjy)
- made deleting quests much safer (should fix a few relatively rare crashes)
- game able to purge unneeded entries better (Tuidjy)
- now if load and can't add an entity it will delete the first effects entity it can find (fixes some load issues)
- fixed a possible way that a character could get corrupted (now handles the issue and loads these characters fine)
- fixed sound culling slowly permantently losing sound channels until sounds stop playing correctly (Mithur)
- changed where recruit happiness gets harder to go up to decrease luminary spam (Nesmo/Tuidjy)
- fixed luminary prints not happening every time a recruit's happiness crosses 100
- gut now stacks up to twice
- made poison explosions quieter
- made zombie fire thrower projectiles quieter
- should no longer get trade requests to declare war on other player clans (magusdl/Cortilian)
- decreased Scorpion Venom tick time from 3.0 to 1.0 seconds
- fixed other players not being able to defend main player against clan raids sometimes (magusdl)
- fixed a condition where you wouldn't get a diplomatic win when you should have
- can now purge more items
- recruits in covenants no longer show enhancement effects
- siege attacks are now marked as high stress (Shalafi)
- fixed zombie hellhound flame skill
- contacts are now valued based on level of clan in question not the clan receiving the info
- contacts are now worth half as much
- fixed typo in enchant description (Harkonis)
- non-player pets now have orange health bars (Tuidjy)
- changed life steal enhancement effect to go down instead of backwards
- fixed local servers highlight text still referencing space stuff (magusdl)
- blade of darkness no longer has a looping sound (ErysLance)
- NPCs can no longer get devastating blow (Tuidjy)
- improved clan screen icon
- improved trading icon on relations solve quest screen
- dead trees now fade out when in way
- fixed oil & alcohol sometimes burning, but not going away and then not being able to be picked up with empty vials (Tuidjy)
- if list item can no longer be selected, it automatically gets unselected (magusdl)
- text widgets now handle mouse wheel even if scroll bar is not visible (ScrObot)
- now NPCs can get set item bonuses (Tuidjy)
- added a check to make sure uprising doesn't use unique monsters (sourdust)
This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues. 0.932 change list:
- added passive bonuses to all active skills
- decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
- increased point blank trait from 50% to 100% bonus
- increased super hero trait from 10% to 20% bonus
- reduced pierce trait penalty from -13% to -10%
- reduced pain delay trait penalty from 25% to 20%
- decreased spirit evasion trait evading health penalty from -91% to -80%
- increased frenzy trait from 20% to 75% bonus
- fixed frenzy trait penalty to match text
- improved Killing Spree trait text
- doubled werewolf trait bonuses when outside and night
- doubled vampire trait bonuses when night
- fixed weed15c having a burned version that had different collision and set as a detail model
- made a few event type monsters (like earthqakes) not block collision
- no longer lose relation to other clans when weaker than they are in loner and family challenge modes
- now verify player clan is not eliminated before awarding diplomatic win (Caal)
- fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
- doubled XP for monster group quests
- quadrupled XP for NPC group quests (Tuidjy)
- fixed other clan raiding not always working against non-player clans
- fixed guards wandering around
- increased weapon drop rate 50%
- doubled Scorpion sting damage
- now armor ego items can level up on kills
- made ego items give boosts more often when they level up
- fixed zombies unhiding over and over again if target is zombified
- added a crafter vendor
- now play miss sounds instead of saying out of range or can't see if status changes mid swing
- made loading games with maxed or near maxed entities much more robust (Throwback)
- fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
- added better capture expedition icon
- added better solve quest icon on trade screen
- fixed a few monster enhancements playing sounds
- earthquakes can no longer have enhancements
- now monster enhancement effects go away after the monster is dead
- now fire, poison, & acid powerups have a value
- changed Hell Storm damage type to fire
- changed Foul Strike dot to poison damage
- fixed missing DefendingCrushingBlow translation
- NPCs now only get XP for casting buffs on other people
- fixed a potential issue with military wins
- now cull sounds that are really far away
- fixed trying to update enemy on dead monsters sometimes
- fixed a pathfinding fail / repeated sound bug
- fixed braziers in dungeonPitsofDispair blocking sight
- limited fire explosions sounds a little more so less clipping
- fixed poison damage mult on items not being worth anything
- renegades or clan members killed by non-player clans no longer drop all of their items
- summoning monsters now adds to your hate (monsters a little more likely to target you)
- fixed tower and other objects not showing their stats correctly on guard items
- NPCs stay farther apart now when on expeditions to make it easier for them to move around
- fixed g and F in 32 pixel font (ScrObot)
- now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
- low level recruits now stay a bit happier (Tuidjy)
- masterminds now retreat more often
- added Vendor Mastermind quest
- changed PROTOCOL_VERSION to 50
- no longer process actor behaviors when they are fading out
- monsters killed by other monsters now drop less loot
- item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)
This patch optimizes things much better, adds new renegade types (Inquisitor, Blackguard, Nightblade, etc), adds losing your healthstone as a lose condition (test), and fixes a bunch of other minor issues. 0.931 change list:
- added new renegade types: Death Knight, Pyromancer, Mastermind, Infiltrator, Inquisitor, Executioner, Gladiator, Reaver, Blackguard, DarkTemplar, Reaper, BloodMage, Sorcerer, Summoner, and Nightblade
- clan healthstones are now destroyable (clan is eliminated if their healthstone is destroyed) - this is a test
- sped up generateModelGeometry by removing 2 normalize calls (test went from 90.2 to 96.5 fps)
- sped up Position::convertToLevel some (onle one level look up)
- sped up getAnimationIndex (less string compares)
- sped up checkCondition some by changing fairly large if else statement to a switch
- no longer build ordered menus in hasFullScreenMenu (just use last generated)
- no longer do show through walls stuff in outside areas (just towns & dungeons)
- now loop through way less entities on client side for various things
- now only call processStatusEffects on active actors instead of all actors
- simplified generateModelGeometry slightly
- updateTimers now only updates the timers that are currently being used
- fixed ResourceHandle::operator= quick path not working correctly (should speed some things up a little)
- made getSpecularTextureHandle return a reference (should be faster)
- optimized normal/tangent inner loop of generateModelGeometry a little more (test went from 117 to 120 fps)
- unrolled inner loop of generateModelGeometry a little (test went from 96 to 99 fps)
- now use texture handles directly instead of getting local version and requiring to add users
- now only update combat data for active sentients
- changed an if else chain in generateColors to a switch
- made sure monster types that can't move can't be assassins or do town attacks
- fixed Damek's set (Tuidjy)
- now pets set as aggressive have a 50% greater aggressive range (moggers)
- now NPCs get experience for spying, identifying, tracking, creating items, and casting buffs (Tuidjy)
- increased HuntingXpMult from 20.0 to 30.0 (applies to hunts, forages, and capture expeditions) (Tuidjy)
- now much harder to get NPC happiness above 50, 100, and 150
- now max value for detail models in ui is 0.5
- fixed campfires in some forest levels blocking sight
- made unholy armor critical hit stuff more clear (Tuidjy)
- rewrote massacre quest text a little so quest makes sense for non-human clans (Throwback)
- now get message and don't use up materials when you try to purify a max level item (Tuidjy)
- updated some of the horror spell effects
- added effects to all monster enhancements
- if a god is pissed and has taken away a win condition, they also won't let their avatar show up to help
- fixed Arsonist to Pyromaniac quest transition text
- added transition text for Anti-Magic Machine quest
- changed PROTOCOL_VERSION to 49
This patch adds a bunch of group quests (Covens, Marauders, Cults, etc), optimizes things better, allows paying vendors to come to town, adds capture guards expedition, and fixes a bunch of other minor issues. 0.930 change list:
- fixed NPC group quests not spawning correctly (Covens, Marauders, Cults, Outlaws, etc)
- can now pay wandering vendors to go to your town for a while
- now can send out expedition to capture guards (beastmaster, trapping, tracking skills give bonuses)
- fixed Evil Druid quest not spawning correctly
- fixed an issue where an quest slot could not accept a new quest (Caal)
- fixed quest items doing a database lookup every network frame
- made no/full stamina checks a little faster (now just reset old effect time, instead of adding new & calculating stats again)
- checkGlError no longer gets called in release builds (might speed up things on some computers)
- Highest Quality Settings now only bumps up detail models to default value (0.5) instead of 1.0
- fixed friendly clans that are in wars sending bounty hunters after the player (Tuidjy)
- now ambushes start a little bit away from the player (xtxlx)
- added test_allQuests
- fixed bounty hunter text (GTD-Carthage)
- fixed not being able to always highlight only known locations check on get quests screen
- turned off stash, shared stash, character screen, and FindCombatPercents help topics
- updated a couple help topics with new capture expedition stuff
- added 9 more no longer hungry NPC chat dialogs
- added 7 more rejected offer clan dialogs
- fixed a problem with saving game too often if paused and slow fps
- rewrote Expedition help topic a little
- NPCs should no longer try to get revenge on things like chests (GTD-Carthage)
- now void shield status effect goes away if you remove your shield (Harkonis)
- put level 10 minimum for bounty hunters back into effect
- challenge pedestals & wishing wells no longer spawn anything if destroyed (GTD-Carthage)
- rings and jewelry distributed to clan can now go to 2nd slots (Tuidjy)
- renegades no longer drop as many items when killed
- fixed another can't repair message when using altar near monsters
- increased ui_textEventsTime from 30.0 to 45.0
- fixed missing translation QuestEventUprisingDestroyed
This patch makes player movement much smoother, optimizes things better, new clans can be started, improves renegades a lot, improves the help topics, and fixes a bunch of other minor issues. 0.929 change list:
- made player movement much smoother
- sped up another PlayerClient::getNearestEnemy issue, test goes from 125 to 135 fps
- now NPCs that leave your clan for whatever reason can start a new clan
- now uprisings, unique monsters, renegades, and bosses can start new clans
- now NPCs that go renegade can become a more appropriate renegade type (Smuggler, Witch, Mercenary, etc)
- now NPCs that just went renegade have a chance to teleport away
- now NPCs that leave your clan for whatever reason have a chance to join another appropriate clan
- now renegades might get a new skill with each new promotion
- renegades now have more chances to get promoted
- bounty hunters now work
- more bad guys can send a bounty hunter after the player now
- increased Enrage hate from 40.0 to 50.0 and increased the inflation from 0.075 to 0.15 (Throwback)
- made health/mana bars easier to see (The_Wuggly_Ump)
- changed PROTOCOL_VERSION to 48
- NPCs that leave your clan now can steal some food before they leave
- now more of the starting menus have theme music
- made Quick help topic system a little shorter
- made the font smaller on the quick help topics - hopefully makes it a little easier to read (less scrolling/less imposing)
- reworded evidence quests text a little
- added right click stuff to basics help topic
- reordered menus in UI screens help topic to match order of buttons in game
- simplified UI screens help topic a little
- added Help menu to UI screens help topic
- reworded damage help topic a little
- reworded ways back to town help topic a little
- reworded guards part of clan layout help topic a little
- reworded skill types help topic, color coded it, and broke up into more paragraphs to make easier to read
- added some whitespace to dynamic world help topic so it is easier to read
- reworded shared stash help topic a little
- reworded Fragile Items help topic a little
- world will no longer spawn a new clan if yours is the last one
- now default plant movement option to off
- added Left click to talk help on your NPCs and free NPCs in the wild
- fixed a typo in Items on the ground help topic
- crafting items highlight now has left click info color coded
- now other clans and quests don't do anything until the player leaves town for the first time
- fixed a door level issue
- clan relations help topic pops up at a better time now
- added Free Recuit help topic
- added Npc Happiness help topic
- added Npc Insanity help topic
- added Full Bags help topic
- no longer show item text on opening screen game
- fixed another problem spawning pet monsters without a parent (Tuidjy/GTD-Carthage/Throwback)
- increased chances of teleport stone recharge quest
- monsters make idle sounds more often now
- fixed a few collision issues in town levels (Tuidjy)
- now level requirement for items never goes over 100 (Tuidjy/ScrObot)
- can no longer add enhancements to gems (xtxlx)
This patch adds quest histories, trees now fade out when in way, fixes a major slowdown, gods now take a more active role, and fixes a bunch of other minor issues. 0.928 change list:
- added quest history button (shows the known history of a quest)
- now trees fade out when in way
- sped up getNearestEnemy, sped up test case from 36 to 86 fps
- now you can piss off the good gods of Aleria and if you do they will randomly remove 1 win type for that world
- vendors can now be smugglers and illusionists
- quests that are in unknown locations now move slower
- now show name of NPCs over more NPCs
- fixed a bug with NPC item quest chances
- fixed another problem keeping other clans you are adventuring with not being able to use your healthstone (Tuidjy)
- other clans' members can't go renegade if they are the last clan member (Tuidjy)
- fixed Horrors/Zombie Horrors not having any magical spells (Throwback)
- fixed not saving random skills for some monsters
- all of the god avatars now get an extra enhancement to make them a little more unique
- made gargoyles tougher
- rumored position text no longer added to log
- should no longer spawn pets without a parent (Tuidjy)
- decreased ShowObjectsThroughWallsDistance back down to 150.0
- changed PROTOCOL_VERSION to 47
- fixed fog sometimes being black (added additive to smokebam1.eff)
- clans are much less likely to start a raid when their town is under some kind of attack
- now monster taunts are logged so they can be in quest history
- fixed scrollbar location on solve quests screen
- added quest history button to solve quest screens
- other clans should wander around the outside of their wall better now
- changed default on way type from normal to never
- NPCs can no longer be raised from the dead
- machine quests no longer have history button
- now only charge search for enemy cost if it works
- made searching for monster groups work better (will now search for follows also, not just the leader)
- now other clans don't get upset if you adventure with another clan and they haven't discovered you or the adventure with clan (Tuidjy)
- renamed Gates back to Doors (might be less accurate but should be less confusing)
- burned down houses no longer alpha out when in the way
- vendors now carry more items
- fixed a way kidnapped/petrified/possessed NPCs could be sent on expeditions or raids
- reworded Retaliation skill description a little (Lan)
This patch adds monster battles, defaults to only showing quests from known locations, makes NPC personalities more important, and fixes a bunch of other minor issues. 0.927 change list:
- added monster battle event - basically a battle that takes over a level for a little while
- now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
- made happiness changes, reputation changes, and activities change more based on NPC personalities
- made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
- doubled LevelExploredXpMult
- fixed click size of dimensional gates used in town attacks
- monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
- monsters in wars more likely to get promotions
- now quests with monsters increases your reputation with them
- now the player's recruits have a chance of getting a promotion each time they level up
- zombie ragnars now have a chance to get promoted each time they eat
- increased amount of keys dropped at one time from 1-3 to 2-5
- avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
- added war against town as a possible quest when sabotaged
- changed fireExplosion.snd to max of 2 instead of 4 at once
- monsters in wars now wander around more
- gargoyles that are still statues no longer ruins enemy too close stuff
- fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
- changed PROTOCOL_VERSION to 46
- now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
- added bounty hunter faction
- added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
- clan members will now turn on lights in the clan area if off
This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues. 0.926 change list:
- added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
- now can choose no clans as a world setup option
- relations & treaties are now shared between player clans
- added low stress world setup option
- negative expedition points now shows up on happiness highlight
- decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
- now start off knowing the personalities of your original NPC recruits (Tuidjy)
- now activities shows up in happiness highlight text
- now show fires on minimap and world map so it is easier to locate them and put them out
- fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
- now get a reward chest when kill nemesis or arch-nemesis
- added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
- fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
- now activity icons have lower priority than other status effect icons (Tuidjy)
- increased stack size of ice bombs from 10 to 20
- done button on NPC equipment screen is a slightly different color now to stand out a little
- now always send fires in town to client
- now tell player NPC gender on NPC equipment screen and on most NPC highlight text
- fixed NPC List sorting not saving correctly
- added another carrier hint on zombie knowledge
- now new characters start with a few ice bombs
- fixed altars not always healing zombasite
- added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
- moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
- randomized monsters' initial direction
- now get a message when nemesis or arch-nemesis is killed
- fixed a few issues with most impressive kill on win screen
- now initial recruits start with at least 0 happiness
- reduced amount of quests started by NPCs
- teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
- fixed relation line color for multiplayer clients
- fixed relation line color between player clans
- now clean up clan list better when a multiplayer client leaves the game
- now can click on the low potions warning icon to go directly to the forage party screen
- now can click on the rationing or out of food warning icons to go directly to the hunting party screen
- fixed lightning not being able to start fires
- made dishonest and honorable incompatible personality types (Tuidjy)
- fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
- "Can't increase durability more." message no longer gets added to log (Tuidjy)
- added natural degredation to happiness highlight
- changed PROTOCOL_VERSION to 45
- fixed a small issue with game objective help topic
- updated hunting/foraging help topic with new expedition stuff
- fixed missing translation HappinessSourceConstruction
- added teleport stone to ways back to town help topic
This patch makes zombie mutations stronger, fixes taunt spam, makes maps easier to use, and fixes a bunch of other minor issues. 0.925 change list:
- fixed monster getting stuck not being able to pick between 2 items and spamming player with item picked up taunts
- made maps a bit easier to see the difference between open areas and blocked areas
- made zombie mutations more drastic
- NPCs needing an escort now have more health
- now show bad relations on gifts NPC highlights (MindDefect)
- now NPCs will recast buffs if old one is lower level than a newer one would be (Tuidjy)
- made ice bombs more common, they drop in larger stacks, and they hit a larger radius
- now putting out fires ignores collision so that it is much easier to put them out
- sped up saving the maps
- fixed a problem with monster wars starting
- fixed monster wars getting killed after a save/resume
- now show wars in world modifiers section on world map
- made dungeons harder (tougher monsters), but increased the chances of chests
- can now only have 1 outstanding taunt from a monster at a time
- fixed some button sizes on NPC equipment screen
- non-full screen menus can now be unpaused (sourdust)
- added who attacks which sides of town hints to empty gate and guard slots (Crisses)
- added show/hide player bags button on stash ui (MindDefect)
- added cheat_startFire :)
- now enforce range of healing/buff spells better, but doubled their range
- now show joystick button on clan screen icon (MindDefect)
- evil avatars can no longer go to war
- added option to draw shoulders armor (Gauner)
- added an option to hide item names when enemies are near by
- sped up gifts, hunting, foraging, adventuring, and raiding screens a lot
- added a button to only show quests in local area on clan get quest screen (sourdust)
- decreased lich attack range from 1000 to 500
- improved escape notice text (RobDeLaMorte)
This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues. 0.924 change list:
- now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
- guard focus now increased NPC attack & defense by 50%
- added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
- members of other clans fight amongst themselves less now
- now show zombie threat rate on quests (Crisses)
- added descriptions to all personalities (Aisu Kitsune)
- fixed NPC relations moving back towards neutral way too quickly (Melchior36)
- added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
- added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
- spies now decrease quest search costs also
- made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
- fixed another being able to damage pet issue (Mithur)
- split quest events and world modifier events into 2 different timers
- doubled chances of vendors (in wild and visiting town)
- added food to main game menu so it is easier to see (sourdust)
- now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
- increased hunting efficiency by 50% (Tuidjy)
- food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
- increased food sense on cooking and treasure hunter skills (Tuidjy)
- decreased ReputationFightToDeath from 25.0 to 20.0
- fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
- added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
- removed bags only button (sourdust)
- moved clan button to where bags only button was (sourdust)
- removed win/lose buttons (only on clan screen now)
- moved zombie threat bar to where win/clan/lose buttons used to be
- fixed alignment of lists on clan gifts screen
- now bonus xp items have a minimum level of the surrounding area (Caal)
- pets now have orange blips on mini-map (Mithur)
- fixed NPC projectile attacks sometimes going in weird directions (Crisses)
- fixed a couple issues on relation screen when playing multiplayer (Varkon)
- fixed vendors walking around town being jerky
- zombie knowledge no longer marked as an important button
- added close X button on bestiary screen (sourdust)
- fixed XP notches not being evenly spaced
- improved switch places command
- now happiness at clan luminary levels is color coded green
- happiness on main NPC screen is now color coded
- fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
- now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
- now take into account burned areas when displaying hunting/foraging percents
- added highlight text to diplomacy screen, win progress, and lose progress close buttons simplified win/lose screens now that they are under clan screen
- made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
- fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
- changed trade text button on clan solve quests screen to an icon button
- changed solve quests text button on clan trade screen to an icon button
- made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
- added highlight text to Show NPC button
- combined zombie knowledge and zombie history screens
- rearranged clan screen some to feel less crowded
- simplified character export stuff by moving most of it to own menu
- added a help screen for clan info menu
- added a help screen for skills menu
- added NPC Relations help topic to full help topics screen & manual
- switched kick out of clan and extra ration button placement
- localized SwitchPlaces correctly
- simplified NPC in clan menu some
- made buttons a little smaller on NPC equipment screen
- changed PROTOCOL_VERSION to 44
- remove done button on character menus
- split into other stats into combat stats & other stats
- added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
- added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
- fixed an actor getting set up for each level that wasn't needed
- increased HappinessDegradation
- improved rescue NPC escaped message
- reworded cursed wishing well teleporter trap text (Crisses)
- fixed a missing word in character screen help
This patch mostly just fixes a lot of medium to small issues. 0.923 change list:
- fixed nemesis sometimes being too low level
- fixed some problems with getting NPC quests in loner mode (Caal)
- fixed zombie scree not unhiding correctly
- can no longer pick a quest that can't start other quests for your nemesis
- can no longer pick a quest that can randomly end for your nemesis
- now some quests (necro/lich) can add to zombie threat even though the aren't zombies
- fixed guards of siege towers sometimes being unique monsters
- now show zombie threat rate (per hour) when highlighting zombie threat bar
- now zombie threat bar will usually get higher before launching bad things
- fixed some quests that don't fail correctly when they NPC dies
- improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
- storage special rooms now contain way more items (Crisses)
- fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
- changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
- changed detail models default to 0.5 (easier to tell what is what and faster)
- increased guard drop chance by 50% (MindDefect)
- made enemies navigate town areas much better
- increased DestroyBonusIfRaiding from 1.25 to 1.5
- increased a few insanity multipliers
- increased HappinessDegradation
- made nemesis logos on taunt screen bigger
- added hide helmet option (penguinblender)
- now automatically open bags that were just equipped (MindDefect)
- fixed level and world warehouse modifier
- zombie gate now adds to zombie threat
- improved breakable objects effects
- now highlighting your under attack icon tells you quests involved
- made darkness level modifier darker
- siege guards can no longer be statues or hidden
- now make sure monsters don't pull in reinforcements that are already next to them
- added a nemesis killed sound
- improved fairy effects
- now show clan name in ritual quest title
- added recharge teleport stone quest
- made enemy blips on world map larger so they can't hide as well (Varkon)
- broken doors no longer show as better than an empty slot
- added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
- no longer get credit for repelling sieges player had nothing to do with (Lan)
- now identify an item if distributed to someone in clan (Crisses)
- guard towers can no longer adventure around when the town is being attacked
- guards can no longer adventure around when the town is being attacked
- fixed zombie threat rate on clients
- now arrow buttons on relation screens can go to other player clans
- changed PROTOCOL_VERSION to 43
- petrified NPCs no longer change their animations every once in a while
- hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
- removed duplicate StatusEffectAcidTouch definition
- now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
- other clans no longer taunt player about NPC kills (Dark Zeak)
- now make sure renegade level matches the NPC's level before they went renegade
- now clear parent quest index if quest goes to a different clan
- no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
- now attribute/skill + icons stop blinking when you go and look at the character/skill screens
- added NPC relations help topic
- fixed "has a new ally" typo
- now show weapon & shield requirements in skill text (Dark Zeak)
- removed prefix from NPC add/remove fears/hates prints
- fixed a few more issues with NPC deaths and including prefixes
- reworded food sense text a little (Crisses)
This patch adds zombie threat bar, makes level modifiers and quests more distinct, improves nemesis stuff, makes NPC created items better, and fixes a bunch of other minor issues. 0.922 change list:
- now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
- fixed a crash in Game::covenantDestroyed (Varkon)
- made networking much smarter about fragment delay time (Forevener)
- doubled most level modifiers so they impact the world more
- increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
- now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
- nemesis and arch-nemesis (if in region) are now higher priority
- nemesis and arch-nemesis now have faster event time (they cause more trouble)
- nemesis and arch-nemesis can now start more than 1 problem at a time
- now try to make sure first nemesis is towards the high end of possible levels for that world
- now add nemesis & arch-nemesis text to child quest announcements
- nemesis and arch-nemesis now potentially start with some child quests
- nemesis and arch-nemesis can now gain extra allies over time
- nemesis and arch-nemesis are now much tougher
- quests from NPCs for materials to create items are now much more rare but will create better items
- now NPCs create items less but they are better quality
- lures now have a minute timer and no longer save
- NPCs now have a higher chance of being infected
- now know NPC's first personality trait right away
- now start with some extra zombie uprisings
- Soul Harvest is now an active skill (Crisses)
- Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
- improved clan bonus icons
- improved crafting icons
- added rest of character options to key on select character screen (Sharpoint)
- fixed not saving party member indexes correctly any more (Caal)
- decreased chance of personal delivery quests
- increased health of quest altars
- avatars now match the correct altars
- now check to make sure clan sabotage quests are for clans they have met
- made it a bit easier to get a new nemesis
- decreased clan compliment chances
- now play teleport sound when avatar leaves
- monsters should no longer be able to teleport into fake levels (Caal)
- changed PROTOCOL_VERSION to 42
- fixed another spawn quest variant issue
- made weather lightning strikes a little more vertical
- put NPC created item message back to event text (now that it is more rare)
- Text widgets now default to using text backdrop
- made nemesis icons bigger and moved them to a better position
- fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
- changed stalkers to use Scree music (instead of Shadow)
- increased some of the monster music intensity multipliers
- now show item better hint on guards, doors, and relics
- fastest settings & highest quality options now change shadows quality
- now get Left click to use hint on pedestals
- improved plan to attack quest text
- fixed missing translation QuestDestroyedGodAltar
- fixed machine text still having in the dungeon text (Crisses)
- pedestals now have a label
- simplified town object labels a little so less cluttered
This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues. 0.920 change list:
- monsters/NPCs can now pickup and equip items
- fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
- fixed machine, gate, and altar quests now spawning correctly
- fixed clan to clan delivery quests
- fixed a few problems with personal delivery quest
- fixed gather for a ritual quest
- now clans can steal food from your clan once they breach your walls during a raid
- doubled base Expedition Points regen rate
- prima donna mode no longer applies to doors, relics, and guards
- skills now get a little extra range when range checked at impact time (range still normal at start time)
- fixed NPC locations stuff on client in multiplayer game
- now quests like deadly poison are failed properly if the NPC in question goes renegade
- fixed number of quests in worlds that are above level 100
- improved ranger bolt, saurian buff, lich curse, lightning explosion, bone shatter, magic explosion, ice bomb, ice weapon, ice bolt, sundering strike, magic explosion, serrated arrow, berserker, daze, and curse effects
- now trap caltrops does damage when you move
- fixed berserk debuff not working
- fixed another issue with pets getting in the way of talking to NPCs
- now if Sentient doesn't have correct attack animation it uses default
- now all monsters drop non-default items that they have equipped
- made crafting items, items used on pickup, and gift items never count as crappy items (Sharpoint)
- player should now turn less when stunned
- now roofs fade out correctly (instead of blink out)
- sped up monsters picking up items stuff
- fixed a faction issue with monsters & Nemesis clan (Throwback)
- fixed up demo screen and text
- fixed another way player was being told about an unknown NPC dying
- fixed a couple NPC died by unique monster messages
- no longer get relation bonus when killing a monster near another clan's pet
- now on NPC locations screen show a green dot for house and a red dot for destroyed house
- fixed a potential crash in Level::canSpawnMonsters
- now only get trap prints if event happens near a player
- fixed braziers being unusable in cave6.ara
- fixed left/right not always going through recruits correctly
- increased tries to build monster groups
- changed PROTOCOL_VERSION to 41
- fixed braziers being unusable in cave3.ara
- added found new item taunt
- fixed a gargoyle issue with clans
- fixed treasure map quest text (Sharpoint/Caal)
- fixed DynamicChatRandomComplain issue
- now lore always prints a message so it's less confusing when it is not new info
- fixed treasure map quests not using correct main body text
- improved monster fleeing message a little (ScrObot)
This patch fixes a few crashes and fixes a bunch of other minor issues. 0.919 change list:
- fixed a crash in Quest::fail on some trigger quests
- fixed potential crashes in GameLevelData::hasBeenSpawned and GameLevelData::hasBeenSpawnedBefore
- split entity & player turn speeds
- put entity turn speeds back to old slower speed
- doubled NPC gift effectiveness
- now get only get NPC died messages if from your covenant or the player is near
- fixed poison gas on death on plaguebringers
- NPCs that aren't in clans no longer try to do activities
- NPCs from other clans can no longer start quests
- now Necromancer quests can cause some Zombasite mutations
- now Lich quests can cause some Zombasite mutations
- added a few new treasure map variants
- now Covens, Warlocks, and Witches can start Curse quests when killed
- added escort vendor quest
- can now find zombie knowledge on lore items
- improved wood damage, critical strike, stored lightning, and foul strike effects
- improved ice armor effect
- fixed NPCs attack timing being off sometimes
- made actor movement/attacking a little more smoother
- fixed scroll bar location on quest screen
- decreased chances of clans complimenting player
- Love Potion name is now gold
- Love Potion is now a more noticable pink color
- increased Idle behavior distance from 500.0 to 650.0
- NPC created items messages are now center printed and not added to event messages
- decreased activity status effects duration from 5 minutes to 2 1/2 minutes
- added a message for NPC gifts
- monster parts for quests from clans you haven't discovered yet no longer drop
- moved zombie stalker death scream to dying animation from death skill so better synced
- halved chance NPC starts quest to make an item
- fixed tower death animations
- fixed unhiding monsters not drawing
- hunting group will now pick up any food items that they happen across
- foraging group will now pick up any health/mana potions that they happen across
- now only get banished/left town messages about your own clan (Sharpoint)
- fixed name in search for and waypoint for retrieve important info quests (Crisses)
- items can no longer break in evidence objects
- changed PROTOCOL_VERSION to 40
- added more room to NPC solve quest menu
- fixed VirtualDroxInfo in joystick setup (DanSota)
- removed prefix from personal gift message
- changed can hut/forage again message to make more sense with new expedition stuff (Crisses)
- fixed missing DoorOnlyHold translation
- updated expedition highlight text to mention new adventure expedition (Castruccio)
- made expedition highlight text more consistent
This patch makes monsters more unique, adds more ways to deal with NPCs, optimizes singleplayer and multiplayer better, and fixes a bunch of other minor issues. 0.918 change list:
- donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
- now NPC relations will drift back towards neutral if they haven't had any interactions in a while
- can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
- now player doesn't have to have quest to gather monster parts for quests
- switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
- added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
- set up data for Ground Detail option for dungeons and caves
- changed light models default to 0.75
- added Love Potions
- zombie horrors now get 3 random skills instead of 2
- doubled Orc Shaman Weakness skill debuff
- Imp Spin Attack now does much more damage
- Female Imps crossbow attack is now 33% faster (the projectile)
- improved Naga Priest's heal spell
- Hulk Stunning Hit now does more damage
- Hulk now uses Quake Strike 25% more
- Wisp buff now lasts twice as long
- ghosts are now harder to hit
- guardians now have more armor
- guardians now get extra fire, lightning, poison, and cold resistances
- doubled chance that Giant Spiders use web attack
- doubled Saurian Mage strength buff
- Stalkers use Gut attack more often now
- changed stalker hunters attack time from 1.5 to 0.75
- increased stalker hunter projectile speed from 450.0 to 600.0
- Scorpion Sting now does damage along with the speed debuff
- Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
- made Changelings a little tougher
- PlagueBringer Larva now do more damage
- Dark Elf Warriors now have more armor
- Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
- increased Dark Elf Assassion chance to hit
- increased Dark Elf Assassion Poison Stab damage
- increased Dark Elf Dark Priest Unholy Bolt damage
- Targ/Zombie Targ now do more damage when in Frenzy mode
- Furies/Zombie Furies now have much higher fire resistance
- Furies/Zombie Furies now have faster attacks
- Skeleton Archers now fire faster
- Zombie Spiders can now phase more but they now have to be farther away
- Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
- made Zombie Hellhound flame more powerful
- now Zombie Ragnars gain more health from eating corpses
- Shadow/Zombie Shadow now has better life steal/mana burn
- Zombie Scarabus now spawn Parasites a little faster
- fixed a bug in alert faction skills
- fixed some problems with Zombie Stalker Death Scream
- Zombie Scorpion now has more health and armor
- Zombie Imp Poisonous Gas damage now scales with level
- increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
- added Tail Slam to Zombie Naga bestiary text
- increased Zombie Naga Tail Slam damage, chance to hit, and range
- Zombie Hulk now has Stunning Hit and Quake Strike
- fixed a bunch of monster follower stuff
- now monster taunts debuff you defense, attack, and cast time
- Zombie Shadow Scream is now a taunt
- Ragnars are now much more likely to spawn in groups
- Torva Shaman fire aura now gives better bonuses
- Undead Herald call now buffs allies along with morale boost
- Dark Elf Wizard and Fire Elemental fireballs now do radius damage
- increased range for Fire Elemental and Zombie Imp passive damage attacks
- Orc Caltrops now does damage when the victim moves
- Torvas now use Power Attack much more often when victim has their back turned
- now other clans gain xp faster
- now clan members (yours and others) will wander around looking for enemies when clan is under attack
- simplified recruit save/load stuff to fix some issues when recruits are lost
- increased normal NPC happiness degradation
- decreased NPC happiness increase from full ration
- increased NPC happiness increase from living in a house
- added Spy NPC skill - rogues, makes rumors & sabotaging cheaper
- added Sage NPC skill - wizards & conjurors, makes identifying items cheaper (Tuidjy)
- Quartermaster NPC skill now makes identifying items cheaper
- fixed some recruit stuff not taking affect immediately
- rescue/escort to renegade quest transitions now keep NPC name consistent (Crisses/Caal)
- now alarms on traps will trigger any ambush traps in range
- now a few enemies can send ambushes to you
- alarms on traps can now trigger an ambush (without a nearby trap)
- fixed Arcane Swarm sometimes targeting things the player isn't allowed to target
- added X the Coward quest
- added X the Ambush Master quest
- entity movement should be a little smoother now (especially in multiplayer)
- improved dazed, ice explosion, void shield, ice bolt, teleport, armor melt, ambush, shatter, and amorph split effects
- fixed effects not drawing on bestiary screen
- improved arcane blast, ghost death, ice explosion, arcane swarm, blinding flash, and infused energy effects
- improved earthquake, temporal flux, and quake strike effects
- improved Aura Of Dark Blessing, corpse explosion, and lure effects
- fixed a problem in randomIntInRangeWeightedMiddle
- changed Wisp buff attack color and add an effect while the buff lasts
- stalker hunters no longer have daggers
- changed PROTOCOL_VERSION to 39
- can no longer distribute bags to town armory
- improved clan recognition that they are being attacked
- pets no longer count in Enemies Too Close calculations (ScrObot)
- NPCs now use more idle animations
- clan guards now ignore sighting enemies outside of clan level (Crisses)
- now environment fires should spread a little better
- when a NPC goes renegade in your town, the quest now has the correct location (Crisses)
- clicking on a monster in another clan no longer brings up their town defenses UI (Roswitha/ScrObot)
- improved expedition icons
- rearranged clan screen to fit everything better
- increased ambient fairy chances
- fixed Saurian Mage skills text
- added Quake Strike to Hulk's bestiary text
- added to Ghost special abilities they can pass through objects
- added bestiary text for Stalker Hunters
- added Fire Resistance to Fury/Zombie Fury special attack text
- fixed male and female zombie names in bestiary
- added Zombie Parasite bestiary text
- fixed missing translation BuyCovenentSpecialItemCantAfford (Caal)
- fixed NpcStarved translation not working
- reworded wishing well event text a little (Crisses)
This patch replaces hunting timer with expedition points, adds adventure expedition, upgrades lots of skills, adds several new special rooms, and fixes a bunch of other minor issues. 0.917 change list:
- added expedition points which slowly build up over time
- sending out a hunting or forage party uses up expedition points (no more timer)
- expedition points can go below zero, but the farther below zero the more all of your NPCs start becoming unhappy
- can send NPCs out on an adventure expedition
- adventure expedition now adds to map
- adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
- adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
- adventure expedition NPCs can now activate gates
- increased HateChange/HateInflation on Jab skill
- increased Precise Strike damage bonuses
- can now use Critical Strike when stealthed
- Slice skill can now hit 2 enemies per attack
- Zeal skill now adds a defense/armor stacking debuff along with normal attack
- summoned fire elemental now lasts twice as long
- Frost Bite skill now reduces lightning resistance also
- Ice Armor now has 5% stat inflation
- Staff Mastery now increases crushing blow chance
- added Wand Mastery skill to Magician
- Stalker skills has been split into 3 linked skills - Stalker (quick & deadly), Targ (strong), and Imp (quick, hard to see & hit)
- removed reuse timer on Stalker/Targ/Imp skills
- fixed NPCs not attacking enemy doors (wallacethefmh)
- fixed not getting shared adventure menu when clicking on humans in your party from other clans
- clans will no longer raid when they are down to 1 clan member
- Shield of Fire now has a range the victim can be for reflected damage (ScrObot/Tuidjy)
- fixed projectiles piercing hitting same target multiple times (Dyskord)
- NPC priests can now have Therapy skill that allows them to lower other NPC's insanity every once in a while (Tuidjy)
- renegades and unique monsters can now start negative rumors about their target clan
- Imposters have a higher chance of starting rumors than other renegades
- added Rumor Monger quest
- added 3 more zombie knowledge unlocks
- added special room Game Room
- added special room Barracks
- added special room Workshop
- added special room Wizard Chambers
- added special room Summoning Circle
- added special room Brewery
- added special room Mine
- added special room Utopia
- no longer can select corpses because of passive corpse skills like corpse explosion
- changed PROTOCOL_VERSION to 38
- changed hunting/foraging gate to Expedition Gate
- your bulletin board can no longer get unhappy :)
- doubled player turn speed
- now right clicking on shared adventure person's health bar brings up shared adventure menu
- disable party member clicking option now works on shared adventure people (Throwback)
- fixed some Targs using frenzy skill over and over
- now show clan name in title of personal quest item quests
- clan members will no longer do jobs if outside of clan area (probably weren't before)
- increased Thorns monster enhancement range from 100.0 to 150.0
- jewelry will compare based on price now as a backup (as opposed to level) (ScrObot)
- now tell you how many crafting items you got for Diplomatic Win (Sgt TT)
- decreased some NPC skills chances of making an item
- siege towers now get guards
- fixed monster retreating and then taunting player that the player ran away (Roswitha)
- fixed Treacherous Jungle spelling (Throwback)
- fixed a spacing issue in Fire Mastery description
- fixed a typo in blood sacrifice description
This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues. 0.916 change list:
- now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
- now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
- now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
- now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
- now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
- moved gambling from Nemesis to The Scourge
- now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
- now get a +200% magic chance bonus if allies with The Collectors
- fixed compliments & insults happening more often than they are supposed to
- improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
- improved retaliation, foul strike, and blade of darkness effects
- improved plague explosion, lurker, and plague bolt effects
- improved boots speed and death rune effects
- improved ghost death effect
- doubled guard prices from Eternal Darkness
- fixed not getting all chests if level specified some extra specific ones
- added bones chest
- added Boneyards
- financial & lucky clans now start with more gold
- increased speed of relation loss between clans that are natural enemies
- made evilish clans like each other more
- made neutralish clans like each other more
- made clans with monster types that overlap like each other more
- fixed sometimes getting more than 1 potion when buying them from a vendor
- fixed falling rocks not playing full animation
- made gargoyles much tougher
- fixed some kidnapping issues (Caal)
- now towns start with more damage on average
- one of the towns now starts with way more fire damage on average
- NPC happiness now degrades a bit faster
- NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
- map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
- made potions less likely on some specialized vendors (ScrObot)
- fixed NPCs in other clans not always following their leader around very well and getting stuck
- bamboo now sways with wind
- now environmental fires don't hide when out of sight
- increased clan compliment chances
- fixed getting combat sounds from projectiles with radius damage
- moved columns over some on NPC list so names don't overlap other columns as much
- now get a message of discovering a clan when clans share your contact info
- now mention can't get Logistics win with a loner character (Caal)
- now hide Logistics win info when using a loner character
- made fire weapon sound a little quieter
- now collector and personal project quests go through individual NPC
- smaller clans stay a little happier with larger clans now from fear
- now the Flux monster enhancement doesn't slow down that monster's projectiles
- fixed monsters sometimes getting stuck in the approach behavior
- now monsters/NPCs move some if their last projectile hit the world instead of their target
- now when an NPC is recruited to your clan clear enemies (Throwback)
- fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
- fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
- lists on trade screen no longer reset position when something changes (Roswitha)
- fixed accuracy of highlighting blips on minimap (ScrObot)
- now get XP debt if you die to another clan
- fixed a few problems with prints when renegades died (Forevener)
- fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
- NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
- fixed DontHaveEnoughMoneyToIdentifyEverything translation (Caal)
Zombasite
Soldak Entertainment
Soldak Entertainment
2016-08-23
Action Indie RPG Singleplayer Multiplayer Coop
Game News Posts 59
🎹🖱️Keyboard + Mouse
Mostly Positive
(182 reviews)
http://www.soldak.com/Zombasite/Overview.html
https://store.steampowered.com/app/408960 
The Game includes VR Support
Zombasite Linux Specific [11.04 M]
Zombasite - Orc Schism
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
- Survive the zombie apocalypse in a fantasy world
- Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
- Explore a dynamic, evolving, living world
- Lead a clan of followers who have their own personalities and skills
- Navigate relationships with rival clans using diplomacy, trade, war, and raids
- Adventure with your friends with co-op multiplayer
- Your choices truly impact the game!
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GeForce 2 or better
- Storage: 350 MB available space
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