Zombasite patch 0.924
[ 2016-03-11 00:20:18 CET ] [ Original post ]
This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues. 0.924 change list:
- now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
- guard focus now increased NPC attack & defense by 50%
- added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
- members of other clans fight amongst themselves less now
- now show zombie threat rate on quests (Crisses)
- added descriptions to all personalities (Aisu Kitsune)
- fixed NPC relations moving back towards neutral way too quickly (Melchior36)
- added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
- added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
- spies now decrease quest search costs also
- made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
- fixed another being able to damage pet issue (Mithur)
- split quest events and world modifier events into 2 different timers
- doubled chances of vendors (in wild and visiting town)
- added food to main game menu so it is easier to see (sourdust)
- now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
- increased hunting efficiency by 50% (Tuidjy)
- food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
- increased food sense on cooking and treasure hunter skills (Tuidjy)
- decreased ReputationFightToDeath from 25.0 to 20.0
- fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
- added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
- removed bags only button (sourdust)
- moved clan button to where bags only button was (sourdust)
- removed win/lose buttons (only on clan screen now)
- moved zombie threat bar to where win/clan/lose buttons used to be
- fixed alignment of lists on clan gifts screen
- now bonus xp items have a minimum level of the surrounding area (Caal)
- pets now have orange blips on mini-map (Mithur)
- fixed NPC projectile attacks sometimes going in weird directions (Crisses)
- fixed a couple issues on relation screen when playing multiplayer (Varkon)
- fixed vendors walking around town being jerky
- zombie knowledge no longer marked as an important button
- added close X button on bestiary screen (sourdust)
- fixed XP notches not being evenly spaced
- improved switch places command
- now happiness at clan luminary levels is color coded green
- happiness on main NPC screen is now color coded
- fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
- now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
- now take into account burned areas when displaying hunting/foraging percents
- added highlight text to diplomacy screen, win progress, and lose progress close buttons simplified win/lose screens now that they are under clan screen
- made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
- fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
- changed trade text button on clan solve quests screen to an icon button
- changed solve quests text button on clan trade screen to an icon button
- made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
- added highlight text to Show NPC button
- combined zombie knowledge and zombie history screens
- rearranged clan screen some to feel less crowded
- simplified character export stuff by moving most of it to own menu
- added a help screen for clan info menu
- added a help screen for skills menu
- added NPC Relations help topic to full help topics screen & manual
- switched kick out of clan and extra ration button placement
- localized SwitchPlaces correctly
- simplified NPC in clan menu some
- made buttons a little smaller on NPC equipment screen
- changed PROTOCOL_VERSION to 44
- remove done button on character menus
- split into other stats into combat stats & other stats
- added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
- added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
- fixed an actor getting set up for each level that wasn't needed
- increased HappinessDegradation
- improved rescue NPC escaped message
- reworded cursed wishing well teleporter trap text (Crisses)
- fixed a missing word in character screen help
Zombasite
Soldak Entertainment
Soldak Entertainment
2016-08-23
Action Indie RPG Singleplayer Multiplayer Coop
Game News Posts 59
🎹🖱️Keyboard + Mouse
Mostly Positive
(182 reviews)
http://www.soldak.com/Zombasite/Overview.html
https://store.steampowered.com/app/408960 
The Game includes VR Support
Zombasite Linux Specific [11.04 M]
Zombasite - Orc Schism
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
- Survive the zombie apocalypse in a fantasy world
- Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
- Explore a dynamic, evolving, living world
- Lead a clan of followers who have their own personalities and skills
- Navigate relationships with rival clans using diplomacy, trade, war, and raids
- Adventure with your friends with co-op multiplayer
- Your choices truly impact the game!
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GeForce 2 or better
- Storage: 350 MB available space
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