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Zombasite patch 0.931

This patch optimizes things much better, adds new renegade types (Inquisitor, Blackguard, Nightblade, etc), adds losing your healthstone as a lose condition (test), and fixes a bunch of other minor issues. 0.931 change list:

  • added new renegade types: Death Knight, Pyromancer, Mastermind, Infiltrator, Inquisitor, Executioner, Gladiator, Reaver, Blackguard, DarkTemplar, Reaper, BloodMage, Sorcerer, Summoner, and Nightblade
  • clan healthstones are now destroyable (clan is eliminated if their healthstone is destroyed) - this is a test
  • sped up generateModelGeometry by removing 2 normalize calls (test went from 90.2 to 96.5 fps)
  • sped up Position::convertToLevel some (onle one level look up)
  • sped up getAnimationIndex (less string compares)
  • sped up checkCondition some by changing fairly large if else statement to a switch
  • no longer build ordered menus in hasFullScreenMenu (just use last generated)
  • no longer do show through walls stuff in outside areas (just towns & dungeons)
  • now loop through way less entities on client side for various things
  • now only call processStatusEffects on active actors instead of all actors
  • simplified generateModelGeometry slightly
  • updateTimers now only updates the timers that are currently being used
  • fixed ResourceHandle::operator= quick path not working correctly (should speed some things up a little)
  • made getSpecularTextureHandle return a reference (should be faster)
  • optimized normal/tangent inner loop of generateModelGeometry a little more (test went from 117 to 120 fps)
  • unrolled inner loop of generateModelGeometry a little (test went from 96 to 99 fps)
  • now use texture handles directly instead of getting local version and requiring to add users
  • now only update combat data for active sentients
  • changed an if else chain in generateColors to a switch
  • made sure monster types that can't move can't be assassins or do town attacks
  • fixed Damek's set (Tuidjy)
  • now pets set as aggressive have a 50% greater aggressive range (moggers)
  • now NPCs get experience for spying, identifying, tracking, creating items, and casting buffs (Tuidjy)
  • increased HuntingXpMult from 20.0 to 30.0 (applies to hunts, forages, and capture expeditions) (Tuidjy)
  • now much harder to get NPC happiness above 50, 100, and 150
  • now max value for detail models in ui is 0.5
  • fixed campfires in some forest levels blocking sight
  • made unholy armor critical hit stuff more clear (Tuidjy)
  • rewrote massacre quest text a little so quest makes sense for non-human clans (Throwback)
  • now get message and don't use up materials when you try to purify a max level item (Tuidjy)
  • updated some of the horror spell effects
  • added effects to all monster enhancements
  • if a god is pissed and has taken away a win condition, they also won't let their avatar show up to help
  • fixed Arsonist to Pyromaniac quest transition text
  • added transition text for Anti-Magic Machine quest
  • changed PROTOCOL_VERSION to 49


[ 2016-05-06 19:06:15 CET ] [ Original post ]



Zombasite
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • 2016-08-23
  • Release

  • Action Indie RPG Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 59  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (182 reviews)


  • Review Score

  • http://www.soldak.com/Zombasite/Overview.html
  • Website

  • https://store.steampowered.com/app/408960 
  • Steam Store

  • The Game includes VR Support



    Zombasite Linux Specific [11.04 M]

  • Public Linux depots

  • Zombasite - Orc Schism
  • Available DLCs

  • Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

    The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

    They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

    Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

    So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

    Features:
    • Survive the zombie apocalypse in a fantasy world
    • Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
    • Explore a dynamic, evolving, living world
    • Lead a clan of followers who have their own personalities and skills
    • Navigate relationships with rival clans using diplomacy, trade, war, and raids
    • Adventure with your friends with co-op multiplayer
    • Your choices truly impact the game!
    MINIMAL SETUP
    • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    GAMEBILLET

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    1.5$ (75%)

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