Zombasite patch 1.009
[ 2017-03-08 21:29:06 CET ] [ Original post ]
This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues. 1.009 change list:
- improved minimap & world map so that they are both much more smooth (less pixelated)
- changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
- Fang clan now ask for more sabotage
- Collectors now ask for more Ancient Artifact deliveries
- Heart of Gold now ask for more gift deliveries
- Eternal Darkness now specializes in sending assassins and starting plagues against enemies
- Demon Spears now specializes in starting uprisings against enemies
- Inferno now specializes in starting sieges against enemies
- Fang now specializes in sending poison assassins against enemies
- The Scourge now specializes in sending town attacks against enemies
- Dragon Claw now specializes in starting machine quests against enemies
- Eviscerators now specializes in starting wars against enemies
- Little Titans now specializes in sending scouts against enemies
- Order of the Moon now specializes in sending bounty hunters against enemies
- Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
- The Enlightened are now much more likely to try peace talks
- Nemesis clan is now much more likely to pay to kill enemy clan recruits
- fixed fast projectiles sometimes going through target without hitting it
- fixed parasite mutations affecting zombies instead of parasites
- levels now stop respawning when all quests have been solved in an area
- now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
- made bounty hunters change levels much more often
- no longer try to put clans into fake edge areas occasionally
- more vendors spawn in the world now
- now can have 10 more entertainers that are productive
- increased guard drop chance from 0.0075 to 0.01
- fixed totem guards auras not working correctly
- fixed another problem with some guard types not spawning
- fixed war quests that aren't given to another clan not starting correctly
- changed clan quests they start to improve themselves from only when low on quests to a random chance any time
- raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
- fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
- Earth Mastery now improves Quake Strike skill
- assassins and scouts can no longer kidnap unless they have breached the town walls
- assassins and town attacks can no longer poison NPCs unless they have breached the town walls
- Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
- fixed relic losing its level when uncursed (Dorok)
- added individual loot option for multiplayer (Varkon)
- disable party member dialog option now applies to your pets (Destro*)
- changed list item selected color from red to gold to be less confusing (Obviously Unsound)
- slider notch now changes color when highlighted and when being used
- slider background now changes color when highlighted
- scroll bar now changes color when highlighted and when being used
- now when drop down box is highlighted or open, outline with seperator
- check boxes now changes color when highlighted
- tabs now change color when highlighted
- changed "Load Existing Area" to "Load Current Area"
- changed save version to 203
- enter now works on delete character confirmation UI
- enter now works on delete area confirmation UI
- changed mace skill icon so 1 handed and 2 handed skills looked different
- no longer spawn soulstone if playing a hardcore character
- fixed scrolling not working on parts of select character UI
- entities no longer turn if killed
- increased fog chance in rain from 0.2 to 0.35
- fixed some braziers in Bottomless Dungeon not being usable
- force move no longer works when console is up
- can now mod the chance of having a Nemesis
- world can now specify monsters always wander
- world can now specify monsters are always active
- can now make dungeons have another dungeon underneath
- world can now change the max number of dungeons per level
- now a nemesis chance of 0.0 will turn off archnemesis also
- can now have random beginning quests specified by world
- scout location quests can now be completed without accepting them
- can now make entities fade out when in way - InWayMinFade in entity definition
- now do can see through stuff on dungeon/cave entrances and dungeon stairs
- fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
- moved quests started from Zombie Threat to database so can be modded
- item effects will now show on monsters & NPCs
- now save/load all items for monsters
- can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
- can now turn off random world modifiers in world database
- moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
- changed PROTOCOL_VERSION to 61
- now show guards on npc locations map
- fixed killCovenantMembers not killing all of the guards
- added SpawnGuardItem cheat
- added page down/page up to editor to change blocks
- now level blip in towns shows at center of town
- forced clan levels to load before spawning their objects
- changed item common/uncommon colors to be slightly different
- changed item rare/very rare colors to be slightly different
- now will get a quest to recharge your teleport stone soon after you use it
- fixed clan raiders sometimes starting fires in a different area (cfiend)
- fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
- fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
- replaced light intensity with combat experience on character screen since more important (Destro*)
- now all potions and elixirs show version number (Destro*)
- fixed NPC name in some rescue dialog text (Dorok)
- pets no longer follow leader if that leader has been kidnapped (Dorok)
Zombasite
Soldak Entertainment
Soldak Entertainment
2016-08-23
Action Indie RPG Singleplayer Multiplayer Coop
Game News Posts 59
🎹🖱️Keyboard + Mouse
Mostly Positive
(182 reviews)
http://www.soldak.com/Zombasite/Overview.html
https://store.steampowered.com/app/408960 
The Game includes VR Support
Zombasite Linux Specific [11.04 M]
Zombasite - Orc Schism
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
- Survive the zombie apocalypse in a fantasy world
- Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
- Explore a dynamic, evolving, living world
- Lead a clan of followers who have their own personalities and skills
- Navigate relationships with rival clans using diplomacy, trade, war, and raids
- Adventure with your friends with co-op multiplayer
- Your choices truly impact the game!
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GeForce 2 or better
- Storage: 350 MB available space
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