Zombasite patch 1.012
[ 2017-06-01 20:58:33 CET ] [ Original post ]
This patch fixes a lot of relatively minor issues. 1.012 change list:
- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy :)
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)
Zombasite patch 1.012
[ 2017-06-01 20:58:33 CET ] [ Original post ]
This patch fixes a lot of relatively minor issues. 1.012 change list:
- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy :)
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)
Zombasite
Soldak Entertainment
Soldak Entertainment
2016-08-23
Action Indie RPG Singleplayer Multiplayer Coop
Game News Posts 59
🎹🖱️Keyboard + Mouse
Mostly Positive
(182 reviews)
http://www.soldak.com/Zombasite/Overview.html
https://store.steampowered.com/app/408960 
The Game includes VR Support
Zombasite Linux Specific [11.04 M]
Zombasite - Orc Schism
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Features:
- Survive the zombie apocalypse in a fantasy world
- Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
- Explore a dynamic, evolving, living world
- Lead a clan of followers who have their own personalities and skills
- Navigate relationships with rival clans using diplomacy, trade, war, and raids
- Adventure with your friends with co-op multiplayer
- Your choices truly impact the game!
MINIMAL SETUP
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GeForce 2 or better
- Storage: 350 MB available space
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