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The Archipelago Update - Early Access Build 2 is out now!

Hi everyone! I just released the new update to Ravenfield which is centered around the new, completely reworked Archipelago level!
The level is centered around naval combat, where the Eagles are attacking a group of small islands with their aircraft carrier. To increase the chaos of battle there are now attack boats armed with autocannons and mortars, time to lay down some supressive fire for your ground troops! You can also use the new wire-guided missile launcher to take out armor from afar. Keep in mind that the missile will loose tracking after a certain distance, so don't expect to snipe that helicopter on the other side of the map out of the sky! https://www.youtube.com/watch?v=ULuXYGRcTp8 Here's the full list of changes: Content

  • Completely reworked Archipelago!
  • Added Attack Boat
  • Added stationary wire-guided missile launcher
Balance
  • Added new difficulty level and tweaked existing ones.
  • Increased tank health from 2000 to 3000 hit points.
  • Increased plane machine gun clip size and added convergence to the bullets.
  • Flags will now stay neutral until fully captured, which slows down attackers somewhat.
AI
  • Major AI decision making improvements to handle the multiple islands of Archipelago better.
  • There are now three AI difficulties: Easy (same as old easy), Normal (slightly easier than old challenging), Hard (slightly harder than old challenging).
  • Improved cover point finding, AI will now pick better spots to camp when defending a flag, and also will avoid taking cover next to (or inside) stationary turrets.
  • Improved plane AI, they are way better at engaging targets now. This still needs some tweaks, but it's a major improvement.
  • Sped up AI movement speed when engaging enemies, will only walk if the target enemy is very close.
  • AI aiming tweaks, makes them slightly at keeping their sights roughtly on target but slightly worse at sniping.
  • AI pathfinding improvements, including the ability to navigate shallow waters on foot and in some watercrafts (like the RHIBS)
  • AI can no longer teamkill close teammates (especially noticable in transport vehicles)
  • AI is somewhat more inclined to staying and defending a point if people are attacking it.
Misc
  • Added checkbox to disable joystick binding (useful if you have a joystick plugged in that prevents other inputs from being bound)
  • Fixed sniper reload animations sometimes not playing
  • Capture points now uses cylindrical radius queries instead of spherical. This means that I can now make sure you can't capture flags from unexpected places (such as one floor above or below the actual flag point)
  • Improved UI hiding (with home and end keys) so that the UI no longer pops up again after death. Flag capture messages are now also hidden if gameplay UI is hidden.
  • Added respawn button to loadout (access it by pressing enter) while alive. You can use this instead of the suicide button (K)
  • Can no longer melee or kick yourself.
Hotfix patch 1:
  • Should solve the issue of pressing spacebar causing the player character to die.
I'm happy with the current state of Archipelago for now (though it will receive improvements sometime in the future). My plan is now to shift focus to supporting custom, player made maps and workshop integration. I will try to roll out mapping tools via the beta branch sometime early July - be sure to join the Ravenfield discord chat server if you are interested in using these as soon as they become available https://discord.gg/xavGMJa! Thank you for your support, and I hope you'll enjoy this new update! /SteelRaven7


[ 2017-06-28 21:03:15 CET ] [ Original post ]



Ravenfield
SteelRaven7
  • Developer

  • SteelRaven7
  • Publisher

  • 2017-05-18
  • Release

  • Indie Singleplayer EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (66813 reviews)


  • Review Score

  • http://ravenfieldgame.com/
  • Website

  • https://store.steampowered.com/app/636480 
  • Steam Store

  • The Game includes VR Support



    Ravenfield Linux Universal [352.55 M]

  • Public Linux depots

  • Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

    Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

    Key Features

    • Easy-to-pickup, singleplayer mayhem
    • Fight as infantry, or in ground vehicles, aircraft, or watercraft
    • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
    • The number of combatants is only limited by what your computer can handle!
    • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

    Development Roadmap

    Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.


    While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
    • Custom map support
    • Steam Workshop integration
    • AI Commanding
    • Campaign mode
    • Custom vehicle support
    • Custom weapon support
    MINIMAL SETUP
    • OS: Ubuntu 18.04. SteamOS
    • Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Latest Ubuntu. SteamOS
    • Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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