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AI Commanding - Early Access build 4

Heya! It's time for a new Ravenfield update, Early Access build 4! This update focuses on AI commanding and letting you control the battle! Important: This update introduces a few new keys to the game. These will automatically be bound to default values, but you can rebind them in the input options menu. A few users have reported some issues with their inputs when starting the game for the first time. If this happens to you, fix it by simply loading an input preset or bind any weird keys.
Changelog: - Updated to Unity Engine 5.6.3p1 - Added 2 new weapons: Automatico and the Greaser - Added 1 new tool: Squad leader kit - Significantly overhauled Spec Ops mode, with improved AI and alarm feedback if you get detected! - Added a new custom map selection menu, makes it way easier to scroll through a large number of maps - If no icon is provided for a custom map, the game will now display the workshop preview image instead - Moved vehicle health bar slightly. - Significantly improved plane dogfighting AI - AI usage of grenades and rockets against infantry has been slightly reduced to prevent explosion spam. - Improved AI target filtering. For example, a guy with a rocket launcher equipped will now be more prone to target tanks and cars instead of infantry - Turrets in most vehicles now turn independently of the vehicle body - this means you'll have an easier time hitting targets while moving! - AI will now only spawn after you have accepted your loadout, which allows you to make a Battle Plan before the game starts (see below) - The input menu will now default any unbound keys to the keyboard preset. - Added bindable key to toggle nightvision if you have it equipped (default N). This also works in vehicles! - Added bindable key to bring up the Squad leader kit order map (default B). This also works in vehicles! - Game match settings are now saved between games, so it's way easier to replay that scenario you just set up - Misc bugfixes and balancing - Definitely did not add any secret weapons There are a bunch of new ways to control the battle and command your troops: - Added Battle Plan tab on loadout/deploy screen, use it to draw a plan for your team - You can optionally tick "Always follow plan" to make AI never stray from your orders (unless none of your orders are active) - In battle planner, click a point to create a defense order or click and drag to create an attack order - Added Squad commanding, aim at a teammate and press the Call Squadmember key (default G) to have them join your squad - The number of members in your squad will be displayed over the health/ammo indicator. - Press the squad key to make your squad move to a location - Aim down when pressing the squad key to have your squad regroup and follow you - Hold down the squad key to bring up other orders, aim at one and release the key to issue the order. Available squad orders include: - Commandeer vehicle (Have any passengers join your squad) - Enter/Exit vehicle - Attack/Defend flag - Goto (Aim at the ground) - Regroup (Aim at your feet)
You can also issue most of these squad orders via the Squad Leader kit ordering map, giving you more flexibility when your squad is far away from your location. The squad commanding UI still needs some fine tuning, but I think it works well enough for now! I hope you'll enjoy this update! The modding community has been aching to get custom weapons into the game, so official weapon modding support is what I will focus on for the next update. I also want to add a new official map soon. /SteelRaven7


[ 2017-09-14 17:07:05 CET ] [ Original post ]



Ravenfield
SteelRaven7
  • Developer

  • SteelRaven7
  • Publisher

  • 2017-05-18
  • Release

  • Indie Singleplayer EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (66813 reviews)


  • Review Score

  • http://ravenfieldgame.com/
  • Website

  • https://store.steampowered.com/app/636480 
  • Steam Store

  • The Game includes VR Support



    Ravenfield Linux Universal [352.55 M]

  • Public Linux depots

  • Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

    Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

    Key Features

    • Easy-to-pickup, singleplayer mayhem
    • Fight as infantry, or in ground vehicles, aircraft, or watercraft
    • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
    • The number of combatants is only limited by what your computer can handle!
    • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

    Development Roadmap

    Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.


    While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
    • Custom map support
    • Steam Workshop integration
    • AI Commanding
    • Campaign mode
    • Custom vehicle support
    • Custom weapon support
    MINIMAL SETUP
    • OS: Ubuntu 18.04. SteamOS
    • Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Latest Ubuntu. SteamOS
    • Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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