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The Big One - Early Access Build 11

Get ready for the biggest update so far: EA11 This update features 2 new maps, Mountain Range and Canyon:
Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.
Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system. With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers? EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before! Full change log: Main features: - Added new map: Mountain Range - Added new map: Canyon - Added team-specific weapons and vehicles game configurations - You can now restrict player weapons too with a checkbox in the weapons switch. - You can also save and load your game configurations - Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team - Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer. - You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry! Other fixes: - Added zoom to spectator camera, hold ctrl and scroll to zoom. - Fixed spectator camera bugging out when attached to vehicles that die. - AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what. - AI movement improvement, now way smoother than before - AI will sprint more than before, making it faster for them to reach capture points - AI defense improvements, they will now track down units who are capturing a flag. - AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle. - AI will now play climbing animations when climbing steep hills/obstacles - AI will no longer be able to automatically spot enemies if they are not in their viewcone. - Removed kill feed from skeletons in haunted mode. - Misc improvements and bugfixes to AI - Overall game optimization - Added draw distance option - Added v-sync option - Scalpel now only has 1 round, use it wisely! - Fixed an issue with helicopter miniguns sometimes not working correctly - A few minor tweaks to anti-tank weapon damage - M1 Garret now uses sniper sensitivity when aiming for more precise long range shots - Unlocked some previously secret weapons by default. - Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode) - Misc bugfixes Enjoy this update! /SteelRaven7


[ 2018-10-06 14:50:32 CET ] [ Original post ]



Ravenfield
SteelRaven7
  • Developer

  • SteelRaven7
  • Publisher

  • 2017-05-18
  • Release

  • Indie Singleplayer EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (66813 reviews)


  • Review Score

  • http://ravenfieldgame.com/
  • Website

  • https://store.steampowered.com/app/636480 
  • Steam Store

  • The Game includes VR Support



    Ravenfield Linux Universal [352.55 M]

  • Public Linux depots

  • Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

    Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

    Key Features

    • Easy-to-pickup, singleplayer mayhem
    • Fight as infantry, or in ground vehicles, aircraft, or watercraft
    • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
    • The number of combatants is only limited by what your computer can handle!
    • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

    Development Roadmap

    Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.


    While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
    • Custom map support
    • Steam Workshop integration
    • AI Commanding
    • Campaign mode
    • Custom vehicle support
    • Custom weapon support
    MINIMAL SETUP
    • OS: Ubuntu 18.04. SteamOS
    • Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Latest Ubuntu. SteamOS
    • Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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