June EA26 Mini-updateHey, here's a quick mini-update with some fixes and additions to the game. As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26.
Change log:
- Updated the engine version to Unity 2020.3.34f1
- Added Big Head mutator (Your head grows as you get a higher kill-streak)
- Exposed bone scaling to RS via Actor.SetHumanoidBoneScale()
- Exposed Actor.SetWeaponParentScale() and Actor.SetWeaponParentApproximateWorldScale()
- Fixed AI sprinting behaviour, squad leaders will now sprint most of the time when moving towards an objective, but will stop sprinting when an enemy is spotted. Squad members will follow the leader and sprint to catch up.
- Rebaked occlusion data on coastline
- Fixed a bug where cover points would not be placed on the terrain on ingame map maker maps. (Navmesh needs to be rebaked for this to take effect on existing levels)
- Disabled collisions between first person layer and Players/Actors. This should prevent weird player movement issues from occuring when using weapons with attached colliders (which is used by some modded weapons such as shields etc.).
Improvements to commanding squadmates:
- When assigning a move order (or attack/defend flag order), bots will no longer stop and get into cover or stop to take down faraway targets until they have arrived at their destination.
- When bots are following, and are >15 meters away, they will no longer stop to get into cover or stop to shoot at faraway targets. They will still use cover as normal when within 15 meters of their desired formation position.
- Tweaked some code to make AI way more likely to target the currently assigned squad target. (The one you assign by aiming down sights and holding the squad order button)
See you again after summer!
/Johan
[ 2022-06-30 15:19:43 CET ] [ Original post ]
Ravenfield
SteelRaven7
Developer
SteelRaven7
Publisher
2017-05-18
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(68390 reviews)
The Game includes VR Support
Public Linux Depots:- Ravenfield Linux Universal [352.55 M]
Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!
Key Features
- Easy-to-pickup, singleplayer mayhem
- Fight as infantry, or in ground vehicles, aircraft, or watercraft
- Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
- The number of combatants is only limited by what your computer can handle!
- Damaged soldiers drop team-colored blood splats, indicating where battles have taken place
Development Roadmap
Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.
While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
- Custom map support
- Steam Workshop integration
- AI Commanding
- Campaign mode
- Custom vehicle support
- Custom weapon support
MINIMAL SETUP- OS: Ubuntu 18.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750
- Storage: 1 GB available space
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