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Hey all,
Here's the latest Ravenfield update, featuring loads of improvements to the modding tools, including the new ability for modders to create their own story missions.
One of the goals with Ravenfield's official campaign is to bring the same tools used to create official missions to the modders, and with this update all of the existing tools are now available for modders to use! The main bulk of this update comes in the form of new Trigger System components. These components can be linked together using the Ravenfield mod tools for Unity to create story driven experiences or even entire new game modes - all without having to code anything. If you're interested in creating your own story missions, now is a great time to jump in! You can find everything you need on the official modding page.
Here are a two halloween-themed custom missions that have been created by Ravenfield's modding community thus far:
Penumbra by Sofa
Isolated by Hans, NefariousDrH, RadioactiveJellyfish, LeDiegue3 and Aspel
There are even more missions to try out under the workshop Scripted Mission tag.
You can also check out the new and improved Island, featuring an all new quarry themed capture point with multiple new paths. While most of the level layout remains intact, there have been minor tweaks here and there to improve sightlines and to create more natural paths between capture points.
Oh and don't worry, you can find the old island map on the workshop.
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