




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game: Game improvements: - Tank and APC towers will now pop off when destroyed - Tank tracks are deactivated when destroyed - Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably - The player can now walk slowly while getting up from ragdoll - Minor improvements to third person camera while ragdolling - Generated new high quality lightmaps on all scenes with lightmaps - Improvements to bot boat piloting, especially how they handle a top speed value. Boat patrols on spec ops should no longer be going full speed everywhere and crashing into everything - Reduced saturation of particle systems with ambient color component, this makes particles such as the smoke grenade appear in more realistic colors in scenes with highly saturated ambient lighting conditions. - Added best guess shader functionality to shader reloading on mac and linux. If a shader isn't able to be resolved due to the modder using custom shaders that are not included by the game, the game now attempts a best guess at replacing that shader with a built in one. This is based on very limited information so don't expect this to look great, but it should replace all pink materials with something halfway decent. Bugfixes: - Fixed a bug where bots would sometimes get stuck in a ragdolled state - Fixed a visual bug where actors would sometimes hover slightly above the ground when getting up from a ragdolled state. - Fixed a bug where a phantom player with a parachute would appear in spectator mode - Fixed a bug with projector component whitelisting, it should now be whitelisted and load correctly - Fixed a bug where destructible splash damage would show a hitmarker even though the damage dealt was 0 - Fixed a bug where turrets that had been destroyed and repaired would not be valid target for missile lock on - Fixed a bug where the player character controller would be enabled when dying inside a vehicle - Fixed a bug with squad order point resolving which would generate errors in spec ops mode Ravenscript/Trigger updates: - Fixed misspelling in Player.nightVisionEnabled - the misspelled verison will continue to work so no need to edit old scripts. - Made Player.nightVisionEnabled writable - Added keybinds support to TriggerOnKey component
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