Ravenfield
SteelRaven7 Developer
SteelRaven7 Publisher
2017-05-18 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(43286 reviews)
The Game includes VR Support
Public Linux Depots:- Ravenfield Linux Universal [352.55 M]
EA31: Shotgun RevampToday's update completely revamps one of the oldest weapons of the game, the old trusty 76 Eagle! For a while now, this shotgun has been a the black sheep among the other weapons in Ravenfield: not quite looking like the rest of them with its desert camo and not always being a reliable option for battles beyond an arms (or a kick's) reach. With update EA31, all aspects of the shotgun has been completely revamped, from its animations and sounds to its statistics.

The shotgun should now feel way more reliable in close to mid range combat, with its reduced spread and higher firing rate. At the same time, the shotgun pellets will do reduced damage on ranges over 50 meters, reducing the chance of random lucky headshot kills at long ranges. The shotgun also features improved animations, and the possibility of canceling a reload by holding down the right mouse button (or your aim down sights binding)
Full change log
Gameplay changes:
- Completely remade the 76 Eagle shotgun from scratch with animations and rebalancing changes
- Remade Bundle o' Buss sprint animations
- Remade Automatico Akimbo sprint animations
- Garret reload animation can be canceled by holding RMB.
- Players will now automatically holster their weapon while climbing ladders
- Added cloth foley sounds to various player actions such as walking/kicking/jumping/entering vehicles/reloading etc.
- Added 'wants to aim' bool parameter to weapon animators, this is used to cancel reload animations early by holding RMB.
- Added 'walk cycle' float parameter to weapon animators, this can be used to synchronize sprint or walk animations with the player character weapon bob/footstep sounds.
- Fixed actor onTakeDamage event firing when the actor took splash damage while inside an enclosed vehicle seat that protects it.
- Fixed actor onTakeDamage firing while the actor is dead
- Misc changes to audio mixing of the player audio. Should result in more noticable player footstep/jump/land sounds.
Trigger System:
- Added TriggerOnPlayerLineOfSight, sends a signal when a transform point enters or leaves the player's line of sight
- Added TriggerSetVelocity, used to set a vehicle or rigidbody velocity or to apply an acceleration.
- Fixed TriggerOnVehicleDestroyed firing the onDestroyed send instead of the onDisabled send when a vehicle is disabled.
Ravenfield Mod tools:
- Added missing IsVehicle filter type for OnVehicleDestroyed and related vehicle filtering components. This allows you to send signals when a specific vehicle has been destroyed
I'm also happy to announce that we are now multiple people working on Ravenfield in order to speed up the game development process. While this update is quite small as we're still getting things rolling, you can expect more content soon as we're working away on support for a weapon and vehicle rarity system. This system will make it possible to set which weapons and vehicles will appear more frequently, and will also allow multiple vehicles of the same slot to be used in the same game. Expect this to drop as EA32 soon!
I hope you'll enjoy this update!
/Johan (SteelRaven7)
[ 2025-03-14 15:48:56 CET ] [ Original post ] Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!
Key Features
- Easy-to-pickup, singleplayer mayhem
- Fight as infantry, or in ground vehicles, aircraft, or watercraft
- Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
- The number of combatants is only limited by what your computer can handle!
- Damaged soldiers drop team-colored blood splats, indicating where battles have taken place
Development Roadmap
Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.
While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
- Custom map support
- Steam Workshop integration
- AI Commanding
- Campaign mode
- Custom vehicle support
- Custom weapon support
MINIMAL SETUP- OS: Ubuntu 18.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750
- Storage: 1 GB available space
3.93$ (21%)
39.95$ (11%)
17.75$ (11%)
4.00$ (80%)
5.27$ (12%)
20.72$ (17%)
25.19$ (16%)
25.47$ (15%)
42.45$ (15%)
4.95$ (17%)
8.27$ (17%)
41.49$ (17%)
16.59$ (17%)
24.99$ (58%)
41.47$ (17%)
12.42$ (17%)
17.59$ (12%)
24.87$ (17%)
4.00$ (80%)
6.61$ (17%)
4.14$ (17%)
41.47$ (17%)
16.59$ (17%)
20.72$ (17%)
4.95$ (17%)
9.00$ (70%)
8.27$ (17%)
8.39$ (16%)
24.87$ (17%)
17.99$ (55%)
5.0$ (50%)
3.0$ (50%)
1.2$ (60%)
2.5$ (75%)
8.0$ (80%)
5.0$ (75%)
41.99$ (40%)
6.6$ (67%)
3.0$ (85%)
3.0$ (90%)
8.91$ (70%)
3.0$ (50%)
8.84$ (66%)
2.5$ (50%)
1.6$ (90%)
2.0$ (90%)
4.5$ (70%)
2.5$ (75%)
5.0$ (75%)
7.04$ (65%)
4.5$ (82%)
4.4$ (78%)
2.5$ (50%)
7.92$ (74%)
9.0$ (77%)
4.36$ (71%)
10.0$ (75%)
4.4$ (78%)
4.25$ (75%)
6.75$ (77%)
1.19$ (88%)
13.99$ (7%)
1.19$ (88%)
9.49$ (5%)
15.99$ (20%)
18.49$ (8%)
1.19$ (76%)
4.99$ (50%)
1.19$ (88%)
29.99$ (40%)
8.99$ (10%)
1.99$ (87%)
3.39$ (92%)
1.49$ (75%)
15.99$ (20%)
0.99$ (80%)
2.49$ (75%)
1.19$ (88%)
7.94$ (21%)
1.49$ (85%)
8.99$ (55%)
1.49$ (94%)
23.89$ (20%)
1.69$ (72%)
1.29$ (91%)
4.99$ (88%)
1.09$ (91%)
1.69$ (83%)
5.99$ (80%)
9.49$ (5%)
FANATICAL BUNDLES

Time left:
356227 days, 16 hours, 38 minutes

Time left:
356227 days, 16 hours, 38 minutes

Time left:
3 days, 23 hours, 38 minutes

Time left:
16 days, 23 hours, 38 minutes

Time left:
3 days, 23 hours, 38 minutes

Time left:
12 days, 23 hours, 38 minutes

Time left:
22 days, 23 hours, 38 minutes

Time left:
33 days, 23 hours, 38 minutes
HUMBLE BUNDLES

Time left:
4 days, 17 hours, 38 minutes

Time left:
6 days, 17 hours, 38 minutes

Time left:
17 days, 17 hours, 38 minutes

Time left:
18 days, 17 hours, 38 minutes

Time left:
18 days, 17 hours, 38 minutes

Time left:
20 days, 17 hours, 38 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
kuviman
Software and Game Development
Day 1
unit327
NetHack
Nethackathon Spring 2025
andreaen
Moonring
brilliance (Moonring pt. 3)
hlcar88
Games + Demos
Rejoicing Jesus Christ who saves and gives eternal life ; other topics...
trueluggen
Software and Game Development
Compute Lab: Continue with syntax tree and operator precedence
onibakuman
Dark Souls: Remastered
DS1 SEAMLESS COOP W/ xOverhaul
kokosabre
Skull and Bones
I like boats and I cannot lie.
AMeanGecko
Combat Naturalists S2E13: Is this the end of Remnant 2? |Linux|Proton...
type2play
Y2ROLL
Y2ROLL - Super Monkey Ball-inspired precision platformer! Type in chat...
echoplexmedia
Just Chatting
Haunted Theater - The Brain That Wouldn't Die (1962)
banilla__
Hollow Knight: Silksong
They/Them *slaps roof of silk* this bad boy can fit so much frickin ...
loadingsolatte
Just Chatting
2025.09.06 | | Loadcat @loadingsolatte @roadcatloadcat
lazycat_rai
kami HD
[ Okami HD ][#3] I Forgot what i was doing