Major features: - Taunt: Character which have a shield equipped can now taunt groups of enemies, forcing them to attack said character. This option is only availble for characters which have a shield equipped and replaces the Defend option. Taunt is not a a priority action like Defend, so the initiative boost does not apply to Taunt. - Loot All Distribute: A new quality of life feature, that automatically distributes loot to characters which can most use it. You can also press Ctrl+Left Click on an object you want to loot. This includes:
- Crafting Materials will go to characters with the appropriate professions.
- Food and Drinks gets distributed relatively evenly accross all party members.
- Spell scrolls go to a character who invested points in that particular school of magic.
- Weapons go to Characters which have points invested in that particular weapon category.
It's been a while, but we're excited to finally announce a new patch. The patch is not yet stable, so if you experience some bugs, please take the time to report them on our official website or in the Steam discussion boards. Players who own the game on Steam can rightclick the game in their Steam library, goto properties and change to the beta branch in their BETA settings to access the new patch. New players can download the full game from our website in the Download Section. Please note that because the game uses Steams leaderboard function, only player who own the game on Steam and are logged into their Steam account will be able to post their highscores to the leaderboards. Patch notes 1.1.2: - Elite Monsters now spawn in Hard & Ultra Hard difficulties. Those monsters offer an extra challenge but can provide valuable rare drops. - Added Wishing Well Landmark: This gives you more agency about the items you'll find in future dungeons. But wishes are never free. - Added Altar of Magic Conversion Landmark: This lets you convert some magical items that you don't need to add permanent resistances to your characters. - Agility breakpoints are added, which will affect your Spell Damage depending on your equip burden. There is more planned for this feature in the future. - Added Filter Options for Gemcrafters the Crafting Menu. - No more software mouse cursors (Should eliminate mouse lag) - Stamina drain overhaul. Most spells and weapons have their stamina drain values adjusted to make stamina management more important. (especially for the early game). - Lots of balance changes and bug fixes.
- Fixed an issue where no exit portal would spawn.
- Fixed an issue where no exit portal would spawn.
- Fixed an issue where you could interrupt a spellcast by pressing the attack key when the magic wheel is opened. - Improved tooltip for talent. - Added weapon ultimates to the tutorial. - Pit of doom no longer accepts shadow sword, shadow spear and shadow shield. - Reworked the weaponsmithing learning path. - Fixed an issue where the endboss doesn't spawn if loading the game at layer 50.
- Fixed an issue where you could interrupt a spellcast by pressing the attack key when the magic wheel is opened. - Improved tooltip for talent. - Added weapon ultimates to the tutorial. - Pit of doom no longer accepts shadow sword, shadow spear and shadow shield. - Reworked the weaponsmithing learning path. - Fixed an issue where the endboss doesn't spawn if loading the game at layer 50.
- Fixed a bug which lead to corrupted save files.
- Fixed a bug which lead to corrupted save files.
- Improved resolution support for 5:4 aspect ratios. - Increased cost of Potion of Far Sight from 1 honey leaf to 2.
- Improved resolution support for 5:4 aspect ratios. - Increased cost of Potion of Far Sight from 1 honey leaf to 2.
We are live! We'd like to thank everyone who participated during early access so far and helped finding bugs and balance issues! What's new: - The game now contains all 50 levels with some nasty bosses at the end. - 9 additional biomes with unique monsters, legendaries and loot. - Each new biome has it's own unique music track. - Weapon Ultimates - Non magical characters now have the ability to use powerful weapon ultimates. - Learn Spells option - If you find that having all spells directly available during level up is too easy, this option is for you. - Improved resolution support for 16:10 and 4:3 monitors. We had a bug during early access that resulted in some people having absurd amounts of high scores. Therefore we decided to purge some of the scores at the top.
We are live! We'd like to thank everyone who participated during early access so far and helped finding bugs and balance issues! What's new: - The game now contains all 50 levels with some nasty bosses at the end. - 9 additional biomes with unique monsters, legendaries and loot. - Each new biome has it's own unique music track. - Weapon Ultimates - Non magical characters now have the ability to use powerful weapon ultimates. - Learn Spells option - If you find that having all spells directly available during level up is too easy, this option is for you. - Improved resolution support for 16:10 and 4:3 monitors. We had a bug during early access that resulted in some people having absurd amounts of high scores. Therefore we decided to purge some of the scores at the top.
https://www.youtube.com/watch?v=tk9sEYEjoRE In todays feature spotlight video we're looking at a brand new features: Weapon Ultimates. They are available with 100 skill in the appropriate weapon category and no points in any magical categories. Each weapon type has it's own unique ultimate. But they should be used wisely as they cost twice as much stamina as a normal attack.
https://www.youtube.com/watch?v=tk9sEYEjoRE In todays feature spotlight video we're looking at a brand new features: Weapon Ultimates. They are available with 100 skill in the appropriate weapon category and no points in any magical categories. Each weapon type has it's own unique ultimate. But they should be used wisely as they cost twice as much stamina as a normal attack.
https://www.youtube.com/watch?v=fCkJomNQEuM In this video we'll show you the advanced game modes that add a lot of replayability to the game as well as new challenges. You're also rewarded with additional high score points if you choose to play with these harder options.
https://www.youtube.com/watch?v=fCkJomNQEuM In this video we'll show you the advanced game modes that add a lot of replayability to the game as well as new challenges. You're also rewarded with additional high score points if you choose to play with these harder options.
It has been a while since the last news but today is a big one. The full game is now playable in the beta branch. To access it goto your steam library and right click on Equilibrium Of Divinity and click on Properties. Switch to the Betas tab and select beta in the dropdown menu. That should do it! Please also drop by in our community boards and leave some feedback in the balancing thread to help further increase the balance of the game. Thank you! Dust
It has been a while since the last news but today is a big one. The full game is now playable in the beta branch. To access it goto your steam library and right click on Equilibrium Of Divinity and click on Properties. Switch to the Betas tab and select beta in the dropdown menu. That should do it! Please also drop by in our community boards and leave some feedback in the balancing thread to help further increase the balance of the game. Thank you! Dust
Todays update adds custom portraits to the game. Here is how it works: 1. You need a portrait (150x150 pixels) in png or jpg format. 2. Optionally you can also add a custom combat avatar (64x64) pixels in png format. 3. Open your steamapps folder. 4. Goto Equilibrium Of DivinityAssetsEODImagesPortraits 5. Copy your new portrait in that folder and give it a name followed by a "_m" or "_f" depending whether that portrait is male or female. 6. Goto Equilibrium OF DivinityAssetsEODImagesIconsCharacters 7. If you have a custom combat avatar for that portrait, copy it into this folder. If you don't have one copy an existing one that you like. 8. Make sure the combat avatar has the same name as your portrait. If you run into issues make sure to check by our discussion board here on steam.
Todays update adds custom portraits to the game. Here is how it works: 1. You need a portrait (150x150 pixels) in png or jpg format. 2. Optionally you can also add a custom combat avatar (64x64) pixels in png format. 3. Open your steamapps folder. 4. Goto Equilibrium Of Divinity\Assets\EOD\Images\Portraits 5. Copy your new portrait in that folder and give it a name followed by a "_m" or "_f" depending whether that portrait is male or female. 6. Goto Equilibrium OF Divinity\Assets\EOD\Images\Icons\Characters 7. If you have a custom combat avatar for that portrait, copy it into this folder. If you don't have one copy an existing one that you like. 8. Make sure the combat avatar has the same name as your portrait. If you run into issues make sure to check by our discussion board here on steam.
Todays update fixes an issue where the game couldn't be saved correctly and therefore player progress has been lost. This is caused by 2 spells: Sonic Wall and Ice Wall. We apologize for any inconvenience caused by this bug.
Todays update adds a couple of convenience features as well as some minor bug fixes: - You can swap between inventory and character sheet by using the TAB key. - You can repeat all actions by right clicking the repeat button during combat. - Camera zooming is now disable during combat.
We're happy to release Equilibrium Of Divinity into Early Access. We hope that you all will enjoy the game. It was an amazing experience, to create and shape this game and it makes us very happy, that we are now able to release to more than just a closed user group. In the current version, the first 30 levels are available and eventually by 1.0 we will have the full 50 levels in the game as per plan. Of course, if you buy now you will regularly get updates and full access to all levels as soon as they become available.
We realized that the legendary creatures in the game were too weak. So we buffed them up in todays update to provide more of a challenge to the players. Additionally each legendary creature will get a unique drop in a future update to give players more incentive to kill them in the first place.
Equilibrium Of Divinity
Infernal Anvil Games
Infernal Anvil Games
2017-10-16
RPG Singleplayer
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Positive
(19 reviews)
https://store.steampowered.com/app/556920 
The Game includes VR Support
Equilibrium Of Divinity Depot [488.74 M]
Soundtrack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Six adventurers are sent on a quest to restore the balance of magic, that has been corrupted by an unknown source. Lead your party of brave men and women through mythical lands to solve the mystery.
The ever changing threats in the game force you, to re-evaluate your tactics to ensure the survival of your party, the further you progress into the game. The system gives you the freedom to choose any approach that might work and there is no single solution to one specific problem.
At the heart of the game lies the combat; melee, ranged or magic centric, the choice is yours to make. Be wary though, as the same tactic will not work for all the enemies.
While the base mechanics of the game are easy to pick up, the depth of the magic, crafting and combat systems will challenge even seasoned veterans of the genre. It's clearly a case of "Easy to learn, hard to master".
Equilibrium Of Divinity's core features:
- Tactical combat: The action happens one turn at a time. Decide at the beginning of each turn, what everybody is going to do. Envisoning possible issues during the progression of the turn is the key to victory.
- Character progression: There are no class restrictions. Plan the development of each party member from the beginning. Do you want specialists or generalists? The choice is yours.
- Crafting system: Do you want to rely on random gear dropping or would you rather create specific gear, that will help you in your quest? Choose wisely.
- Manage resources: Your party will eventually become hungry and thirsty. The survival of your adventurers will also depend on your ability to properly ration the supplies you have.
- Modding: The game will launch with limited modding capabilities. We're looking to extend that further on.
- Processor: Intel i3Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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