





Corbie Games and indie publisher Iceberg Interactive are very happy to announce the release of their newest tycoon strategy game Railroad Corporation, which is out now through Steams Early Access.
In Railroad Corporation, players can relive the pioneering spirit of the Golden Age of Steam by establishing their own railroad empires across 19th century North America. Race against time, and the competition, to bring settlements together, produce and trade goods and develop new technologies.
To celebrate this release, Bounty Train owners will receive an extra 10% discount for Railroad Corporation in addition to the release discount. On top of that, Bounty Train and Bounty Train Trainium Edition owners will also get extra portraits for multiplayer sessions in Railroad Corporation, making the game even more customizable.
The game is available here: https://store.steampowered.com/app/797400/Railroad_Corporation/
[ 2019-05-27 16:01:38 CET ] [ Original post ]
Hello friends of Bounty Train, As the team at Corbie Games take our next steps, we are very excited to share with you that our upcoming tycoon strategy game Railroad Corporation will be available via Steams Early Access program starting May 27th! https://store.steampowered.com/app/797400/Railroad_Corporation/ Relive the pioneering spirit of the Golden Age of Steam by establishing your own railroad empire across 19th Century North America. Race against time to bring settlements together, produce and trade goods and develop new technologies. To get an exclusive first look at Railroad Corporation and to understand the unique features of the game, check out the brand-new gameplay video and step on board for a journey into the Golden Age of Steam. https://www.youtube.com/watch?v=-baXiY5fb4E Featured in the gameplay video:
- A wide selection of trains: Choose from a variety of different and historically-accurate locomotives, depending on their maximum pulling mass, speed and mileage, along with their respective upkeep cost.
- Geographical impact: Get an idea on how soil type, elevation and geographical features such as rivers can impact your railroad construction. Realistic Missions: Explore the extensive and historically accurate 19th century missions.
- Diverse Companies: Begin working for a company on your journey towards running your own corporation.
- Fierce Competition: Learn how the stock market influences the value of your and your competitors companies.
- Multiplayer mode: Compete against other players in the quest towards building the most successful railroad corporation.
[ 2019-05-13 14:33:03 CET ] [ Original post ]
Howdy stranger! Load up your iron horse, connect the coaches, collect your henchmen from the saloon and ready your Winchester. A big journey lies ahead, the ride to NEW WEST, a campaign for the endgame. The DLC delivers a quest chain with about 12-14 hours play time, new crew members, new equipment, a fancy new steam loco, new places on the map and new resources. Also included are error fixes, which will be provided to any version of the game, regardless if you own the DLC or the Trainium Ed. Have fun with Bounty Train NEW WEST! Corbie Games & Daedalic Entertainment Yeehaaa!
[ 2018-06-05 15:14:39 CET ] [ Original post ]
Today's Deal: Save 60% on Bounty Train!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends January 4th at 10AM Pacific Time
[ 2017-12-19 18:00:00 CET ] [ Original post ]
Hey there everyone, Today we finally can share the latest update for Bounty Train with you - lets have a look at the latest changes for Bounty Train :) This time, we focused on remaining bugs, as well as general balancing in the early -, and late game. We received a lot of feedback on the current state of the game and identified some problems that were holding players back more than we intended originally. Below youll find the list of changes:
Gameplay Changes:
- increased durability of locomotive and carriages. These will players early game, and will give you some breathing space, while learning the game mechanics. - We overhauled the city hall rewards, to be more attractive in the early game and not as potent in the late game, enabling players to choose from the different options instead of being locked into city hall quests.
Quests bugfixes:
- corrected dialog options in the saloon locations, when the player is on the lookout for stolen jewelry. - fixed an issue related to Pearl, where sometimes the follow-up quest would not appear - fixed an issue related to Samuel, where sometimes the follow-up quest would not appear - fixed an issue that sometimes caused Roberts Camp to disappear from the map - Forney quest location description added for clarity in the quest progress
Localization bugfixes:
- Resolved Chinese localization issues, causing texts not showing up in the correct manner at times. - fixed numerous typos
Gameplay bugfixes:
- We fixed an issue, which caused enemies to sometimes loose interest in the players train now enemies will always try to get to your goods (if in range). - minor bugs like small misplacements were resolved.
[ 2017-09-05 14:54:37 CET ] [ Original post ]
Hey there everyone, Today we finally can share the latest update for Bounty Train with you - let´s have a look at the latest changes for Bounty Train :) This time, we focused on remaining bugs, as well as general balancing in the early -, and late game. We received a lot of feedback on the current state of the game and identified some problems that were holding players back more than we intended originally. Below you´ll find the list of changes:
Gameplay Changes:
- increased durability of locomotive and carriages. These will players early game, and will give you some breathing space, while learning the game mechanics. - We overhauled the city hall rewards, to be more attractive in the early game and not as potent in the late game, enabling players to choose from the different options instead of being locked into city hall quests.
Quests bugfixes:
- corrected dialog options in the saloon locations, when the player is on the lookout for stolen jewelry. - fixed an issue related to Pearl, where sometimes the follow-up quest would not appear - fixed an issue related to Samuel, where sometimes the follow-up quest would not appear - fixed an issue that sometimes caused Robert´s Camp to disappear from the map - Forney quest location description added for clarity in the quest progress
Localization bugfixes:
- Resolved Chinese localization issues, causing texts not showing up in the correct manner at times. - fixed numerous typos
Gameplay bugfixes:
- We fixed an issue, which caused enemies to sometimes loose interest in the player´s train – now enemies will always try to get to your goods (if in range). - minor bugs like small misplacements were resolved.
[ 2017-09-05 14:54:37 CET ] [ Original post ]
Hey everyone, after nearly one and a half years in Early Access, we are very happy Bounty Train is about to be released today officially :D With the release version we tried to tighten some of the loose ends of story and gameplay, expanded the game content and got rid of a lot of bugs. Please have a look at the changelog below, for additional information.
Changelog Update 09 (Release Version):
New Content: We added over 20 new quests, expanding the main story and adding new side stories for you to discover. We added new job offers and mixed up existing quest lines for some additional variation. More freedom: We looked into additional options for how to play the game. For example, you now will be able to rob camps yourself, if that’s the way you want to roll. Steam Achievements added: 30 achievements are now available, test your skill and unlock them! Languages added: We updated the supported languages with this update: French, Polish, Spanish, traditional Chinese, simplified Chinese, updated English, updated German, updated Ukrainian and updated Russian are now available. Soundtrack: The soundtrack is now available for all Trainium Edition owners. To access the soundtrack, start the application and select “Bonus Content”. Bug fixes: We were able to resolve a lot of issues you reported to us – thanks a lot for your help! You can find our list of known issue for this update here -> Known Issues (V0.9) http://steamcommunity.com/app/371520/discussions/4/1333474229086234122/ We would like to say thank you to all our players for staying with us! Without your feedback, criticism and support, Bounty Train wouldn’t be in its current and very well form – we really hope you will enjoy the new version :)
What´s next:
With the release of Bounty Train we will focus on providing support and bugfixing since we want to make sure everyone’s able to enjoy the game, and is having a great experience. Up next is the artbook (we are working on it currently), the Linux Version and the DLC – expect some information very soon! All the best, The Bounty Train Team
[ 2017-05-16 16:59:52 CET ] [ Original post ]
Hey everyone, after nearly one and a half years in Early Access, we are very happy Bounty Train is about to be released today officially :D With the release version we tried to tighten some of the loose ends of story and gameplay, expanded the game content and got rid of a lot of bugs. Please have a look at the changelog below, for additional information.
Changelog Update 09 (Release Version):
New Content: We added over 20 new quests, expanding the main story and adding new side stories for you to discover. We added new job offers and mixed up existing quest lines for some additional variation. More freedom: We looked into additional options for how to play the game. For example, you now will be able to rob camps yourself, if thats the way you want to roll. Steam Achievements added: 30 achievements are now available, test your skill and unlock them! Languages added: We updated the supported languages with this update: French, Polish, Spanish, traditional Chinese, simplified Chinese, updated English, updated German, updated Ukrainian and updated Russian are now available. Soundtrack: The soundtrack is now available for all Trainium Edition owners. To access the soundtrack, start the application and select Bonus Content. Bug fixes: We were able to resolve a lot of issues you reported to us thanks a lot for your help! You can find our list of known issue for this update here -> Known Issues (V0.9) http://steamcommunity.com/app/371520/discussions/4/1333474229086234122/ We would like to say thank you to all our players for staying with us! Without your feedback, criticism and support, Bounty Train wouldnt be in its current and very well form we really hope you will enjoy the new version :)
Whats next:
With the release of Bounty Train we will focus on providing support and bugfixing since we want to make sure everyones able to enjoy the game, and is having a great experience. Up next is the artbook (we are working on it currently), the Linux Version and the DLC expect some information very soon! All the best, The Bounty Train Team
[ 2017-05-16 16:59:52 CET ] [ Original post ]
Hey everybody, We finally set things in stone, so we want to share with you our current plan for the upcoming weeks: First things first: Bounty Train will be released 16.05.2017! :D We are very happy to announce we will leaving early access May, 16. We will of course support the game after this date, with bug fixes and the intended DLC to follow (more information will become available after launch) With the release setup, we also are happy to announce the supported languages for Bounty Train: French, Polish, Spanish, traditional Chinese, simplified Chinese, updated English, updated German, updated Ukrainan and updated Russian. The Bounty Train release will add to the general storyline, adds new quests, Achievements and overall improvements based on your feedback (The Preview log is soon to follow – please look into this for detailed information). There also will be a closed beta test for launch balance, and final languages, starting next week :) To participate, just let us know in the comments wou would like to take part in it, and we will contact you directly over steam. As this will be pretty restricted and focussed on balance, please understand we will not open this test up immideatly for a bigger numbers of testers. What about the Trainium Content? We will add the official soundtrack most likely before Bounty Train´s release, so you should be able to download it before release, so you should be able to download it before May 16th. Please note, as we didn´t have the distribution rights for the main theme at the given time, this track will not be available. We are very sorry about this, but currently we aren´t allowed to ship it. The other four Soundtracks will be available via Steam. The Arbook is currently in production, and might take additional time – we are hoping to get it done for release, or shortly after. The ingame rewards should already be available to all Trainium users, so if you have any issues – please let us know. Last but not least, the DLC. We will share additional information about the Content to expect and when it will be available shortly after launch. Kind Regards, Bounty Train Team
[ 2017-04-21 17:20:31 CET ] [ Original post ]
Hey everybody, We finally set things in stone, so we want to share with you our current plan for the upcoming weeks: First things first: Bounty Train will be released 16.05.2017! :D We are very happy to announce we will leaving early access May, 16. We will of course support the game after this date, with bug fixes and the intended DLC to follow (more information will become available after launch) With the release setup, we also are happy to announce the supported languages for Bounty Train: French, Polish, Spanish, traditional Chinese, simplified Chinese, updated English, updated German, updated Ukrainan and updated Russian. The Bounty Train release will add to the general storyline, adds new quests, Achievements and overall improvements based on your feedback (The Preview log is soon to follow please look into this for detailed information). There also will be a closed beta test for launch balance, and final languages, starting next week :) To participate, just let us know in the comments wou would like to take part in it, and we will contact you directly over steam. As this will be pretty restricted and focussed on balance, please understand we will not open this test up immideatly for a bigger numbers of testers. What about the Trainium Content? We will add the official soundtrack most likely before Bounty Trains release, so you should be able to download it before release, so you should be able to download it before May 16th. Please note, as we didnt have the distribution rights for the main theme at the given time, this track will not be available. We are very sorry about this, but currently we arent allowed to ship it. The other four Soundtracks will be available via Steam. The Arbook is currently in production, and might take additional time we are hoping to get it done for release, or shortly after. The ingame rewards should already be available to all Trainium users, so if you have any issues please let us know. Last but not least, the DLC. We will share additional information about the Content to expect and when it will be available shortly after launch. Kind Regards, Bounty Train Team
[ 2017-04-21 17:20:31 CET ] [ Original post ]
Hey everyone, Welcome to Update 08.1, which is focused on the latest issues you encountered when Update 08 went live in December. Thanks to your reports and feedback, a lot of issues were identified and resolved - thank you guys!
Please have a look at the changelog below for more information:
1) Fixed an issue connected to the Pearl Questline (Healing potion) Players should now be able to continue their quest, as expected. 2) High ress texture option: We enabled the high ress textures for players to activate manually. Please be aware, that this might cause performance issues on some systems, and is not intended to be used on 32bit systems. 3) Fixed a bug when you fail the James Berry prisoner quest. 4) Fixed actions when Matsuwa, Robert or Jeremiah died in battle. 5) Fixed a bug, where Daniel Hobbs disappeared in certain situations (Leland quest). 6) Fixed a bug which made it possible to complete the dynamite questline, without delivering the asked ammunition. 7) Worked on visibility of service events (Permanent economy changing events). 8) Fixed a bug, where carriage weight was displayed incorrectly. 9) Fixed a sound related bug, causing the healing sound to loop forever. 10) Fixed a bug in the sound settings. 11) Added the possibility to complete City hall quest with low attitude. 12) Fixed Bill Hickok behavior: Bill Hickok will now be obtainable by Trainium Edition players again, and won´t travel on his own anymore. 13) Fixed a related bug, which displayed wrong icons in battle. 14) Shares auctions are now enabled in medium and large sized cities (they were only available in major cities before). 15) Fixed a bug, preventing players from starting the Jay Gould Quest. 16) Fixed an issue, which prevented mercenaries from spawning correctly in story mode. 17) Wrong sum was deducted when Walter buys shares from the bank 18) Adjusted the weight of the armored and heavy carriage. 19) Fixed Cullen Baker behavior: Cullen Baker somehow didn´t disappear correctly, when the time was up. Now he should vanish again, once the time has passed. 20) The main menu is now blocked, while your are actively traveling on the map.
[ 2017-01-17 14:14:07 CET ] [ Original post ]
Hey everyone, Welcome to Update 08.1, which is focused on the latest issues you encountered when Update 08 went live in December. Thanks to your reports and feedback, a lot of issues were identified and resolved - thank you guys!
Please have a look at the changelog below for more information:
1) Fixed an issue connected to the Pearl Questline (Healing potion) Players should now be able to continue their quest, as expected. 2) High ress texture option: We enabled the high ress textures for players to activate manually. Please be aware, that this might cause performance issues on some systems, and is not intended to be used on 32bit systems. 3) Fixed a bug when you fail the James Berry prisoner quest. 4) Fixed actions when Matsuwa, Robert or Jeremiah died in battle. 5) Fixed a bug, where Daniel Hobbs disappeared in certain situations (Leland quest). 6) Fixed a bug which made it possible to complete the dynamite questline, without delivering the asked ammunition. 7) Worked on visibility of service events (Permanent economy changing events). 8) Fixed a bug, where carriage weight was displayed incorrectly. 9) Fixed a sound related bug, causing the healing sound to loop forever. 10) Fixed a bug in the sound settings. 11) Added the possibility to complete City hall quest with low attitude. 12) Fixed Bill Hickok behavior: Bill Hickok will now be obtainable by Trainium Edition players again, and wont travel on his own anymore. 13) Fixed a related bug, which displayed wrong icons in battle. 14) Shares auctions are now enabled in medium and large sized cities (they were only available in major cities before). 15) Fixed a bug, preventing players from starting the Jay Gould Quest. 16) Fixed an issue, which prevented mercenaries from spawning correctly in story mode. 17) Wrong sum was deducted when Walter buys shares from the bank 18) Adjusted the weight of the armored and heavy carriage. 19) Fixed Cullen Baker behavior: Cullen Baker somehow didnt disappear correctly, when the time was up. Now he should vanish again, once the time has passed. 20) The main menu is now blocked, while your are actively traveling on the map.
[ 2017-01-17 14:14:07 CET ] [ Original post ]
Hey everyone, Today we would like to present you our most likely biggest update to date – here are the changelogs for update 08. We made several big changes, improving the game based on your feedback. Next to big mechanic changes, new features and bugfixes, we worked on usability and player guidance, to make the game more accessible and adaptable to your personal liking and playstyle. Please have a look at the complete list of changes here: Changelog Update 08 Update 08 will finalize our feature set for now– so your feedback will be crucial! Please let us know what you think of the new changes, we are looking forward to hear from you! With the next update, we will focus on additional content, bugfixing and balancing, to get the new systems in a comfortable place and expand the campaign. We hope you´ll enjoy this update, and to see you again next Year. The Bounty Train Team and Daedalic whishes you all the best for 2017, and merry Christmas :)
[ 2016-12-24 15:28:17 CET ] [ Original post ]
Hey everyone, Today we would like to present you our most likely biggest update to date here are the changelogs for update 08. We made several big changes, improving the game based on your feedback. Next to big mechanic changes, new features and bugfixes, we worked on usability and player guidance, to make the game more accessible and adaptable to your personal liking and playstyle. Please have a look at the complete list of changes here: Changelog Update 08 Update 08 will finalize our feature set for now so your feedback will be crucial! Please let us know what you think of the new changes, we are looking forward to hear from you! With the next update, we will focus on additional content, bugfixing and balancing, to get the new systems in a comfortable place and expand the campaign. We hope youll enjoy this update, and to see you again next Year. The Bounty Train Team and Daedalic whishes you all the best for 2017, and merry Christmas :)
[ 2016-12-24 15:28:17 CET ] [ Original post ]
Hey folks, we wanted to give you a heads-up of the upcoming events for Bounty Train. With the next update, we will overhaul the story campaign, expanding story branches and change some older quests for the better (or worse). With these changes in place, your current campaign progress will no longer be usable, unfortunately. We are very sorry for this, but couldn´t find a way to keep things together in a timely manner. So, we highly recommend speeding things up and finishing the current campaign this weekend, and get ready for the next update.
[ 2016-12-16 17:48:27 CET ] [ Original post ]
Hey folks, we wanted to give you a heads-up of the upcoming events for Bounty Train. With the next update, we will overhaul the story campaign, expanding story branches and change some older quests for the better (or worse). With these changes in place, your current campaign progress will no longer be usable, unfortunately. We are very sorry for this, but couldnt find a way to keep things together in a timely manner. So, we highly recommend speeding things up and finishing the current campaign this weekend, and get ready for the next update.
[ 2016-12-16 17:48:27 CET ] [ Original post ]
Bounty Train will appear at the PAX West in Seattle, Washington. The date is September 2nd to 5th, so if you're going there, come around! PAX West
[ 2016-08-23 11:15:55 CET ] [ Original post ]
Bounty Train will appear at the PAX West in Seattle, Washington. The date is September 2nd to 5th, so if you're going there, come around! PAX West
[ 2016-08-23 11:15:55 CET ] [ Original post ]
Hey folks, below you will find the biggest changes that come into the game with update 07. Our goals for this update was to fix some big issues and give you a better time finding all needed information to play the game. Also we installed some systems for the next update already. We would love to know what you think about the changes, so please let us know in the comments or hop over to facebook and drop us a line or two. 1. Monthly financial reports. You will receive the report at the end of each month. It will show you if it was a profirable month and what contracts gave you the highest profit. 2. Newspaper subscriptions in the Post Office. The up-to-date market information in all the cities you visited is disabled now. Starting from this update you will have to subscribe for the newspaper to have the updated market information in this or that city. 3. Player can now check weapon stats of the character before hiring him/her. Sometimes it was hard to make a decision wether this or that mercenary worth the money he or she wants. Now it will be possible to check the weapon stats of the person you are thinking to hire. This should make your decision making process easier. 4. Repair and Heal points are limited. Healers and mechanics now won't be able to heal or repair forever during the battle. These guys will have the certain limit of fix- and heal-points which will be increased when their skills grow. Also these points will be refilled when any city is visted. 5. Upgrade visualization. We have added some visual modifications to the locomotive when it gets last levels of the upgrades. E.g. if you have 5-level power upgrade the view of the locomotive will be changed accordingly. And here some fixes and improvements in this update: - Battle loot balance given to player is changed. - Turret ammo reload fixed. The turrets will reload automatically each time you visit a city. - Wrong dialog type appear in different places. - Save/Load menu improvements. - Removed pause button in the city and replaced with skip time settings.
[ 2016-08-16 17:43:49 CET ] [ Original post ]
Hey folks, below you will find the biggest changes that come into the game with update 07. Our goals for this update was to fix some big issues and give you a better time finding all needed information to play the game. Also we installed some systems for the next update already. We would love to know what you think about the changes, so please let us know in the comments or hop over to facebook and drop us a line or two. 1. Monthly financial reports. You will receive the report at the end of each month. It will show you if it was a profirable month and what contracts gave you the highest profit. 2. Newspaper subscriptions in the Post Office. The up-to-date market information in all the cities you visited is disabled now. Starting from this update you will have to subscribe for the newspaper to have the updated market information in this or that city. 3. Player can now check weapon stats of the character before hiring him/her. Sometimes it was hard to make a decision wether this or that mercenary worth the money he or she wants. Now it will be possible to check the weapon stats of the person you are thinking to hire. This should make your decision making process easier. 4. Repair and Heal points are limited. Healers and mechanics now won't be able to heal or repair forever during the battle. These guys will have the certain limit of fix- and heal-points which will be increased when their skills grow. Also these points will be refilled when any city is visted. 5. Upgrade visualization. We have added some visual modifications to the locomotive when it gets last levels of the upgrades. E.g. if you have 5-level power upgrade the view of the locomotive will be changed accordingly. And here some fixes and improvements in this update: - Battle loot balance given to player is changed. - Turret ammo reload fixed. The turrets will reload automatically each time you visit a city. - Wrong dialog type appear in different places. - Save/Load menu improvements. - Removed pause button in the city and replaced with skip time settings.
[ 2016-08-16 17:43:49 CET ] [ Original post ]
Today's Deal: Save 50% on Bounty Train!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
[ 2016-06-22 17:00:00 CET ] [ Original post ]
We are happy to present Update 06 today! In this update we revised loot, skills & level up, fixed some major bugs and added post offices and properties to the game, to open up new options for players to increase their income. As always, have a look at the changelog to catch all recent changes and bugfixes:
What's new in this update
Commercial property auctions
Auctions appear from time to time in different cities. It will be possible to purchase some commercial property there. Purchased property generates goods or money on a weekly basis. Before the auction starts you need to define for yourself the maximum amount of money you are ready to spend on this or that property. Different properties will do the agglomeration effect: the combination of different property types between cities which will increase the productivity.
Loot
After each battle you will now have a chance to get some loot. This can be goods, items or money. Anyway, all these items will be useful for you. The value of the loot also depends on the battle type either you were attacked from the ambush or you were driving away from your enemy.
Post office
Every city now has own post office. Here you can obtain new contracts for urgent mail delivery. The faster you deliver, the higher your reward will be.
Skills & Level Up
Every character now has a limit of five skills can be learned. The higher Intellect, the more skills can be obtained. Every time an additional skill slot is opened you can manually pick the skill character will learn. We have also redesigned the Level-Up dialog, so now you can see what exactly your character will get if you chose this or that bonus from the level-up.
Fixes and improvements
Fixed bug related to the banks, when was impossible to return back the deposited funds. Improved skills and abilities description. Savegame menu now has unlimited quantity of save slots, the slots can be named by player. Improved carriage window. Now it shows carriage condition and chance to be broken. Fixed bug when was impossible to exit the side road camp. Minor bugs fixes.
[ 2016-06-22 15:50:08 CET ] [ Original post ]
Good news everyone, We were able to identify and solve most major problems that came up with the release of Update 05. We would like to thank everyone who helped us in identifiying and solving these issues despite you had to restart the progress. Thank you guys! Let´s have a closer look:
General Overview Update 05.5:
1. Problem with saves (Train doesn't move in city) - this shouldn’t be happening anymore and players shouldn’t get stuck. 2. Blank dialogs - players should no longer encounter blank dialogues. 3. Quest with Abraham Lincoln - Players should now no longer have Abraham Lincoln getting stuck on their train when the mission time runs out. 4. Quest with Sam Archer - fixed a problem where Sam wouldn´t show up when there is no free passenger seat available, making the quest in certain situations unplayable. 5. Problem with NPC camp - sometimes camps wouldn´t allow players to interact with the game environment and get stuck. This should now be solved. 6. Random dialogues: we addressed this issue - still there may be random dialogues popping up in rare situations. If you encounter any of these events, please send us your save game file, so we can look into it. Please send your save game file and a description of the situation to: game@bountytrain.com
[ 2016-06-10 15:50:57 CET ] [ Original post ]
Bounty Train Changelog:
Update 05 is now available! And our change log will tell you what it has in store for you and what's new.
New:
Upgrade options for engines and cars: we vastly extended the system implemented in the last update. Now you can freely customize your engines and the train's cars. You want more cargo space? There's an option for that. You want more armor? No problem, go ahead. You want to smuggle more efficiently? It's all your call. We're very excited to hear what you think about these changes and are already working on more ways to make your train and crew truly unique.
Malfunctions:
Engines and cars can now malfunction. Malfunctions may influence power, speed or other characteristics... Repairs can fix all that, though.
Shops:
With Update 05 pharmacies and weapon stores are open for business. Almost every town will have one or more shops. Here you can pick up gear of all kinds, from weapons to consumables.
Usable items:
Characters can now equip belt items. These can be used like skills and are very versatile. You need more damage? time for some grenades! Need to patch up a nasty wound? Take some medicine and soldier on.
New cities:
Montgomery and Jackson can be visited now.
Random encounters:
If you travel, you may now trigger random events. This can be a blessing or an obstacle and is intended to keep the game a little fresher.
Saloon:
A new building made its way to towns. Here you can conspire with fellow outlaws and make the country a little more dangerous. Cutting deals with criminals is a risky business, but also potentially lucrative.
Revisions:
Enemy display on the world map:
We removed common enemies from the world map. Now they can, like random encounters, pop up during travels. We'll extend on this system and consider how to help players who want to focus on trading to assess risk and reward.
Combat:
In the future, there will be more enemies with less hitpoints. This will speed up combat a little, while still providing a tactical challenge in regards of target priority and skill application. Smuggling: Smuggling had a slight rework. Your train can now run into check points, when you enter or leave a city. Especially military camps will keep a closer look on travelers.
Interface adjustments:
We added some new interface elements and reworked various older elements so information can be accessed easier. For example, income, requirements and expenses are highlighted more clearly, which helps with corresponding decisions.
Perk System:
With the introduction of consumables and an extended pool of weapons, we also tweaked the perks to match these new adjustments. Some perks have been removed or changed, so players have an optimum of options. We are currently experimenting with different new approaches for the Perk system, and will revisit it most likely in the next update.
Hospital:
With Update 05, we changed the way characters heal. Aside from money, convalescence now also needs characters to rest for a certain time. The overall costs have been reduced.
Train cars:
With the introduction of engine and car upgrades, we also tweaked all existing engines and cars. Most options are now lighter and less expensive, but also have less hitpoints and reduced other properties like cargo space. With the new upgrades, you can easily get these reduced stats to the level you are used to and customize even further.
Economy:
With the new trade goods we tweaked the economy a little. Certain towns now have a greater variety of goods and more purchase power. Orders/Jobs now need less goods, rewards have been adjusted accordingly.
Town requirements:
Players now start with 1.000 $. This change adjusts starting difficulty according to the changes made. We'll keep an eye on this change and if needed, we'll raise the starting money.
world overview:
We changed the way how you check the information regarding a town's needs. When you've visited a town or city, you can see the corresponding needs on the world map.
Money up front:
Passengers will now pay the full price for their journey upon boarding your train.
Odds&Ends:
Changes to the save system:
Update 05 unfortunately also contains a rework of the save system for compatibility reasons. Old saves will be lost, or otherwise they may cause critical errors. We're pretty optimistic that we don't have to make any further changes in terms of save games before the release (there maybe one more change upon release) What are your thoughts on this update? Let us know in the comments!
[ 2016-05-24 13:38:31 CET ] [ Original post ]
Hello friends, Bounty Train received an update today! Update Notes: http://steamcommunity.com/app/371520/discussions/4/357286663679883352/ And some videos, showing some infos: https://www.youtube.com/playlist?list=PLD7pUkVnK7FLMJRkL1v70DLLSF6OmYByp
[ 2016-05-24 13:15:46 CET ] [ Original post ]
Hier findet ihr alle aktuellen Änderungen auf Deutsch: http://steamcommunity.com/app/371520/discussions/4/405690850607828576/ По этой ссылке находится информация о последних изменений на русском языке http://steamcommunity.com/app/371520/discussions/4/405690850608014797/
Update 04:
After the long wait, we can finally present to you the latest Bounty Train update and all the additions and changes we implemented into the game. Here's a summary of the most important changes:
New Save System:
With Update 04, manual saving has found its way into Bounty Train. No more moving files around. We know how annoying that was. Now you have complete control and can save the game whenever you want. You can also create various save games. We still consider using the old system for runs on higher difficulty, but this decision is still pending and we'll definitely wait for your feedback on this.
Day/Night Cycle
Areas can now be accessed during day or nighttime. We plan on extending on this feature in the near future. We'll implement day and night-dependent missions, for example, as well as other alternative options matching this theme.
Economy Adjustments:
Right now, we're not too happy with the in-game economy and thus we tweaked the price development a little. Additionally, we introduced some new goods which should be worthwhile alternatives to the present goods and encounters. In the long run, we want to have goods in the game you can process further to specialize certain areas even more and provide more in-game options for players.
New Events:
One issue of the last version was the frequency of enemy encounters and subsequent combat. We want to mitigate this by implementing more events and reducing the spawnrate. We have added additional game events like fire, epidemic and goods shortage in cities to spice things up here. Also some direct events on the tracks have been added, like soldiers might now sometimes will control your train and search for forbidden goods.
Character Adjustments
You can now switch the loadout of individual characters. You think Walter should be a grenadier? Well, you can give him grenades and let him wreak some havoc. Speaking of which, we also plan to add more shops to make respective gear more accessible. And enemies will drop special items and weapons in the future.
Cabin Adjustments:
One of our main goals is to provide you with the means to build your very own train that matches your playstyle. With the new system you're no longer quite so restricted: you can customize cabins and have more control over expenses and weight of your train. For now you can assign turrets to turretstlots to change the role of your carriages.We plan to unlock more custom options through shops and inventions.
Bugfixes:
We could reproduce and resolve many of the issues you have submitted. For example, sudden, unexplainable vanishing of resources should no longer occur, wanted characters should appear properly and players shouldn't get stuck in scenarios under certain circumstances anymore.
[ 2016-02-05 15:50:11 CET ] [ Original post ]
Hier findet ihr alle aktuellen Änderungen auf Deutsch: Changelog Update 03 [Deutsch] - 27.11.2015 По этой ссылке находится информация о последних изменений на русском языке Обновление 03. Список изменений. [Русский] - 27.11.2015
Changelog Update 03 [English] -27.11.2015
After a long wait, here's the Changelog for Update 03. Let's talk about the things that are newly implemented in the game, shall we? One of this update's goals was to get rid of some dead weight and issues previous versions had. First things first: savegames will now be persistent. You will keep them as new versions go live. New platform: Macintosh! Update 3 is now also working for Mac users. We got a lot of requests for a Mac version and we gladly -if with some delay- delivered. New language packs: German, Russian, Ukrainian. This is only the first batch of available languages, we plan to constantly expand our pool. German, Russian and Ukrainian have been implemented in this version (and are probably still subject to polishing).
Train Changes
- Train balancing: We adjusted train and engine power and some other details in favor of a faster pacing (game-wise). This was a major feedback point in the last update. We listened, and now your trains are a bit faster and powerful again.
- Carriage balancing: We tweaked the rules of carriages a bit. Crew will now be quartered in new compartments - new train compartments are now available. We wanted to try something new here and in the next step we'll direct more attention towards passengers who also deserve some love.
- New engine - the Forney: We added a new locomotive for more wiggle room. There is now a strong, cheap alternative to the General to get into the action faster.
Economy:
- Economy balancing: Starting conditions have, yet again, been adjusted for more variety. You'll now start with a lavish sum of 2500 $.
- Prices and production ratio: We overhauled the supply of various cities. There is now a more varied supply for players to choose from. This also means that there will be less peaks and top prices and that events slowing down production will have more impact/become more interesting.
- City quest adjustments: Quest rewards have been slightly toned down, but the number of simultaneously available quests has been increased.
City Additions
- Building expansion: Our cities seem a bit empty at times. We added some buildings offering new possibilities in addition to the town halls and shops.
- Banks: Banks are now open! You will be able to borrow money from various competing banks or even invest your riches wisely for more monetary gain. Banks will also offer new quests in the future.
Interface changes
- UI adjustments: We have polished the User Interface a bit and implemented some useful new options. If you click the Dollar button (Finances), an overview of all available cities, productions and various other stuff will be displayed.
- City Map: In the menu, you'll now also find the option to display more information about a city. You'll see on the world map where the next bank, pharmacy or the next possible source of income is located.
- You can now toggle the Questlog on the world map.
Things to come:
We really understand if you are upset about a low frequency of updates. It's difficult if you don't know what's going on. In the future, we will deliver more smaller updates so you will always stay, well, up to date. We will also give you news and information on a regular basis (the first topic could be weapon and equipment slots).
[ 2015-11-27 13:01:57 CET ] [ Original post ]
Changelog Bounty Train Update 02
We are in preparation for the next update, and it’s time to show you the changes and intentions we have in mind.
So …What’s new?
- We focused on expanding and polishing existing features and tried to solve some problems. One of our concerns was the out-scaling of content; If you maxed out a reputation of a faction, they would simply become additional trading posts for very low cost. We changed the reputation behavior, so it’s more of an investment and will decay over time, if not taken care of.
- Next, we revisited our trains and their specific behavior. We changed traveling speed a bit (traveling will now take more time) so events and possible encounters will play out more smoothly. In addition we added new missions – the courier missions, which let you travel more active without directly facing enemies every time.
- Our economics system went through some changes, to make buying and selling goods more of a choice instead of loading the cargo full with one type of goods. We´re still tweaking numbers and would love to know what you think about these changes.
- We added the first iteration of Trainium Edition content. Players will now be able to hire wild Bill Hickok and use the Tom Thumb Steam Machine to travel. Additional interactivity for Bill will be added in future updates.
- We changed the starting conditions again, to compensate the free follower players now can hire in Portland. Player´s starting wealth is reduced to 500$ - we have a close look on this change to make sure different starting approaches are still viable with the reduced starting conditions.
- Walter´s box is a new item every player will have access to now. All quest-related items will now be stored in Walter´s box, and won´t take away storage room any longer. You should find Walter´s box in your train when starting the game.
- New enemies were added to the factions.
- Character perks and skills have been adjusted.
- Bug related fixes were implemented. You shouldn´t run into empty camps or maps anymore.
- Last but not least: Sandbox Mode. We got a lot of feedback about this specific feature, and now you will be able to test our first stable version and have a preview of the upcoming game mode. We will improve this new game mode with future updates and we're looking forward to your suggestions, critique and feedback.
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Changelog Bounty Train Update 02
Wir bereiten gerade das nächste update vor und es ist an der Zeit, dass wir euch zeigen, was wir ändern und was wir uns sonst noch so einfallen lassen wollen.
Also... Was gibt's Neues?
- Wir haben uns darauf konzentriert bestehende Features zu erweitern und zu verbessern und ein paar Probleme zu beheben. Eine unserer Sorgen war Content-Skalierung: wenn man seinen Ruf mit einer Fraktion maximiert hatte, wurden sie einfach zu zusätzlichen Handelsposten an die man sehr günstig rankommt. Wir haben daher die Reputationsmechanik verändert. Jetzt ist es eher eine Investition, um die man sich kümmern muss: wenn man seine Beziehung zu einer Fraktion vernachlässigt, dann sinkt die Reputation mit der Zeit.
- Als nächstes haben wir Züge und deren spezielle Parameter auf Korn genommen. Wir haben die Reisegeschwindigkeit etwas angepasst (Reisen dauert jetzt länger) damit Ereignisse und Begegnungen flüssiger ablaufen. Zusätzlich haben wir neue Missionen -Kurieraufträge- in denen ihr aktiver reisen könnt, ohne direkt jedes Mal auf Gegner zu treffen.
- Unser Wirtschaftssystem hat auch ein paar Änderungen erfahren damit das Kaufen und Verkaufen von Waren zu einer bewussten Wahl wird, anstatt nur den Laderaum mit einer bestimmten Fracht vollzuladen. Wir optimieren was das angeht immer noch die Zahlen ein wenig und würden gerne wissen, was ihr von diesen Änderungen haltet.
- Wir haben die erste Iteration vom Inhalt der Trainium Edition eingebaut. Spieler können jetzt Wild Bill Hickok anheuern und die Tom Thumb Dampfmaschine benutzen um zu reisen. Außerdem wird Bill im Verlauf weiterer Updates an Interaktivität gewinnen.
- Wir haben die Startbedingungen nochmals überarbeitet um das gratis Crewmitglied in Portland auszugleichen: Startgeld ist jetzt auf 500$ reduziert worden. Wir behalten diese Änderung sehr genau im Auge, um zu sehen, ob verschiedene Anfangsspielweisen trotz dieser Reduzierung immer noch lohnenswert sind.
- Walters Kiste ist ein neuer Gegenstand auf den Spieler jetzt Zugriff haben. Alle questrelevanten Gegenstände werden in Walters Kiste aufbewahrt, damit sie keinen zusätzlichen Platz mehr beanspruchen. Ihr solltet Walters Kiste in eurem Zug am Anfang des Spiels finden.
- Fraktionen haben neue Gegnertypen erhalten.
- Charakterfähigkeiten und Vorteile wurden überarbeitet.
- Es wurden einige Bugs behoben. Ihr solltet jetzt kein Problem mehr mit leeren Camps oder Karten haben.
- Und zu guter Letzt: Der Sandbox Modus. Wir haben sehr viel Feedback zu diesem Feature bekommen und jetzt könnt ihr unsere erste stabile Version dieses Features testen und bekommt eine Preview vom Spielmodus. Wir werden diesen Spielmodus mit den kommenden Updates weiter verbessern und freuen uns auch hier auf eure Vorschläge, Kritik und euer Feedback.
[ 2015-09-24 11:29:49 CET ] [ Original post ]
What's in store for Bounty Train? – Update 01
Now that we got the actual release out of the way, we are working frantically on our first major update. And since it's not far away, we'd like to talk about the upcoming changes: We'll focus on starting difficulties and most of the changes will be aimed at fixing those. Right now, we're not intending to make the game easier in general. However, we think it's adequate to offer another difficulty setting. This way, everybody can choose the way they want to play. This additional difficulty setting will follow in another update. Our first actual change concerns the players' starting parameters. We're working on finishing the tutorial right now, so at the moment, we just raised starting funds to 250$. This change should allow for some more liberties when starting a new game. Next up for some tweaks are encounters and ambushes. In the release version, you couldn't choose all intended options. This lead to overly expensive 'agreements' or combat. Now it's possible to choose between payment options. The encounter system is still subject to improvement and we're working on that. So, let us know what you think: how do you like these changes? We also changed the details of starting-quests, so that only cities in close vicinity are viable destinations. This should prevent unnecessary fines. Enemies in the starting area were tuned down a little: mainly, we reduced their damage-output. At the moment, we also consider their HP as too high which sometimes causes fights to drag out a bit too much. We're also testing some other changes to make combat more engaging and exciting. Last, but not least, we reduced the price for licenses in favor of faster progress and less frustration.
Visual Tweaks:
We were able to fix quite some bugs with your help, here they are:
Known issues Update 01:
Unfortunately we also found a few new bugs and issues:
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Was kommt als nächstes für Bounty Train? – Update 01
Da wir den Release nun hinter uns lassen arbeiten wir mit Hochdruck an unserem ersten Update – und mit der Veröffentlichung fast in Sicht wird es Zeit einmal kurz über die Änderungen die wir vorgenommen haben zu reden. Sehen wir uns doch einmal die Änderungen an: Unser Fokus liegt auf den Startschwierigkeiten und unsere meisten Änderungen zielen darauf ab, diese zu beheben. Wir haben momentan nicht vor, das Spiel insgesamt zu vereinfachen, sehen aber die Notwendigkeit einen weiteren Schwierigkeitsgrad anzubieten. So kann jeder Spieler in Zukunft selbst bestimmen, wie er spielen möchte. Der zusätzliche Schwierigkeitsgrad folgt in einem weiteren Update. Unsere erste Anpassung betrifft die Startvoraussetzungen des Spielers. Wir arbeiten derzeit an der Fertigstellung des Tutorials und haben für den Moment das Startguthaben auf 250$ erhöht… Diese Änderung sollte ein wenig mehr Freiheiten erlauben. Als nächstes haben wir Events wie Überfälle angepasst. In der Release Variante konnte man nicht alle geplanten Optionen wahrnehmen, was entweder zu Kampf, oder überteuerten Vereinbarungen führte. Nun ist es möglich zwischen bezahlbaren Optionen wählen zu können. Wir sind dabei das Eventsystem weiter zu verbessern und arbeiten weiter daran – lasst uns doch bitte wissen was ihr denkt: Wie gefallen euch die Anpassungen? Wir haben die Startquests angepasst, so dass nur Städte in unmittelbarer Reichweite angefahren werden sollen. So sollen unnötige Strafzahlungen vermieden werden. Die Gegner in der Startgegend wurden ein wenig angepasst, in erster Linie wurde ihr Schaden abgeschwächt. Wir denken momentan, dass sie möglichweise über zu viele Trefferpunkte verfügen, was Kämpfe unnötig in die Länge zieht, und testen aktuell weitere Anpassungen, um Kämpfe spannender zu gestalten. Als letztes haben wir die kosten für Lizenzen gesenkt, um ein schnelleres Vorankommen und Frustration zu vermeiden.
Optische Anpassungen:
Wir haben auch einige Bugs dank eurer Hilfe beheben können, nachfolgend die Anpassungen:
Bekannte Probleme Update 01:
Leider haben wir auch ein paar neue Probleme gefunden, diese könnt ihr nachfolgend einsehen.
[ 2015-08-27 15:54:28 CET ] [ Original post ]
- Bounty Train Depot Linux [1.75 G]
- Bounty Train - Trainium Edition
- Bounty Train - Trainium Edition Upgrade
- Bounty Train - New West
Be prepared to conquer the Wild West on rails! Mount and design your very own train with plenty of detailed equipment, hire a loyal, bold and selfless crew and travel through the dangerous Wild West. Find your way by cleverly using your resources and by shipping goods and passengers. Solve problems your own way, either through diplomacy, violence or bribery.
Explore the dangerous life, the accurate historic events and contemporary inventions of the North American/US 19th century. Acquire one of the most legendary steam machines and transform it into a fortress on rails. Fulfill surprising quests and face notorious bandits, vengeful Natives and even more enemies. You can only achieve this journey of your life, if you pay attention to all these thrilling factors.
- Control true to original locomotives, expand and design them in various ways
- Assort an efficient crew and overcome the challenges of North America together
- Prove yourself by handling chase-fights and ambushes, but be careful and inventive: resources are scarce and technology isn't always reliable
- Explore the America of the 19th century, visit real-life cities, trade and provide goods
- Experience an exciting, non-linear story – reunite with your family and prevent the forced removal of the Natives
- Influence real historical events and inventions, and change the course of history
- Choose one of four huge factions – or switch sides in the game process
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