Dear friends!
We are wholeheartedly congratulating you on past holidays!
We're presenting you a new update, which has multiplayer fixes and various small balance changes.
Patch Notes 16.01.18 (2.0.2.87.5828)
Multiplayer:
1. Ranked games points calculation has been changed:
- First player to leave, before the end of peace time receives a penalty to his score and defeat, even if his team has won the match.
- Any player who'd leave after the first one, won't receive any penalties.
- Leaving the game after peace time is over won't net a penalty. Points would be granted according to team's performance during the match.
- Player, who has got an ally leaver before the peace time was over, won't receive any defeat penalty, but will get victory points, in case he'd win.
2. Fixed errors, which prevented player from receiving points after the match is over.
3. Changed the mechanism of ranking in multiplayer. It's easier to get promotion to higher ranks now and players are distributed more evenly on ranking scale.
4. Matchmaking algorithm for quick games has been improved.
5. Fixed a rare error, causing nonmirror matches. Earlier, it was possible to have a Poland+Poland vs Turkey+Turkey matchup, instead of even nation distribution between teams.
6. Multiplayer games stability has been improved. Fixed some errors causing the game to 'hang up'.
Balance:
1. European and Switzerland pikeman protection against arrow decreased from 7 to 6.
2. Mercenary roundshier protection against arrow decreased from 19 to 17.
3. Mercenary archer normal arrow attack range increased from 650 to 700.
4. Mercenary grenadiers grenade attack range increased from 370 to 400.
5. Shipyards cost rise per building increased from 0% to 50%.
6. European shipyards cost decreased from 1700 wood, 900 stone, 400 iron to 1600 wood, 800 stone, 400 iron.
7. Russian, Turkish and Ukrainian shipyards prices were also slightly decreased.
8. Academy upgrades that increase artillery attack range, hit points, and repair now also have effect on mortars.
9. Various nations temple, church, cathedral, mosque prices was slightly reworked/decreased.
10. Turkish archer minimal attack range decreased from 400 to 300
Utility:
1. Added 15 minutes of peace time (PT) option.
2. Slight redesign of main menu and campaign's interfaces.
3. Added "Tutorial" button, which starts corresponding tutorial campaign.
4. Small fixes in various localizations have been made.
We hope you'd like these fixes and wish you a nice evening full of fierce cossacks battles!
Dear friends!
We are wholeheartedly congratulating you on past holidays!
We're presenting you a new update, which has multiplayer fixes and various small balance changes.
Patch Notes 16.01.18 (2.0.2.87.5828)
Multiplayer:
1. Ranked games points calculation has been changed:
- First player to leave, before the end of peace time receives a penalty to his score and defeat, even if his team has won the match.
- Any player who'd leave after the first one, won't receive any penalties.
- Leaving the game after peace time is over won't net a penalty. Points would be granted according to team's performance during the match.
- Player, who has got an ally leaver before the peace time was over, won't receive any defeat penalty, but will get victory points, in case he'd win.
2. Fixed errors, which prevented player from receiving points after the match is over.
3. Changed the mechanism of ranking in multiplayer. It's easier to get promotion to higher ranks now and players are distributed more evenly on ranking scale.
4. Matchmaking algorithm for quick games has been improved.
5. Fixed a rare error, causing nonmirror matches. Earlier, it was possible to have a Poland+Poland vs Turkey+Turkey matchup, instead of even nation distribution between teams.
6. Multiplayer games stability has been improved. Fixed some errors causing the game to 'hang up'.
Balance:
1. European and Switzerland pikeman protection against arrow decreased from 7 to 6.
2. Mercenary roundshier protection against arrow decreased from 19 to 17.
3. Mercenary archer normal arrow attack range increased from 650 to 700.
4. Mercenary grenadiers grenade attack range increased from 370 to 400.
5. Shipyards cost rise per building increased from 0% to 50%.
6. European shipyards cost decreased from 1700 wood, 900 stone, 400 iron to 1600 wood, 800 stone, 400 iron.
7. Russian, Turkish and Ukrainian shipyards prices were also slightly decreased.
8. Academy upgrades that increase artillery attack range, hit points, and repair now also have effect on mortars.
9. Various nations temple, church, cathedral, mosque prices was slightly reworked/decreased.
10. Turkish archer minimal attack range decreased from 400 to 300
Utility:
1. Added 15 minutes of peace time (PT) option.
2. Slight redesign of main menu and campaign's interfaces.
3. Added "Tutorial" button, which starts corresponding tutorial campaign.
4. Small fixes in various localizations have been made.
We hope you'd like these fixes and wish you a nice evening full of fierce cossacks battles!
Cossacks 3
GSC Game World
GSC Game World
2016-09-20
Singleplayer Multiplayer Coop
Game News Posts 91
🎹🖱️Keyboard + Mouse
Very Positive
(10544 reviews)
http://www.cossacks3.com/
https://store.steampowered.com/app/333420 
The Game includes VR Support
Cossacks 3 Linux [60.98 M]
Deluxe Content - Cossacks 3: Days of Brilliance
Deluxe Content - Cossacks 3: Rise to Glory
Expansion - Cossacks 3: Guardians of the Highlands
Deluxe Content - Cossacks 3: Path to Grandeur
Seasonal Event - Cossacks 3: Christmas Gift
Seasonal Event - Cossacks 3: Summer Fair
Deluxe Content - Cossacks 3: OST
Deluxe Content - Cossacks 3: The Golden Age
Leaning on the history of the 17th and 18th century, the real time strategy game awakens colossal mass battles with up to 32,000 soldiers simultaneously on the battlefield.
This remake of the classic game, that originally launched in 2000, contains all of the elements that distinguish the successful Cossacks games and combines them with contemporary 3D-graphics. Cossacks 3 provides the player with infinite tactical options, including not only the construction of buildings, the production of raw materials, but also the broad selection of various units and the influence of the landscape.
Sixteen nations, 80 different unit types, 100 research opportunities, and over 180 different historical buildings are available to the player. Besides the battles ashore, players can build an armada and attack their enemies at sea. Cossacks 3 offers five historic single player-campaigns and up to eight players can fight each other in multiplayer-mode on one map. The player can forge alliances with or against others as well as challenge the computer. Randomly generated maps provide endless variations and can be adapted to the gamer’s needs.
Game features:
- Grandiose battles of up to 32,000 soldiers on the battlefield
- 16 playable nations
- 100 research opportunities
- 180 different historic buildings
- Battles ashore and at sea
- Five singleplayer historical campaigns
- Infinite variations of battles on randomly generated maps
- OS: SteamOS. Ubuntu. Mint
- Processor: Quad Core ProcessorMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+. 512 MB GPU RAM (Intel video-cards are not officially supported and game may not work)Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Minimal Screen Resolution - 1280x768
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