Hello all! This past month was full on working to narrow and eliminate lots of nasty bugs, and also bringing a pretty important feature, language support, Randall is now available to play in Spanish, French and Russian! Additionally, there were added multiple save points throughout every level, so you don’t have to find a teleporter to save the game. Full patch notes are as follow: Version 1.03
- Feature added: Localizacion to the following languages - Spanish, French and Russian
- Multiple save points were added on each level of the game
- The skip/close button for the tutorial window was changed from the jump action to the mental action (mapped to the “B” button on the XBox controller) this was to avoid people from accidentally skipping information on the tutorial window.
- Fixed the pause feature, it is now blocked when Randall is respawning after dying
- Fixed a bug when Randall was about to throw himself from a stunned enemy and was hit, it potentially could cause the player to lose control over Randall
- Added sound effects on various parts of the GUI and the dialog boxes
- An option was added to control the quality of the cinematic playback (Options Menu)
- There was the possibility to activate teleporters during the final stages of the loading screen, that potentially could lead to make the game to stop responding. That was fixed, the teleporters can’t be activated until the level was completely loaded
- Some trap systems and rooms were changed in the Prison, Recycling Facility and Factory
- When facing the final boss Randall would run towards this boss mid dialog, thus starting the fight, this was fixed
- The grab action that separates multiple enemies was fixed
- The mental force bar now is showing from the start of the game
- Several visual effects were added to Randall
- On different resolutions, the map was showing the position for Randall erroneously, that was fixed
- When Randall is being controlled on the Laboratory, the indicator to escape was sowing on the wrong location when on resolutions different from 1920x1080, that was fixed
- Sometimes when Randall jumped just prior to a start of a dialog, he could get stuck floating, that was fixed
- Some visual effects were fixed on the final fight
- Multiple bugs for the mind control action where fixed
Hello all! This past month was full on working to narrow and eliminate lots of nasty bugs, and also bringing a pretty important feature, language support, Randall is now available to play in Spanish, French and Russian! Additionally, there were added multiple save points throughout every level, so you dont have to find a teleporter to save the game. Full patch notes are as follow: Version 1.03
- Feature added: Localization to the following languages - Spanish, French and Russian
- Multiple save points were added on each level of the game
- The skip/close button for the tutorial window was changed from the jump action to the mental action (mapped to the B button on the XBox controller) this was to avoid people from accidentally skipping information on the tutorial window.
- Fixed the pause feature, it is now blocked when Randall is respawning after dying
- Fixed a bug when Randall was about to throw himself from a stunned enemy and was hit, it potentially could cause the player to lose control over Randall
- Added sound effects on various parts of the GUI and the dialog boxes
- An option was added to control the quality of the cinematic playback (Options Menu)
- There was the possibility to activate teleporters during the final stages of the loading screen, that potentially could lead to make the game to stop responding. That was fixed, the teleporters cant be activated until the level was completely loaded
- Some trap systems and rooms were changed in the Prison, Recycling Facility and Factory
- When facing the final boss Randall would run towards this boss mid dialog, thus starting the fight, this was fixed
- The grab action that separates multiple enemies was fixed
- The mental force bar now is showing from the start of the game
- Several visual effects were added to Randall
- On different resolutions, the map was showing the position for Randall erroneously, that was fixed
- When Randall is being controlled on the Laboratory, the indicator to escape was sowing on the wrong location when on resolutions different from 1920x1080, that was fixed
- Sometimes when Randall jumped just prior to a start of a dialog, he could get stuck floating, that was fixed
- Some visual effects were fixed on the final fight
- Multiple bugs for the mind control action where fixed
Hello All! Here is the next Patch for Randall, fixing some bugs, and also were added / modified some features, specifically the dialog system and parts of the story As usual, we are open to suggestions, and we will continue working on improving your experience!
- Fixed a bug when Randall was hanging on a WallLedge, and if jumping up on the wall, getting away from the wall and grabbing again to the ledge, the only action available was to release the ledge by pressing down and jump
- Updated the death animation for enemies, no longer they rise up just to fall again and die.
- Fixed the Laboratory level, where at some points you could die controlling an enemy, and Randall disappeared.
- Changed the dialog system, now it is clear who is talking at each time, also the font size is considerably larger
- Updated the story telled through the dialogs, to make it more clear and easy to follow
- Updated the hurtbox on Randall, made it slightly smaller
- Updated the hitbox on Randalls Uppercut
- Added local maps to the City of Nook level, and updated information on the rest of the local maps
- The WallJump was modified, from 10 frames to 20 frames to do the walljump before Randall falls from the wall
- Slight graphical and trap placement improvements made in the Tutorial Level
- Added a Video Options Menu
- Added sound fx for the menu navigation and some props.
- Fixed some issues related to the final battle
- Added a new song for the map navigation.
- The controller should be more responsive on dialogs, no longer will you need to press multiple times to advance
- On the Factory Level, multiple graphical improvements
- On the Factory Level, multiple trap adjustments
- Fixed an issue where if you start a new game, some teleporters were unlocked from previous playthroughs.
Hello All! Here is the next Patch for Randall, fixing some bugs, and also were added / modified some features, specifically the dialog system and parts of the story As usual, we are open to suggestions, and we will continue working on improving your experience!
- Fixed a bug when Randall was hanging on a WallLedge, and if jumping up on the wall, getting away from the wall and grabbing again to the ledge, the only action available was to release the ledge by pressing down and jump
- Updated the death animation for enemies, no longer they rise up just to fall again and die.
- Fixed the Laboratory level, where at some points you could die controlling an enemy, and Randall disappeared.
- Changed the dialog system, now it is clear who is talking at each time, also the font size is considerably larger
- Updated the story telled through the dialogs, to make it more clear and easy to follow
- Updated the hurtbox on Randall, made it slightly smaller
- Updated the hitbox on Randall’s Uppercut
- Added local maps to the City of Nook level, and updated information on the rest of the local maps
- The WallJump was modified, from 10 frames to 20 frames to do the walljump before Randall falls from the wall
- Slight graphical and trap placement improvements made in the Tutorial Level
- Added a Video Options Menu
- Added sound fx for the menu navigation and some props.
- Fixed some issues related to the final battle
- Added a new song for the map navigation.
- The controller should be more responsive on dialogs, no longer will you need to press multiple times to advance
- On the Factory Level, multiple graphical improvements
- On the Factory Level, multiple trap adjustments
- Fixed an issue where if you start a new game, some teleporters were unlocked from previous playthroughs.
Hello all! This is the first patch for Randall that fixes isues listed in the patch notes bellow. We are still working on fixing more bugs and finetunning some features, so expect more patches during next week. And we allways welcome and listen to suggestions, so bring them on! Patch notes:
- Fixed the action of getting down from controlled enemies, using the “Posession Button”. It was set to always go through the action of throwing the enemies.
- The WallJump was modified, now when you press away from the wall where Randall is sliding, you have a window of 10 frames to do the walljump, before Randall falls from the wall.
- Small modification in the art of the Laboratory level, some elements were incorrectly placed.
- In the Laboratory level there was added a wall Ledge, to fix the instance when if you kill both of the enemies in the lower part of the room, there was no way to advance.
- In the Laboratory level, a roof tile was fixed (added), this aperture potentially had the chance to allow Randall to go outside of the world
- A powerup in the Laboratory level was fixed, it did not show the description
- Pause menu was modified so you can’t pause on dialogs. Pausing during the dialogs potentially led to erratic behavior on Randall.
- Fixed issues related to the XBox One Controller.
Hello all! This is the first patch for Randall that fixes isues listed in the patch notes bellow. We are still working on fixing more bugs and finetunning some features, so expect more patches during next week. And we allways welcome and listen to suggestions, so bring them on! Patch notes:
- Fixed the action of getting down from controlled enemies, using the Posession Button. It was set to always go through the action of throwing the enemies.
- The WallJump was modified, now when you press away from the wall where Randall is sliding, you have a window of 10 frames to do the walljump, before Randall falls from the wall.
- Small modification in the art of the Laboratory level, some elements were incorrectly placed.
- In the Laboratory level there was added a wall Ledge, to fix the instance when if you kill both of the enemies in the lower part of the room, there was no way to advance.
- In the Laboratory level, a roof tile was fixed (added), this aperture potentially had the chance to allow Randall to go outside of the world
- A powerup in the Laboratory level was fixed, it did not show the description
- Pause menu was modified so you cant pause on dialogs. Pausing during the dialogs potentially led to erratic behavior on Randall.
- Fixed issues related to the XBox One Controller.
The time has come. After such a long wait, Randall will be available tomorrow for Steam. We want to thank you for all your support during these development years and we hope you enjoy Randall as much as we did programming it.
The time has come. After such a long wait, Randall will be available tomorrow for Steam. We want to thank you for all your support during these development years and we hope you enjoy Randall as much as we did programming it.
Randall
We The Force Studios
We The Force Studios
2017-06-06
Indie Adventure Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
http://randallgame.com/
https://store.steampowered.com/app/603840 
The Game includes VR Support
Repositorio Randall Linux [2.18 G]
Randall will have to make his way through hordes of strong and powerful enemies if he wants to survive. His ability to manipulate other’s minds opens a new world of possibilities. Explore the vast world in this Metroidvania like adventure and unlock your full potential in order to defeat your strongest enemies.
- Randall has sharp skills that allows you to overcome every challenge in your way, even those that look impossible.
- Randall can control the mind of his enemies and use their abilities and weapons for his own convenience.
- Challenge your skills and mind fighting the enemies and bosses. Not everyone can be defeated by Randall’s fists alone.
- Discover Randall’s true identity and his role in this dystopian adventure.
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core I5 2.9GhzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Graphics 4000 Series
- Storage: 2 GB available space
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