In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.
Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation.
Game Features
Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay.- CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles.
- BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence.
- SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom.
- BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns.
New to Total War in SHOGUN 2
- New RPG skills and experience for your Generals and Agents.
- New Multi-stage Sieges - scaling the walls is only the beginning!
- New Hero units inspire your men and carve through the enemy.
- New rotating 3D campaign map.
\n\nTotal War Community,\n\nThats a wrap on our 25th Anniversary Showcase we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.\n\nBelow, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.\n\n
TOTAL WAR: MEDIEVAL III
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\n\nWeve been waiting a long time to say this: Total War is going back to the medieval era.\n\nWere in the opening stages of Total War: MEDIEVAL IIIs development pre-production, to be precise, meaning were still years from release. But this isnt just another game for us, its the realisation of something weve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total Wars history, and creating a true successor is a goal weve held close for a long time. Now, we finally have the chance to make it happen.\n\nThis next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The teams vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.\n\nSome of you might be asking why weve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, well share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us and in some cases influence its direction.\n\nThis isnt just a sequel; its the rebirth of historical Total War.\n\nWatch the announcement trailer here:\n\n\n\nTOTAL WAR: WARHAMMER III LORDS OF THE END TIMES \n
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\n\nThe End Times are nigh, but Total War: WARHAMMERs saga is far from over.\n\nIts hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.\n\nLeading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Hell be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.\n\nBut thats not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. Theres more to come, and well share additional details as development moves forward into the new year.\n\nFinally, were in the early stages of developing our End Times content. What weve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.\n\nWatch the announcement trailer here:\n\n\n\nWatch the new Map Flyover video here:\n\n\n\nTHE WARCORE GAME ENGINE:
\n \n
\n \nEvery new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and were calling it Warcore.\n\nWhen we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. Its the most advanced engine foundation in the franchises history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.\n\nBut its important to highlight that this isnt a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.\n\nAnd for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.\n\nWe understand that some of you will have concerns about how we approach console development, and thats completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, weve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences youve come to expect from the franchise.\n\nAs a final note, please be aware that the content shown within this section was for illustrative purposes only.\n\nWITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH \n
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\n\nBehind the scenes, one of our teams is working on something truly special. Its a project long in the making that will mark a revolutionary new chapter for the Total War franchise.\n\nJoin us for the grand unveiling at The Game Awards on December 11th / 12th where youll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.\n\nOnce the project is officially unveiled, youll hear directly from members of the development team on December 16th as they share some insight into their vision and whats to come.\n \nYou can witness all the excitement unfold on the official The Game Awards channels: YouTube , Twitch , Amazon Prime Video .\n\nStay tuned, this is just the beginning.\n\nAnd heres when you can watch from: \n\n4.30pm PST, 11th December\n7.30pm EST, 11th December\n12.30am GMT, 12th December\n1.30am CEST, 12th December\n8.30am CST, 12th December\n9.30am JST, 12th December\n\nWe want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.\n\nFrom all of us here on Total War, thank you. Heres to the next twenty-five!\n\n The Total War Team \n\n[hr][/hr]\n\nFAQ
\nTotal War: MEDIEVAL III
\n\nQ: What is the release date? \nA: This project is still in its early development stages, so we dont have a release date to share just yet. Its a long-term effort, and while it will take time, were excited about whats ahead and will keep you updated as progress continues.\n\nQ: How often will you be communicating about development? \nA: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, were focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up.\n\nQ: What features, map details or other gameplay details can you share at this point? \nA: We\'re not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here. \n\nQ: Will sieges feature in this game? \nA: Yes. Well share more details in the future, but we see them as an essential component of Medieval warfare. \n\nQ: Will this game use the new Warcore engine? \nA: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before. \n\nQ: How can I keep up to date on the development progress? \nA: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise. \n\nQ: Will this game have blood pack? \nA: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic. \n\nTotal War: WARHAMMER Lords Of The End Times
\n\nQ: Will The End Times be the end for Total War: Warhammer? \nA: We have more content planned for after the Lords Of The End Times releases. \n\nQ: Are you replicating The End Times story? \nA: Like many of our past releases, were taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse. \n\nQ: Who are the other Legendary Lords? \nA: As we approach next summers release, well start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack. \n\nQ: Will I have to own Total War: WARHAMMER I, II or III to play? \nA: No. You can simply purchase one of the four new Legendary Lords and youll be ready to conquer the apocalypse. \n\nQ: When will we hear more about the content? \nA: Well return with more information about the content in Spring 2026. \n\nQ: What are Cataclysmic Events? \nA: Cataclysmic events or \'Devastation\' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to \'devastate\' the land. \n\nWARCORE:
\n\n\nQ: Will all future projects use Warcore? \nA: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine. \n\nQ: Why didnt you upgrade the engine sooner? \nA: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects. \n\nQ: Why do you continue to use a proprietary engine? \nA: We continue to use a proprietary engine because its tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series. \n\nQ: Will future games perform better? \nA: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love. \n\nTHE GAME AWARDS:
\n\nQ: What time will the new unannounced title be shown? \nA: We dont have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th.\n\nQ: How can I watch? \nA: Watch the action unfold via The Game Awards official channels: YouTube , Twitch , Amazon Prime Video . Click here for more information. \n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nSteam X Facebook Instagram Discord Bluesky [/code]
\n\nTotal War Community,\n\nAn exciting new era is upon us.\n\nJoin us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase a special video presentation celebrating exciting new projects across historical and fantasy Total war.\n\nThis showcase will be your front seat to see what weve been eagerly building behind the scenes. Across the franchise, were working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you.\n\nWherever you are in the world, we cant wait for you to tune in and be part of it.\n\n
\n\nYou can watch the 25th Anniversary Showcase on our official channels:\n
- Total War Official YouTube Channel \n
- Total War Official Twitch Channel \n
- Total War Official BiliBili Channel
Today we share the first in a series of Total War 25th Anniversary Let\'s Plays! Watch Will take on an Oda campaign in Shogun 2, and hopefully avoid any shameful displays! \n\n\n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nX Facebook Instagram Discord Bluesky [/code]
\n\nGreetings!\n\nJoin us for the Eras Clash, starting 15th August with Shogun 2.\n6 teams of creators will be battling across some of our most iconic historical titles.\nTune in live to vote on bonus points and see who becomes the ultimate victor across all Total War Eras.\nWho are you rooting for?\n\nThe Total War Team
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/3952758/b8fb92fa2f47fee4e38f6192527a173bb2feb9f9.jpg\"][/img]
Greetings all!
25 years ago Shogun was released, and the world witnessed the birth of the Total War franchise.
Today, we talk to our developers and travel back in time to dive once more into the Sengoku period of Japan.
Keep an eye on the Total War community channels for more 25th Anniversary celebrations coming soon!
The Total War Team
[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nX | Facebook | Instagram | Discord | Bluesky [/code]
Hey folks!
The Total War Historical Franchise Sale is now live across Steam! From today until June 26th, grab up to 75% off a selection of historical Total War titles.
Check out all the deals here
[code]
Sale ends 26th June @ 10AM PDT/6PM BST
[/code]The Total War Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions X Facebook Instagram Discord [/code]

Hey Total War fans,
25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-time tactical battles into a single experience where you truly felt like the commander of a vast empire.
During those early years Total Wars identity formed. The team were focused on authentic recreations of the most pivotal moments in human history from the Age of Antiquity through to the emergence of the great naval empires. As the genre evolved and our teams changed, we expanded into new territory by leaping into the fantastical; meticulously recreating Games Workshops iconic Warhammer World as a truly unique strategy experience.
There have been triumphs and tribulations throughout the years, and were honoured and humbled to be one of the few video game franchises that get the chance to celebrate such a huge milestone. Without your support this would never have been possible so a massive thank you from all of us on this special day!

[Early 2000's at the old South Water where games from SHOGUN - MEDIEVAL II were developed]
Some of you may remember from my update last year that we had plans to celebrate this anniversary in a meaningful way. Our teams are hard at work fine tuning a program of content that not only shines a light on past games but builds the foundation for us to begin revealing what we have planned for the future of Total War. And yes, this means the reveal of new games and content.
25 years of Total War will begin with a look back at our legacy. Taking place from August until the end of November, well journey through each series that has been released since 2000. Expect content like retrospective video interviews, developer livestreams, sales across our entire catalogue, as well as fantasy and historical multiplayer tournaments. We also want to make this a celebration you can get involved in, so we'll be hosting giveaway competitions, inviting you to ask questions of our developers, as well as spotlighting your favourite mods and content creators who have helped make the Total War community what it is today.

[2013, the launch of Total War: ROME II]
Beyond celebrating the past, we plan on welcoming the future of Total War in a big way. Behind the scenes, were in the early stages of producing the Total War: 25th Anniversary Showcase, the first video presentation of its kind in our history. Taking place in early December, this show will unveil the new games that you can expect to play in the near and distant future, as well as introduce you to the development teams making them. Well have more details to share as we approach the end of the year, but whether youre a fantasy or history fan, there will be plenty to enjoy!
Alongside all of this will be more WARHAMMER III content. Patch 6.2 arrives next week with a focus on Magical Items, Tides of Torment's third and final faction will be revealed in July, and we'll unveil some long-awaited content at the anniversary showcase. It's incredible to think that this series is now in its ninth year, and we look forward to sharing what we have planned for the future.

[2016, the launch of Total War: WARHAMMER]
Whats especially important to me this year is celebrating everyone who has made Total War what it is today. This includes all of you reading this message who have helped create the best community in gaming. Whether youre playing our games for thousands of hours, watching our trailers, submitting bug feedback, or commenting on our socials, all of this has helped us build a game we all love.
It also takes an army of passionate and talented staff to take our games from concept to completion. Many of them talk about growing up with Total War; how it gave them an interest in history or the deep lore of Warhammer, and how it created a desire for them to work at Creative Assembly. Theyre fans making the game they love, and I want to thank each and every one of them, past and present, for their contribution to making this milestone possible.
We hope youre excited for the future.
Happy anniversary to you all,
Roger Collum, Vice President of Total War

[2023, pre-launch set created for Total War: PHARAOH]
[code]For the latest news and announcements, don't forget to visit our official social channels.
X Facebook Instagram Discord Bluesky [/code]

We've released a game update for Total War: Shogun 2 which includes,
Compiler upgrade - This is an update for the game to better use modern architecture and improve performance.
Fixed game crashing when running on CPUs with more than 32 logical processors
Alongside this, as the current chat systems in our game are both antiquated and limited in the modern online era, it is necessary for us to remove those services from Total War: SHOGUN 2 and our other legacy titles. We are, however, continuing to investigate ways to implement and support chat in our future projects properly and will keep you updated on any future changes or developments.
Thanks for your understanding; if you're looking for a free chat option, you can also visit the official Total War Discord server to chat with your friends.

To celebrate SEGA's 60th Anniversary, we're giving away one of the most impressive tactical battles in Total War: SHOGUN 2!
Originally only available as a pre-order bonus back in 2011, the Battle of Kawagoe is now free for everyone.
Will you be able to replicate General Ujiyasus success in the Battle of Kawagoe?
Find out more here: https://www.totalwar.com/blog/total-war-shogun-2-battle-of-kawagoe/

It's your last chance to grab SHOGUN 2 for free!
If youve not picked it up yet youve only got until 6PM BST today, so youd better act fast.
Get your copy here: https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/

Grab SHOGUN 2 for free now!
If you ever find yourself thinking about the political climate in 16th century Japan, now might be the time to find out how youd fare as a clan leader fighting to become Shogun.
Pick up your copy here: https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/

Its a difficult time right now, so to help stave off boredom while youre stuck at home, were giving away SHOGUN 2 for you to keep forever!
Find out the full details here: https://www.totalwar.com/blog/total-war-shogun-2-giveaway-and-total-war-sale-faq/
#StayHomeSaveLives
Excited to jump in? Check out MrSmartDonkeys Faction Overviews: https://youtu.be/AOg45y-hok0
Completely new to Total War? Heres DragonHearts new player guide: https://youtu.be/s_w9ONoRk90

Last chance to save up to 75% on Saga titles!
Fall of the Samurai and Thrones of Britannia are on sale until 6PM BST today. Whether you want to unite Japan or conquer Britain is up to you, but choose quickly: time is running out...
Check them out here: https://store.steampowered.com/franchise/TotalWar-Official

A Total War Saga: FALL OF THE SAMURAI has a brand new logo - complete with traditional Japanese calligraphy.
We sat down and spoke to the calligrapher and artist, Rie Takeda, about her career in calligraphy. Check out the full interview here: https://www.totalwar.com/blog/an-interview-with-fall-of-the-samurai-calligrapher-rie-takeda/

(B)ready for another bake-off?
In this Fall of the Samurai (its a Saga title now!) themed episode, our talented bakers do their best to whisk away the top spot with their best attempt at a Japanese dessert.
Who takes the cake? Click here to find out: https://youtu.be/qFIoYOJcVV8

Fall of the Samurai is now 75% off!
In celebration of Fall of the Samurai joining the Total War Saga family, we're having a week-long sale running from now until Monday 19th at 6PM BST - grab your copy here: https://store.steampowered.com/app/201271/Total_War_Saga_FALL_OF_THE_SAMURAI/
Now get out there and defend Japan.
For more information about what Fall of the Samurai becoming a Saga title means, as well as just what a Saga title is, click here: https://www.totalwar.com/blog/a-total-war-saga-fall-of-the-samurai/
The Steam Lunar Sale is on now, and Total War titles are up to 75% off!
If you pre-order Total War: THREE KINGDOMS in the Steam Lunar New Year Sale, you can get 5 off if it's your first order of over 30!
Take a look at all the discounts here and complete your collection today:
https://store.steampowered.com/franchise/TotalWar-Official/

Feral Interactive are hosting a Fall Of The Samurai competition on Facebook!
For a chance to enter and win a Steam key for either Mac or Windows
and an A1 Total War: SHOGUN 2- Fall Of The Samurai poster, click the link below.
Feral Facebook Page
General fixes
• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.
• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.
• Various audio fixes.
• Correct banner is now shown by Tosa standard bearers.
• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.
• Fixes for additional multiplayer campaign desync occurrences where identified.
• Fixed graphical clipping issue with Shinsengumis cape.
• Revolver Cavalry is now capped at 4 per army in multiplayer.
• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.
• Fix for certain Daimyos portraits being stretched.
• Saga's clan attributes should now be working correctly.
• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.
• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.
• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.
• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.
• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.
• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.
• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.
• Various typographical fixes.
• Event "Security Matters" should now have a relevant penalty.
• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.
Unit rebalancing
• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.
• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.
• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.
• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.
AI improvements
• Naval AI will now repair damaged fleets in battle.
• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.
• Improvements to AI defence when AI has missile superiority.
• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.
• Further improvements made to reinforcing army AI to limit idle army behaviour.
• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.
• Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit.

Minimum Setup
- OS: Steam OS or Ubuntu 16.04
- Processor: 2GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: 1GBHard Drive: 26GB HD spaceOther Requirements: Nvidia 600 series+. AMD 6000 series+. Intel Iris Pro. Driver Details: Nvidia cards Require driver version 375.26 or better. AMD and Intel cards require MESA version 17.0.4Additional Notes: The system requirements represent the specifications that have been officially tested. Other modern drivers and distributions are expected to work but are not officially supported.Multiplayer Notes: Multiplayer is compatible between Linux versions only
Recommended Setup
- OS: Steam OS or Ubuntu 16.04 (64 bit required)
- Processor: 3GHzMemory: 4GB RAM
- Graphics: 2GBHard Drive: 26GB HD spaceOther Requirements: Nvidia 700 series+. AMD R7 series+ Driver Details: Nvidia cards Require driver version 375.26 or better. AMD and Intel cards require MESA version 17.0.4Additional Notes: The system requirements represent the specifications that have been officially tested. Other modern drivers and distributions are expected to work but are not officially supported.Multiplayer Notes: Multiplayer is compatible between Linux versions only
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