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Name

 Total War: SHOGUN 2 

 

Developer

 The Creative Assembly 

 

Publisher

 SEGA 

 

Tags

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2011-03-14 

 

Steam

 € £ $ / % 

 

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2302 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/34330 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2409  

Average playtime (last 2 weeks)

 121 

Median playtime (forever)

 685 

Median playtime (last 2 weeks)

 162 

Score rank

 72 / 100 

Public Linux depots

 Linux Shogun 2 Data [20.84 G] 


 Linux Shogun 2 App [258.2 M] 


 Linux Shogun 2 FOTS [2.38 G] 


 Linux Shogun 2 EN [595.43 M] 


 Linux Shogun 2 Czech [582 M] 


 Linux Shogun 2 French [548.12 M] 


 Linux Shogun 2 German [546.55 M] 


 Linux Shogun 2 Italian [583.12 M] 


 Linux Shogun 2 Polish [581.99 M] 


 Linux Shogun 2 Russian [555.08 M] 


 Linux Shogun 2 Spanish [559.01 M] 


 Linux Shogun 2 Launch Overrides [22.2 K] 


DLC

 Total War: SHOGUN 2 - Sengoku Jidai Unit Pack DLC 


 Total War: SHOGUN 2 - Rise of the Samurai Campaign DLC 


 Total War: SHOGUN 2 - Hattori Clan Pack DLC 


 Total War: SHOGUN 2 - Battle Bonus DLC 


 Total War: SHOGUN 2 - Ikko Ikki Clan Pack DLC 


 Total War: SHOGUN 2 


 A Total War Saga: FALL OF THE SAMURAI 


 Total War: SHOGUN 2 - Blood Pack DLC 


 Total War: SHOGUN 2 - Fall of the Samurai - Saga Faction Pack DLC 


 Total War: SHOGUN 2 - Fall of the Samurai - Obama Faction Pack DLC 


 Total War: SHOGUN 2 - Fall of the Samurai - Tsu Faction Pack DLC 


 Total War: SHOGUN 2 - Fall of the Samurai - Sendai Faction Pack DLC 


 Total War: SHOGUN 2 - Dragon War Battle Pack 


 Total War: SHOGUN 2 - Saints and Heroes DLC 


 Total War: SHOGUN 2 - Otomo Clan Pack  




LINUX STREAMERS (2)
feralinteractivejujut8




Total War: SHOGUN 2 and Fall of the Samurai Updates Released


General fixes

• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.

• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

• Various audio fixes.

• Correct banner is now shown by Tosa standard bearers.

• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.

• Fixes for additional multiplayer campaign desync occurrences where identified.

• Fixed graphical clipping issue with Shinsengumi’s cape.

• Revolver Cavalry is now capped at 4 per army in multiplayer.

• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.

• Fix for certain Daimyos portraits being stretched.

• Saga's clan attributes should now be working correctly.

• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.

• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.

• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.

• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.

• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.

• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.

• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.

• Various typographical fixes.

• Event "Security Matters" should now have a relevant penalty.

• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.

Unit rebalancing

• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

AI improvements

• Naval AI will now repair damaged fleets in battle.

• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.

• Improvements to AI defence when AI has missile superiority.

• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.

• Further improvements made to reinforcing army AI to limit idle army behaviour.

• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.

• Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.


[ 2012-07-26 15:49:00 CET ] [ Original post ]